Dungeon paths would be the same except they are balanced and designed to provide a small challenge and consume the time of people that have seen them 100 times which makes the first few times through slow, painful, and unenjoyable. They don't get better the 10th time through just armed with knowledge from previous runs they get less bad and consume less time.
I was more pointing out the fact that people who think this way might want to take a step back and reserve that kind of mentality to things like... school, or a job maybe? This is a game, its for fun! The pirate ship comment was really just to point out that there is a whole lot to do to have fun playing this game, maybe people get a little hung up on tearing through content and getting uber gear ect... Also I was exploring today and found a sweet place I'd never been that made me over 1g farming there in 15 minutes.