Edited by Alilei22, 06 February 2013 - 10:22 PM.
Can you play w/o Shattering?
Posted 06 February 2013 - 10:22 PM
Posted 06 February 2013 - 10:39 PM
Posted 08 February 2013 - 05:37 AM
I like to try and open every fight with Mirror Images and the clone skill of whatever weapon I'm using (each weapon set has 1 clone skills and 1 phantasm skill) and shatter them the instant they are all out. This puts out a good deal of damage and doesn't give the enemy time to destroy them. After that I put out the phantasm(s) and unload with my other skills.
No matter what you do the Mesmer class takes some getting used to, but once you figure it all out it is a blast to play.
Posted 08 February 2013 - 05:50 AM
Edited by Alilei22, 08 February 2013 - 05:51 AM.
Posted 08 February 2013 - 07:48 AM
Still, since you're already doing sPvP you're probably a much better player than me. Just pointing out what I feel is the best use of weapon switching. I could very well be wrong ofc
Posted 08 February 2013 - 08:26 AM
The way I play, and I imagine the way most play, is that I shatter my clones and phantasms the moment my skills recharge. Keeping them around is a.waste of good damage.
Mesmers, like other professions, really come into their own later on, so don't be scared if.the clones and phantasms seem to be useless, they wont be for long:)
Posted 08 February 2013 - 11:36 AM
Not making use of Shatters is much like a Guardian not making use of virtues. Sure, if you don't use them there is a gain (in our case keeping the phantasms and clones up) but there is also a large cost, and in most cases that cost is going to out weigh the gain.
From what I've seen, there are a few hurdles one has to get over to be an effective Mesmer. One of the major hurdles is not being afraid to use Shatters, another is the importance of weapon swapping (in both skills available and in clone generation).
Edited by Legatus Leaf, 08 February 2013 - 11:37 AM.
Posted 08 February 2013 - 01:46 PM
1) Like Heart Collector said, put 20pts in duelist to get a Clone Factory. (Create a clone each time you dodge). Use your skill, then when your shatter is ready and some clone or phantasm died, dodge to create the number you need. As you practice you gonna be better at that, but with this trait you rarely gonna miss any clone to shatter.
2) You can take your damage from phantasm and don't really shatter except in some precise situation. Take all the trait possible that boost your phantasm and use phantasm that usually last longer and still do good damage. Exemple : the Pistol's Duelist, Greatsword's Berserker or the Staff's Warlock (for Boss or champion).
Probably other option exist, but these are two way of playing DPS Mesmer that i know and tried.
Posted 08 February 2013 - 06:22 PM
The basic strat is to keep your phantasms up until the cooldown is done and you shatter them. You will quickly have a feel how long it takes for the cooldown to end and can come up with a pretty good attack set / loop.
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