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Sell laurels in the gem store


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#121 El Duderino

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Posted 09 February 2013 - 04:15 PM

View PostResolve, on 09 February 2013 - 07:36 AM, said:

"Why even bother getting any items at all? You don't need them. Just leave this game if you have any criticism"

You're yet another person who doesn't understand. Getting a laurel takes, what? half an hour a day? Just let me spend the 3 hours or whatever it takes in a day or two in the weekend. Same amount of work but it's just contained to one day, not seven.

Again, same amount of work but easier accessibility. Anet keep shifting this game closer and closer to the likes of WoW and other mmos so it's no surprise that people get upset and stop playing.

Then it wouldn't be a daily challenge now would it?

I suppose you are slighted by the fact that there is a monthly challenge too, but it only gives 10 laurels and not 30?

Seriously, here is a bridge, now get over it.

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#122 raspberry jam

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Posted 11 February 2013 - 12:10 PM

View PostPandora Misfit, on 08 February 2013 - 08:21 PM, said:

That's your argument? Why does playing another 30 minutes not count? Maybe it does by starting a dungeon, or doing a jumping puzzle, or crafting or playing the trading post. Just because you can't think of anything worth doing after the daily isn't my problem. Many more people are able to find something to do.

I'm sorry you are so nearsighted as to not understand that fact.

And, if you think that people don't work for their rewards, whether it is in a game, or in the gym, or on a chessboard or anywhere else they deem worth their time outside of "work" then I'm sorry that you've never really found anything worth your while to achieve.

I truly feel bad for you. If you don't understand why it is worth having rewards that are available only for people willing to spend the time earning those rewards, then you don't understand why the word achievement exists in the first place.

Best of luck on that job too - I bet they don't take credit cards for promotions.
Thank you for your concern. I've played chess quite extensively, but I have yet to see anyone work for anything while doing so. Chess is a game, it is played for fun and for the challenge. And sometimes for money, but that is still not work. Anyway, supposedly you should be able to get the daily while you are playing dungeons, or doing jumping puzzles, etc. Or at least, so everyone tells me. And while it's true that it is easy to get the daily, it is quite sad (but understandable) that the daily can't be obtained at the player's own terms. This suggestion is merely an attempt to help those players! :)

View PostRiaky, on 08 February 2013 - 09:27 PM, said:

This is a stupid idea, what's the point of playing the game if you can just buy everything from gem store.
The point would be to play the game instead of chasing for rewards.

View Postcyclopsje, on 08 February 2013 - 09:59 PM, said:

Not much to say besides its pay too win and a lame idea
This is not pay2win, it is pay2savetime, just like the xp boosts are.

View PostKatsumi Kei, on 09 February 2013 - 09:22 AM, said:

You can play the game without spending time? You, sir, are my hero.

The stuff you need to play the end game is really nothing more than masterwork. Chasing rewards is part of ANY MMMORPG, and lately it became a trend in FPSs too.

What about the past 79 levels, the story line, the gear progression, the map completion with all the hearts and dynamic events? Skipping all that breaks the idea of the game. Have you ever hear "it's the journey, not the destination that matters" What you think 'would be nice' is something that the game design opposes.

No.

30 minutes rewards you laurels, the next 30 minutes could reward you gold, karma, exp, dungeon token, or playing with that friend of yours that need so much help from a character with full ascended gear. I am pretty sure as long as you show there it wont be "rude" to have exotic gear.

You are mistaking "working" and "playing". I do not view playing as a chore, and in GW2 it is surely not. Games are meant to be played, and in RPG's there is progression based in the time, choices and effort you put in your character.
If you still view playing video games as work, maybe you should look for a different way to spend your free time, and money.

Arena Net clearly stated that this is NOT the final implemention. There are going to be more ascended peaces and more ways to obtain them. The achievement  system is half done at the moment, in less than 20 days we well see where is it going.

AN said very, very long ago that gems store will give only cosmetic items. Don't make them liers.

I love this game, I do. I have been playing MMOs for the past 10 years and i can tell you, that there are many games you can play at the moment where you can buy top gear and walk around the game to have your "fun". GW2 should not be one of those, and it was made clear and year before launch.
Also, compared to other games , gw has very few really good sets (looks). I will gladly point you games where you can buy gear and it will look times better than any exotic/ascended.
Thank you. :) No, you need exo/asc/inf gear to play at level 80. It's possible to * around in masterwork gear, but why would you want to do that?
And while the storyline of the game indeed is the journey, the 1-79 levels, the gear progression, and all the rest gives absolutely nothing to me, except a feeling of being artificially restricted. If it gives something to you, then fine, just don't pay for getting instant 80. We can both be happy in such a system.
It would absolutely be rude to not provide the best possible help. And how come the gameplay that gets me the daily won't get me any gold, karma, xp and so on?
You claim that playing GW2 is not work, yet you mention effort. How do you reconcile this?
If only cosmetic items exist in the gem store, how come that I can buy an item that increases my karma gain rate? Thus they are already liars.
Thank you for your offer, but I would not want to play some Korean crap.

I hope I have laid your concerns to rest and that you will support the possibility to buy laurels in the gem store!

View PostPandora Misfit, on 09 February 2013 - 04:15 PM, said:

Then it wouldn't be a daily challenge now would it?

I suppose you are slighted by the fact that there is a monthly challenge too, but it only gives 10 laurels and not 30?

Seriously, here is a bridge, now get over it.

Posted Image
That is exactly the point, it would not be a daily challenge, nor need it be. If laurels were available in the gem store, it would increase the flexibility for the players, so that they could skip a day without feeling the stress of having to log in or else losing out on a laurel. They would have to pay a small sum for the luxury, of course, but that would just help ANet.

Thank you for the pretty drawing of a bridge, and it is the bridge to enough laurels for us all! Let us just hope that ANet will let us cross it together, instead of leaving those who can't log in every day on the other side...!! :)

#123 Khrushchev

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Posted 11 February 2013 - 02:29 PM

Man.....

After reading this thread, it made me wish I could hand my boss monopoly money and get my paycheck for the next two years.


Edit: Since I can't find anything to substantiate my claims, I'll remove the bit about legendaries.

Edited by Khrushchev, 14 February 2013 - 04:32 PM.


#124 El Duderino

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Posted 11 February 2013 - 03:22 PM

View Postraspberry jam, on 11 February 2013 - 12:10 PM, said:

Thank you for your concern. I've played chess quite extensively, but I have yet to see anyone work for anything while doing so. Chess is a game, it is played for fun and for the challenge. And sometimes for money, but that is still not work. Anyway, supposedly you should be able to get the daily while you are playing dungeons, or doing jumping puzzles, etc. Or at least, so everyone tells me. And while it's true that it is easy to get the daily, it is quite sad (but understandable) that the daily can't be obtained at the player's own terms. This suggestion is merely an attempt to help those players! :)

Then you must not be very good. I'm sure Gary Kasparov and Bobby Fischer would disagree with your statement that they must not have worked to achieve their accomplishments simply because they chose to play a game that is for fun.

You seem to think that work is something undesirable. It isn't. People work hard (and usually harder) at things they love in order to better themselves and attain personal goals in order to satisfy their desires.

Football players WORK to get better at their GAME. Baseball players WORK to get better at their game. Chess master WORK to get better at their game. MMO players WORK to get better at their game.

It doesn't matter what level you are on, professional or amateur, hardcore or casual. work (in at least one of its many definition which you seem to fail to recognize) is merely a term that reflects the dedication one puts into attaining a goal. In fact, (gasp!) people can enjoy WORKING to attain their goals, even in a game!

You are so blind to your own ignorance you don't even see how hard your arguments fails.

View Postraspberry jam, on 11 February 2013 - 12:10 PM, said:

That is exactly the point, it would not be a daily challenge, nor need it be. If laurels were available in the gem store, it would increase the flexibility for the players, so that they could skip a day without feeling the stress of having to log in or else losing out on a laurel. They would have to pay a small sum for the luxury, of course, but that would just help ANet.

I doubt many people feel the "stress" you are feeling about missing a daily achievement.

Do you stress out when you don't accomplish a fractal run in a day? Or a dungeon run? Because, those are also things people are doing every day to get ahead of their peers. Should we make it that you can purchase anything in store to "keep up"?

All I hear is that you want to bypass doing anything in the game to achieve everything through the use of your wallet.

That is such a sad way to live your life; to assume that you should be able to purchase everything you need without putting in any effort and to use your only counter-argument that it is a game and not worthy of any WORK or dedication.

Edited by Pandora Misfit, 11 February 2013 - 03:24 PM.


#125 Alex Dimitri

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Posted 11 February 2013 - 04:00 PM

Problem with Laurels is that if you have many alts (i have 8) i need to pick one i will "dress up" with Ascended gear, it just takes too much time and i have somehow lost a "train" on fractals (plus i don`t like that place).
Before someone enlightens me with philosophy "you don`t need Ascended gear" if i think like that i wouldn`t play MMO`s in a first place, in every single MMO it`s the same get bigger,better,faster,stronger......honestly that`s the only point !

On topic, yeah i think that Anet should introduce more ways of getting Laurels (day quests are not enough) will it be gem store or some other way i really don`t mind ! With current setup it will take ages before i can equip at least half of my characters (the ones i love to play).

#126 Lordkrall

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Posted 11 February 2013 - 07:36 PM

View PostKhrushchev, on 11 February 2013 - 02:29 PM, said:

Legendaries will, in the near future,  have better stats than all other weapons, and by not using them, you are a terrible person for letting down your friends.

Incorrect :)
Keep in mind that people can take statements as that was as fact, which would be rather devastating.

#127 Khrushchev

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Posted 11 February 2013 - 08:09 PM

View PostLordkrall, on 11 February 2013 - 07:36 PM, said:

Incorrect :)
Keep in mind that people can take statements as that was as fact, which would be rather devastating.

Edit: Since I can't find anything to substantiate my claims, I'll remove the bit about legendaries.

I do not actually think any less of people who will not use them, but the OP seems overly obsessed with having to have the absolute best stats possible to help their friends kill Bronze krait and bandits, but not requiring any effort.

Really, what it sounds like to me is that the OP wants, not a game, but a choose your own adventure Goosebumps book, that they can drop a couple Benjamins on.

Edited by Khrushchev, 14 February 2013 - 04:32 PM.


#128 Lordkrall

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Posted 11 February 2013 - 08:41 PM

View PostKhrushchev, on 11 February 2013 - 08:09 PM, said:

It has been said that when Ascended weapons are introduced, Legendary will become more powerful than those.

I do not actually think any less of people who will not use them, but the OP seems overly obsessed with having to have the absolute best stats possible to help their friends kill Bronze krait and bandits, but not requiring any effort.

Really, what it sounds like to me is that the OP wants, not a game, but a choose your own adventure Goosebumps book, that they can drop a couple Benjamins on.

No. It has been stated that when Ascended weapons are released the Legendaries will be AS powerful as those, as in they will ALWAYS be on par with the most powerful tier.

#129 Nyrath

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Posted 12 February 2013 - 01:15 PM

No, no and no.

The lauret system was created to let casual players, who aren't interested in Fractals of the Mist, obtain best gear pieces. Best gear pieces, best in slot items. Ability to buy best in slot items via gem store would be stupid and would make GW2 kind of pay-to-win game.

Dailies are annoying, but they aren't that hard. Daily dodge? Find a group of earth elementals, completing this will take you like 15 seconds. Daily underwater combat? Go to low-level zone and just kill some underwater stuff. Daily events? Go to low-level zone again and do some events. Daily gatherer? Oh come on, by doing it you can also earn some cash by selling ores or logs.

It's just about not being lazy "*" and enjoying all aspects of the game.

#130 Jentari

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Posted 12 February 2013 - 01:38 PM

No and again No.  If you start selling laurels in the gem shop then why not sell everything else in there.  Need your legendary?  Well just buy it for x amt gems.  Need to complete you story mission, just pay x amt of gem and it will be complete.  Stop being lazy and just do the dailys/monthlys.

#131 typographie

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Posted 12 February 2013 - 02:06 PM

View Postraspberry jam, on 06 February 2013 - 11:48 AM, said:

Personally I dislike their shitty game but would like to play dress-up and occasionally join a friend that asks me for help. Being able to buy laurels would aid me in that. If you don't want to buy them then just don't.

You want to pay real-world currency to play dress-up with invisible jewelry in a game you don't even like? Sounds legit.

I don't necessarily have a philosophical issue with selling laurels in the gem store, in that I don't think it would be much worse than what they already sell. But it is completely contrary to what laurels were implemented for in the first place: to provide an incentive to participate in the new daily system and to keep the world populated. They should remain rewards exclusive to those who do.

Sorry to be "that guy," but if playing the game normally for ~30 minutes per day is so excruciating for you that you want to buy your way out of playing it, you may just want a new game.

#132 beadnbutter32

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Posted 12 February 2013 - 02:09 PM

View PostTellia, on 06 February 2013 - 11:11 AM, said:

anet would never put laurels in the gem store. putting them in the black lion lottery-box on the other hand...

You hit the nail squarely on the head.  What's an asian cash shop grinder without the addictive gambling?

#133 beadnbutter32

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Posted 12 February 2013 - 02:14 PM

View PostVexies, on 07 February 2013 - 03:21 PM, said:

The whole concept is the essence of pay to win and the slippery slope a lot of people dont want Anet to go anywhere near. Your time is to precious to actually play the game? Well dont play MMO's then.  How dare they encourage people to actually log on to their game and play it!

For the record the game UBER casual. The most casual MMO ive every played. No content in game require anything at all out of that laurel shop to complete but its there for those who want to work for it. so yeah cry over something that makes sense.

Sorry but the whole ascended gear bit changed all of that.  Anet has said that new content is going to have an 'agony' gear check so if you are not chasing ascended gear, most of Anet's new content is going to be gated to keep you out.

#134 Lordkrall

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Posted 12 February 2013 - 02:18 PM

View Postbeadnbutter32, on 12 February 2013 - 02:14 PM, said:

Sorry but the whole ascended gear bit changed all of that.  Anet has said that new content is going to have an 'agony' gear check so if you are not chasing ascended gear, most of Anet's new content is going to be gated to keep you out.

Oh? Please show me this quote from ArenaNet where they are saying that "most of the new content will be gated behind agony" :)

#135 Vexies

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Posted 12 February 2013 - 02:42 PM

Quote

Sorry but the whole ascended gear bit changed all of that.  Anet has said that new content is going to have an 'agony' gear check so if you are not chasing ascended gear, most of Anet's new content is going to be gated to keep you out.

You also need to learn what "gated" actually means. No content in this game is currently gated by much of anything at all, especially  not fractals.  Gating means you cant run or see the content at all with out attaining certain criteria. Every different instance of the fractal dungeon can be experienced and played through with out any agony at all. In addition you can "repeat" this content (meaning you have seen and done it all with no gating mechanics at all) up to level 10 before some agony is required to repeat what you have already done, seen and experienced more than you already have..

besides the point of this thread is selling laurels in the shop which in my opinion is ridiculous  Why have levels? the OP who supports this move probably wants a completely different style of game where you just log in at max level and play.. but that's not a MMO nor is it what Anet designed this game to do so he should probably just concentrate of finding his happiness in another game.

#136 Kung Foo Man Choo

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Posted 12 February 2013 - 08:06 PM

Sorry if this has been mentioned before, but I only read page 1 and 5 of this discussion, so pardon if this has been said before.  Anet is a BUSINESS.  This game generates REVENUE for Anet.  Selling "end-game" content rewards in the gem store will, in the short term, gain some revenue, but some might buy gems with gold instead of credit cards.  Keeping exclusive items only obtainable through daily events is what KEEPS PEOPLE PLAYING!  Why do you think Legendaries are so freaking hard to obtain and are such a grind to get?  BECAUSE IT KEEPS YOU PLAYING.  The whole point of this game is for you to play as long as you can.  Obtaining "elite" "end-game" "max stat" gear from the gem store will completely ruin what Anet is trying to do, which is to get you to PLAY.  Sure, say they did introduce laurels to the gem store and you obtain all this ascended crap.  What else is there now to keep you playing?  What are you trying to achieve?  Sure there are other things to do etc.  But if you buy the "endgame" content from the store you are more likely to quit playing because what else do you have to achieve?  The longer you play, the more new updates, content, gem store crap gets thrown at you, which gives Anet money.

OP the point of playing an MMO is to chase rewards, thats what games are.  Chasing rewards generates players, they stay longer, and that in turn makes Anet happy.  You say you are bored, and occassionally play dress up to help a friend and you hate their shitty game, how will buying your "end game" content  going to help that?  You want to skip the grind, yet the point of this game is to grind, that is, if you want said ascended crap.  Are 6 more stats on a ring really that important?  Will it really improve your gameplay?  If there was no grind, who would play this game?  Not as much as there is now, those who are grinding away to get their legendaries and ascended stuff.  Then lastly to your "Dailies create stress" argument.  That is completely asinine.  Dailys can be completed in under half an hour if you know how do to them and what to look for.  Otherwise you also have a whole day, 24 HOURS, to complete them.  You can complete that through casual, running through the game from quests, events, dungeons, dragon fights, at a casual pace.  So with that logic, I guess playing the game itself is stressful since you can complete a daily through casual gameplay.

TL:DR Anet is a BUSINESS, having a grind in the game keeps Anet's pockets full of money.  Selling end game content in the gem store ruins the point of "playing" the game.  Lastly, what MMO isn't a grind?

Edited by Kung Foo Man Choo, 12 February 2013 - 08:07 PM.


#137 DarkGanni

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Posted 12 February 2013 - 09:50 PM

At first thought I kinda agreed to this idea but on 2nd thought I have to say that if it wasn't for the laurel I wouldn't bother doing the daily. Today I wouldn't have logged at all  if it wasn't for that.

Though I agree that the "prices" for amulets and rings are totally exaggerated, It's another snorefest.

Edited by DarkGanni, 12 February 2013 - 09:51 PM.


#138 Kurosov

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Posted 13 February 2013 - 03:30 AM

While getting laurels ATM is problematic at only 1 a day with a few extra for the month I believe the best solution to this issue is one we already know e are getting.

The awarding of laurels for the other Achievements.

It's likely the reason they didn't add this to start with was to have time to sort out infinite cap issues and how to manage the bulk of laurels added when people first get their back rewards for achievements done in the past.

This would mean doing dungeons, mini-dungeons, jumping puzzles, exploration, wvw, fractals, salvaging, crafting, killing certain mobs, killing using certain weapons, using combo's, reviving allies, mini games, special events, personal story, unlocking skills, not dying, gathering, eating, drinking, diving, getting cultural gear, earning influence, killing bosses and taking part in the new "living story" content type will ALL award laurels.

It's a system that like karma awards stuff for playing many aspects of the game while keeping a focus/restriction on the type of items awarded but also being account bound.

A "stick it in the gem store" in a bad idea but a "award it for playing the game" is a good one.

Edited by Kurosov, 13 February 2013 - 03:38 AM.


#139 Zylo

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Posted 13 February 2013 - 10:16 PM

I think it's fine because as long as it does not impede my ability to progress through the game then it does not negatively impact me.

Grow up.

Why do you think people go for legendaries in this game? It's not because they're any better stat wise (at least not at the moment). Legendaries are a status symbol, if not to others, than at least to yourself. You get a legendary and you think, damn, this is some hot shit. I worked hard for this and it feels good. Making everything in the game pay to own is ludicrous. It makes hard working players constantly feel belittled to the masses that are willing to throw their piece of plastic at Anet to get what would otherwise take hours of gameplay. Put laurels in the gem store? * that, it lets lazy people have the same status as hard working players.

#140 Coren

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Posted 14 February 2013 - 12:53 PM

View PostZylo, on 13 February 2013 - 10:16 PM, said:

I think it's fine because as long as it does not impede my ability to progress through the game then it does not negatively impact me.

Grow up.

Why do you think people go for legendaries in this game? It's not because they're any better stat wise (at least not at the moment). Legendaries are a status symbol, if not to others, than at least to yourself. You get a legendary and you think, damn, this is some hot shit. I worked hard for this and it feels good. Making everything in the game pay to own is ludicrous. It makes hard working players constantly feel belittled to the masses that are willing to throw their piece of plastic at Anet to get what would otherwise take hours of gameplay. Put laurels in the gem store? * that, it lets lazy people have the same status as hard working players.

Lazy? How about working people who don't have time to play every day?

Laurels being sold, with a daily limit or not, is a convenience, which falls in the same category as XP boosts.

#141 escada_assassin

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Posted 14 February 2013 - 12:58 PM

View PostCoren, on 14 February 2013 - 12:53 PM, said:

Lazy? How about working people who don't have time to play every day?

Laurels being sold, with a daily limit or not, is a convenience, which falls in the same category as XP boosts.

Only that XP boosts won't get you ascended gear, while laurels will. So wtf are you talking about? And if we're on this subject, how about having legendary weapons in the gemstore? Or exotic armor? Or how about having the freakin' ascended rings / amulets / backpieces? Or how about having anything you get in the openworld available in the gemstore too? It's just a convenience.

#142 Lordkrall

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Posted 14 February 2013 - 12:59 PM

View PostCoren, on 14 February 2013 - 12:53 PM, said:

Lazy? How about working people who don't have time to play every day?

Laurels being sold, with a daily limit or not, is a convenience, which falls in the same category as XP boosts.

Actually it is NOT a convenience. It is a complete bypass of something. If those XP boosts did give you a whole level, just like that, they would be comparable but they don't so you can't really compare them.

#143 Coren

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Posted 14 February 2013 - 01:07 PM

View Postescada_assassin, on 14 February 2013 - 12:58 PM, said:



Only that XP boosts won't get you ascended gear, while laurels will. So wtf are you talking about? And if we're on this subject, how about having legendary weapons in the gemstore? Or exotic armor? Or how about having the freakin' ascended rings / amulets / backpieces? Or how about having anything you get in the openworld available in the gemstore too? It's just a convenience.

Probably working towards that as more and more.people get the stuff others got (potentially) years ago.



#144 astromarmot

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Posted 14 February 2013 - 01:08 PM

View PostZylo, on 13 February 2013 - 10:16 PM, said:

I think it's fine because as long as it does not impede my ability to progress through the game then it does not negatively impact me.

Grow up.

Why do you think people go for legendaries in this game? It's not because they're any better stat wise (at least not at the moment). Legendaries are a status symbol, if not to others, than at least to yourself. You get a legendary and you think, damn, this is some hot shit. I worked hard for this and it feels good. Making everything in the game pay to own is ludicrous. It makes hard working players constantly feel belittled to the masses that are willing to throw their piece of plastic at Anet to get what would otherwise take hours of gameplay. Put laurels in the gem store? * that, it lets lazy people have the same status as hard working players.

If you climb Mt. Everest and Paris Hilton hires a group of Sherpas to lug her skinny butt to the top in a climate-controlled litter, does that  somehow diminish your achievement?

#145 Coren

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Posted 14 February 2013 - 01:13 PM

View Postastromarmot, on 14 February 2013 - 01:08 PM, said:



If you climb Mt. Everest and Paris Hilton hires a group of Sherpas to lug her skinny butt to the top in a climate-controlled litter, does that  somehow diminish your achievement?

Yes and no.

Yes: because others might think you got your ass pulled up there.

No: because you know you got it normally.

It all depends if you care what others think.

#146 astromarmot

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Posted 14 February 2013 - 01:14 PM

View PostCoren, on 14 February 2013 - 01:13 PM, said:

Yes and no.

Yes: because others might think you got your ass pulled up there.

No: because you know you got it normally.

It all depends if you care what others think.

It doesn't affect your achievement though, just your ego...

#147 scaur

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Posted 14 February 2013 - 01:26 PM

View Postraspberry jam, on 06 February 2013 - 10:29 AM, said:

Selling laurels in the gem store would remove the need to * around with dailies.

I think this would be a good idea.

credit card warrior

#148 Coren

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Posted 14 February 2013 - 01:27 PM

View Postastromarmot, on 14 February 2013 - 01:14 PM, said:



It doesn't affect your achievement though, just your ego...

I know, I'm just saying why it's.a.delicate subject. Personally I don't care if.it's.in the store.or not.

When I got my master's.degree in engineering I felt I.deserved the praise I got, unlike the ones who cheated on their exams. I don't care that they got their degree too, I felt proud, that was enough.

#149 McNasty

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Posted 14 February 2013 - 01:29 PM

View Postastromarmot, on 14 February 2013 - 01:14 PM, said:

It doesn't affect your achievement though, just your ego...
it makes the achievement a bit ridiculous. Kind of like allowing mopeds in the 100m sprint.

#150 astromarmot

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Posted 14 February 2013 - 01:43 PM

View PostMcNasty, on 14 February 2013 - 01:29 PM, said:

it makes the achievement a bit ridiculous. Kind of like allowing mopeds in the 100m sprint.

Not at all, there's no such competition in the game outside of one's own mind(and of course those similarly inclined)...as I've said before, I understand that the mentality is prevalent in MMOs...and is obviously considered by the game developers...but I still don't understand the mindset itself...I often walk or jog or bike to locations the same distances as those who would use their automobiles...their driving doesn't impact my achievement which involved more time and effort...all this cheese in a game like GW2 indicates is someone had more free time available and chose to spend it playing a game...btw, I also do not understand the mindset of those who would buy the cheese instead of "earning" it...

I do wonder, if they put some tiny little asterisk or footnote on the cheese that said "earned" or "bought" would that alleviate the angst?




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