Dual Axe build similar to Sonic Boon?
#1
Posted 14 February 2013 - 10:44 PM
As you may have seen in my other post I'm bored of GS and am looking for something more mobile. I am thinking dual axe as I ran it at lower levels and had a lot of fun with it.
That being said I have been running GS and Sonic Boon since 60 (now 72) and have done well with it.
Today at 71 I fell in with a group running from event to event all which were level 75+ and most of the people were higher levels than me. I almost never dropped below half health while I watched people of higher levels drop like flies.
I'm still learning which skills/traits work with each other and I don't feel confident in my ability to make a build of my own. Also working to figure out what gear stats work with specific builds.
TLDR: Looking for a Dual Axe build with the damage and survivability of Sonic Boon.Solo PVE with events.
Any help/advice would be appreciated.
#2
Posted 15 February 2013 - 05:54 AM
#3
Posted 15 February 2013 - 06:33 AM
1.full berserker/ruby/eagle/accuracy
2. kill all the enemies
3.????
4.profit
#5
Posted 15 February 2013 - 08:56 AM
That build I just suggested outdamages Sonic Boon by a longshot, since SB wastes 30 into Tactics. If you use the Omnomberry Pie food (66% chance to Lifesteal 325 Health on a crit), you hit so frequently and have such a high crit chance that your survivability is absolutely amazing.
Also, spam Eviscerate.
#6
Posted 15 February 2013 - 09:28 AM
This is probably a stupid question but I'll ask anyway...what utility skills and gear stats am I looking for?
I'm guessing Banner of Discipline will be in there.Other than that just the standard.. For Great Justice, Shake it Off or On My Mark ,Sig of Rage?
Also I'll assume precision is the main stat I need so maybe Knight's gear?
Sorry for my ignorance...still learning the class even at this high of a level. I'm a slow leaner which is why I ask a lot of questions.
#7
Posted 15 February 2013 - 10:08 AM
Quote
OMM is basically a shout build thing. It doesn't provide enough on its own to really be worth it without traits.
SoR generally, Battle Standard (Warbanner) if your team needs it (incredibly helpful on a handful of fights where multiple people can get murdered by one mistake, for example Lupicus).
Quote
I'd recommend starting full Knight's, then transitioning into full Berserker as you get more comfortable.
#8
Posted 15 February 2013 - 10:45 AM
Talenthar, on 15 February 2013 - 09:28 AM, said:
This is probably a stupid question but I'll ask anyway...what utility skills and gear stats am I looking for?
I'm guessing Banner of Discipline will be in there.Other than that just the standard.. For Great Justice, Shake it Off or On My Mark ,Sig of Rage?
Also I'll assume precision is the main stat I need so maybe Knight's gear?
Sorry for my ignorance...still learning the class even at this high of a level. I'm a slow leaner which is why I ask a lot of questions.
Nothing is a stupid question here
And you're spot on, as Glexarn says, FGJ, SIO Disc Banner and SoR (most of the time). Glexarn has the same opinion as I do on armour as well, Knight's is a great set, you get so much Toughness, but you also get Power and Precision. You can get creative with transitioning in some Crit Damage as you become more confident (start with Accessories though).
Here's the thing about Crit Damage, since it is awarded in small Percentages (i.e. 3% on Boots) it isn't necessarily in line with other stats, i.e. you cannot accurately compare between Knights Boots and Berserker Boots, since comparably a Minor stat on the Knights Boots is worth more than the Crit Damage you gain on the Zerker Boots. However if you look at your accessories, the Exquisite Ruby Orb you can put in your jewellery has 3% Crit damage, which is the same as BOOTS. You can see how disproportionately high that is, you get 3% just for a simple socket, and in relation to the other stats on the Orb, the 3% is comparitively more.
What i'm trying to say basically is you want to transition yourself roughly in this order: Substitute Exq Ruby Orbs into your Accessories -> Switch to Berserker Accessories -> Gradually switch out best proportional Crit Damage pieces of Armour.
I had a chart somewhere which had all armour pieces listed along with accessories, and which ones provide a better ratio of Crit Damage for the piece. Among the highest efficiency were the Accessory slots, and the worst were Weapons. So make sure you swap your accessories before your weapons or you will be losing out!
Edited by Sithicus Dias, 15 February 2013 - 10:47 AM.
#9
Posted 15 February 2013 - 05:41 PM
#10
Posted 15 February 2013 - 06:00 PM
Sithicus Dias, on 15 February 2013 - 10:45 AM, said:
And you're spot on, as Glexarn says, FGJ, SIO Disc Banner and SoR (most of the time). Glexarn has the same opinion as I do on armour as well, Knight's is a great set, you get so much Toughness, but you also get Power and Precision. You can get creative with transitioning in some Crit Damage as you become more confident (start with Accessories though).
Here's the thing about Crit Damage, since it is awarded in small Percentages (i.e. 3% on Boots) it isn't necessarily in line with other stats, i.e. you cannot accurately compare between Knights Boots and Berserker Boots, since comparably a Minor stat on the Knights Boots is worth more than the Crit Damage you gain on the Zerker Boots. However if you look at your accessories, the Exquisite Ruby Orb you can put in your jewellery has 3% Crit damage, which is the same as BOOTS. You can see how disproportionately high that is, you get 3% just for a simple socket, and in relation to the other stats on the Orb, the 3% is comparitively more.
What i'm trying to say basically is you want to transition yourself roughly in this order: Substitute Exq Ruby Orbs into your Accessories -> Switch to Berserker Accessories -> Gradually switch out best proportional Crit Damage pieces of Armour.
I had a chart somewhere which had all armour pieces listed along with accessories, and which ones provide a better ratio of Crit Damage for the piece. Among the highest efficiency were the Accessory slots, and the worst were Weapons. So make sure you swap your accessories before your weapons or you will be losing out!
I'm gonna make a suggesiton, and Sith, please correct me if the math would be off...but I think this synergizes pretty well.
I would go this route for armor:
Helmet -> Knight's
Shoulder's -> Beserker
Chest -> Knight's
Gloves -> Beserker
Legs -> Knight's
Boots -> Beserker
I also concur on Utility: FJG, SIO...swap Banner of DIsc, Balanced Stance, Etc based on need...Elite: SoR or Battle Standard, again based on what would be best in a given situation.
I'm very interested in this idea...be a nice change from GS...I enjoy running Sonic Boon...but this would be awesome for a little change of pace now and then...I'm gonna throw an example build in a calc and post it, and then see what tweaks we can all suggest.
#11
Posted 15 February 2013 - 06:01 PM
Sithicus Dias, on 15 February 2013 - 08:56 AM, said:
Alright! I wonder if I can ask you this question Sith: if one were to take both Disc V and VI, which would be better suited for adrenaline management: IX or XII?
#12
Posted 15 February 2013 - 06:13 PM
Edited by Strife025, 15 February 2013 - 06:14 PM.
#13
Posted 15 February 2013 - 06:21 PM
http://gw2buildcraft....a5.0.a5.u59b|e
Now, this does not show any Utility Skills or anything...straight Weap/Gear/Trinket/Traits
Only thing I used verbatim was the Trait point layout suggested by SIthicus, and I laid out the armor in a mix of Knight and Zerker.. Rune I put in is open and just one I grabbed...no rhyme or reason.I just just whipped this up, and it will be able to be improved. It just gives us a place to start.
Looking forward to seeing how this develops.
Edited by Thorfinnr, 15 February 2013 - 07:55 PM.
#14
Posted 15 February 2013 - 07:11 PM
Ninja Battle Lion, on 15 February 2013 - 06:01 PM, said:
Good question, I prefer IX myself. In my experience I've found with auto-attacking my adrenaline fills up again pretty much exactly as Eviscerate comes off cooldown (and this is using XI, Quick Bursts for a 2 second reduction on Evisc), give or take a fraction of a second. Although hitting multiple enemies and/or using things like Whirling Axe fill your Adrenaline faster anyway. In a nutshell you get to use Eviscerate more often with the cooldown reduction, so XII doesn't seem worth the slot if you all the way to Grandmaster.
#15
Posted 15 February 2013 - 07:20 PM
More gooder.
http://gw2buildcraft....a5.0.a5.u59b|e
Edited by Thorfinnr, 15 February 2013 - 08:17 PM.
#16
Posted 15 February 2013 - 07:42 PM
Dual Wield is better then Axe Mastery on high crit % builds (i.e. dps builds) because the 5% base damage translates into more damage then 10% crit damage.
Also the reason you take XII is to hit the heightened focus and berserker power traits more quickly. After an Eviscerate with a 20-10-0-10-30 build you are back up to 15/30 adrenaline immediatly if your run a Axe/Mace + Axe/Axe build since you constantly swap weapons every 5 seconds.
You are also using two traits for a single target attack which really doesn't do much more damage then using Signet Mastery + XII, but hurts you for probably half of the encounters in dungeons which aren't single target because you don't use Eviscerate in them.
Taking 2 traits specifically for adrenaline imho is too much of a waste compared to the loss of might duration from signet mastery and berserker/h. focus traits since it only takes ~5 seconds to hit 30 adrenaline using XII anyways.
Edited by Strife025, 15 February 2013 - 09:23 PM.
#17
Posted 15 February 2013 - 07:52 PM
Strife025, on 15 February 2013 - 07:42 PM, said:
Good to know, thanks, I hadn't thought to check that properly.
#18
Posted 15 February 2013 - 08:12 PM
Strife025, on 15 February 2013 - 07:42 PM, said:
Dual Wield is better then Axe Mastery on high crit % builds (i.e. dps builds) because the 5% base damage translates into more damage then 10% crit damage.
Also the reason you take XII is to hit the heightened focus and berserker power traits more quickly. After an Eviscerate with a 20-10-0-10-30 build you are back up to 15/30 adrenaline immediatly if your run a Axe/Mace + Axe/Axe build since you constantly swap weapons every 10 seconds.
You are also using two traits for a single target attack which really doesn't do much more damage then using Signet Mastery + XII, but hurts you for probably half of the encounters in dungeons which aren't single target because you don't use Eviscerate in them.
Take 2 traits of adrenaline instead is too much of a waste compared to the loss of might and adrenaline traits since it only takes ~5 seconds to hit 30 adrenaline using XII anyways.
Just a note, I really like Strife's build thread, and recommend it as Axe/Mace can be a lot of fun.
OK...adjusted I adjusted the Strength line the way Strife suggested...but I did leave Quick Bursts in Disc line...simply because in playing a warrior...I recharge adrenaline really fast anyway...and I use Healing Surge for my heal, which is an instant Adrenaline recharge if I need it, so shortening the CD on the Burst skill seems more practical. (Again, that's just my play experience, YMMV.) The change Strife suggested is a good idea if you DON'T use Healing Surge and go with Healing Signet.
http://gw2buildcraft....a5.0.a5.u59b|e
Link was not updating...fixed.
Edited by Thorfinnr, 15 February 2013 - 08:18 PM.
#19
Posted 15 February 2013 - 09:57 PM
I feel a lot more squishy than I was but the mobility and damage are much better than what I had with Sonic Boon.
Not to take anything away from Sonic Boon cause it's a great build. I was just bored with GS.
Edited by Talenthar, 15 February 2013 - 10:05 PM.
#20
Posted 16 February 2013 - 09:04 AM
Edited by Brand, 16 February 2013 - 09:04 AM.
#21
Posted 16 February 2013 - 11:28 AM
Talenthar, your teammates will be fine, just cut things.
#22
Posted 16 February 2013 - 05:58 PM
Brand, on 16 February 2013 - 09:04 AM, said:
So far I haven't run any dungeons. I'm usually not playing full time when I'm playing if that makes sense. I'm pretty casual and I have to AFK a lot as I play so losing the ability to help others isn't a deal breaker for me. I'm mainly solo but I will jump into group events as I find them and jump in with roaming groups doing events as I can leave them when I need to.Also as I'm not 80 yet I'm not able to use the Omnomberry foods so I guess this build is balanced for me atm.
Also I had said with this build I have more mobility and damage but I feel pretty squishy compared to running the Sonic Boon build. I'm sure I'll go back to it at some point if i get bored with dual axe. I get bored fast playing with just one playstyle.
Sithicus Dias, on 16 February 2013 - 11:28 AM, said:
Talenthar, your teammates will be fine, just cut things.
Sithicus,thanks for being so supportive and helpful to a new (ish) warrior and someone who wants to try something a little different from time to time.
Edited by Talenthar, 16 February 2013 - 06:40 PM.
#23
Posted 16 February 2013 - 06:17 PM
Talenthar, on 16 February 2013 - 05:58 PM, said:
No worries, feel free to whisper me in game if you want to chat about stuff
#24
Posted 18 February 2013 - 12:14 AM
Strife025, on 15 February 2013 - 07:42 PM, said:
#25
Posted 18 February 2013 - 08:47 AM
#26
Posted 18 February 2013 - 10:02 PM
I am having fun with the dual axes even more since I hit 80 and get to use the full build as well.
#27
Posted 18 February 2013 - 10:43 PM
Sithicus Dias, on 18 February 2013 - 08:47 AM, said:
Edited by Ninja Battle Lion, 19 February 2013 - 12:13 AM.
#28
Posted 19 February 2013 - 12:39 AM
Talenthar, on 18 February 2013 - 10:02 PM, said:
I am having fun with the dual axes even more since I hit 80 and get to use the full build as well.
Ninja Battle Lion, on 18 February 2013 - 10:43 PM, said:
Edited by cold2, 19 February 2013 - 03:35 PM.
#30
Posted 19 February 2013 - 08:47 AM
Ninja Battle Lion, on 18 February 2013 - 10:43 PM, said:
Ah I see, in that case Sharpened Axes may well be faster for you then. I found using SA that in the 8 second cooldown of Eviscerate (with Quick Bursts) my Adrenaline was always just about full when it came off cooldown, and that was auto-attacking a single enemy, so if there are two, or if you use other things like #5, you should keep your adrenaline pretty high,
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