Where is Everyone now?
#1
Posted 09 February 2013 - 08:41 AM
After guesting was implemented it seemed like there was a lot of movement and transfers on a guild-wide level.
I'm just wondering if we have some up-to-date info about where the various communities are now.
#2
Posted 09 February 2013 - 12:44 PM
#3
Posted 09 February 2013 - 02:34 PM
I want to be positive about the game, but they don't really have as much for people who just purely want to explore in an mmo and find cool lore easter eggs. Being rooted in one spot, spamming for warriors, guardians and mesmers for a fractal doesn't seem like fun.
Community wise yeah, there's not much reason to even talk to another human being aside from s pvp and when fractals get difficult. They didn't really make it so you need to group up or rely on people, so that shows a lot now. The game just feels very solo player, and I think not what people expected. Again this is making sweeping generalisations.
Personally I think some of those people or guilds might come back if changes are made. Cynically I feel that's mainly due to it being free to play and nothing more. I'd personally love for Anet to make good on its promises and go back to how the game was meant to be, rather than the half a*ed AAA mmo we have now.
Again, I really dislike saying things like that and I didn't think I would.
#4
Posted 09 February 2013 - 03:53 PM
In game, at least on my server, there are people in the zones especially Orr but there are even people in the starter ones . Surprisingly Lions Arch is quite empty.
These forums seem to have emptied out really quickly though.
Edited by Resolve, 09 February 2013 - 03:53 PM.
#5
Posted 09 February 2013 - 03:54 PM
As for where the communities are now, a good place to start would be looking at our guild section here.
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#6
Posted 09 February 2013 - 04:10 PM
they wanted it to be for casuals, something like Keg brawl, but it attracted HUGE 1000+ man guilds such as WM,RUIN,XAOC,KISS etc etc
who quickly got bored of WvW , now these guilds have less than 10% of their original population, other hardcore guilds completely stopped playing.
they serverly underestimated what WvW could have been.
#7
Posted 09 February 2013 - 04:40 PM
I bought GW2 because I expected world class server vs server conflict/warfare(keeps/towers/siege engines/rams etc etc).Instead I found that the Arenanet developers concept of warfare was a 2 week 24/7 mindessly repetative basketball game where the team that scores the most points wins !! Then you pretend it didn't happen and do it all over again for another two weeks .
So....I'm gone from mmog's. I have been playing Elder Scrolls SKYRIM. It's a poor substitute for what I thought GW2 was going to be ...a great game of faction(server) conflict. I'm looking forward to the possibilities of ELDER SCROLLS ONLINE.
#8
Posted 09 February 2013 - 04:49 PM
PvP is absolute joke thus I have nothing really left to do in this game, maybe pointlessly grinding Fractals.
This is not a GW1 sequel, it's a generic MMO.
#9
Posted 09 February 2013 - 08:06 PM
It is a shame because GW1 PvP was awesome until they killed it with the expansions and unbalanced skills.
GW2 WvW could be SO much better as well.
Maybe they will get it right when (if?) they bring GvG to GW2? (Although I doubt it.)
#10
Posted 09 February 2013 - 08:15 PM
Pandora Misfit, on 09 February 2013 - 08:06 PM, said:
It is a shame because GW1 PvP was awesome until they killed it with the expansions and unbalanced skills.
GW2 WvW could be SO much better as well.
Maybe they will get it right when (if?) they bring GvG to GW2? (Although I doubt it.)
You should probably be aware that the reason every MMORPG in the last decade has tried to cater more and more to the "casuals" is because that is where the money is at. Not that I am disagreeing with your statement, but there is a very specific reason all gaming companies do this.
#11
Posted 09 February 2013 - 08:47 PM
Cathen, on 09 February 2013 - 08:15 PM, said:
I would tend to agree that one would think that is where the money is, but there are so many MMO's that fail, it makes me wonder if that is truly where you find the sustainability to make a long run at the money.
Other than WoW and EVE, Guild Wars has to have been one of the longest running successful MMO's in modern times. I would like to believe that part of that is because they were so good at providing a sustainable end game which entailed moving from PvE to PvP which allowed the end game to be repetitive yet NOT boring.
What they failed to do in Guild Wars 1 was make PvP that appealed to less hardcore players, which is why WvW is such a great addition. However, they failed to bring over the hardcore PvP elements to GW2 which alienated a lot of players as well.
If they could do both, I think the success and money would be fantastic for them. I really think GW2 has a lot of great features that would allow many form of PvP to thrive. We just need to see it in action.
Also, just because I've been thinking this for a long time and don't know where to put it:
How did a company named "ArenaNet" which made a game called Guild Wars forget about Guild vs. Guild in their second game???
#12
Posted 09 February 2013 - 11:15 PM
Arduin, on 09 February 2013 - 03:54 PM, said:
As for where the communities are now, a good place to start would be looking at our guild section here.
I have a guild and it's my old one from GW.
I did try to play GW2 since the beta and the release, but I did not like it, sry I was really disappointed.
Now I'm starting again to play GW2 and I find there are no players at low levels, or, if I see one is running in a different way.
I cannot do some of the DE because I'm alone, The dailies are sort of easy some day and very hard others days.
I wonder why I cannot find Events/Veterans when I need them and get plenty when I don't!
I get stuck really often and I must use a waypoint to get my toon unstuck..... But I do not feel like to go back to the cave where I had to fight many monsters to get to the boss!
Lately also I get disconnected so very much: Code-7:11:13:189:101 which make me log off and go to play another game.
Why are the instances/dungeons I did so very hard? I'm being told that the only 2 (low level) I did with guildies are the easy way, there are the hard way too! O.o
I remember haveing a lot of fun in the old dungeons in GW, sigh how could Arenanet make these one so ... #@@!!! ..... sad!
I really miss the cleric/monk when I'm downed (spl?) I die I want to get the possibility to run away it's so frustrating to lay there just waiting to die!
And to finish, this is not a social game if there are no people to play with you...... where are they? I'm a level 60 and up to it I have found "nobody" I'm always alone, are all players level 80 already?
I have a real life friend that comes to help me but that is not social it's just kindness.
As soon Aion 4.0 is out I will try it, but I am having hard time trying to like NCSoft games at this moment.
Sorry for my rant, but it makes me feel better.
#13
Posted 10 February 2013 - 01:41 AM
Sorry that your question was not answered OP. I would suggest you check out the Guild Recruitment forums if you wish to find a community to play with. From my knowledge the RP community is on Tarnished Coast and the Oceanic is on Sea of Sorrows.
Edited by Dawn Quickblade, 10 February 2013 - 01:52 AM.
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