Jump to content

  • Curse Sites
Help
* * - - - 3 votes

Current state of the Open world pvp


  • Please log in to reply
50 replies to this topic

#1 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 09 February 2013 - 04:24 PM

Posted Image/discuss

[moved to Stonemist - Arduin]

Edited by Arduin, 12 February 2013 - 03:40 PM.


#2 deragot

deragot

    Fahrar Cub

  • Members
  • 42 posts

Posted 09 February 2013 - 09:36 PM

I find it lovely :ph34r:

#3 Perm Shadow Form

Perm Shadow Form

    Vanguard Scout

  • Members
  • 412 posts

Posted 09 February 2013 - 09:49 PM

It's not a real PvP.

#4 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 09 February 2013 - 10:39 PM

View PostPerm Shadow Form, on 09 February 2013 - 09:49 PM, said:

It's not a real PvP.

First Guild wars 2 problems, no endgame pvp on the pve world.

#5 Perm Shadow Form

Perm Shadow Form

    Vanguard Scout

  • Members
  • 412 posts

Posted 09 February 2013 - 11:03 PM

Heroes' Ascent was real competitive PvP, this is just a cluster*.
I'm afraid they cant really fix this anymore.

Even if they would to remake HA in GW2 it would get boring after first few months because of the lack of skill variety and all builds being the same.
It'd be like playing SWAY mirror matches 24/7,

Edited by Perm Shadow Form, 09 February 2013 - 11:05 PM.


#6 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 09 February 2013 - 11:27 PM

AB, FA, RA and JQ should make a problem, or atleast something that don't encorage zerging (mind AB).

Open world pvp with faction reward points would be great.

#7 heatrr

heatrr

    Vanguard Scout

  • Members
  • 283 posts

Posted 09 February 2013 - 11:39 PM

If you do not like running in a zerg then do not.
Roam or run with smaller groups if that is more to your liking.
WvW will always have zergs.

#8 Cobalt60

Cobalt60

    Asuran Acolyte

  • Members
  • 98 posts

Posted 10 February 2013 - 02:09 AM

All I see is you getting your shit *ed by superior numbers.

#9 MrForz

MrForz

    Vanguard Scout

  • Members
  • 416 posts
  • Location:France.
  • Profession:Engineer
  • Guild Tag:[Jar]
  • Server:Jade Quarry

Posted 10 February 2013 - 03:44 AM

I wish I took that screen of myself moving back to my zerg from the ennemy zerg with 4 thieves heartseeking my gear shield.

Seeing the icon it looks like you brought someone down and a whole tsunami of opponents just came straight to you.
Well I don't know what to say, except that it tends to get me jaded at times, because of that and... well, because I'm a roamer with no superior escape skills.

#10 El Duderino

El Duderino

    Golem Rider

  • Members
  • 2246 posts
  • Location:Drowning in a White Russian listening to Creedence
  • Profession:Mesmer
  • Guild Tag:[DuDE]
  • Server:Blackgate

Posted 11 February 2013 - 08:21 PM

View PostPerm Shadow Form, on 09 February 2013 - 11:03 PM, said:

Heroes' Ascent was real competitive PvP, this is just a cluster*.
I'm afraid they cant really fix this anymore.

Even if they would to remake HA in GW2 it would get boring after first few months because of the lack of skill variety and all builds being the same.
It'd be like playing SWAY mirror matches 24/7,

First, I would like to say that generally I agree with you and respect your posts in every thread I have read.

In this matter, I would disagree.

Yes, skills need tweaking for balance and to keep PvP from getting stale.

However, I am fairly convinced that the variety of builds is not a big problem because, ultimately, the skill of the player is more important than the build.

I would rather have everyone run the same builds and compete on skill alone, then have a rock, paper, scissors environment.

The outcome of a PvP battle should generally rely on skill and not builds. This is why Prophecies only PvP was still the best PvP GW ever offered. Everything was significantly imbalanced after that.

SWAY was a product of that imbalance. Therefore, if everything was balanced correctly, then we wouldn't have to worry about FoTM mirror matches.

Of course, this would first require that we had something as awesome as HA or GvG to bitch about. Unfortunately, we don't which is why the state of PvP is still inferior to GW1.

Edited by El Duderino, 11 February 2013 - 08:25 PM.


#11 Lunacy Polish

Lunacy Polish

    Vanguard Scout

  • Members
  • 455 posts

Posted 11 February 2013 - 08:36 PM

In one respect it is working just fine.  You never quite know when your next asskicking will come or how.  I was most quickly dispatched by a trio of coordinated thieves last night on a supply run.

On the flipside I do think there is a problem in that I do not think ANet quite knows what kind of game they wanted to make.  Essentially what we have is something too large to be an arena fight but too small to satisfy armchair generals .

IMHO with temporary matchups hard limits on the number of people on the map and small maps they need to get it in their mindset it is a battleground and not true open world pvp.  Rather they have made an arena with open PvP elements.  I say improving the mode so that it is self sustained and uses its own gear and builds like sPvP is a good first step.

Smarter map design and perhaps a new objective type between a supply camp and a tower to give some smaller groups something to do and to encourage zerg splitting are ideas beyond that.

#12 Perm Shadow Form

Perm Shadow Form

    Vanguard Scout

  • Members
  • 412 posts

Posted 11 February 2013 - 10:48 PM

View PostEl Duderino, on 11 February 2013 - 08:21 PM, said:

First, I would like to say that generally I agree with you and respect your posts in every thread I have read.

In this matter, I would disagree.

Yes, skills need tweaking for balance and to keep PvP from getting stale.

However, I am fairly convinced that the variety of builds is not a big problem because, ultimately, the skill of the player is more important than the build.

I would rather have everyone run the same builds and compete on skill alone, then have a rock, paper, scissors environment.

The outcome of a PvP battle should generally rely on skill and not builds. This is why Prophecies only PvP was still the best PvP GW ever offered. Everything was significantly imbalanced after that.

SWAY was a product of that imbalance. Therefore, if everything was balanced correctly, then we wouldn't have to worry about FoTM mirror matches.

Of course, this would first require that we had something as awesome as HA or GvG to bitch about. Unfortunately, we don't which is why the state of PvP is still inferior to GW1.

I'd agree on everyone running the same build if we had like 20 different professions or heroes like in DOTA 2.

#13 Xsiriss

Xsiriss

    Sylvari Specialist

  • Members
  • 555 posts

Posted 11 February 2013 - 11:05 PM

I've never understood why WvW appeals to so many people. It's just one zerg after another with loose tactics involving siege equipment and the odd mesmer surprise buttsecks. It's not 'real'' PvP. What I want to see is something like AB back, or a district system that would limit the amount of people on a battlefield at any one time whilst opening up new ones. Sure this might be 'immersion' wrecking for openworld but I would much rather see decent squad based combat than this.

#14 MeltyLotus

MeltyLotus

    Asuran Acolyte

  • Members
  • 51 posts

Posted 12 February 2013 - 01:58 AM

We need AB back or something like it.

1000s of skills may have lead to imbalance but at least it allowed the game to stay compelling. Maybe if we could try out new builds without being charged it might become more interesting. But between repair costs *which should not be in WvW imo* and skill reset costs why would anyone want to try new things that might result is death and more repair costs? Could go to the sPvP but who wants to go there and lose all those hours you spent grinding for cool gear.

WvW is too much zerg for me. I like the concept but I think it's too large. All of the culling is the proof. That's what really drives me up the wall. Think your team is winning the point then all of sudden 10 people pop on top of you already deep in battle.  My number complaint about PvP in general is the dodge. Only dodge counts because every ranged attack in the game has tracking. I miss being able to sidestep. Don't know why they removed that.

#15 Lunacy Polish

Lunacy Polish

    Vanguard Scout

  • Members
  • 455 posts

Posted 12 February 2013 - 01:46 PM

Just another thought.

Let's not just pour hate over ANet for the problems of WvW .  The core systems in place sounded good a year ago and it took a while for the shine to wear off to realize what the problems were (all of the early WvW whining I saw just wasn't insightful except for complaints the maps were too small or not clever enough  ).

It takes time to realize unanticipated problems.  One of the biggest innovations GW2 brought to the table was the matchups would change based on rankings.  I now realize all too late it is much better to have three factions on the same server in perpetual battle in a persistent world.  I thought the rotating system wounded like a good idea for a while until I realized it creates a fundamental disconnect between what open world PvP is and the game's mechanics.

I see now in hindsight how ideas looked good at the time but were doomed to fail.  I do not think it is reasonable to expect ANet to have realized it when I did not at the time either.

I am giving them a chance.  We do have an update coming let's see if that helps, but ANet needs to fundamentally change their mindset.  I do not believe they should try for a true open world pvp at this time because the existing architecture does not support it.  Rather let's try to make a small army vs. Small army arena.

#16 Coren

Coren

    Golem Rider

  • Members
  • 2395 posts
  • Location:In my lab BOOKAH
  • Profession:Engineer
  • Guild Tag:[DRK]

Posted 12 February 2013 - 02:24 PM

Soooooo you got zerged? Who hasn't? :P

ANet always said.WvW would be chaos, and you know what? I love it.

#17 Yski

Yski

    Vanguard Scout

  • Members
  • 217 posts

Posted 12 February 2013 - 02:51 PM

Isn't that exactly what's supposed to happen if you let a zerg catch you? :huh:

The only real issue I have with slow moving groups of easy targets is when they appear on my screen after they kill me, and culling is already being worked on. Other than that it's just fair not paying attention or making a mistake gets me killed.

There are plenty of smaller groups out there as well, so it's not like you have to zerg if that's what you're trying to say.

Edited by Yski, 12 February 2013 - 02:56 PM.


#18 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 12 February 2013 - 08:20 PM

Wow, i completly forgot about this thread.

I hate zergs, i never join my server ones and i always solo roam no matter what.

As someone hast stated, yes i downed  a player (which was 3v1) then i turned the camera and pew pew. I'm not complaining about WvW being too zergy, it is as it is and it will never change. I'm complaining about the lack of real open world pvp or something that doesn't encourage zerging and is not caputere points.

View PostCoren, on 12 February 2013 - 02:24 PM, said:

Soooooo you got zerged? Who hasn't? :P

ANet always said.WvW would be chaos, and you know what? I love it.

Is that chaos for you? wow.

View Postheatrr, on 09 February 2013 - 11:39 PM, said:

If you do not like running in a zerg then do not.
Roam or run with smaller groups if that is more to your liking.
WvW will always have zergs.

just quoting as my responds appeal your statement :P

#19 Coren

Coren

    Golem Rider

  • Members
  • 2395 posts
  • Location:In my lab BOOKAH
  • Profession:Engineer
  • Guild Tag:[DRK]

Posted 12 February 2013 - 08:59 PM

View PostKorra, on 12 February 2013 - 08:20 PM, said:

Wow, i completly forgot about this thread.

I hate zergs, i never join my server ones and i always solo roam no matter what.

As someone hast stated, yes i downed  a player (which was 3v1) then i turned the camera and pew pew. I'm not complaining about WvW being too zergy, it is as it is and it will never change. I'm complaining about the lack of real open world pvp or something that doesn't encourage zerging and is not caputere points.



Is that chaos for you? wow.



just quoting as my responds appeal your statement :P

Never said THAT was chaos, I said ANet always said WvW would be chaos. Please read first.

#20 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 12 February 2013 - 09:18 PM

View PostCoren, on 12 February 2013 - 08:59 PM, said:

Never said THAT was chaos, I said ANet always said WvW would be chaos. Please read first.
And that implies that, that is chaos.

#21 Pusha

Pusha

    Asuran Acolyte

  • Members
  • 72 posts
  • Server:Sanctum of Rall

Posted 13 February 2013 - 04:59 AM

View PostXsiriss, on 11 February 2013 - 11:05 PM, said:

I've never understood why WvW appeals to so many people. It's just one zerg after another with loose tactics involving siege equipment and the odd mesmer surprise buttsecks. It's not 'real'' PvP. What I want to see is something like AB back, or a district system that would limit the amount of people on a battlefield at any one time whilst opening up new ones. Sure this might be 'immersion' wrecking for openworld but I would much rather see decent squad based combat than this.

The reason why its zerg vs zerg is because the lack of cc.  If you played DAoC for example, you would know that CC is the best way to counter a large zerg.  When you have classes dedicated to CC you can time your CC's and control a larger group with a smaller group and win the battle.  However, now of days so many people cry about CC, that games like GW2 put in VERY little amount of CC, so that made their WvW into power with numbers.  Not to mention how aoe's only effect 5 people and how they want to nerf aoe's even more.  Thus making the game favor zergs even more.

#22 Krill

Krill

    Asuran Acolyte

  • Members
  • 85 posts

Posted 13 February 2013 - 07:11 AM

View PostPerm Shadow Form, on 09 February 2013 - 11:03 PM, said:

Heroes' Ascent was real competitive PvP, this is just a cluster

HA was always a gimmick fest too, but at least you had to understand what was going on. Any idiot could win UW running an iway war, thumper, tab hexing, whatever the degenerate fotm was, but what defined good teams was their ability to win relics, cap points and KoTH, where smashing keys didn't get the job done. The current state of affairs in w3 is all ball up on the blue dorito, then smash all your keys. That's all these super-zerg guilds are doing and it's getting old really fast.

I don't think there's a future for w3 unless something is done to nerf the zerg, either by decreasing attack when there are too many players in a certain radius, adding powerful CC for w3, or adding in much more that can be accomplished with 5-10 players. The latter would be my preference because it would make zerging obsolete, or at least far from optimum without tons of crying.

Edited by Krill, 13 February 2013 - 07:12 AM.


#23 CalmLittleBuddy

CalmLittleBuddy

    Sylvari Specialist

  • Members
  • 983 posts
  • Location:Insane
  • Guild Tag:[JQQ]
  • Server:Jade Quarry

Posted 15 February 2013 - 02:19 PM

Get a better image host, then I'll discuss.

#24 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 15 February 2013 - 07:39 PM

View PostCalmLittleBuddy, on 15 February 2013 - 02:19 PM, said:

Get a better image host, then I'll discuss.
deal with it.

If that's all you can come with your opinion is not even wanted. Period.

#25 Vante

Vante

    Pale Tree Seedling

  • New Members
  • 10 posts
  • Guild Tag:[SF]

Posted 15 February 2013 - 11:25 PM

you really just have to know where the zergs are and avoid them, where ever you see a commander icon or some "X" just dont go there lol

#26 Kattar

Kattar

    Your Shoulder to Cry On

  • Administrators
  • 2199 posts

Posted 16 February 2013 - 02:50 AM

Could less effort have been put into a thread?

You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.



Questions about moderation? For the love of Balthazar ask them here!


#27 MrZero

MrZero

    Seraph Guardian

  • Members
  • 1086 posts

Posted 16 February 2013 - 08:40 AM

View PostKattar, on 16 February 2013 - 02:50 AM, said:

Could less effort have been put into a thread?
At risk of being a complete smart ass. Yes. He actually posted a screen shot.

Seriously though, what the hell is this thread supposed to be about?

#28 CalmLittleBuddy

CalmLittleBuddy

    Sylvari Specialist

  • Members
  • 983 posts
  • Location:Insane
  • Guild Tag:[JQQ]
  • Server:Jade Quarry

Posted 16 February 2013 - 02:25 PM

View PostMrZero, on 16 February 2013 - 08:40 AM, said:


At risk of being a complete smart ass. Yes. He actually posted a screen shot.

Seriously though, what the hell is this thread supposed to be about?

I'd tell you if I could see it...

Edited by CalmLittleBuddy, 16 February 2013 - 02:25 PM.


#29 beadnbutter32

beadnbutter32

    Sylvari Specialist

  • Members
  • 618 posts
  • Location:Highway 61 Central US
  • Server:Henge of Denravi

Posted 16 February 2013 - 02:45 PM

View PostEl Duderino, on 11 February 2013 - 08:21 PM, said:

Yes, skills need tweaking for balance and to keep PvP from getting stale.

The outcome of a PvP battle should generally rely on skill and not builds.

Says you.

There are many of us who obtain a great deal of fun out of competition that includes skill at creative weapon and gear combinations.

This is a MMORPG, not a MOBA.

How you differentiate your character is a key fun element of the MMORPG scene.

I don't see Arenanet letting the PVP tail wag the PVE RPG dog, ever.

#30 Bloodtau

Bloodtau

    Sylvari Specialist

  • Banned
  • 999 posts

Posted 16 February 2013 - 07:48 PM

It's got to a point as well where people and servers think they are good because they win by sheer numbers.
You're in the higher tiers? Good for you, you aren't good, everyone just flocked to your servers before free transfers closed.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users