GuanglaiKangyi, on 26 February 2013 - 08:09 AM, said:
You wanted a video, I gave you one, and it proved me right. The only thing your video proves is that your guild can barely kill a boss faster than a random pug with no requirements I happened to join. Hell, the mesmer wasn't even standing inside the timewarp, and I think he was using scepter, of all weapons. Otherwise, yes, I deal more damage than you, at least once the party got up to 25 stacks of might and vuln properly.
This is pretty much the most favorable situation possible for a warrior compared to a guardian and I'm still outDPSing you. You have a boss you can push into a wall, who doesn't have anything to force you to dodge, and who it is possible to kill with a single burst of long-CD skills.
Also, are you seriously debating that HB does more than Smite, on a big target? Smite casts in .83 seconds and deals over 20k. HB takes 4 seconds and deals 30k. That's less than 50% more damage and it takes almost 5 times as long. If I did Smite and switched to a sword, I'd do 39k in the same period of time it takes for you to channel a 30k HB.
You are the classic example of the warrior who sees big numbers on his HB and assumes he must be doing 60k+ damage with the entire thing. I'll say this again:
Big numbers =/= big DPS.
First your smite did not deal over 20k which your video clearly proves, and as I mentioned, there are far more "normal" bosses then big targets and over both a sustained longer fight and a short burst fight Warrior wins both because of superior burst and because of lower cooldowns and weapon swaps. Oh and 100B is 3.5s, may want to get that right first . Maybe you should use your brain a little and add up the numbers of your dps compared to mine over the ~8s period it took us to kill the slave driver. Funny you think over 30% faster is "barely killing a boss faster", might want to check your calculations again, because 30% faster over the course of a dungeon is pretty significant. In an already ~10s fight, every second faster is a huge difference.
Not to mention you still ignore the 4k auto attacks which attacks faster then then the sword auto attacks, which also add vulnerability, and the eviscerate burst. Not to mention completely dodging your 3 guardian/1 warrior/1 engi superior dps group and the fact that your paper calculations actually represent the mechanics that are involved in each dungeon and fractal.
Again have fun with your make believe group and numbers where smite actually hits 15 times and you try to ignore dps aspects of a very simple and short video where you continually make errors analyzing it. If you want me to make you look even more foolish I'd be happy to download both videos, add the stopwatch function to the top left, and show how inferior your damage since it's very easy to manually add up numbers over the course of 8s, especially with a video editing program to slow down time. Good thing the community can see both videos and determine it for themselves and I don't need to convince a scrub who obviously has no clue on how to efficiently run dungeons.
Btw, I downloaded your video and used the stop watch function in Sony Vegas Pro and added up the time and damage of your last 2 sword cycles where your might and vuln was closest to maximum.
Your last 6 hits (which is the 1x 1x 3x cycle twice) = 27,688 (all crits) damage over 2.369s
I had to take the closest time comparison from my video which was 7 axe hits for 26,589 (1 non-crit) over 1.935s because there was no 8th hit since I used Eviscerate, which does not include the bleed damage or vulnerability that axe brings as well.
This is also in a GS build meaning you don't get the Dual Wielding Trait for an additional 5% damage nor the 5% damage from a force sigil on offhand mace, not to mention the superior offensive utility that warrior brings to the group.
Oh and did I mention how are you going to get the benefit of time warp, 23 might stacks at the start of the fight (assuming 1 guard/3 war/1 mes), 25 vulnerability, 100% fury uptime without stopping to waste 3 seconds to pick up banners before every fight, boon stripping, multiple banners, superior burst for dps checks, and better sustained auto attacks in your "ideal" 3 guardian/1 war/1 engi group again? Not to mention you keep saying your initial burst "might" compare to 100B + WW if you were fighting a big boss, that didn't move, and you had your 25 might stacks up.
Want to know when you won't have those? In a group with 1 warrior and no mesmer.
How many dungeons consist of a chain of huge big bosses that never move with no other mechanics? Oh that's right, none.
Edited by Strife025, 26 February 2013 - 09:31 AM.