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Sell laurels in the gem store


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#91 Butcher

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Posted 07 February 2013 - 02:47 PM

View Postraspberry jam, on 07 February 2013 - 01:08 PM, said:

But all that is beside the point. I agree with making it more accessible, and one great way to do that would be to put laurels for sale in the gem store!

I think putting laurels in the gem store wouldn't really solve the problem, but it does give us an option. Honestly, I don't believe laurels should have even been added to the game, seeing how Kharma has only two purposes so far: buying mats for legendaries and buying Orrian gear, ANet should have worked with this currency instead of adding another.

It's almost like they're trying to sweep Kharma under the rug as their designated "legendary item currency", which is a really goofy way to go about. This just honestly goes to show that even years after their economical mistakes with GW1, they're still goofing around.

in the case of GW1 everyone had too much plat, and could only hold (what was it?) 10k plat on a toon at a time. After maxing out character slots with 10k plat on each toon, you had no way of making more money. So what did people do? They traded plat for ectos. In that economy, the market was inflated, and ultimately failed hardcore. But hey, at least you had easy access to cosmetic gear. The sad thing: people supported this system because it's what they were used to at the time, even if it meant it wasn't fun.

In the case of GW2, money is so scarce it's ridiculous. You basically have to have a bachelors degree in economics or grind 10 hours a day in Orr for 15g. Most people don't have the time for that, nor the patience to pull out spread sheets and play-up the TP. But the ones who do will vehemently defend this system because it's what they're used to at this time, and they don't want their hard work to be downplayed by suggestions that could make the economy better. They're like fat, greedy, *s who don't want anything to change because it'll threaten their gold intake that they make from playing the TP or reaching FotM five-gagillion.

That's nonsense. The current system sucks, there's no way around it, and no way to defend it.

Edited by Butcher, 07 February 2013 - 02:49 PM.


#92 raspberry jam

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Posted 07 February 2013 - 03:09 PM

View PostZedabi, on 07 February 2013 - 02:16 PM, said:

I'm trying to understand the logic behind giving money to a game you don't like, for things that aren't essential to what you want to do.
It would improve the game, I would like it more then. Actually the gameplay itself, once you eliminate the grind, is rather enjoyable.

View PostSinnacle, on 07 February 2013 - 02:22 PM, said:

Dislikes game wants to play dress up sometimes help a friend.  

Doesn't want to wait wants it NOW in the shitty game that you only want to play dress up in occasionally and help friend?

Really I am not understanding this logic.
Yes, the shittiness mostly involves the interminable waiting. Instant access would alleviate the situation.
That's why I want to be able to buy laurels in the gem store! :)

View PostXephyr, on 07 February 2013 - 02:24 PM, said:

Okay, now I'm certain that you're trolling.
I didn't mean that your implication was rude. I meant that if I agreed to provide help to a friend of mine, it would be rude to carry worse stats than some random PUG guy that he could find in game.

View PostButcher, on 07 February 2013 - 02:47 PM, said:

I think putting laurels in the gem store wouldn't really solve the problem, but it does give us an option. Honestly, I don't believe laurels should have even been added to the game, seeing how Kharma has only two purposes so far: buying mats for legendaries and buying Orrian gear, ANet should have worked with this currency instead of adding another.

It's almost like they're trying to sweep Kharma under the rug as their designated "legendary item currency", which is a really goofy way to go about. This just honestly goes to show that even years after their economical mistakes with GW1, they're still goofing around.

in the case of GW1 everyone had too much plat, and could only hold (what was it?) 10k plat on a toon at a time. After maxing out character slots with 10k plat on each toon, you had no way of making more money. So what did people do? They traded plat for ectos. In that economy, the market was inflated, and ultimately failed hardcore. But hey, at least you had easy access to cosmetic gear. The sad thing: people supported this system because it's what they were used to at the time, even if it meant it wasn't fun.

In the case of GW2, money is so scarce it's ridiculous. You basically have to have a bachelors degree in economics or grind 10 hours a day in Orr for 15g. Most people don't have the time for that, nor the patience to pull out spread sheets and play-up the TP. But the ones who do will vehemently defend this system because it's what they're used to at this time, and they don't want their hard work to be downplayed by suggestions that could make the economy better. They're like fat, greedy, *s who don't want anything to change because it'll threaten their gold intake that they make from playing the TP or reaching FotM five-gagillion.

That's nonsense. The current system sucks, there's no way around it, and no way to defend it.
I agree that karma and laurels kind of have colliding purposes. Not really a good idea but hey, it's ANet.

GW1 had a 100k cap per character and a 999k cap in the storage chest IIRC. But yeah people had too much money and had to use ectos for trading. Actually the entire ecto market started with people getting frustrated that they couldn't use all the money that they had in the chest, since they only could grab 100k at a time, meaning trades were capped to 100k... Unless you used some system of leaving deposits while you went and got another 100k, etc., it was much easier to use ectos since you could fit up to 7 (I think) stacks of 250 ectos, each ecto being something like 7-12k. Yes, it was a horrible mechanic leading to player-managed workarounds that really shouldn't be necessary...

Still, I much prefer that to the GW2 situation.

#93 Resolve

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Posted 07 February 2013 - 03:09 PM

View PostGerroh, on 06 February 2013 - 12:17 PM, said:


Except that it's not just "all of 30mins", it's 30-60min every single *ing day if you want to get it, at soonest, in 20 days(It's 30 laurels for an amulet, 35 for a ring). Let's do some math.
Over the course of a year you have 365 dailies and 12 monthlies. If you played every single day, that's EVERY SINGLE DAY and did your dailies and monthlies without faulter(And yes, this IS asking a lot from people), you'd get 485 laurels.
1 amulet, 30 laurels
2 rings, 70 laurels
3 infusions, at least 15 laurels, at most 30
So for the "reasonable time expense" of 115-130 days(A bit shorter if monthlies are included) you can get 3 pieces of ascended gear, and the infusions to go with them. Think of the people who have a lot of alts. No matter how much or how well they play, the soonest they could possibly gear up four characters(or two characters with two sets each) with rings/amulets through laurels is roughly a year. In what *ing bizarro dimension is that a "very reasonable time expense"?


In summary: Is OP's suggestion the way to go? No, probably not. But it's better than sitting here and deluding yourself into thinking the laurel system is anywhere near sane in the state it's in right now.
Will Anet change it? I'd sure as shit hope so, because as I've highlighted, laurels right now are completely retarded, and they need to give them out for achievement points earned, in my opinion. Who gives a shit if a handful of people with 10k achievement points get shitloads of laurels? It's not like anything in there will break the economy and if Anet caps the infinite loop ones, then those people could, at worst, blow all of the laurels on dyes, flood the economy, and see the dye price go back to normal in about a month, while their laurel income sinks down to where everyone else's is.
If Anet has no intention of changing it, then I(and likely some other people) are going to start losing confidence in this game, because let's be honest, this isn't their only *-up and if they continue to implement stuff in a retarded state like this, the game won't last long.

Or maybe it will. There will always be fanboys who think everything's perfect and sit there scratching their heads wondering why no one likes them.

Yeah you nailed it. This is my problem as well.

You have to log in and play every day. Even doing that it's going to take ages to gear up your chars. And you can only imagine what other items they will add to it.

Keep in mind this game was advertised as a 'casual' mmo.

#94 Vexies

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Posted 07 February 2013 - 03:21 PM

The whole concept is the essence of pay to win and the slippery slope a lot of people dont want Anet to go anywhere near. Your time is to precious to actually play the game? Well dont play MMO's then.  How dare they encourage people to actually log on to their game and play it!

For the record the game UBER casual. The most casual MMO ive every played. No content in game require anything at all out of that laurel shop to complete but its there for those who want to work for it. so yeah cry over something that makes sense.

#95 astromarmot

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Posted 07 February 2013 - 03:29 PM

View PostVexies, on 07 February 2013 - 03:21 PM, said:

The whole concept is the essence of pay to win and the slippery slope a lot of people dont want Anet to go anywhere near. Your time is to precious to actually play the game? Well dont play MMO's then.  How dare they encourage people to actually log on to their game and play it!

For the record the game UBER casual. The most casual MMO ive every played. No content in game require anything at all out of that laurel shop to complete but its there for those who want to work for it. so yeah cry over something that makes sense.

To win what?  There's no direct competition outside of the already equalized content involving PVP which this really idea shouldn't affect and I don' t believe raspberry jam is suggesting it should...

#96 Zedabi

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Posted 07 February 2013 - 03:31 PM

View Postraspberry jam, on 07 February 2013 - 03:09 PM, said:

It would improve the game, I would like it more then. Actually the gameplay itself, once you eliminate the grind, is rather enjoyable.

How does giving the ability to get everything straight away improve the game?

Maybe Laurels for Karma, sure, since as someone up above said it has no other use.

#97 Craywulf

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Posted 07 February 2013 - 03:46 PM

Laurels are NOT the only way to "gear up your characters".

#98 WrathfulForce

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Posted 07 February 2013 - 05:16 PM

I am positive that laurel points are going to make a lot of players to log in each day. That's a good thing. Even though some of these players will simply do their dailies and log off, they are still helping the game to seem a bit more alive.

If laurel points were sold in gem store these players could simply spend X amount of real life cash and buy required laurels with cash and this would remove the necessity of being required to log in each day if you want laurel points.

However, I am all up for certain items, that are being sold for laurel points, being sold in the gem store as well. This way the dailies would still have the laurel reward system and gem store would get more items. Of course there are limits to this as you can't simply add all the "good stuff" from laurel vendors to gem store as that'd make a lot of people to simply buy the items from gem store and stop bothering with dailies, but I hope you get the idea.

I myself wouldn't really mind seeing laurel points being sold in the gem store but because I think that dailies and laurel points are very important for the game's activity in the long run, I hope they don't sell the points themselves in the gem store.

View PostResolve, on 07 February 2013 - 03:09 PM, said:

Yeah you nailed it. This is my problem as well.

You have to log in and play every day. Even doing that it's going to take ages to gear up your chars. And you can only imagine what other items they will add to it.

Keep in mind this game was advertised as a 'casual' mmo.

Don't forget that they are constantly planning on more ways to earn ascended gear. For example they mentioned that there'll most likely be a way for WvW players to earn this gear. So I'd guess that amulets will also be available via other means in the long run.

Also, the difference between exotic and ascended isn't really all that major so you are not going to fail some content because you "only" had exotic gear.

Edited by WrathfulForce, 07 February 2013 - 05:24 PM.


#99 Butcher

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Posted 07 February 2013 - 10:40 PM

View PostVexies, on 07 February 2013 - 03:21 PM, said:

The whole concept is the essence of pay to win and the slippery slope a lot of people dont want Anet to go anywhere near. Your time is to precious to actually play the game? Well dont play MMO's then.  How dare they encourage people to actually log on to their game and play it!

For the record the game UBER casual. The most casual MMO ive every played. No content in game require anything at all out of that laurel shop to complete but its there for those who want to work for it. so yeah cry over something that makes sense.

Part of playing any MMO is progressing through the ancient ladder of endless gear. I'd reckon that nearly all MMO players enjoy getting new gear, as it makes them feel more powerful or awesome. When the grind for this kind of progression becomes too much, then playing the game becomes almost unbearably frustrating. Especially when you're confined to certain zones rather than being able to explore freely and yield the same results, even if the amount of time to progress was the same.

The problem here is twofold:
  • lack of options

  • lack of reward
I will admit the the gear rewards have gotten a little better, but that only pertains to Orr. All other DEs in other zones scale horribly. You simply don't have the option to go to another zone at level 80 and get the same EXP, Kharma and Coin rewards as Orr gives out.

So what you're basically saying is stop playing MMOs if you like how the MMO should be; fair. it doesn't have to be perfect. They don't have to eliminate the grind, but they sure as hell can at least make it fair. Sure, we don't need the gear, but again, people want it, but when it's too hard for casual players to get, then no one will want to play after 100% world completion. Even you admit the game is uber casual, so why is the gear progression developed for EverQuest and Lineage2 players? Both games, of which, are ancient history.

View PostCraywulf, on 07 February 2013 - 03:46 PM, said:

Laurels are NOT the only way to "gear up your characters".

And all other current ways are restrictive, overly grindy, and pretty much suck shit.

Edited by Butcher, 07 February 2013 - 10:46 PM.


#100 Lordkrall

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Posted 07 February 2013 - 10:56 PM

View PostButcher, on 07 February 2013 - 10:40 PM, said:

And all other current ways are restrictive, overly grindy, and pretty much suck shit.

True, having to spend all that time to level to level 80 and getting those few golds needed to fully outfit your character is "restrictive, overly grindy and pretty much suck shit". How could we have forgotten that? Silly us.

#101 Butcher

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Posted 08 February 2013 - 07:34 AM

View PostLordkrall, on 07 February 2013 - 10:56 PM, said:

True, having to spend all that time to level to level 80 and getting those few golds needed to fully outfit your character is "restrictive, overly grindy and pretty much suck shit". How could we have forgotten that? Silly us.

In case you haven't noticed, I've been talking about post-80 this entire thread.

#102 prince vingador

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Posted 08 February 2013 - 07:44 AM

ok,i dont play so much lately and i think it would be nice to be able to get laurels in the gemstore,ofc if by playing the game in a month u could get 30 laurels then u should only be able to buy 30 in a month also.everybody would win,if u play all month and buy laurels it means u could make 60 a month,if u didnt play that much u could make a few extra.

#103 Noob On Steroid

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Posted 08 February 2013 - 08:04 AM

Instead of being able to buy laurels in the gem store, just make dropped Ascended items not accountbound. That way you'll be able to buy them off the TP with your gold (which you can get with gems).

That leaves the whole laurels/karma option as a completely separate reward system (which I believe is what Anet intended), but gives you the option to buy the rings (and maybe later, the other ascended items as well).

#104 Lordkrall

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Posted 08 February 2013 - 10:24 AM

View PostButcher, on 08 February 2013 - 07:34 AM, said:

In case you haven't noticed, I've been talking about post-80 this entire thread.

Of course, and I simply stated that you can gear up your character fully by simply playing the game and getting to level 80 and then get a few gold (which takes a week at most) to gear up your character. I don't really see how that is "overly grindy" or "restricting"

#105 Butcher

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Posted 08 February 2013 - 11:57 AM

View PostLordkrall, on 08 February 2013 - 10:24 AM, said:

Of course, and I simply stated that you can gear up your character fully by simply playing the game and getting to level 80 and then get a few gold (which takes a week at most) to gear up your character. I don't really see how that is "overly grindy" or "restricting"

This is this is true, but not for people who just jump into the game and play it.

An experienced player, like you or I would know not to spend Kharma or coin on anything. The only time you should spend coin is for traveling or crafting. Otherwise, save up everything. Even still, with the rising prices of Exotic gear, you'd only be able to get at the most 3 pieces from the TP, and you better be sure that those are the pieces you want to compliment your build. After you buy and equip, you can't go back and say "oh darn, I found a better build but I need different stats on my gear for that!" Tough shit.

I'll admit that when I made my warrior I was spending my coin on a lot of things, like TP gear upgrades that I'd grow out of, cross-map traveling (before I knew about the HotM --> LA trick), Vigil armor, and vendors. I spent all of my Kharma on cultural gear, and weapons. It was only around level 65ish that I came to the realization that this game is a coin sucking vampire leech latched directly onto your money satchel. And now I regret it. I took the game for granted, simply believing that it would provide me with enough coin at max level to buy some upgrades, and that farming my CoF set would be cake. Boy was I wrong, and now I'm paying for it. Now I'm stuck in Orr farming for all that Kharma and coin I spent, and all because I thought the cash flow of this game would at least be a smidgin more fair.

Enough about me. The point is that this game simply doesn't provide enough option after 80, and your only resort is to drop $200.00 in the gem store or grind for months to get a full set of exotics, or hell do a little bit of both, like I did. So to put it plainly: be forever alone in your basement, grinding 10 hours a day for 15g that'll give you half of the coin you need to buy a single set of exotics for a single build. Or spend more money in a month than a subscription based game by at least fivefold. That only really applies if you want to progress. Otherwise, the game isn't gripping enough to keep most players casually completing hearts and events every day.

To give you an example: I've dumped over 100USD in the gem store for gold, have used over 50g from grinding (playing at least 3 hours a day 3 times a week), dumped all of my Karma, and I STILL don't have a full set of exotics, a full set of cultural T3 Armor, a full set of Vigil armor, and a full set of CoF armor. And I've been playing this game since release.

Simply put: you want the gear? grind all day, every day...

Or be a rich bastard in real life.

Edited by Butcher, 08 February 2013 - 12:02 PM.


#106 raspberry jam

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Posted 08 February 2013 - 01:00 PM

View PostVexies, on 07 February 2013 - 03:21 PM, said:

The whole concept is the essence of pay to win and the slippery slope a lot of people dont want Anet to go anywhere near.
Yes, but what I'm suggesting isn't pay to win. It's pay to save time, because if you spend the time you'd get the laurels anyway. I don't considering spending time as playing the game.

View PostZedabi, on 07 February 2013 - 03:31 PM, said:

How does giving the ability to get everything straight away improve the game?
It'd allow you to have all the stuff needed to play the actual game instead of constantly chasing rewards.

View PostLordkrall, on 07 February 2013 - 10:56 PM, said:

True, having to spend all that time to level to level 80 and getting those few golds needed to fully outfit your character is "restrictive, overly grindy and pretty much suck shit". How could we have forgotten that? Silly us.
Well, being able to buy a level 80 character ready to go would be nice, and there are xp-boosting items in the gem store, but this suggestion is about laurels.

View PostNoob On Steroid, on 08 February 2013 - 08:04 AM, said:

Instead of being able to buy laurels in the gem store, just make dropped Ascended items not accountbound. That way you'll be able to buy them off the TP with your gold (which you can get with gems).

That leaves the whole laurels/karma option as a completely separate reward system (which I believe is what Anet intended), but gives you the option to buy the rings (and maybe later, the other ascended items as well).
I would be ok with this. I don't really care about that cat in a hat minipet. But I don't think that ANet wants to do that for other reasons.

View PostLordkrall, on 08 February 2013 - 10:24 AM, said:

Of course, and I simply stated that you can gear up your character fully by simply playing the game and getting to level 80 and then get a few gold (which takes a week at most) to gear up your character. I don't really see how that is "overly grindy" or "restricting"
Well, it might be restricting because of the restrictions that you listed in that very post.

#107 Jentari

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Posted 08 February 2013 - 01:18 PM

View Postraspberry jam, on 06 February 2013 - 11:48 AM, said:

Personally I dislike their shitty game but would like to play dress-up and occasionally join a friend that asks me for help. Being able to buy laurels would aid me in that. If you don't want to buy them then just don't.
Then quit worrying about these things and find another game.  And on topic this is a bad idea.  Already have enough pay to get ahead things, don't need anymore.

Edited by Jentari, 08 February 2013 - 01:19 PM.


#108 raspberry jam

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Posted 08 February 2013 - 04:16 PM

View PostJentari, on 08 February 2013 - 01:18 PM, said:

on topic this is a bad idea.  Already have enough pay to get ahead things, don't need anymore.
But if you don't want to pay, you can just the the laurels by doing daily achievements. I would never suggest to remove the in-game method to get laurels.
I just want to be able to get them in a more flexible way! :)

#109 Lordkrall

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Posted 08 February 2013 - 04:18 PM

View Postraspberry jam, on 08 February 2013 - 04:16 PM, said:

But if you don't want to pay, you can just the the laurels by doing daily achievements. I would never suggest to remove the in-game method to get laurels.
I just want to be able to get them in a more flexible way! :)

And yet you seems to want them to add the ability to buy LIMITLESS amount of Laurels.
IF they add this it would need to have the same restrictions as getting them from dailies.

#110 raspberry jam

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Posted 08 February 2013 - 05:34 PM

View PostLordkrall, on 08 February 2013 - 04:18 PM, said:

And yet you seems to want them to add the ability to buy LIMITLESS amount of Laurels.
IF they add this it would need to have the same restrictions as getting them from dailies.
Limitless would be best, but being able to buy according to a day counter would be ok (as in, if you go on a 10 day vacation and don't have access to your account, you could log in and buy the 10 you missed out on).
The counter would also add 10 per month, of course.

Would you be ok with that? :)

#111 El Duderino

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Posted 08 February 2013 - 08:00 PM

View Postraspberry jam, on 07 February 2013 - 09:06 AM, said:

But that isn't distinguishing players for playing the game, it is distinguishing them specifically for playing it for 30 minutes per day every day.

Since when does playing the game for 30 minutes per day NOT count as playing? Especially when one is comparing that to someone who wants to purchase the same reward without doing anything?

Sorry, but your post pretty much fails.

#112 El Duderino

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Posted 08 February 2013 - 08:07 PM

View PostResolve, on 07 February 2013 - 03:09 PM, said:

Yeah you nailed it. This is my problem as well.

You have to log in and play every day. Even doing that it's going to take ages to gear up your chars. And you can only imagine what other items they will add to it.

Keep in mind this game was advertised as a 'casual' mmo.

If you want to play the game casually, then do so. You don't need the laurels to play casually.

In fact, you don't need any legendary or exotic armor or weapons to play casually.

You certainly don't need ascended armor to play casually.

It would be pointless to have a game where everyone has access to everything without working for it.

Please, go back to playing casually and forget about needing access for something that, heaven forbid, hardcore players would like to have as a status symbol. It is their right to actually have something to grind for if they want to. It's called an end game. It gives people motivation. If you don't like it, then feel free to leave and don't let the door hit you on the way out. My guess is that you won't find an MMO even close to GW2 that allows you to be this casual. If that is the case, then you need to recognize that, find a straw, and suck it up.

View Postraspberry jam, on 08 February 2013 - 04:16 PM, said:

But if you don't want to pay, you can just the the laurels by doing daily achievements. I would never suggest to remove the in-game method to get laurels.
I just want to be able to get them in a more flexible way! :)

AKA, "I want to be able to access everything everyone has access to without the work and still get the street cred."

#113 raspberry jam

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Posted 08 February 2013 - 08:09 PM

View PostPandora Misfit, on 08 February 2013 - 08:00 PM, said:

Since when does playing the game for 30 minutes per day NOT count as playing? Especially when one is comparing that to someone who wants to purchase the same reward without doing anything?

Sorry, but your post pretty much fails.
If playing for 30 minutes per day counts as playing, which I agree that it does, how come playing 30 minutes more per day doesn't?

Because you are not rewarded for those 30 extra minutes. Only for the first.

Thus the reward isn't for playing in general but for playing specifically the first 30 minutes.

Your post completely fails. I'm not even sorry.

View PostPandora Misfit, on 08 February 2013 - 08:07 PM, said:

AKA, "I want to be able to access everything everyone has access to without the work and still get the street cred."
Work? I work at work. In a game, I want to play. Why do you want to work in a game?

#114 El Duderino

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Posted 08 February 2013 - 08:21 PM

View Postraspberry jam, on 08 February 2013 - 08:09 PM, said:

If playing for 30 minutes per day counts as playing, which I agree that it does, how come playing 30 minutes more per day doesn't?

Because you are not rewarded for those 30 extra minutes. Only for the first.

Thus the reward isn't for playing in general but for playing specifically the first 30 minutes.

Your post completely fails. I'm not even sorry.

Work? I work at work. In a game, I want to play. Why do you want to work in a game?

That's your argument? Why does playing another 30 minutes not count? Maybe it does by starting a dungeon, or doing a jumping puzzle, or crafting or playing the trading post. Just because you can't think of anything worth doing after the daily isn't my problem. Many more people are able to find something to do.

I'm sorry you are so nearsighted as to not understand that fact.

And, if you think that people don't work for their rewards, whether it is in a game, or in the gym, or on a chessboard or anywhere else they deem worth their time outside of "work" then I'm sorry that you've never really found anything worth your while to achieve.

I truly feel bad for you. If you don't understand why it is worth having rewards that are available only for people willing to spend the time earning those rewards, then you don't understand why the word achievement exists in the first place.

Best of luck on that job too - I bet they don't take credit cards for promotions.

#115 Riaky

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Posted 08 February 2013 - 09:27 PM

View Postraspberry jam, on 06 February 2013 - 10:29 AM, said:

Selling laurels in the gem store would remove the need to * around with dailies.

I think this would be a good idea.

This is a stupid idea, what's the point of playing the game if you can just buy everything from gem store.

#116 Inraged Twitch

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Posted 08 February 2013 - 09:30 PM

View PostRiaky, on 08 February 2013 - 09:27 PM, said:

This is a stupid idea, what's the point of playing the game if you can just buy everything from gem store.

^^ THIS.  These MT need to stop and people just need to play the game..  ANET would never do this anyways because it goes against EVERYTHING they've said about there business model.

#117 thartalion

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Posted 08 February 2013 - 09:46 PM

View PostRiaky, on 08 February 2013 - 09:27 PM, said:

This is a stupid idea, what's the point of playing the game if you can just buy everything from gem store.

It's the new YOLO ("you only live once") generation. They have other things to do, y'know. If they can't get it now and for a minimum of effort, they'll let you know on the forums.

#118 cyclopsje

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Posted 08 February 2013 - 09:59 PM

Not much to say besides its pay too win and a lame idea

#119 Resolve

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Posted 09 February 2013 - 07:36 AM

View PostPandora Misfit, on 08 February 2013 - 08:07 PM, said:

If you want to play the game casually, then do so. You don't need the laurels to play casually.

In fact, you don't need any legendary or exotic armor or weapons to play casually.

You certainly don't need ascended armor to play casually.

It would be pointless to have a game where everyone has access to everything without working for it.

Please, go back to playing casually and forget about needing access for something that, heaven forbid, hardcore players would like to have as a status symbol. It is their right to actually have something to grind for if they want to. It's called an end game. It gives people motivation. If you don't like it, then feel free to leave and don't let the door hit you on the way out. My guess is that you won't find an MMO even close to GW2 that allows you to be this casual. If that is the case, then you need to recognize that, find a straw, and suck it up.



AKA, "I want to be able to access everything everyone has access to without the work and still get the street cred."


"Why even bother getting any items at all? You don't need them. Just leave this game if you have any criticism"

You're yet another person who doesn't understand. Getting a laurel takes, what? half an hour a day? Just let me spend the 3 hours or whatever it takes in a day or two in the weekend. Same amount of work but it's just contained to one day, not seven.

Again, same amount of work but easier accessibility. Anet keep shifting this game closer and closer to the likes of WoW and other mmos so it's no surprise that people get upset and stop playing.

#120 Katsumi Kei

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Posted 09 February 2013 - 09:22 AM

View Postraspberry jam, on 08 February 2013 - 01:00 PM, said:

Yes, but what I'm suggesting isn't pay to win. It's pay to save time, because if you spend the time you'd get the laurels anyway. I don't considering spending time as playing the game.

You can play the game without spending time? You, sir, are my hero.

View Postraspberry jam, on 08 February 2013 - 01:00 PM, said:

It'd allow you to have all the stuff needed to play the actual game instead of constantly chasing rewards.

The stuff you need to play the end game is really nothing more than masterwork. Chasing rewards is part of ANY MMMORPG, and lately it became a trend in FPSs too.

View Postraspberry jam, on 08 February 2013 - 01:00 PM, said:

Well, being able to buy a level 80 character ready to go would be nice, and there are xp-boosting items in the gem store, but this suggestion is about laurels.

What about the past 79 levels, the story line, the gear progression, the map completion with all the hearts and dynamic events? Skipping all that breaks the idea of the game. Have you ever hear "it's the journey, not the destination that matters" What you think 'would be nice' is something that the game design opposes.

View Postraspberry jam, on 08 February 2013 - 05:34 PM, said:

Limitless would be best, but being able to buy according to a day counter would be ok (as in, if you go on a 10 day vacation and don't have access to your account, you could log in and buy the 10 you missed out on).
The counter would also add 10 per month, of course.

Would you be ok with that? :)

No.

View Postraspberry jam, on 08 February 2013 - 08:09 PM, said:

If playing for 30 minutes per day counts as playing, which I agree that it does, how come playing 30 minutes more per day doesn't?

Because you are not rewarded for those 30 extra minutes. Only for the first.

Thus the reward isn't for playing in general but for playing specifically the first 30 minutes.

Your post completely fails. I'm not even sorry.

30 minutes rewards you laurels, the next 30 minutes could reward you gold, karma, exp, dungeon token, or playing with that friend of yours that need so much help from a character with full ascended gear. I am pretty sure as long as you show there it wont be "rude" to have exotic gear.

View Postraspberry jam, on 08 February 2013 - 08:09 PM, said:

Work? I work at work. In a game, I want to play. Why do you want to work in a game?

You are mistaking "working" and "playing". I do not view playing as a chore, and in GW2 it is surely not. Games are meant to be played, and in RPG's there is progression based in the time, choices and effort you put in your character.
If you still view playing video games as work, maybe you should look for a different way to spend your free time, and money.

Arena Net clearly stated that this is NOT the final implemention. There are going to be more ascended peaces and more ways to obtain them. The achievement  system is half done at the moment, in less than 20 days we well see where is it going.

AN said very, very long ago that gems store will give only cosmetic items. Don't make them liers.

I love this game, I do. I have been playing MMOs for the past 10 years and i can tell you, that there are many games you can play at the moment where you can buy top gear and walk around the game to have your "fun". GW2 should not be one of those, and it was made clear and year before launch.
Also, compared to other games , gw has very few really good sets (looks). I will gladly point you games where you can buy gear and it will look times better than any exotic/ascended.

Edited by RAD, 09 February 2013 - 09:41 AM.





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