Sell laurels in the gem store
#61
Posted 06 February 2013 - 05:45 PM
#62
Posted 06 February 2013 - 05:48 PM
malevolence, on 06 February 2013 - 05:45 PM, said:
It truly isn't, i get in game, and do the dailies in less than a hour if i put my mind into it, and leave if i don't feel like playing that day.
Montly is progressed trough dailies as well, only it's takes longer.
#63
Posted 06 February 2013 - 05:49 PM
#66
Posted 06 February 2013 - 07:15 PM
The only thing that is even remotely worthwhile out of that store is the asscended amulets and infusions anyways, the rest is pretty much just fluff with little/no use considering other consumables in the game.
#68
Posted 07 February 2013 - 12:16 AM
Dailies were ok before laurels, getting less coins/achievements/gold than someone who logs Every day seems fair to me, halting someone's progression on the other hand and obliging them to do xyz, is quite the opposite.
#69
Posted 07 February 2013 - 12:17 AM
TGIFrisbie, on 06 February 2013 - 11:44 PM, said:
You say that as if this thread is proposing something new. You could always buy exotics with cash, and more recently you can buy legendaries with cash, unless you mean more than just this thread, in which case, whatever.
Arduin, on 06 February 2013 - 04:49 PM, said:
Thank you! Someone in this thread with some sense to them.
malevolence, on 06 February 2013 - 05:45 PM, said:
Who says it's a grind?
The issue isn't this being a grind, the issue is that it cannot be a grind, that laurels cannot be achieved any faster than a set rate Anet has decided on, a set rate that is ridiculously slow.
Seriously, everyone coming into this thread and saying "dailies aren't hard" is missing the point entirely.
Expecting us to play the game for that long to work towards that little of a reward is ludicrous, and the fact that ascended amulets can only be acquired through this manner makes it even worse.
Edited by RAD, 07 February 2013 - 05:22 AM.
play nice.
#70
Posted 07 February 2013 - 12:23 AM
#71
Posted 07 February 2013 - 02:02 AM
Laurels should be that one thing you can only get with dedication.
I don't want to see anyone getting the cat in a bowler hat by paying.
It's the best item in the entire game, and it should be available only to those who play the game, not to those who can pay for it.
#72
Posted 07 February 2013 - 02:10 AM
As long as one can only acquire 1 laurel a day; either buy or do daily.
#73
Posted 07 February 2013 - 08:47 AM
Xephyr, on 06 February 2013 - 05:32 PM, said:
Xephyr, on 06 February 2013 - 05:39 PM, said:
#75
Posted 07 February 2013 - 09:06 AM
Keaghan, on 06 February 2013 - 05:08 PM, said:
Also, this is pointed toward casuals, which is perfect, some people have jobs/schools, and can only log on at an hour or so a day. I have full time school, and some times I only log on to do the daily, and progress to that silly amulet.
And I'm fairly sure that casuals who can only play an hour per day (7 hours per week isn't casual to me but w/e) would want to do other things than juggle the demands for the dailies.
Tohmua, on 06 February 2013 - 05:08 PM, said:
For example what about items that level up. e.g. you buy a lvl80 blue quality item for 1g after 100 kills and 10 events it "levels up" and turns into a green item then after 250 kills and 25 events it turns into a yellow item etc etc. Obviously the requirements / values I just made up but the point is, that way you can have another way to get the same level gear that requires a similar amount of effort but the effort is put into something different.
Now that's probably a rubbish idea, but the point im trying to get at is: trying to make the steps to "power" (better gear) the enjoyable part of the game not just wanting to get them instantly.
Ingway, on 06 February 2013 - 05:14 PM, said:
So no, it's not really a good idea, and i doubt they would even put it there.
Lordkrall, on 06 February 2013 - 05:24 PM, said:
Do I make myself clear enough?
Lordkrall, on 06 February 2013 - 05:30 PM, said:
Tohmua, on 06 February 2013 - 05:34 PM, said:
It doesn't make sense if ANet want to keep people playing then it has to be fair. People that just want to "buy" power (cheese) will probably get it, get bored because they have there cheese (GRR) and wonder off and the overall community will suffer.
By not selling these items then no-one is negatively effected. Some people wont be able to buy powerful items but then if they don't enjoy playing the game enough to work for them then they are probably not going to carry on playing the game for very long anyway. The people that are rewarded for playing the game (getting more items) will carry on playing even after they have them, because they enjoy the game and they feel they have "earnt" something.
So by encouraging long term players to carry on playing you will have a better community witch means more people are likely to carry on playing and more new players will join who will spend more money. IMO its a choice between "make a quick buck now to the detriment of the game" vs "produce a stable player base which will keep regularly increasing income"
but im not an economist so its more than likely im talking rubbish and it doesn't work like that at all.
Pandora Misfit, on 06 February 2013 - 05:43 PM, said:
I don't personally mind paying for things either; but I totally understand and agree with the fact that you shouldn't be able to buy everything.
MithranArkanere, on 07 February 2013 - 02:02 AM, said:
Laurels should be that one thing you can only get with dedication.
I don't want to see anyone getting the cat in a bowler hat by paying.
It's the best item in the entire game, and it should be available only to those who play the game, not to those who can pay for it.
In fact when I think about it, the 15 hour per week guy is more dedicated than the 3 hour per week guy. Yet his laurel earnings are half.
Trei, on 07 February 2013 - 02:10 AM, said:
As long as one can only acquire 1 laurel a day; either buy or do daily.
#76
Posted 07 February 2013 - 09:22 AM
MithranArkanere, on 07 February 2013 - 02:02 AM, said:
Laurels should be that one thing you can only get with dedication.
I don't want to see anyone getting the cat in a bowler hat by paying.
It's the best item in the entire game, and it should be available only to those who play the game, not to those who can pay for it.
So you are stating that ppl who can't log Every day, but play for e.g. 6 hours on the days they can aren't dedicated? Lmao read other Posts before replying...
So ppl who log Every day, complete the daily and log back off are - in your reasoning- more dedicated? U trolling or wat??
#77
Posted 07 February 2013 - 09:28 AM
It seems to me that people who choose/can play hours upon hours feel more entitled to stuff than people who won't/can't. If I work 10 hours a day, commute another 4, like to sleep a least 6 hours and don't want to neglect my social life, what does that leave me for playing? An hour a day, on good days? And now I generally spend around an hour grinding that stupid daily.
I tried combining the daily with leveling my mesmer, because hey, they should totally be doable while doing regular gameplay. Yea guess not cause after an hour I'm still only at 60% of my daily.
I applaud your suggestion Raspberry, if I could bypass the daily with gems I would. At least then I can focus on doing what I want to do in that valuable hour I have.
#78
Posted 07 February 2013 - 09:44 AM
Gerroh, on 07 February 2013 - 12:17 AM, said:
The issue isn't this being a grind, the issue is that it cannot be a grind, that laurels cannot be achieved any faster than a set rate Anet has decided on, a set rate that is ridiculously slow.
Seriously, everyone coming into this thread and saying "dailies aren't hard" is missing the point entirely.
Expecting us to play the game for that long to work towards that little of a reward is ludicrous, and the fact that ascended amulets can only be acquired through this manner makes it even worse.
We are in the beginning of implementation, the Laurels rewards are the first steps forward, Anet said is starting, yet, you guys are asking for real money=laurels, when this is just starting. I am sure Anet (they also mentioned it many times) they will implement different ways to obtain ascended gear, even in WvW, I am sure that Laurels will be obtained in different achievements too, not at this slow-pace, but even so, why to ask to buy laurels for real money? It doesn't make any sense, because Laurels are "achievement rewards", therefore, it doesn't make sense at all to make an achievement reward obtained by real money, where is the achievement there in wasting real money for laurels? or maybe a new achievement can be created called laziness, then it will make sense.
EDIT: In a normal month, you can get up to 41 laurels by just playing the game. And as I mentioned, you get Laurels for playing the game, not for throwing money at your screen, because it is tied to achievement. Now if it is slow, yes I agree, it is slow, but Anet said, they are still implementing.
Edited by malevolence, 07 February 2013 - 10:01 AM.
#79
Posted 07 February 2013 - 09:46 AM
I've made the suggestion in previous threads that certain things should be sold on the gem store. Revising my logic, I've decided it would be a pretty bad idea for Legendaries to be sold on it. Events should reward exp, kharma, and coin based on your level and the difficulty of the event, so that we aren't confined to Orr event farming. This would get people out in the world a little more. I've also suggested that dungeon rewards should be leveled out, too, so that we're not confined to CoF P1 and FotM.
Playing the game is when you log on and do anything, that's what it is. However, it's unenjoyable to play a game when you feel like optimal routes at max level are so few and far between. My suggestions would take a lot of fine tuning on ANet's part, but in the long run it would get players exploring the world more, and the grind wouldn't be so bad, but just enough that you're actually having to work for it on a level playing field.
#80
Posted 07 February 2013 - 09:56 AM
The OP sounds like he/she needs instant gratification and wants everything now... but if you get everything now, then what it the point of playing the game. I honestly don't understand why the OP is even playing GW2 if he/she thinks its a shitty game.. if you think its shitty then go find another game and quit whining.
#81
Posted 07 February 2013 - 10:47 AM
cobalt, on 07 February 2013 - 09:56 AM, said:
EDIT: statistical shinies that is.
Edited by Arduin, 07 February 2013 - 10:53 AM.
Feeling your post got wrongfully deleted? Thread locked? Want to chat? Send me a PM. I won't bite :eek:
Be wary of expressing your opinion as fact; facts can be proven wrong.
#82
Posted 07 February 2013 - 11:41 AM
malevolence, on 07 February 2013 - 09:44 AM, said:
cobalt, on 07 February 2013 - 09:56 AM, said:
The OP sounds like he/she needs instant gratification and wants everything now... but if you get everything now, then what it the point of playing the game. I honestly don't understand why the OP is even playing GW2 if he/she thinks its a shitty game.. if you think its shitty then go find another game and quit whining.
#83
Posted 07 February 2013 - 12:26 PM
cobalt, on 07 February 2013 - 09:56 AM, said:
I don't quite agree. It's partly so, and it depends on the daily you get.
When playing 'normally' leveling my character, and by that I mean no going out of your way to reach a certain condition, I find that I rarely make the 'healer', 'veteran killer' or 'aquatic killer' requirement. Unless I per chance come across a slaughtered village I will likely not rez 10 NPC's / Players in my hour of leveling. There are zones which are abundant in water, and then there are zones with a couple of streams or lakes. Usually the aquatic one forces me to stay in a spot for a while whacking enemies and wildlife critters until I get 25, because I'm not always sure I'll come across a different water zone. Finally veterans can go really quickly, or I might not even find 5 in an hour.
I assume it gets easier at higher levels though. Still I feel like I have to go out of my way to do these, not that they are a reward of a good playing style.
#84
Posted 07 February 2013 - 12:59 PM
raspberry jam, on 07 February 2013 - 11:41 AM, said:
Aside from agony resistance, anyone with skill and a good build can play this game on any level in yellows (even some greens!). The statistical difference in gear isn't all that great. The question that comes to my mind when I think of how much of a grind it takes to get legendaries, ascended items, and exotics is "what are we really grinding for?", because anyone here is fooling themselves if they think there's a huge statistical difference between rare quality items and ascended gear.
If this game can't challenge us in a way where getting the gear is absolutely necessary, then the harsh grind shouldn't be necessary either. What I'm basically saying is vanity isn't enough to justify the lengthy grind. I'm not saying eliminate the grind, I'm just saying fine tune it. Make it fair. Make it more accessible for casual players.
Give us options!
#85
Posted 07 February 2013 - 01:08 PM
Butcher, on 07 February 2013 - 12:59 PM, said:
If this game can't challenge us in a way where getting the gear is absolutely necessary, then the harsh grind shouldn't be necessary either. What I'm basically saying is vanity isn't enough to justify the lengthy grind. I'm not saying eliminate the grind, I'm just saying fine tune it. Make it fair. Make it more accessible for casual players.
Give us options!
But all that is beside the point. I agree with making it more accessible, and one great way to do that would be to put laurels for sale in the gem store!
#86
Posted 07 February 2013 - 01:14 PM
#87
Posted 07 February 2013 - 02:07 PM
Keaghan, on 06 February 2013 - 05:58 PM, said:
That was an exotic accessory with stats all over the place, just like the Divinity runes and such.
And if you want to buy laurels from the gem store.. why not change your game to something like Eve, where you can buy everything for IRL cash?
Edited by Ojikes, 07 February 2013 - 02:13 PM.
#88
Posted 07 February 2013 - 02:16 PM
#89
Posted 07 February 2013 - 02:22 PM
raspberry jam, on 06 February 2013 - 11:48 AM, said:
Dislikes game wants to play dress up sometimes help a friend.
raspberry jam, on 06 February 2013 - 04:58 PM, said:
Doesn't want to wait wants it NOW in the shitty game that you only want to play dress up in occasionally and help friend?
Really I am not understanding this logic.
Edited by Sinnacle, 07 February 2013 - 02:23 PM.
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