escada_assassin, on 14 February 2013 - 12:58 PM, said:
Only that XP boosts won't get you ascended gear, while laurels will. So wtf are you talking about? And if we're on this subject, how about having legendary weapons in the gemstore? Or exotic armor? Or how about having the freakin' ascended rings / amulets / backpieces? Or how about having anything you get in the openworld available in the gemstore too? It's just a convenience.
Actually, they pretty much have all this stuff available through the gem store, because it is available in the trading post, and all you need to do is buy gems and convert them to gold and buy them from the trading post.
On average, 1 gold = $1 through the gem store. Currently it is about 1g to $0.81 according to gw2spidy.com.
Therefore, if you want a legenday that costs 1000g in the gemstore, you can buy it for between $810 to $1,000.
Similarly, you can get some, but not all, exotic armors in the same way.
The easiest way to make ascended items available to people who want to pay for them would not be to make laurels available in the gem store, but to make the items that you can purchase with laurels available in the trading post and not account or soul bound.
This way, you wouldn't need to go through the hassle of finding out how much laurels should be worth and giving them an artificial and perhaps incorrect cost. The open market would handle everything and people who buy gems for gold would pay whatever the market value is which would be a much more natural way to find a value for laurels and the items they can purchase.
Additionally, it would allow my original argument to stay in tact: everything should not be available to everyone to the point where people who dedicate themselves more than others have nothing to show for it.
The reason this works is because, if they market finds that these laurel items are worth a lot, then it would be cost prohibitive for many people to purchase them, just like legendaries are cost prohibitive to purchase simply through gem to gold transfers.
Conversely, if the market finds that laurel items aren't worth much, then their prestige (which is usually tied closely to value) also goes down, and "hardcore" players don't get upset by their ease of access.
Win-win.
Edited by El Duderino, 14 February 2013 - 04:54 PM.