I've been lurking around this forum since GW2 start but i never posted anything.
After reading various Engi spec i never found a pure "Heal" spec.
I know this game is not like other mmos with "fixed" roles or anything, but i believe that if you spec and gear towards healing, then that thing is what you'll do better.
That being said i tried to make an healing spec focused on (ofc) the elixir gun.
This spec is focused around PVE Dungeons (but maybe can be viable in other situations aswell?).
What i thought about was an engineer standing ranged but not too far from the group, using elixir gun as main weapon, healing allies and debuffing enemies.
This is the build : http://en.gw2skills....dJ6y2lrLZXjGmbA
Firearms traits are chosen to increase range and for faster cooldowns.
Inventions traits are chosen for the general healing bonuses.
Alchemy traits are chosen to improve elixirs (more regarding throwing them rather then using them on the helaer himself). Vitality and Concentration points are good aswell.
As for gear, i thought about using full Cleric set with cleric's jewel with Superior Runes of the Water. Regular weapons will be pistol and shield, mainly to have 2 weapon runes instead of one, being able to get the 30% chance to heal allies and the stacking healing bonus after kill.
I'm not so sure about this last one because i suppose those kills needs to be done with the gun, so maybe 2x 30% chance to heal might be better if there is no "shared cooldown" or something similar.
What are you thoughts about this spec and role aswell?
I know you aren't supposed to focus on one aspetc only, but i believe in dungeons a "full" healer (and a ranged one in this case!) can be very handy, letting the other 4 players focusing on pure dmg.
I'm open to every criticism, please do!
Thanks!










