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#1 Sebiale

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Posted 16 February 2013 - 04:33 AM

Two, to be precise:
1) Does Feedback reflect projectiles from both sides, or only ones fired from within it?
2) For the purposes of illusions being "killed," does the game count illusions vanishing when an enemy is killed?

#2 Elysen

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Posted 16 February 2013 - 05:21 AM

1) I could have just told you, but I was feeling creative. The purple circle is feedback, you are the black square, and the enemy is the red square.

Posted Image

All these situations will cause the projectile to be reflected.

2) I'm not sure I follow this question. If you mean what I think you do, then in a situation such as the enemy dies while a clone is running to it to shatter (you've already hit shatter) the shatter will not take effect, i.e. Mind Wrack will not damage nearby enemies if it's target dies before it shatters.

#3 Sebiale

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Posted 16 February 2013 - 05:38 AM

1) Cool.

2) No. I mean if I have Debilitating Dissipation, does the game count an illusion's disappearance when its target dies as a death, and trigger said trait?

#4 Elysen

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Posted 16 February 2013 - 05:41 AM

I'll test it out now, gimme a mo.

EDIT: Crippling Dissipation does trigger if it's target dies. So the answer to your question: yes.

Edited by Xephenon, 16 February 2013 - 05:47 AM.


#5 Khrushchev

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Posted 16 February 2013 - 05:42 AM

Actually, as a followup question, if you AND an enemy are in Feedback, what happens? I think it will actually hit you, but I'm not sure.

#6 Elysen

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Posted 16 February 2013 - 05:45 AM

View PostKhrushchev, on 16 February 2013 - 05:42 AM, said:

Actually, as a followup question, if you AND an enemy are in Feedback, what happens? I think it will actually hit you, but I'm not sure.

I'll test this out now too, I don't think I've ever been in that scenario.

EDIT: If you are both inside the Feedback bubble, the projectiles will still be reflected.

Edited by Xephenon, 16 February 2013 - 05:47 AM.


#7 Khrushchev

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Posted 16 February 2013 - 05:58 AM

View PostXephenon, on 16 February 2013 - 05:45 AM, said:

I'll test this out now too, I don't think I've ever been in that scenario.

EDIT: If you are both inside the Feedback bubble, the projectiles will still be reflected.

Thanks. Now that I think about it, I'd been using it on downed Warriors and such in WvW to prevent hammer time, so stupid question on my part, given I already subconsciously knew the answer..

#8 Elysen

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Posted 16 February 2013 - 06:01 AM

View PostKhrushchev, on 16 February 2013 - 05:58 AM, said:

Thanks. Now that I think about it, I'd been using it on downed Warriors and such in WvW to prevent hammer time, so stupid question on my part, given I already subconsciously knew the answer..

Oh, I've done this before too. I also didn't realise :P

#9 Kovares

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Posted 17 February 2013 - 09:56 AM

View PostXephenon, on 16 February 2013 - 05:45 AM, said:

I'll test this out now too, I don't think I've ever been in that scenario.

EDIT: If you are both inside the Feedback bubble, the projectiles will still be reflected.

This is correct, you can basically think of the bubble as a solid filled out sphere of reflection, anything that touches the area gets reflected, so projectiles that get fired inside the area hit their original owner instantly because they turn around as soon as they spawn.

Come to think of it, I wonder what would happen if two opposing feedbacks overlapped. =)




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