Jump to content

  • Curse Sites
Help
* * * * * 1 votes

Lunch with Colin Johanson - Give Us Your Questions!


  • This topic is locked This topic is locked
94 replies to this topic

#1 Khalija

Khalija

    Leaf on the Wind

  • Administrators
  • Curse Premium
  • 4176 posts
  • Profession:Mesmer
  • Server:Jade Quarry

Posted 15 February 2013 - 08:17 PM

We've been given a great opportunity to ask Colin some questions over lunch next week. So if you have any burning questions that you'd like to see answered, reply to this thread!

#2 heatrr

heatrr

    Vanguard Scout

  • Members
  • 283 posts

Posted 15 February 2013 - 08:19 PM

Yes, when they going to completely fix culling?

#3 Kratimas

Kratimas

    Vanguard Scout

  • Members
  • 404 posts

Posted 15 February 2013 - 08:20 PM

I would like to know with the addition of picking our daily's are there any plans for the future to let us pick our own Monthly's?

#4 mozambique

mozambique

    Pale Tree Seedling

  • Members
  • 8 posts
  • Guild Tag:[QQ]
  • Server:Fort Aspenwood

Posted 15 February 2013 - 08:28 PM

when will dragons be added to wvw?






also..

gvg/ha?
guild halls?
elite missions?
zaishen quests?
zaishen keys/chest?
title buffs?
the ability to see all party member loot drops?
the ability to dye weapons?
fiery dragon greatsword?
ecto as drops?
cantha?

Edited by mozambique, 15 February 2013 - 10:45 PM.


#5 Briar

Briar

    Vanguard Scout

  • Members
  • 435 posts

Posted 15 February 2013 - 08:29 PM

Ask him if the current stat variety on ascended gear is going to continue to be the "gold standard" for gear while other distributions continue to be second rate/alternative/non supported or downright prestige (I am looking at you Passiflora Jewelery)

#6 Khrushchev

Khrushchev

    Vanguard Scout

  • Members
  • 255 posts
  • Profession:Necromancer
  • Guild Tag:[GT]
  • Server:Henge of Denravi

Posted 15 February 2013 - 08:30 PM

Update on Legendary Precursor Scavenger Hunt, or other means of attaining them that don't include massive amounts of RNG or 500 gold?

I second culling, it seems to have gotten substantially worse since the most recent update, not being able to see single enemies attacking Sentries.

Can we get a specific example of what a Guild Event might entail, "Guild Rush" isn't particularly descriptive.

How do they feel about the increased amount of people asking for Warriors, Guardians, and Mesmers ONLY for dungeon runs?

When will my Flesh Golem (and other minions) cease often standing still during fights, contemplating the meaning of un-life?

With increased rewards throughout all of the world, they also increased drops from Cursed Shore, etc. Do they plan to increase drops more for other zones, since Cursed Shore is still the best place to farm, given it's increased rates?

Why is Charr tail clipping with nearly every armor set not the absolute top of the list in priorities?

Edited by Khrushchev, 15 February 2013 - 09:52 PM.


#7 Alot

Alot

    Seraph Guardian

  • Members
  • 1919 posts
  • Location:Europe
  • Server:Gandara

Posted 15 February 2013 - 08:30 PM

What is his favorite type of sandwich?

On-topic:

Ask him if he can confirm the rumors about an expansion releasing in 2013.

#8 Waar Kijk Je Naar

Waar Kijk Je Naar

    Seraph Guardian

  • Members
  • 1595 posts
  • Location:The Netherlands
  • Profession:Guardian
  • Guild Tag:[GSD]
  • Server:Gandara

Posted 15 February 2013 - 08:31 PM

When will the "abysmal" loot get fixed?

Any update on AoE looting?

Edited by Waar Kijk Je Naar, 17 February 2013 - 03:23 PM.


#9 Nabuko Darayon

Nabuko Darayon

    Creative Quaggan

  • Members
  • 933 posts
  • Profession:Elementalist

Posted 15 February 2013 - 08:38 PM

1. Are they working on a new set of Legendaries or is that just on the plan list for far future?
2. Will they be adding an option to trade between players rather then using the "auction system" of Trading Post in the future?
3. Is ANet even considering reworking Cantha content for a future expansion, as rumors are circling that NCSoft forbid any Asian reference in GW2?
4. Is ANet thinking about any way to stop these market manipulators from ruining economy,maybe by adding a fixed price on some of the items?

Edited by Khalija, 15 February 2013 - 09:28 PM.
removed the bold


#10 Mister_Smiley

Mister_Smiley

    Seraph Guardian

  • Members
  • 1546 posts
  • Server:Crystal Desert

Posted 15 February 2013 - 08:40 PM

Why didn't some armor or town clothing make it into the game, such as the Queens outfit or the armor that countess Anise wears. Will they be added later?

Any plains to add any new areas soon?

Edited by Mister_Smiley, 15 February 2013 - 08:41 PM.


#11 Al Shamari

Al Shamari

    Sylvari Specialist

  • Members
  • 718 posts
  • Location:United States
  • Guild Tag:[DR]
  • Server:Darkhaven

Posted 15 February 2013 - 08:42 PM

1) They've talked about the open world loot system several times in the past and even made an attempt to "fix" it (or so they've said). Yet, many players are still entirely dissatisfied. There is no real chance of something "amazing" dropping, no real sense that you're earning anything important. So instead, you're stuck grinding dungeons for tokens, etc in order to purchase gear. I think many will agree with me when it makes the game feel very stale, you always know what you're going to get, there's no sense of excitement or surprise in the game after awhile. Do they feel that this system is how they would like to continue forth or are they still actively trying to address the issue of open world loot to give people some sense of excitement while boss hunting or running the events, etc?

I will probably have more questions I will edit into this post over time.

#12 Kor

Kor

    Asuran Acolyte

  • Members
  • 86 posts
  • Location:Somewhere in the Pacific.
  • Profession:Necromancer
  • Guild Tag:[DC]
  • Server:Crystal Desert

Posted 15 February 2013 - 09:01 PM

When it's available, will the Ascended Gear available in WvWvW be purchasable through a new currency, a combination of current currencies(karma, laurels, badges, gold) and a new currency, or strictly by currencies already in the game?

#13 pbplaya89

pbplaya89

    Pale Tree Seedling

  • New Members
  • 6 posts
  • Location:USA

Posted 15 February 2013 - 09:04 PM

Can we get a slot on the hero screen for a minipet?

#14 Thorfinnr

Thorfinnr

    Sylvari Specialist

  • Members
  • 567 posts
  • Location:Hangin' with the Kodan
  • Profession:Warrior
  • Guild Tag:[DIVA]
  • Server:Henge of Denravi

Posted 15 February 2013 - 09:04 PM

View PostKhrushchev, on 15 February 2013 - 08:30 PM, said:

Can we get a specific example of what a Guild Event might entail, "Guild Rush" isn't particularly descriptive.

This is a good one, just a bit more detail of what would be happening would be great.

My questions:

1. Is there anything left, from initial release that players have not discovered yet? Not including new stuff coming with the Feb update...I mean like a hidden area, a cooly piece of Lore reference, etc.? I don't need a hint, just wondering if there is still more out there... :)

2. Will we see a new Legendary Great-sword named "The Bloody Blade of the Mighty Johanson"? One of the effects of this would have to be "When wielding this Legendary Blade, when you 'jump' in town, you shout "Yay, I got to swing a Sword! Now where's my sandwich?"(To prevent annoying spamming...can only be done once every 10 min) Forget the silly footprints...this would be a true Legen-...wait for it...-dary!

Edited by Thorfinnr, 15 February 2013 - 09:07 PM.


#15 kalendraf

kalendraf

    Vanguard Scout

  • Members
  • 478 posts
  • Location:Iowa, USA
  • Guild Tag:[CV]
  • Server:Henge of Denravi

Posted 15 February 2013 - 09:13 PM

1. Approximately how soon can we expect new armor skins to be added?  Also, will the new armors help provide more diversity to overcome the problem with there being too many trenchcoats, too many long/huge skirts, etc.
2. Will there be some way to convert our ever-growing stacks of basic transmutation stones, such as a mystic forge recipe?
3. Are there any plans to make the personal story more compelling/rewarding to encourage people to finish it?  Compared to other aspects of the game, like dungeons or fractals, the rewards per time spent in the personal story is not worthwhile.
4.  Are there any plans to reduce/remove/modify the waypoint costs to help encourage players to visit/revisit outlying map areas?  For example, if the waypoints cost is to partly deter constant waypoint/map hopping, could the costs be modified with some kind of timer or cooldown period to make it free/less costly for infrequent users?

Edited by kalendraf, 15 February 2013 - 09:22 PM.


#16 Faowri

Faowri

    Seraph Guardian

  • Members
  • 1154 posts

Posted 15 February 2013 - 09:14 PM

1. Is there even an estimated date for when hinted non-combat projects like player housing and guild halls will be worked on/released?

2. Is there any chance of cross-regional server guesting ever being enabled?

#17 Zeus_CM

Zeus_CM

    Vanguard Scout

  • Members
  • 456 posts

Posted 15 February 2013 - 09:15 PM

1. When are they planning to add Guild Halls?
2. When will they add Polymock and other minigames in major cities?
3. When will they add new modes to pvp beside conquest like team deathmatch?
4. Are they planning on adding dueling?
5. Is the expasion coming this year?
6. Will we be able to purchase expansion with gems?

Edited by Zeus_CM, 15 February 2013 - 09:17 PM.


#18 Kenril

Kenril

    Fahrar Cub

  • Members
  • 26 posts

Posted 15 February 2013 - 09:15 PM

I have one question for Mr Johanson :
- Why did you remove the first person view from the game during beta and when will you add it back ?

#19 Redhawk2007

Redhawk2007

    Vanguard Scout

  • Members
  • 156 posts

Posted 15 February 2013 - 09:19 PM

Do they intend to fix broken or poorly-designed class mechanics anytime soon? (no, I'm not talking about the projected aoe nerf which most people seem to oppose)

#20 Mongir

Mongir

    Pale Tree Seedling

  • New Members
  • 2 posts
  • Location:Nor Cal
  • Guild Tag:[ION]
  • Server:Blackgate

Posted 15 February 2013 - 09:23 PM

Guild Missions: Being  a leader small to medium guild (70 members)  with 15-20 players on at prime time I am wondering how this going to effect our ability to  successfully complete guild missions and gain notoriety? We as guild love to be active and help out the community whenever its possible and this sounds like a great way but if it's too hard for a smaller guild to keep up with the large ones this is going be a terrible idea....

Guild Mission / Open World Groups: Has there been any improvement in being able to make large groups or otherwise called raids other then the commander ability which you can't even see who is in your  group?

WvW: Any thought been given to let large groups que at the same time for a specific map? Instead of individuals...

May add more later thanks Guru and Colin for the chance to ask questions!!!!!

#21 cyclopsje

cyclopsje

    Sylvari Specialist

  • Members
  • 779 posts

Posted 15 February 2013 - 09:24 PM

View PostAl Shamari, on 15 February 2013 - 08:42 PM, said:

1) They've talked about the open world loot system several times in the past and even made an attempt to "fix" it (or so they've said). Yet, many players are still entirely dissatisfied. There is no real chance of something "amazing" dropping, no real sense that you're earning anything important. So instead, you're stuck grinding dungeons for tokens, etc in order to purchase gear. I think many will agree with me when it makes the game feel very stale, you always know what you're going to get, there's no sense of excitement or surprise in the game after awhile. Do they feel that this system is how they would like to continue forth or are they still actively trying to address the issue of open world loot to give people some sense of excitement while boss hunting or running the events, etc?

I will probably have more questions I will edit into this post over time.

Yeah that question, im at the point of quiting the game beceause of this, and mystic toillet :P

View PostZeus_CM, on 15 February 2013 - 09:15 PM, said:

1. When are they planning to add Guild Halls?
2. When will they add Polymock and other minigames in major cities?
3. When will they add new modes to pvp beside conquest like team deathmatch?
4. Are they planning on adding dueling?
5. Is the expasion coming this year?
6. Will we be able to purchase expansion with gems?

I think question 6 will be a no.

#22 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3247 posts

Posted 15 February 2013 - 09:39 PM

1. Their plans for vertical gear progression, including expansion-gear.
2. Waypoint fees - any chance of this gold-sink being dumped completely?
3. Cross-data-center guesting?

Edited by Protoss, 15 February 2013 - 09:39 PM.


#23 AsgarZigel

AsgarZigel

    Vanguard Scout

  • Members
  • 499 posts

Posted 15 February 2013 - 09:39 PM

Why are they concentrating on completely new content like Karkas and Flame & Frost instead of following up on interesting things already in the game like the wizards tower?

#24 Xentin

Xentin

    Fahrar Cub

  • Members
  • 25 posts
  • Server:Far Shiverpeaks

Posted 15 February 2013 - 09:48 PM

Will we ever get pvp dungeons?
When housing will come?
Will we get mounts?
When laurel system will be expanded?

#25 Aurawind

Aurawind

    Asuran Acolyte

  • Members
  • 146 posts
  • Guild Tag:[sAtn]
  • Server:Fort Aspenwood

Posted 15 February 2013 - 09:55 PM

Will the Right-Click Targeting Function ever be removed? Right Click should ONLY rotate camera like in EVERY other game including GW1.

#26 Winch

Winch

    Vanguard Scout

  • Members
  • 166 posts

Posted 15 February 2013 - 09:57 PM

1.Is it possible to add new daily chests for every dungeon, with specific weapon/armor skins  only  obtainable from said dungeons (like fractal weapons from fractal daily chest) - example:, Eternal Blade / eternal bow from Ascalonian catacombs daily chest, Obsidian Edge from Arah daily chest.

2.How about doing non-combat activites to earn some money / rewards based on time spent doing something (like doing jumping puzzles to get gold)? A dungeon can be 10 minutes long and easily net me 1g, while on the other hand a Jumping puzzle can be like 30 minutes long and I can't even get my WP fee back from the chest.

Edited by Winch, 15 February 2013 - 09:57 PM.


#27 StormDragonZ

StormDragonZ

    Vanguard Scout

  • Members
  • 396 posts
  • Location:Syracuse
  • Profession:Warrior
  • Guild Tag:[MAGI]
  • Server:Northern Shiverpeaks

Posted 15 February 2013 - 10:03 PM

Here's a question:

- I am someone who played GW1 for a long time and still regularly play the game just because I actually enjoy it that much. However, I've recently been on the edge with GW2. Sure, I want to play it, but what's keeping me from actually doing so is, to put it simply, it seems like nothing different than any other MMO games out there. Sure, the type of setting may be different, but what exactly does GW2 have to offer that isn't already bloated out of proportion in other games?

#28 asbasb

asbasb

    Sylvari Specialist

  • Members
  • 985 posts

Posted 15 February 2013 - 10:22 PM

Q: Are you happy with the way the community has developed in number and spirit since the game's release?

#29 Doctor Overlord

Doctor Overlord

    If you hate MMOs....

  • Members
  • 5200 posts
  • Location:Austin, TX
  • Guild Tag:[MOA]
  • Server:Sanctum of Rall

Posted 15 February 2013 - 10:25 PM

Q1:  Back in development, there was mention about an "Extended Experience" functionality which included things like a mobile app.   Has this been put on the backburner or is there a chance we'll see anything this year on it?

Q2:  What brand of toothpaste do you use to attain that blinding smile?

Edited by Doctor Overlord, 15 February 2013 - 10:27 PM.


#30 BrettM

BrettM

    Seraph Guardian

  • Members
  • 1428 posts
  • Guild Tag:[FPI]
  • Server:Isle of Janthir

Posted 15 February 2013 - 10:26 PM

Why, unlike GW1, is it impossible to make the death camera stop spinning around your corpse like a vulture for more than a couple of seconds? It would be nice to be able to comfortably watch what's going on around you when you have to wait more than a short time for a rez. Is there some good reason why the death camera was set up this way, continually snatching control of the view away from the player? I find this very annoying. Rude, even.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users