Lunch with Colin Johanson - Give Us Your Questions!
#61
Posted 16 February 2013 - 06:00 PM
#62
Posted 16 February 2013 - 06:01 PM
1. Will the loot issues be worked out. Clearly there are instances where DR is affecting world drops, as many have suffered severe dry spells where not a rare has been seen for days to weeks.
From there will we see more incentives to explore the world even more, as drops over all feel lacking. This is not a plea for more rares and epics, rather a query if we'll see interesting items come from the world, like special world only minis, or cosmetic items and skins, or unique consumables.
2. Guild Halls are actually quite important for guild cohesiveness. Guild missions bring some great interactivity to guilds, but guilds require that harbor to bring them together. Is it possible to make guild halls a priority, since it seems that it's fallen onto the back burner for some reason.
#63
Posted 16 February 2013 - 06:06 PM
2. Any chance for 8-12 player dungeons/raids?
3. Any development progress on the next official expansion?
4. HUNGER ROYALE?
Edited by I'm Squirrel, 19 February 2013 - 05:55 PM.
#64
Posted 16 February 2013 - 06:45 PM
1 - Does NCSoft really not allow any "Asian-themed" (aka Canthan) content?
2 - If not, would a community petition in favor of a Canthan expansion change their mind?
3 - Are there any plans to add new continents in future expansions?
4 - Can Colin reveal any details about the settings for any planned expansions?
Basically, I want to hear, "Yes, you'll see Cantha/Elona within the next couple of years!"
#65
Posted 16 February 2013 - 07:38 PM
-What do you think is the role of crafting in GW2 and do you think it currently fills that role as the game is now?
-What do you think needs to be changed about crafting in the future and are there any major changes or additions for crafting planned for 2013?
-Any news on an in-game Event Calendar?
-Any news on when we might be able to see when guild members were last on?
#66
Posted 16 February 2013 - 08:20 PM
#67
Posted 16 February 2013 - 10:12 PM
also..
gvg/ha?
guild halls?
elite missions?
zaishen quests?
zaishen keys/chest?
title buffs?
the ability to see all party member loot drops?
the ability to dye weapons?
fiery dragon greatsword?
ecto as drops?
cantha?
Elona
AND MOUNTS MOUNTS MOUNTS MOUNTS, some people dont like them so dont use them, i personally love the idea, never played wow because it looked like shit graphics wise but i am a gw vet of 5-6 years. I want to see mounts, dont care about if they are faster, dont want them to fly. just want to have a mountable pet. dont want them in wvw or pvp. just in pve and other then that great job Anet!!!!!!!!!!!!!!!!
#68
Posted 16 February 2013 - 10:26 PM
#69
Posted 16 February 2013 - 10:28 PM
#70
Posted 16 February 2013 - 10:45 PM
#71
Posted 16 February 2013 - 11:16 PM
thanks
#72
Posted 16 February 2013 - 11:21 PM
Q2: Why "town cloths" ? You would sell a lot more witch/pirate/whatever town costumes and accessories if we could apply those skins to actual armors and go out of LA with it.
#73
Posted 17 February 2013 - 01:49 PM
Are there any forthcoming plans concerning town clothes? Will there be an option to auto switch when you enter a town? Can we gain more options and ways to obtain them, i.e. karma vendors in towns, world exclusive drops or vendors (like a quagan with shell themed clothing), crafting recipes for tailors and leatherworkers.
Can these also perhaps gain further interaction options in our 1 to 5 skills, other than brawler skills.
Also, can we have a form of display options for our items when our home instances gets updated, like display cases to hold town clothes, and other to weapons, and mannequins to display our armors?
P.S. What day will this lunch meeting happen exactly, because the main page merely states next week.
Edited by Azjenco, 17 February 2013 - 09:46 PM.
#74
Posted 17 February 2013 - 02:31 PM
Ara, on 16 February 2013 - 11:21 PM, said:
Q2: Why "town cloths" ? You would sell a lot more witch/pirate/whatever town costumes and accessories if we could apply those skins to actual armors and go out of LA with it.
Yeah. Both of these changes would make the costumes and mini pets a lot more appealing. Easier for us to use and more gems for Anet.
Edited by Resolve, 17 February 2013 - 02:32 PM.
#75
Posted 17 February 2013 - 03:26 PM
Edited by Khalija, 17 February 2013 - 07:09 PM.
use default font and font color when posting
#77
Posted 18 February 2013 - 03:38 AM
Q. When are new zone/boss/dongeon coming?
Q. When are the anti-bot system gonna be added?
Thats about it for me.
#78
Posted 18 February 2013 - 08:10 AM
2) Pace of improvement - I'd like Colin to explain to us why it takes so outrageously long to make changes to the game that they admittedly said were completely awry. I am talking about them saying they have an eye on precursor prices when it reached 200 g and said they'd be worried it gets out of hand - 2 months later we're at 680 g for that same item, yet nothing happened what so ever. (Mind you, exploits benefiting players are gotten rid of within 24 hours of exposure. Honi soit qui mal y pense)
The same goes for the loot - it has been declared as "abysmal" by company representives themselves and that's very much how the majority of people consider the current looting system. Yet there is nothing done about it that we are aware of, how hard can it be to increase drop chances for people? Sure, economical consequences have to be weighed in and all that - but the fact that that statement is almost 3 months old or something and still we've seen 0 improvements on that, is very telling.
The game simply feels very unrewarding for those who play hardcore and even more so for casual players because the goals existent in the game are either a long hard grind (the sort Colin claimed nobody finds fun, yet the team included on every single track along the race) OR very easily reached for those who play nothing but the Trading Post - there has to be a proper encouragement to get people OUT of that damn building, because right now, if I want to have something in a reasonable amount of time - I better get my calc and camp that Lion's Arch building from dusk til dawn. (pun intended).
3) They mentioned in one of the latter AMAs or "Stage of the Game" interviews that they have people working on the most important stuff of their lists and the stuff that's found farther down the priority list is pretty much ignored for the moment. Why don't you let 80% of the people do the important stuff and the other 20 % just go ahead and roll it up from the bottoms ? Those fixes are probably a lot easier to fix and players will see instant improvement from 1 month to the other instead of things like culling that just won't be fixed from one day to the other and plagues people for 7 months now without various degrees of severity (though, for myself - I am really satisfied with how it currently works as lag is okay, but I see almost anyone - so kudos to the technical department on the improvements they've achieved so far.
4) Item stats - Why oh why are there specific stats out there which cost an outrageous amount of money or time to attain while others are basically thrown after you? Give me my stats for the same price as other people - let me pay for the cosmetic end of stuff, that was the deal - why you'd introduce Passionflower sorts of trinkets without an alternative, then drive the droprate of those flowers into the ground is beneath me. It's a disservice on your customers, quite frankly. If there is but a single reason why one set of stats should be more prestigious than the other - please name it. Thank you.
Meh, why are my questions always so long - greatly diminishes the chance of them being actually asked
Edited by Illein, 18 February 2013 - 08:14 AM.
#80
Posted 18 February 2013 - 11:24 AM
Craywulf, on 18 February 2013 - 08:15 AM, said:
Not really.
To make it simpler:
1) Dance Vendors, are they coming? If yes what's in them how to pay for additional dance animations
2) Why does it take so freakishly long for you to admit something is wrong and then to act on it and improve it when it seems a rather simple fix? (Loot/Precursor)
3) Any plans to overthink your internal priority lists of things needing fixes so that it may not only be the most important to the least important from top to bottom - but take into account how easy it would be to fix certain issues?
4) Why are not all stats for all builds and professions equally available to people? What's the justification of making some cost 20g for a whole set and others closer to 150g? Why am I to pay more for a set of stats of the build I want to play than person X playing his?
I really don't see how those are accusations with no fair answer being possible. Rather simple questions. Given the 3rd one is more a suggestion how to do it and only asks why it's not done that way - but the others, are rather standard questions.
Additional question that would really interest me:
5) How does loot improve in fractals - what are the perimeters really for the whole levelling system within that instance?
Edited by Illein, 18 February 2013 - 11:37 AM.
#81
Posted 18 February 2013 - 12:57 PM
Illein, on 18 February 2013 - 08:10 AM, said:
2) Pace of improvement - I'd like Colin to explain to us why it takes so outrageously long to make changes to the game that they admittedly said were completely awry. I am talking about them saying they have an eye on precursor prices when it reached 200 g and said they'd be worried it gets out of hand - 2 months later we're at 680 g for that same item, yet nothing happened what so ever. (Mind you, exploits benefiting players are gotten rid of within 24 hours of exposure. Honi soit qui mal y pense)
The same goes for the loot - it has been declared as "abysmal" by company representives themselves and that's very much how the majority of people consider the current looting system. Yet there is nothing done about it that we are aware of, how hard can it be to increase drop chances for people? Sure, economical consequences have to be weighed in and all that - but the fact that that statement is almost 3 months old or something and still we've seen 0 improvements on that, is very telling.
The game simply feels very unrewarding for those who play hardcore and even more so for casual players because the goals existent in the game are either a long hard grind (the sort Colin claimed nobody finds fun, yet the team included on every single track along the race) OR very easily reached for those who play nothing but the Trading Post - there has to be a proper encouragement to get people OUT of that damn building, because right now, if I want to have something in a reasonable amount of time - I better get my calc and camp that Lion's Arch building from dusk til dawn. (pun intended).
Well they are certainly quick to nerf the drop rates of things. It's just the buffing part that seems to be the problem lol.
#82
Posted 18 February 2013 - 02:26 PM
2.) An overwhelming amount of traits and skills in considered largely worthless (ranger spirits, thieves traps etc.), some classes have only utter garbage for elite skills (engnineer!, ele, necro) balance changes were promised times and again but little happened, what's up with that?
3.) How long until we see actually new gameplay elements, like new skills, weapons, traits, sigils, or even classes. Since the game is not as focused on the traditional expansion model, people have no idea when, if ever, to expect those. Could you give a rough estimate of when we'll see something like that?
4.) Connected to 3.), will we ever see a push towards less restrictive build options? Much of the appeal of gw1 was the plethora of possible builds, the same is absolutely not true for gw2, which heavily railroads the build towards certain directions. Many possible combinations just don't work together. Will we ever see this opened up a bit, like interchangable skills on the weapons sets or something like that?
Edited by Kovares, 18 February 2013 - 02:31 PM.
#83
Posted 18 February 2013 - 06:50 PM
Obviously, they plan on adding more ways to get laurels, so how soon can we see them?
The current cash shop, is not very robust, do they plan on adding more skins especially from Guild wars 1?
Do they plan on bringing back, class specific armor like in guild wars 1? Initially, I thought the laurel gear boxes would be something similar but I was extremely disappointed.
Do they plan on adding more staffs skins to the game? It seems other weapons except for staff, scepter and focus have many of the cool elemental skins like forefire etc
Is it true that, we will never see Cantha again?
Will they add a more robust Character creation system in the future? The current isn't too bad, but it isn't great as well.
Edited by Specialz, 18 February 2013 - 06:52 PM.
#84
Posted 18 February 2013 - 11:24 PM
AsgarZigel, on 15 February 2013 - 09:39 PM, said:
I think we have to accept that the people who work at ANet now are not very good story tellers, and have no interest in any of the old content.
#85
Posted 19 February 2013 - 11:17 AM
I'm pretty sure I know the answer to that but hey, worth a shot.
#86
Posted 19 February 2013 - 11:40 AM
- Better event/wvwvw scaling for healers, support characters, because not everybody can dish out damage and tag bunch of people, while buffing and healing at the same time.
- what are you planning to do with inflation and gem costs for new players.
- what about dungeon balance for all classes, that not only mesm/guard/war/war/war can be speedrun viable.
#87
Posted 19 February 2013 - 02:41 PM
#88
Posted 19 February 2013 - 03:31 PM
Why don't Ecto drop off elite mobs?
Why are you nazi's with GW2? Why are you so against good loot, but instead add these massive, boring grinds. I wouldn't even mind, if the grind was at least semi-interesting. The combat is what most makes everything dull. You couldn't pay me to get a legendary.
Why are you so against more skills (GW1) the current model is boring as shit.
Why not design bosses to be fun and engaging instead of the current frustration that is instagibs?
Why doesn't healing power scale for anyone except for Elementalist? With the supposed removal of trinity, why are they a must if you want any decent healing done?
Why do you hate healers?
Why was the decision made to make this game pure-DPS
Do you hate GW1? Was the total design of it a complete and utter fluke?
When will we get GvG? Conquest SUCKS. NO ONE LIKES IT. E-sports doesn't mean anything if you have boring game modes.
Why hasn't DR been swiftly and justly removed? Why do you still pretend DR was put in for bots?
It's my understanding that Cantha won't be added because you guys are NCsofts lapdogs and design to their every command, is this true or will we get Cantha in the future? For those of you interested - https://forum-en.gui...ion-of-humanity
Why do major game breaking bugs like dodge not working with autoattack and the immobilize glitch still exist? Are these not on the priority list? You know, it's tough to play against your instagib bosses while remaining mentally stable when I go to dodge your instagib mechanic and it doesn't work because I'm expected to mash 1 a trillion times, I mean christ autoattack is horrible in this game.
Since I have no clue where else to ask about GW1, will there be more content added later down the line? There are still unfinished stories in the game, add more costumes etc, people will still buy them. Stop ignoring the only decent game you have, because this one will clearly need multiple years to get fixed.
Edited by rukia, 19 February 2013 - 03:38 PM.
#89
Posted 19 February 2013 - 03:43 PM
(reasoning: the lost their iconic value because someone with enough money can buy them without having to do much)
2. Can we get a second look over the elementalist elite skills and probably a fix of some short ?
(reasoning: Fire elemental dies in 2 hits of a simple mob, Fiery greatsword is weak and has very few charges, compare that to engineer permanent flamethrower etc. and tornado well what to say about that *cough* lovely skill except that it is useless to it's core any thoughts on adding invulnerability for the duration?)
3. Why in general, not always but most of the time, skills with very high cooldowns do not offer the amount of power to reflect the very high cooldown on them?
(reasoning: skills with 45 sec or 1m+ offering marginal dmg or effect)
4. Why doesn't arenanet provide the scaling/coefficient of all skills to players and they let them do so much hard and many times incorrect research? I mean come on how hard could this be ?
5. Why elementalist elementals (lesser and greater) do not scale with the power and critical stat of the elementalist ?
Plz ask him all this if you can i beg of you :-P
#90
Posted 19 February 2013 - 04:56 PM
It was an extremely popular activity and ArenaNet has never said anything about it.
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