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MMORPG.com Interview With Colin Johanson


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#31 Baron von Scrufflebutt

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Posted 15 February 2013 - 10:51 AM

View PostEon Lilu, on 15 February 2013 - 10:35 AM, said:

I hope they re think the trading post taxes and listing fee's to be less harsh. It sucks for seller's big time....im not talking about market manipulators or trading post campers, just normal players get screwed everytime they put something up for sale that can always have a high chance of being undercut for 1 copper...forcing them to wait weeks for something to sell or re list and pay up fee's again....

As a buyer the market is awesome, with no fee's to put up buy orders, since 1 copper undercutting and low demand has pushed almost everything not end game to be worthless....it mainly sucks for sellers and buyers who are after the higher end materials and items. You lose a ton of gold with the way the trading post is currently. Again im not talking about "playing the trading post".

Honestly, I think that high-end stuff is probably the best option to tax. In a lot of these cases we are talking about vanity and if we need to tax folks, then I'd rather tax the WANTS rather then the NEEDS. Id' rather have folks paying 1g more for dyes, and then deciding if they really want dyes or not, than have folks saying that they simply will not repair their armour, re-spec their builds or choose to not play because they hate playing for waypoint fees.
But, I wouldn't have a problem with changing the tax so that you end up paying less upfront and paying much more once you actually sell the item.

#32 Illein

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Posted 15 February 2013 - 01:34 PM

Excited to hear about the Guild Missions, though I didn't quite get the example Colin has given about the 'Guild Rush' so we're like...running from A to B with the whole guild? Hmm. Sounds weird but I am prepared to be surprised ;)

Though the week-by-week transition of the living story seemed a bit of a slap in the face, because so far, it's been a dead story all over, the much hyped January update was a bit of a let down, imho.

#33 Lordkrall

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Posted 15 February 2013 - 02:00 PM

The part released in January was the PRELUDE, it was not even the official start of the story, it was a small pre-story, more or less like that rolling text at the start of the Star Wars movies.

#34 astromarmot

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Posted 15 February 2013 - 02:02 PM

View PostLordkrall, on 15 February 2013 - 02:00 PM, said:

The part released in January was the PRELUDE, it was not even the official start of the story, it was a small pre-story, more or less like that rolling text at the start of the Star Wars movies.

Without the suspense-building theme music ;-)

#35 Alex Dimitri

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Posted 15 February 2013 - 03:59 PM

View PostKymeric, on 15 February 2013 - 12:54 AM, said:

Looks to me like he's being careful to say that it's not going to be a bonus reward.  If you include something like another laurel, you're making it hard not to do the entire thing, and the whole point of having a choice of items on the list is greatly diminished.  He says achievement points for just that reason.  Do 5/9, get a reward, do 9/9 and get achievement points.

Like the HoM.  Goodies up to a point, after that it's bragging rights.

YEah i`m pretty sure they will not give any extra reward, but if you have as many chars as i do (8 of them) then even half of Laurel as any kind of reward would be huge !

#36 Illein

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Posted 15 February 2013 - 05:02 PM

View PostLordkrall, on 15 February 2013 - 02:00 PM, said:

The part released in January was the PRELUDE, it was not even the official start of the story, it was a small pre-story, more or less like that rolling text at the start of the Star Wars movies.

Yeah, the point is - it was announced as a content worth of patch for January/February initially. And now we're halfway in February and we really got nothing but laurels and that rather limited prelude.

Delays happen, but that they're still saying there are week-to-week updates to this story, is a bit tongue in cheek ;)

#37 Lordkrall

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Posted 15 February 2013 - 05:39 PM

You mean the story that have not even started yet?

It is like complaining about how there are not space-fights in Star Wars when you are looking at the rolling text.

#38 Illein

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Posted 15 February 2013 - 06:42 PM

View PostLordkrall, on 15 February 2013 - 05:39 PM, said:

You mean the story that have not even started yet?

It is like complaining about how there are not space-fights in Star Wars when you are looking at the rolling text.

"This concept of a living narrative, a truly unique storyline that drives the story of Guild Wars 2 and helps change the world on a week-by-week basis while introducing new content, is a big part of where GW2 is going in 2013. This really takes the concept of a living world to the next level, where there is a unique storyline playing out in the world that drives the story and narrative of Tyria"

There's a reason the prologue of any good book isn't just "And so it starts..". It's usually a whole chapter that gets you into the story or lays the foundation. What kind of foundation was laid with what we got in January? "Something's coming!"

Yeah well....no shit.

If we were discussing a book, nobody would have a mind to read past the prologue. I sure hope it's gonna blow me away with their week-to-week changes, though they aren't really telling you when those will come, because I'm pretty sure we'll see an update in late February and then nothing until the end of March, but as I said - I'd be keen to eat my heart out on it. Living narrative with a unique story - hell, certainly something nobody can take a stance against ;)

Posted Image

Is all we got so far ;)

#39 Gilles VI

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Posted 15 February 2013 - 06:55 PM

View PostProtoss, on 14 February 2013 - 05:28 PM, said:

That reminds me of the 3-hero limit in GW1. Sure, having 3 heroes in your party was better than being forced to run hench, but a full hero party was just better.
The same way, a waypoint discount is good, but simply removing the fee completely is better.


But full hero party made every single PvE content completely meaningless, and the only content that was a challenge (WoC HM) was nerfed 2 months after implementation because of all the people crying they couldn't complete the content (which they were so used to complete at first try).
Which in turn ruined the game for the people who actually enjoyed having a challenge.
Same can be said about GW2, where at the moment the waypoint fee is a huge gold sink, and without it inflation would be incredibly high.

#40 cyclopsje

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Posted 15 February 2013 - 06:56 PM

View PostProtoss, on 15 February 2013 - 09:09 AM, said:


I know of folks that quit the game because of the waypoint fee. Why play a game that punishes you for exploring its fantastic world?
Clearly, this isn't a call to remove all gold sinks. But it is a call to think twice about about what one will tax.

I dont believe people quit just beceause of that.

#41 Lordkrall

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Posted 15 February 2013 - 07:10 PM

View PostIllein, on 15 February 2013 - 06:42 PM, said:

"This concept of a living narrative, a truly unique storyline that drives the story of Guild Wars 2 and helps change the world on a week-by-week basis while introducing new content, is a big part of where GW2 is going in 2013. This really takes the concept of a living world to the next level, where there is a unique storyline playing out in the world that drives the story and narrative of Tyria"

There's a reason the prologue of any good book isn't just "And so it starts..". It's usually a whole chapter that gets you into the story or lays the foundation. What kind of foundation was laid with what we got in January? "Something's coming!"

Yeah well....no shit.

If we were discussing a book, nobody would have a mind to read past the prologue. I sure hope it's gonna blow me away with their week-to-week changes, though they aren't really telling you when those will come, because I'm pretty sure we'll see an update in late February and then nothing until the end of March, but as I said - I'd be keen to eat my heart out on it. Living narrative with a unique story - hell, certainly something nobody can take a stance against ;)

Is all we got so far ;)

I am however quite sure that the very interview we are discussing is about the COMING update, as in the update that is not even in the game yet. And seeing as it is not in the game yet I find it quite bold to shout about how he is lying (which is more or less what you have been saying).

#42 shanaeri rynale

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Posted 15 February 2013 - 07:32 PM

As far as the F&F update was concerned, we were told that it would be more of a foundational thing for subsequent patches to build on. So far we've only seen the hole dug and filled in. IMHO it's a bit early to go crying to the builder telling them you've not built our house yet.

#43 Illein

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Posted 15 February 2013 - 07:53 PM

See you back on March 1st then.

#44 Lordkrall

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Posted 15 February 2013 - 08:13 PM

View PostIllein, on 15 February 2013 - 07:53 PM, said:

See you back on March 1st then.

You mean 3 days after the patch?
I am sure we will see loads of that "week-by-week" story in that time :)

#45 Illein

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Posted 15 February 2013 - 08:21 PM

View PostLordkrall, on 15 February 2013 - 08:13 PM, said:

You mean 3 days after the patch?
I am sure we will see loads of that "week-by-week" story in that time :)

Talking more about the content of the ACTUAL story, since you insist this is really not part of it - and you know what, it was announced as a prelude and you are probably in the right about that.

So, February has to come up with "content worth an expansion" - I fear they've set the bar far too high, because what we know so far of what will be in it come February - it's really nothing compared to any AAA MMORPG's list of content features, so unless they compare themselves with any less, they have their work cut out for them.

In the January update there was absolutely zero I'd consider to fall into that guarantee, since Guesting was a delayed release feature.

So yeah, very curious to see what is really coming those two weeks we've left and then afterwards - what really is behind that week-to-week story, make it mid-March if that sits more comfortable with yourself ;)

I really hope it's gonna be great, I'll play the game through February regardless because I am still pretty hot for it and I've a couple things left to do, but it'd be tons harder to actually get people back into the game this time around, if it's a let down. So yeah, slightly worried, 'cause I enjoy playing with them.

#46 Craywulf

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Posted 15 February 2013 - 09:28 PM

I think this notion of holding grudges with a developer over delayed features is trivial and makes you come off looking like petulant child. ArenaNet knows of their mistakes, so they don't need to be constantly reminded of it by people who have little to no game development experience. The mere fact that ArenaNet continues to strive for improvement should be looked on as sign of goodwill. They have gotten better with their updates, despite a few hick-ups along the way. Flame & Frost can only improve...even if it's gradual. Not every developer can hit a homerun right out the gate. As I usually say...Lets just be patient and see how things play out. I guarantee you that in a year or two from now, GW2 is going look and feel improved.

#47 Kairo

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Posted 15 February 2013 - 09:42 PM

Sounds interesting. I hope they will pull an ace out of their sleeve with these characters that they hope become "favorites" among players. Character development and making me care about any of the in-game characters is something I'm still waiting to experience.

Otherwise, the whole living story idea (and the tv-show analogy) are exactly what I hoped would be implemented in the game back before release. What a great way to keep the world moving at a more realistic pace over time to help contribute to the feeling of an evolving world. It's such a great idea :) Good luck to ANet on pulling it off well!

#48 Khalija

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Posted 15 February 2013 - 09:57 PM

Hey everyone! We're taking questions Colin over in this thread if you have 'em!

Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!


#49 ilr

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Posted 16 February 2013 - 12:52 AM

View PostProtoss, on 15 February 2013 - 09:09 AM, said:

I know of folks that quit the game because of the waypoint fee.
Yeah you're talking to one of them right now.    But it ain't the fact that it cost me 3 silver everytime I warped from L.A. to the nearest End-Game farm.  No it's because everytime I fell down a goddamned hole, it cost 1-1/2 $ just to respawn at the CLOSEST one.  It was that overpriced minimum fee that became the "death by a thousand cuts".

View PostCraywulf, on 15 February 2013 - 06:12 AM, said:

Only way to fix this is to get rid of the leveling mechanic and obviously that's never going happen. So my advice...just figure out way to come to terms with the way it is.
Or just come up with increasingly clever ways to MASK the inflation like the Federal Reserve & E.U. has been doing for the past 4 years... I dunno why Murdoch & Smith have been wasting so much time on those stupid Legendaries when they could be bandaiding this gaping wound a lot faster with Crafting-Creep and "Altitus" incentives (aka: growth-based reroll wellfare).

#50 Guest_kerseperse_*

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Posted 17 February 2013 - 10:37 AM

View Postilr, on 16 February 2013 - 12:52 AM, said:

Yeah you're talking to one of them right now. But it ain't the fact that it cost me 3 silver everytime I warped from L.A. to the nearest End-Game farm.  No it's because everytime I fell down a goddamned hole, it cost 1-1/2 $ just to respawn at the CLOSEST one.  It was that overpriced minimum fee that became the "death by a thousand cuts".

There are portals wich you can use to halve that 3 silver cost. on the other hand when dying waypoint should be free

#51 Baron von Scrufflebutt

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Posted 17 February 2013 - 10:56 AM

View Postkerseperse, on 17 February 2013 - 10:37 AM, said:

There are portals wich you can use to halve that 3 silver cost. on the other hand when dying waypoint should be free

Based on the information I got from talking to people that are really bothered by the fees, it's not that the cost would be too high - it's more about the fact that the cost even exists. And then you mix that with the fact that you don't REALLY love the game and you just can't be bothered to jump through these hoops.

#52 Lordkrall

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Posted 17 February 2013 - 11:00 AM

View PostRitualist, on 17 February 2013 - 10:56 AM, said:

Based on the information I got from talking to people that are really bothered by the fees, it's not that the cost would be too high - it's more about the fact that the cost even exists. And then you mix that with the fact that you don't REALLY love the game and you just can't be bothered to jump through these hoops.

Yes of course. You and your group of people would rather have extreme inflation in the game, with even the simplest and worst piece of gear costing 10+ gold, right?
Because that is exactly what would happen if they removed a major gold sink as the WP-fee.

#53 omar316

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Posted 18 February 2013 - 01:57 AM

Again with the WP fees.
I don't know. Honestly. I'm playing TOR right now. There are flight fees. One to travel between planets, and another to shuttle to different locations. some of them are impossible to walk/mount across as they are of a different zone.

1 daily there can reward me with enough gold/credits to run 20 of these way points. Each daily turn in rewards with another 20 runs worth of way points.

But the cost of items is high. You can even buy certain vanity items exclusive to the in game store using your credits. People don't mind when you are throwing money at exclusive items. Some drops are also pretty rare, to the point people farm them and jack up the prices. It is OK to do that since it is a rare and exclusive skin. It is cosmetic.

But making people do something which is not interesting to them just to earn gold for travel fees is tiring.

Simple analogy, in physical ed class: The teacher says run until i say stop, or the teacher says run 10 laps.
Its a mental analogy. You are faced with redundant thoughts, why is he making us run, how many laps do i need to complete, should i go slow and take it easy, if i take it easy is he going to punish those slow runners? But if given a clear objective, after 10 laps im done with this mundane crap and i can do whatever i want.

It would be fine with WP costs. But making it a gold sink by itself is like saying you need to play it my way to travel. Thank god there arent any WP costs in WvW. And repairs costs are minimal, if you zerg objectives since each objective actually nets you ~2 silvers.

Back on topic.
The guild mission is shaping up to be awesome. If it is interesting enough I might even log in regularly. But I doubt I can convince my 8 other friends to come back at this juncture. We had a strong guild of 19 people and now the 4 who log in don't even represent the guild anymore lol. I don't even feel like running another alt yet I already got 2 other alts on swtor. Each play through feels different, and messing around with the legacy system is pretty fun as well. Meh less about tor and more about this junk.

I really really hope they get this shit right.

Edited by omar316, 18 February 2013 - 01:59 AM.


#54 Just Horus

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Posted 18 February 2013 - 06:07 AM

View PostLordkrall, on 17 February 2013 - 11:00 AM, said:

Yes of course. You and your group of people would rather have extreme inflation in the game, with even the simplest and worst piece of gear costing 10+ gold, right?
Because that is exactly what would happen if they removed a major gold sink as the WP-fee.

No it wouldn't.

#55 Lordkrall

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Posted 18 February 2013 - 08:07 AM

View PostHorus Moonlight, on 18 February 2013 - 06:07 AM, said:

No it wouldn't.

Of course it would. If money was not removed from the system everything would rise quite much in price, seeing as the amount of gold would be much higher around the game, therefore prices would rise. Quite logical.
There is a reason a stamp cost about 5 millions in Germany between WW1 and WW2.

#56 Just Horus

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Posted 18 February 2013 - 09:16 AM

View PostLordkrall, on 18 February 2013 - 08:07 AM, said:

Of course it would. If money was not removed from the system everything would rise quite much in price, seeing as the amount of gold would be much higher around the game, therefore prices would rise. Quite logical.
There is a reason a stamp cost about 5 millions in Germany between WW1 and WW2.

You have no idea how much WP fees comprise the gold sink framework in GW2. Making claims that "the simplest and worst piece of gear costing 10+ gold" is the worst kind of inference possible. The same criterion you used to ascertain such a ridiculous hyperbole is the same criterion I can use to say removing WP fees will make me win the lottery.

Edited by Horus Moonlight, 18 February 2013 - 09:17 AM.


#57 Lordkrall

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Posted 18 February 2013 - 09:36 AM

View PostHorus Moonlight, on 18 February 2013 - 09:16 AM, said:

You have no idea how much WP fees comprise the gold sink framework in GW2. Making claims that "the simplest and worst piece of gear costing 10+ gold" is the worst kind of inference possible. The same criterion you used to ascertain such a ridiculous hyperbole is the same criterion I can use to say removing WP fees will make me win the lottery.

WP-fee is one of the biggest gold sinks in GW2. Without it inflation would hit quite fast. It is common sense. If money does not get removed from the system, money loses value.

#58 Just Horus

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Posted 18 February 2013 - 09:41 AM

View PostLordkrall, on 18 February 2013 - 09:36 AM, said:

WP-fee is one of the biggest gold sinks in GW2. Without it inflation would hit quite fast. It is common sense. If money does not get removed from the system, money loses value.

That is not common sense and you have not provided any evidence to back up your claims to the significance of WP fees in the overall gold sink framework in GW2. Inflation isn't binary.

#59 Lordkrall

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Posted 18 February 2013 - 09:50 AM

View PostHorus Moonlight, on 18 February 2013 - 09:41 AM, said:

That is not common sense and you have not provided any evidence to back up your claims to the significance of WP fees in the overall gold sink framework in GW2. Inflation isn't binary.

There are two gold sinks that everyone is "forced" to use.
One is WP the other is Repair Costs.
Repair Costs are quite minor compared to WP, seeing as they only apply should you be defeated (which does btw ALSO require you to pay the WP-cost if you have the money).

People uses WPs quite frequently though. I might repair once or twice per day at most, but I use about 15 WPs during the very same time. It is quite clear that the WP does drain more money than the repair cost.

#60 Baron von Scrufflebutt

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Posted 18 February 2013 - 09:55 AM

Or, just MAYBE, they could simply sell power-gear with the most basic looks at a merchant for a set price and keep the vanity items to the free-market. Of course, they should keep gold sinks in the game so that the prices do not spiral out of control, but focus them on vanity items: instead of punishing everyone for simply playing the game, punish those that are causing the issues: because let's be honest, the economy shouldn't blow up because of the folks that are playing for a few hours per month.
This could, of course, lead to vanity items being more expensive, but so *ing what, they are VANITY items. But it would also mean that basic-looking power-gear would not be subject to inflation, which kind of isn't something we can say for the system we have in the game right now.


We are dealing with a game that has basically no on-demand content. Which means players will regularly log into the game and find themselves in an "empty" game. So to charge players for simply hunting down content is absolutely insane: the game tells us that killing deer is the content that players should expect to experience, with the interesting content in the form of DEs being premium-content, primarily available to those that that pay an in-game fee.




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