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Melee and Zergs...what am I supposed to do?


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#1 Dabrixmgp

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Posted 07 February 2013 - 03:16 AM

So finally got back into WvW after transferring to an active server and started playing my Warrior again.  Now Im not a hardcore PvPer like I used to be.  I just do WvW cause it reminds me of the old DAoC days.  So I dont min/max my builds and I dont run with a hardcore PvP guild in small mans all on Skype/Vent.  I play what I find fun and usually just follow the crowd around. Shocking right? Playing what you find fun rather than whats the current OP FoTM class?  What I find fun is Axe/mace and Hammer.  Now the problem is I get cut down before even getting remotely close. Even using Bull Rush, that is when it actually works, barely gives me enough time to get anything off before Im stomped.  

Now unless my outlook on classes is wrong arent Warriors supposed to be the pawns at the frontlines?  Where In battles we get sent mindlessly into the opposing army to take as many of them out as we can before getting killed?  I seriously cant even get within 10 feet of a red name before their 47 eles down me.  When I watch Braveheart I dont see Mel Gibson getting mowed down by Elementalists 50 feet from the English.  I see him raping face.  

Is my job to sit back and babysit our ranged?  If it is Im rerolling.

#2 GoGoGhosty

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Posted 07 February 2013 - 04:47 AM

-Build some toughness into your gear

-Find a guild or small group to play with

-Carry a stun break/cleanse (just go shout warrior)


Seriously, when it comes to open field battles, melee is way superior to ranged. The current meta of Tier 1/2 right now is melee pain trains plowing through zergs. As long as you aren't the only one going out to meet the enemy, you should have no problems what-so-ever.

Edited by GoGoGhosty, 07 February 2013 - 04:48 AM.


#3 Wotah

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Posted 07 February 2013 - 06:36 AM

View PostGoGoGhosty, on 07 February 2013 - 04:47 AM, said:

-Build some toughness into your gear

-Find a guild or small group to play with

-Carry a stun break/cleanse (just go shout warrior)


Seriously, when it comes to open field battles, melee is way superior to ranged. The current meta of Tier 1/2 right now is melee pain trains plowing through zergs. As long as you aren't the only one going out to meet the enemy, you should have no problems what-so-ever.

Totally this!  See if your server is using a VOiP.  Follow commander/guild leader/or someone leadin you in WvW.  When they say push, push through them in the direction they are requesting.  If no one else is going with you it is very likely you'll be dead before getting to them.

#4 Fannwong

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Posted 07 February 2013 - 10:35 AM

I agree with Wotah, get into VOIP. Braveheart didn't push by himself either, he had the backing of his mates.

Also, gear matters quite a bit. A lot of the T1/T2 guys in the top guilds are in non berserker gear. Dead people can't pewpew.

FW

View PostWotah, on 07 February 2013 - 06:36 AM, said:

Totally this!  See if your server is using a VOiP.  Follow commander/guild leader/or someone leadin you in WvW.  When they say push, push through them in the direction they are requesting.  If no one else is going with you it is very likely you'll be dead before getting to them.


#5 Vihar

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Posted 07 February 2013 - 01:42 PM

Melee can be devastating in zerg combat.

  But you need a number of melee, all on the same page, hitting in coordination.

  As a warrior, Hammertrain builds are one of the most common and effective classes out there.

  Mainly, though....don't try to go it alone or with random PUG groups...to be effective melee you really need coordination with other effective melee.

#6 Impmon

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Posted 07 February 2013 - 02:39 PM

View PostDabrixmgp, on 07 February 2013 - 03:16 AM, said:

What I find fun is Axe/mace and Hammer.  

What is your build ?  With axe/mace & hammer you have pretty much zero ranged which means you can be kited.

Now the problem is I get cut down before even getting remotely close. Even using Bull Rush, that is when it actually works, barely gives me enough time to get anything off before Im stomped.  

Don't use bull rush.  Pick your targets.  If you see 10 enemies don't try to be braveheart.   Warriors don't have much utility to escape fights once engaged so I focus on dps & downing them immediately so they can't use all their utility skills.  I primarily use GS & Rifle with fear me, signet of rage, endure pain & alternate between stomp & shake it off.  

My warriors base crit is 64% his 100b has hit upwards of 14k.  When I flank enemies run into the middle & use that all I see is red triangles appearing around me from downed people.  When they focus on me, fear me/stomp and use endure pain, greatsword whirlwind & rush to get away if required.

Now unless my outlook on classes is wrong arent Warriors supposed to be the pawns at the frontlines?  Where In battles we get sent mindlessly into the opposing army to take as many of them out as we can before getting killed?  I seriously cant even get within 10 feet of a red name before their 47 eles down me.  When I watch Braveheart I dont see Mel Gibson getting mowed down by Elementalists 50 feet from the English.  I see him raping face.

Yeah Braveheart was totally historically accurate... not.  Sidetracked here but the Battle of Stirling in the movie where the two sides scream and charge.  No army would ever do that.  Not the least of which the Battle of Stirling was actually the Battle of Stirling BRIDGE... they caught the english on a bridge crossing a bog.

Is my job to sit back and babysit our ranged?  If it is Im rerolling.

If you're following a zerg fighting other zergs & you don't wanna be insta gibbed then yes stay at range.  Use rifle for single target burst dps or longbow for aoe's.


#7 Alilei22

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Posted 07 February 2013 - 07:08 PM

If you dont wanna play a style on your warrior you dont like just make a character strictly for WvW.  Level him to 40 via normal hearts and events and then PL him to 80 with crafting.  Thats what i had to do.  My server is pretty much zerg vs zerg unless you play at offpeak hours.  Only then will I play my Hammer Warrior or Guardian because its easier to find small skirmishes and the massive zergs arent around.  When its Prime time or Sat/Sun afternoons I get on my Staff Necro and just stand at the back and drop all 3 of my wells and Spam Marks.  Playing melee in a zerg where you dont have a good group that will follow you in just isnt fun.  You wont make it through the 78458435347 Ranger traps in the first place let alone the 326452345 Necro wells and then theres the 967945764569 Fire Ele AoEs.

#8 lmaonade

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Posted 07 February 2013 - 09:39 PM

If you wanna roll with the zerg you gotta know how to manipulate them, I've seen so many fail commanders and fail attempts to defend towers because they all want to "stack up" and stick it out against an assault, yeah good luck with that against a large backline of elementalists and necros.

No, the best way play with and against a zerg is to pain train them down with CC, as someone noted earlier. Hammer, off hand Mace, 30 points in Defense. Lead a group and push to the back and destroy their squishy heavy aoe line with melee aoe of your own. I do this ALL the time with a Hammer/GS guardian and I imagine warriors would be quite effective at it too.

Crowd Control is the name of the game against a crowd, melee works just fine, just know your limits and pick your battles

Edited by lmaonade, 07 February 2013 - 09:40 PM.


#9 heatrr

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Posted 07 February 2013 - 11:16 PM

View PostFannwong, on 07 February 2013 - 10:35 AM, said:

I agree with Wotah, get into VOIP. Braveheart didn't push by himself either, he had the backing of his mates.

Also, gear matters quite a bit. A lot of the T1/T2 guys in the top guilds are in non berserker gear. Dead people can't pewpew.

FW

Ironic that on my alt account, I have pewedpewed you quite a bit with my glass zerker-geared cannon warrior.... :lol:

#10 Lilly32

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Posted 08 February 2013 - 02:14 AM

If you run at them head on, yes you will die, every single time.  Just flank them.  Most zergs are so tunneled on the guys in front of them you can cirlce around and attack their squishies from the back or sides.  Of course again this requires actual coordination, which doesnt usually exist in a PuG.  So best bet is just roll a AoE class and melt face with everyone else.  Or join an organized WvW guild where you can run Hammer trains.

#11 CalmLittleBuddy

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Posted 08 February 2013 - 02:26 AM

Spend a lot of time reading and rereading the WvW warrior build posts in the class forum.

You should be mobile, on the attack. If you sit and wait for a zerg, you're dead. Get in a decent group and don't try to stop zergs, try to be a team that's proactive! If a zerg does appear, put your foot on the gass and roll/roll hammer hammer hammer hammer.

With the right build, you can run right through the zerg with two forward dodges and wreck them from the back. Play with a set group that adds to your strengths.

Flank flank flank flank flank flank. Attack a zerg from the side or the back. When you get the first inkling that a zerg is inbound, get behind a visual blockade somewhere to the side. Wait until they roll in and jam them up from the side.

Being a warrior is not about standing up front and tacking their front lines. Real warriors move.

#12 IDarko

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Posted 08 February 2013 - 02:31 AM

Well, a warrior lacks condi removal so you want to build for that. I use Shrug it off and the warhorn (traited). Gear wise, you need enough toughness. So knight works best imo. But some people prefer p/v/t for more vitality. It also depends on how much damage you want to do of course.

The hammer is awesome. My favourite WvW weapon for sure. But we will be immobilized, crippled etc. and killed if we don't position ourselves extremely well. So you NEED mobility. In the other weaponset, i recommend sword mainhand (trait -> mobile strikes -> good escapes!). Now, i alrdy said that i prefer warhorn in the off-hand for more condi removal and team support but shield and axe are also good options. I haven't played too much with mace off-hand outside of sPvP so i'm not sure how viable it is in WvW.

Lastly, run more shouts and trait into tactics for boon duration and healing shouts. Depending on jewelery, you will still be able to hit decently. But it really depends on what you want. As for runes, i suggest boon duration ones but soldier runes work as well.

I know i kinda say what i'm using but the point is  that you need to counter what enemies throw at you while still being able to be effective. So you need toughness, condi removal and mobility to get out. The only reason you will die, is because you get immobilized/stunned and focused. You want to prevent that. So you use the sword leap to get back to your allies. Heal up and get ready to wreck havoc again.

I also use a stability skill when running with my guild because it's one of the best boons in the game. It allows you to freely do whatever you want. While snaring the enemy team at the same time, you pretty much win every time (unless they use stability as well ofc). In zergs, it's less organised anyways so you probably want to use endure pain.

edit: This is a video i made like a month ago. We (some guildies and some randoms) against some random zergs and guilds. I'll link the part where you can see this build being very effective. I just keep moving, getting out of harm while controlling the enemies. They can't escape and i even used sword cripples (maybe not in vid) to keep the enemies snared (traited to immobilize). The thing is, i know that i have a zerg behind me. I know my snared enemies will die. My damage won't be high but i was extremely effective in the fight and i don't die easily. Here you go:

http://www.youtube.c...rSzeI6Hk#t=6m8s

Edited by IDarko, 08 February 2013 - 02:49 AM.


#13 quenta

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Posted 08 February 2013 - 12:01 PM

Toughness in your gear should be your primary concern.

#14 Vihar

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Posted 08 February 2013 - 12:49 PM

Oh, and KNOW YOUR COMBO FINISHERS!

   This is huge in WvW....know what you have for fields and finishers. When you find yourself in a field (the white smoky circle on the ground, or rings of fire) HIT THOSE FINISHERS!

   Combos are a massively underutilized factor in WvW. If you are good at using them, you will be one of the best.




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