Interesting mix of both double-talk and comendable logic in that Massively interview, but then Mr. Jacobs is a lawyer lol
He goes on about how he doesn’t want people to think of this game as a successor to DAOC but it has the same factions (Human, Norse and Elf) and using a derivative name. They really couldn’t find another public domain IP out there? (Not to mention that would be a refreshing change).
But on the other hand he makes perfect sense on his reason for focusing on RvR. The expectations for PvE content is a huge cost. Concentrating on one thing and doing that well rather than trying to throw in everything and kitchen sink could very well be a successful formula for the future MMO market.
I was doubtful about his statements about returning to old-school ‘challenges’ since those often were simply tedious timesinks but a focused approach on real challenges might work. Even if they did not appeal to a broad base of players, such a game could still be successful by deliberately going for a niche market like old-school MMOs attracted. And that may be a place for the future of sub models rather than expecting a sub model game to get tens of millions of players.
And he also talks about not hyping anything until it is almost ready, following more of the ArenaNet model rather than the Paul Barnett baloney train. That is a good thing to hear from a dev.
Finally he admits what a mistake crafting in WAR was. THANK YOU for that Mr. Jacobs. I've been criticizing that system since I first tried it (Was it in the beta? I don't even remember anymore). In a genre renown for timesinks, WAR’s crafting system actually forced players to *watch*grass*grow*. I kid you not, you had to sit there and wait while a little plant was growing and water it at the right time. It was one of the most absurd mechanics I have ever seen in any game and the irony that the in-game act was an aphorism for timesinks was just beyond belief. They could have had a system where you watched paint dry and it would have fit perfectly into WAR’s crafting.
So my opinion overall has been raised about the potential for this game. I doubt it will be one that I personally will want to play but the genre could benefit if it succeeds because small specialized MMOs may be what is needed to bring a wider variety of decent games to the community.
Edited by Doctor Overlord, 07 February 2013 - 12:23 AM.