For me... only the order arcs where enjoyable as they had some of the more likable npc's, your supposedly mentors.
Some of the beginning racial stories are OK too.
Afterwards it just spirals down and feels like separate missions with a background story stitched together to try to produce smth coherent and relevant which didn't work out though.
The stitched feeling really is visible with the missions involving Losaru of the Wild... where he keeps reintroducing himself, trice ! It clearly shows that different teams worked on different parts and that there was a lack of communication or lack of overall vision and coordination of the teams.
It just feels silly and redundant.
The fact the pace is so fast too because there's so many different things happening even though they don't even really progress the story doesn't help either.
There's no depth at all.
The characters more often than not feel artificial and irrelevant,
I don't even care about being the hero of the story or anything ( which I wasn't anyway) but I'd like something more coherent, more consistent ( aka using certain characters more often and fleshed out) that takes itself a bit less seriously aswell ( or atleast one that remains a bit more modest)
I mean the presentation doesn't help either but common ... some games like Fire Emblem still use this and yet manage to deliver something compelling.
P.S. Prophecies and Factions were bad ... I just feel like GW 2 went back to that kind of quality as far as delivery and presentation goes.Nightfall and EoTN where progressively getting better though.
Edited by Saleem, 12 February 2013 - 02:16 PM.