Too many options for weapons?
Posted 08 February 2013 - 08:32 PM
My War is only 55 and I am very casual and mainly solo PVE oriented. I do love to jump into events as I find them as well.
That said I feel as I approach 60 I should be setteling down into a weapon/build and focus on it but I just can't decide what to pick.
I have tried all weapons and many builds so far and I have had no problem killing/leveling with any of them. My least favorite is GS. It seems boring and you have to be rooted for HB. I prefer to be more mobile while attacking. I really like the speed from warhorn and I find sword or axe are fun with it.
Was thinking of going with the Sonic Boon build when I hit 60 but I'm just not sure.
Necro was easy to find the fun setup Scepter/Dagger as was Ele Dagger/Dagger. Warrior is tough though
TLDR: How/why did you choose your weapon/build?
Posted 08 February 2013 - 10:12 PM
Posted 08 February 2013 - 10:27 PM
Ppl will tell you how one weapon is better than others but I think you should just stick with whatever is more fun. Personally i carry all weapons on me so i can change them out depending on mob and situation.
Edited by Stigma, 08 February 2013 - 10:28 PM.
Posted 08 February 2013 - 10:39 PM
I am running sword,axe/Warhorn with fast recharging shouts and increased boon length runes.
I leap in with the sword to get some bleeds going then swap to axe to DPS mobs down. Seems to be pretty fun so far and that's what I was looking for.
Not sure how it will be at higher levels but it's killing fine for now.
I also carry a rifle and longbow depending on what I am going to get into.
Edited by Talenthar, 08 February 2013 - 10:41 PM.
Posted 09 February 2013 - 03:14 AM
I used the GS for the longest time (okay, maybe only 20-40-ish) and then went sword/axe and loved it: I think it's the mobility that hooks me. I really did try to like the MH axe but... blegh.
Posted 09 February 2013 - 04:48 PM
Posted 11 February 2013 - 07:07 PM
II really wanted to try this build out once I hit 60 and I've used it for a couple levels now. It's pretty decent.
Posted 11 February 2013 - 07:10 PM
torch wasn't my thing
mainly due to a mix to damage, flashyness and defense
Just try them all. You will find one or two.
Posted 11 February 2013 - 10:15 PM
Posted 12 February 2013 - 05:12 PM
I'm currently Axe/Shield and it's alright, I like it better then Axe/Mace but what I really want to wield is a sword however I don't want to have a complete seperate bit of gear for condition damage so a sword can be useful.
Posted 13 February 2013 - 01:37 AM
2nd OH was the most difficult choice, between Mace and Axe. I went with Axe in the end because Mace 4 just seems clunky to me, and 5 just not impressive enough vs trash. Axe OH might not KD, but it guarantees Fury uptime and gets better as quarters get closer.
Posted 13 February 2013 - 03:56 AM
Unlike other professions, I find every weapon the warrior has useful and serves a clear purpose. Starting with the mainhands:
- Axe - High dps with even higher bursts
- Sword - Sustain dps with mobility
- Mace - Heavy hitting single hits with inherent defense and control abilities.
- Axe - Raw damage PBAoE.
- Sword - Bleeds and blocks.
- Mace - Vulnerability and control.
- shield - Defense and control
- Warhorn - Mobility and support
- Axe/Mace - The mainhand axe's job is to deal as much dps as fast as possible through fast, heavy hitting auto attacks and an even heavier burst skill. This means stacking vulnerability and might are the key aspects to making this weapon effective, and that is why I chose offhand mace. Both M axe and O mace can stack 4 instances of vulnerability, meaning, without traits, you can start dishing out 8% more damage overall. Additionally, the second skill on O Mace is a ranged knockdown, which sets up your eviscerate perfectly, as it is both a gap closer and your main source of damage.
- Mace/shield and Greatsword - The main problem with hundred blades isn't the fact that you are held in place while it is executed, but that your enemies will likely move out of it's range after it is executed. This means the best way to maximize the effectiveness of GS, you will need to use tools that hold the opponent in place. M sword's burst skill, throw bolas, and bulls rush are all good choices, but the best choice is M Mace's burst attack, which deals 2 seconds of stun. If you trait 10 points into arms, there is a trait that increases your crit chance by 50% when attacking an opponent who is stunned, which is perfect for this set up. Use mace to sustain and survive until you gain adrenaline, hit the opponent with your burst skill, switch to GS, and then enjoy your guaranteed to land hundred blades that hits in all criticals. This is probably one of the most devastating combos in the game, especially if paired with frenzy.
- Sword/Warhorn - M Sword is good at 3 things: sustained damage (the raw damage from sword is actually really good), stacking bleeds, and staying on your target. This means you don't use M sword to deal kill an enemy, you use it to inflict heavy pressure on the target. This means you are most likely not the main damage of the group, but more-likely a support role. This is why warhorn is used. You gain constant mobility to yourself and your allies (and remove conditions if traited) and deal constant pressure to a target, forcing it to respond.
Posted 13 February 2013 - 07:28 AM
Posted 13 February 2013 - 03:28 PM
Posted 13 February 2013 - 03:45 PM
That said, the GS was boring as all get-out. I couldn't stand playing with it for more than a few levels. And I mean a FEW. I think I played with it for 3 levels, IIRC. Then I discovered the hammer. Is it the best weapon out there? Nope. Is it the coolest looking? Lol, by no means. Is it the most versatile weapon the warrior has to offer? Nope. Is it my favorite? Heck yes! I love the feel of the hammer, the various things that it can do for you (3 target perma-weakness anyone? ) like weakness, cripple, knockdown, knockback and stun (or is it daze? I forget...). To me, its extremely satisfying to be fighting something that is twice my height (like a jotun or ettin or something like that) and watching as my #5 skills flattens them completely with no trouble at all. It makes me smile how "smashy" the hammer is. My only real complaint with the hammer is that the #4 skill (AoE knockback) roots you in place and is easily interrupted if you try to move after you activate it, but the interrupting itself is more of a L2P issue on my part, and usually when I find myself using it, I want to be staying in place and clearing some space around me, so its not a deal breaker.
In closing, HAMMAH SMASH!!
Edited by Loperdos, 13 February 2013 - 03:46 PM.
Posted 13 February 2013 - 06:41 PM
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