But all that is beside the point. I agree with making it more accessible, and one great way to do that would be to put laurels for sale in the gem store!
I think putting laurels in the gem store wouldn't really solve the problem, but it does give us an option. Honestly, I don't believe laurels should have even been added to the game, seeing how Kharma has only two purposes so far: buying mats for legendaries and buying Orrian gear, ANet should have worked with this currency instead of adding another.
It's almost like they're trying to sweep Kharma under the rug as their designated "legendary item currency", which is a really goofy way to go about. This just honestly goes to show that even years after their economical mistakes with GW1, they're still goofing around.
in the case of GW1 everyone had too much plat, and could only hold (what was it?) 10k plat on a toon at a time. After maxing out character slots with 10k plat on each toon, you had no way of making more money. So what did people do? They traded plat for ectos. In that economy, the market was inflated, and ultimately failed hardcore. But hey, at least you had easy access to cosmetic gear. The sad thing: people supported this system because it's what they were used to at the time, even if it meant it wasn't fun.
In the case of GW2, money is so scarce it's ridiculous. You basically have to have a bachelors degree in economics or grind 10 hours a day in Orr for 15g. Most people don't have the time for that, nor the patience to pull out spread sheets and play-up the TP. But the ones who do will vehemently defend this system because it's what they're used to at this time, and they don't want their hard work to be downplayed by suggestions that could make the economy better. They're like fat, greedy, *s who don't want anything to change because it'll threaten their gold intake that they make from playing the TP or reaching FotM five-gagillion.
That's nonsense. The current system sucks, there's no way around it, and no way to defend it.
Edited by Butcher, 07 February 2013 - 02:49 PM.