Jump to content

  • Curse Sites
Help
* - - - - 1 votes

Is GW2 worth playing again?


  • Please log in to reply
31 replies to this topic

#1 ugabuga

ugabuga

    Asuran Acolyte

  • Members
  • 127 posts

Posted 17 February 2013 - 06:51 PM

Hello people!

I used to play GW2, game was awesome until you hit 80, then the game went downhill!

Its been months since we last played, and we are thinking about giving it another try, but is it really worth getting back into, just to get dissapointed again?

The real question is, has anything new even happened to GW2?
From the looks from videos theyve posted, it looks like theyve only had these minor events, that last a week, "lost shore" "Christmas" and so on.

For a game that came out so long ago, things seem to go pretty slow, am i right?
I remember asking for more pvp modes, nothing new has come yet, only new maps...

So, can you guys tell me, whats new to experience?


The reason i think GW2, is going so slow forward is because they are lacking employees.
They have been recruting people for every sector of the game since launch now.

I posted that as a question to them on their forum and they immediately removed the thread and gave me a permanent ban. So maybe i was right, who knows...

But yeah, please tell me. Whats new to explore, to do?
And please, for the love of arenanet, dont give me crap like, lvling a new, farming dungeons and obivious shit, that everybody already know you can do. I want to hear, if theyve released any new areas, dungeons? bosses? anything to make the game more appealing, more interresting.

Sorry for spelling mistakes and such. And please no hate..

#2 Caerulei

Caerulei

    Asuran Acolyte

  • Members
  • 111 posts
  • Guild Tag:[FDTN]
  • Server:Tarnished Coast

Posted 17 February 2013 - 07:04 PM

Well, it depends on what you felt was missing.  There's going to be more of the Living story coming out on the 26th of Febuary along with guild missions, a new PvP map, more culling fixes, and if you have not been on for months, there has been four new jumping puzzles/open world dungeons, Fractals dungeon, Dailies have been updated with more rewards, karma vendors now have more stuff (especially in Orr), and there is the Karka island.

If all else fails, come back when the expansion comes along this fall/winter and check out the new features and storyline.  Remember, you do not HAVE to keep playing all the time, if you want to go away and try new things for a while, go ahead.  No sub :-D!

#3 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 07:06 PM

Going slow?
This is a game without monthly fee, and it has been out about 6 months, and yet it have had more releases, new stuff and events than most P2P games have the first YEAR or so, especially outside of expansions.

Based on your post however it simply looks like GW2 is not the game for you, so I doubt you will find it more fun this time around.

What have been added is a new reward system for dailies, rather big changes for Orr, a new kind of dungeon that increases in difficulty the more levels you finish.

#4 ugabuga

ugabuga

    Asuran Acolyte

  • Members
  • 127 posts

Posted 17 February 2013 - 07:33 PM

View PostCaerulei, on 17 February 2013 - 07:04 PM, said:

Well, it depends on what you felt was missing.  There's going to be more of the Living story coming out on the 26th of Febuary along with guild missions, a new PvP map, more culling fixes, and if you have not been on for months, there has been four new jumping puzzles/open world dungeons, Fractals dungeon, Dailies have been updated with more rewards, karma vendors now have more stuff (especially in Orr), and there is the Karka island.

If all else fails, come back when the expansion comes along this fall/winter and check out the new features and storyline.  Remember, you do not HAVE to keep playing all the time, if you want to go away and try new things for a while, go ahead.  No sub :-D!

Thanks for good info.

What i felt missing was alot!!!
PvP modes.
The activities (we was promised bar brawl at release, but appearently they didnt forfill their promise)
Dungeons
More end game.

I really dont understand why MMO creators dont take a look at other MMOs and take everything from them into their own, its the only way to long lasting succes.

Actually here is a list i made on GW2 forum before ban.


Hello people!
Here is a few ideas i have for the game.

PvP modes:
Capture the flag
Deathmatch
Duel
Arena
King of the hill

Activity:
Jumping Puzzle Race
“Tag, Your it”
Hide & Seek
Quiz Show 3vs3 (Team vs Team / Guild vs Guild)

Charr:
Replace dance with Gangnam Style

Edited by ugabuga, 17 February 2013 - 07:34 PM.


#5 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3242 posts

Posted 17 February 2013 - 07:42 PM

It seems that A.Net's main goal was to provide an MMO without a fee and I think they succeeded in achieving that goal.
If, on the other hand, one wants more than that, GW2 is lacking and that hasn't changed. So with that in mind, I don't see GW2 being worth it for you.

#6 Arquenya

Arquenya

    Seraph Guardian

  • Members
  • 1204 posts
  • Location:Netherlands
  • Guild Tag:[DVDF]
  • Server:Gandara

Posted 17 February 2013 - 07:48 PM

View PostRitualist, on 17 February 2013 - 07:42 PM, said:

It seems that A.Net's main goal was to provide an MMO without a fee and I think they succeeded in achieving that goal.
If, on the other hand, one wants more than that, GW2 is lacking and that hasn't changed. So with that in mind, I don't see GW2 being worth it for you.
Yes I quit too, haven't seen anything worthwhile to come back for.

#7 Aidunno

Aidunno

    Fahrar Cub

  • Members
  • 48 posts

Posted 17 February 2013 - 07:57 PM

View Postugabuga, on 17 February 2013 - 07:33 PM, said:

I really dont understand why MMO creators dont take a look at other MMOs and take everything from them into their own, its the only way to long lasting succes.
The fact GW2 decided to do other things is why I brought it and why I am still playing today.

#8 Jetjordan

Jetjordan

    Sylvari Specialist

  • Members
  • 565 posts

Posted 17 February 2013 - 08:10 PM

I feel like I'm beating a dead horse at this point, but here goes:

1.) game has no sub, in the time you read half of these posts you could just play it and see for yourself.

2.) Play the way you want.  I'm making steady progress towards my legendary while doing whatever I want to, which is turning out to be fun and often lucrative.  I found a great place to farm the other day that made me a little over 1g in 15 mins while just exploring.  You'd be surprised how much more fun it is to slow down your pace towards your end goals and focus on having fun.  Money seems to roll in if you aren't so intent on counting/maximizing it.

3.) ignore everyone posting on this forum that has "quit".  Simply because they haven't actually quit or they really just need to move on with their life.  Either way it doesn't make for good advice on what GAME you play for FUN.

4.) join and get active in a guild.  It makes or breaks these games.  Period.

if none of this makes GW2 enjoyable for you, then its probably not for you.

#9 _Breakage_

_Breakage_

    Fahrar Cub

  • Members
  • 20 posts
  • Location:UK
  • Profession:Guardian
  • Guild Tag:[FUN]
  • Server:Aurora Glade

Posted 17 February 2013 - 08:25 PM

I don't understand this kinds of threads. Is it worth coming back? I don't know, since the games sub free why don't you just come back, spend some time in-game, do something different to what you did last time. Try and level Iron-Man mode using just white armor weapons, try an theorycraft a new build for your class.

The difference between endgame in Guild Wars 2 and games like WoW and Rift is that WoW and others deliver your end game on a shiny platter, "Here's a raid, there's cool shit in there like purples and stuff". Guild Wars 2 requires you to find your own endgame, Your an adventurer after all. I'm much happier randomly climbing the side of a waterfall to see if anything is up the top then i ever was sitting in Org waiting for raid time.

Just my 2 cents.

#10 ugabuga

ugabuga

    Asuran Acolyte

  • Members
  • 127 posts

Posted 17 February 2013 - 08:33 PM

View Post_Breakage_, on 17 February 2013 - 08:25 PM, said:

I don't understand this kinds of threads. Is it worth coming back? I don't know, since the games sub free why don't you just come back, spend some time in-game, do something different to what you did last time. Try and level Iron-Man mode using just white armor weapons, try an theorycraft a new build for your class.

The difference between endgame in Guild Wars 2 and games like WoW and Rift is that WoW and others deliver your end game on a shiny platter, "Here's a raid, there's cool shit in there like purples and stuff". Guild Wars 2 requires you to find your own endgame, Your an adventurer after all. I'm much happier randomly climbing the side of a waterfall to see if anything is up the top then i ever was sitting in Org waiting for raid time.

Just my 2 cents.

Sorry, my point wasnt really written well. What i was trying to say is, whats new in GW2. From what ive seen and read, nothing.

I see there is an upcomming patch soon, where they make a few changes, but nothing big. So whats the point in downloading and using your time on something that hasnt changed at all since you left it. Whats the point in getting back into a game, you left cos it lacked stuff, and still does.

#11 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 08:39 PM

You must have looked at rather biased sites if "nothing have changed". They have added quite a few new things, including a whole new end-game system and reward system for achievements, I would say that is rather much more than "nothing"

#12 ugabuga

ugabuga

    Asuran Acolyte

  • Members
  • 127 posts

Posted 17 February 2013 - 08:49 PM

View PostLordkrall, on 17 February 2013 - 08:39 PM, said:

You must have looked at rather biased sites if "nothing have changed". They have added quite a few new things, including a whole new end-game system and reward system for achievements, I would say that is rather much more than "nothing"

Yeah but is this what the community has been asking for? If arenanet want GW2 to keep running they should start listening.

I know that people have been asking for dueling since release. I doubt it being a hard thing to add to the game.
I know that people have been asking for more pvp modes. Yet arenanet, says fack dat, lets make some more pvp maps instead.
I know that people have been asking for LF dungeon system. I havnt heard anything about this yet.

There is soo much this game needs, and things are going too damn slow. I know it sounds demanding, and im tired of hearing the excuse, well its F2P you can always come back later. No you cant always come back later, time goes on, you get older, lose interrest, got no spare time for gaming, new games come out.

I really do believe that the reason for arenanet being so slow is that they are in a big need of employees. I mean Arenanet isnt really that big at this time.

#13 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 08:57 PM

Needs? And yet it has sold over 3 million copies less than 6 months after release with more and more people being logged in the last 5 weeks?

Clearly people don't feel that they game NEED those things for it to be worth playing.


Just because YOU want some things does not mean that those same thing will work with what ArenaNet have in mind for their game. It is after all their game. If you don't like it, there are about 50 other games that have all those things you feel that this game NEEDs.

#14 ugabuga

ugabuga

    Asuran Acolyte

  • Members
  • 127 posts

Posted 17 February 2013 - 09:07 PM

View PostLordkrall, on 17 February 2013 - 08:57 PM, said:

Needs? And yet it has sold over 3 million copies less than 6 months after release with more and more people being logged in the last 5 weeks?

Clearly people don't feel that they game NEED those things for it to be worth playing.


Just because YOU want some things does not mean that those same thing will work with what ArenaNet have in mind for their game. It is after all their game. If you don't like it, there are about 50 other games that have all those things you feel that this game NEEDs.

Dude, dont be a smartass. The game isnt exactly gaining players... its losing more than its gaining, at a point the game lost ALOT of players. It may have sold over 3million copies? So? most MMO's have sold around that amount of copies. It doesnt matter how many copies they sold, what matters is how many that have stayed. + arenanet made ALOT out of their trailers, not to mention they even lied in a few of them, telling stuff about the ingame, that isnt even there yet.

And no its not just because of ME, so stop being a moron. As a PvP'r i know that almost every hardcore pvper is missing dueling, its the way to prove your skills.

Edited by ugabuga, 17 February 2013 - 09:08 PM.


#15 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 09:11 PM

Ah yes of course, I forgot about the detail that we should never believe anything ArenaNet tells us, even if they are the only one that actually have the numbers that does matter. Of course they would be lying about those, silly me.


How would you "prove your skills" in a mode that the game is not balanced around?
The game is balanced around 5v5, a 1v1 fight will always be unbalanced.

#16 Juanele

Juanele

    Seraph Guardian

  • Members
  • 1742 posts

Posted 17 February 2013 - 09:21 PM

Why not just log online and see for yourself?

#17 Fernling306

Fernling306

    Seraph Guardian

  • Members
  • 1471 posts

Posted 17 February 2013 - 09:22 PM

View Postugabuga, on 17 February 2013 - 07:33 PM, said:

Thanks for good info.

What i felt missing was alot!!!
PvP modes.
The activities (we was promised bar brawl at release, but appearently they didnt forfill their promise)
Dungeons
More end game.

I really dont understand why MMO creators dont take a look at other MMOs and take everything from them into their own, its the only way to long lasting succes.

Actually here is a list i made on GW2 forum before ban.


Hello people!
Here is a few ideas i have for the game.

PvP modes:
Capture the flag
Deathmatch
Duel
Arena
King of the hill

Activity:
Jumping Puzzle Race
“Tag, Your it”
Hide & Seek
Quiz Show 3vs3 (Team vs Team / Guild vs Guild)

Charr:
Replace dance with Gangnam Style


The only thing that is new and might interest you is the fractal dungeons. They are fun for awhile, but get really boring because there are only a few different very short dungeons that you just repeat over and over. I would jump into the game and get your dailies and monthly done. Might regret not getting them in if you do decide to start playing again further down the road.

#18 Millimidget

Millimidget

    Vanguard Scout

  • Members
  • 499 posts

Posted 17 February 2013 - 09:51 PM

View PostLordkrall, on 17 February 2013 - 07:06 PM, said:

This is a game without monthly fee, and it has been out about 6 months, and yet it have had more releases, new stuff and events than most P2P games have the first YEAR or so, especially outside of expansions.
I wouldn't go that far. Halloween and Wintersday are stock events that every game has some form of. There's definitely a story behind fractals (most likely was cut to make the August release date, but definitely was in development prior to release), but otherwise the Lost Shores event was pretty obviously thrown together hastily (Southsun Cove still is a wasteland and probably forever will be). The new JPs and mini-dungeons were a nice touch, but I can't say I've seen anymore since they were implemented during Halloween.

So that leaves the not-quite-released Living Story, which is being released piecemeal, and at a slow rate.

It's really not all that impressive. It's certainly not equivalent to the large monthly content updates the fanboys promised.

#19 fatality39

fatality39

    Asuran Acolyte

  • Members
  • 105 posts

Posted 17 February 2013 - 09:57 PM

View PostLordkrall, on 17 February 2013 - 08:57 PM, said:

Needs? And yet it has sold over 3 million copies less than 6 months after release with more and more people being logged in the last 5 weeks?

Clearly people don't feel that they game NEED those things for it to be worth playing.


Just because YOU want some things does not mean that those same thing will work with what ArenaNet have in mind for their game. It is after all their game. If you don't like it, there are about 50 other games that have all those things you feel that this game NEEDs.

You are one of the sheep obviously.  They use sold copies then tell the world their numbers are going up.   With discounted box sales and no sub, why wouldn't the number sold go up? Do you think more or less concurrent players are on now vs Sept?  The game has done well, however.  Yet, it will become a niche game going forward just like GW1.   RvR/pvp has received zero attention and pve is nothing but pointless grind.   The game has its merits, but it will be hit like all games in the next few years as there are more and more options for gamers.  Then sandbox is about to make a serious comeback and bland themeparks like GW2 will be back to the niche mode.

Meanwhile, enjoy those dailies, fractals over and over and especially that living, breathing empty island.  You're right though, those that love the game will keep playing while probably at least 50% of the original month concurrent users are off playing other games.

Edited by fatality39, 17 February 2013 - 10:03 PM.


#20 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 10:02 PM

View Postfatality39, on 17 February 2013 - 09:57 PM, said:

You are one of the sheep obviously.  They use sold copies then tell the world their numbers are going up.   With discounted box sales and no sub, why wouldn't the humber sold go up? Do you think more or less concurrent players are on now vs Sept?  The game has done well, however.  Yet, it will become a niche game going forward just like GW1.   RvR/pvp has received zero attention and pve is nothing but pointless grind.   The game has its merits, but it will be hit like all games in the next few years as there are more and more options for gamers.  Them sandbox is about to make a serious comeback and bland themeparks like GW2 will be back to the niche mode.

Meanwhile, enjoy those dailies, fractals over and over and especially that living, breathing empty island.

If we decide to believe those that actually have the numbers there ARE more concurrent players now than it was in September, and still rising. But then again, if we do that, we will be called sheep and fanboys, so I assume we should just all agree that everything ArenaNet ever says is a lie.

#21 fatality39

fatality39

    Asuran Acolyte

  • Members
  • 105 posts

Posted 17 February 2013 - 10:05 PM

View PostLordkrall, on 17 February 2013 - 10:02 PM, said:



If we decide to believe those that actually have the numbers there ARE more concurrent players now than it was in September, and still rising. But then again, if we do that, we will be called sheep and fanboys, so I assume we should just all agree that everything ArenaNet ever says is a lie.

kinda like Wow has almost 10 millions subs still?  They aren't lying, but how many are Chinese accounts.  Just like any company you can play with numbers and present them to the world in many different ways to get a desired PR effect.

#22 ugabuga

ugabuga

    Asuran Acolyte

  • Members
  • 127 posts

Posted 17 February 2013 - 10:14 PM

View Postfatality39, on 17 February 2013 - 10:05 PM, said:

kinda like Wow has almost 10 millions subs still?  They aren't lying, but how many are Chinese accounts.  Just like any company you can play with numbers and present them to the world in many different ways to get a desired PR effect.

Cmon dude. Please, stop talking about stuff you know nothing about. WoW was a great game, it still is. But compared to other MMO makers, Blizzard are pretty smart.

WoW was awesome, then since, in my opinion, Wrath of the lich king, the game kinda lost its touch. Then they tried cataclysm, didnt really work either, so they made mist of pandaria, to suit the younger ages. Mist of pandaria has gotten alot of people back to wow, and even gained them alot of new players.

GW2 on the other hand, has nothing to offer. They make events such as The lost shore, which kinda forces you to play at that point, otherwise you will miss it, which i think is kinda annoying.

And as i said earlier about them not listening to the community.

First now, they decide to give players preview of Auction items.
You said to me earlier that duels was useless for the game since it wasnt balanced in 1vs1.

What about inspecting other players? this is also something that should have been ingame from start.

The game is missing alot, compared to it being out for half a year.

So that is why i made the thread to hear, whats theyve done of new things.

#23 konsta_hoptrop

konsta_hoptrop

    Vanguard Scout

  • Members
  • 340 posts

Posted 17 February 2013 - 10:20 PM

That forum became trollboys area. Dude if you own the game , its no monthly fee and you can log in and see whats new. I admit that pvp lack good old GW1 4vs 4 pure fight mode and i hope they are going to add it someday. 1v1 is unbalanced in every mmo , tell me 1 mmo that has balanced 1v1. So we dont need 1v1 duels. Last few weeks i can sense increasing population on my server. There are people in every zone and every area. And for the statistics GW2 sold 2 milion copies for 2 weeks after release (including pre -oreder period ofc). Its a good number for MMO game. They are silent for current number of copies sold.
Atm GW2 needs 2 things to be perfect for me -
1.) 4v4 or 8v8 pvp , no points cap no flags - just fight until 1 of the teams wipe out.
2.) New lvl80 zone with interesting design and rewarding events (unlike Lost Shore update

Still even without that things i find the game really interesting and fun to play. With little brakes like 1-2-3 months playing and 1 week brake , i am not bored at all.

#24 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 10:20 PM

We do NOT need the ability to inspect other players. The only thing that add to a game is elitism, and that is not something ArenaNet, nor most of the players, want.

Lets compare then: How much of all these "awesome must have features" did WoW have 6 months after release?
As far as I remember the game was more or less still in BETA at that time.

#25 fatality39

fatality39

    Asuran Acolyte

  • Members
  • 105 posts

Posted 17 February 2013 - 10:22 PM

I think you missed my point.  I think this game has its merits, but overall it's bland and boring.  It made me realize that the trinity is actually a good game dynamic.   The wow comparison was a retort to a fanboi regarding Anet saying their numbers are going up.  Their "concurrent" numbers are NOT going up, they are just counting total box/digital sales.  


GW2 was fun for two months.  Now, it exists to milk people for gems.

Edited by fatality39, 17 February 2013 - 10:22 PM.


#26 Flavvor

Flavvor

    Sylvari Specialist

  • Members
  • 608 posts
  • Location:FL, USA

Posted 17 February 2013 - 10:23 PM

If you have to ask if you should come back to the game, then I would say no. This game isn't for you.

Anet also said they are working on LFG tools.

#27 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 10:25 PM

Quote

“We hit our flat concurrency numbers back in November, and we’ve consistently grown every single week for the past five weeks,” says Colin. “Our core concurrency base that we hit back in November was really exciting - but to see that number going up is really, really exciting. especially because a lot of the pieces that will make the game more exciting are coming in January, February and March.”


That is a quote from this article: http://www.pcgamesn....and-cat-potions and I find it quite clear that he talks about concurrency numbers, not box-sales.

#28 ugabuga

ugabuga

    Asuran Acolyte

  • Members
  • 127 posts

Posted 17 February 2013 - 10:29 PM

View PostLordkrall, on 17 February 2013 - 10:20 PM, said:

We do NOT need the ability to inspect other players. The only thing that add to a game is elitism, and that is not something ArenaNet, nor most of the players, want.

Lets compare then: How much of all these "awesome must have features" did WoW have 6 months after release?
As far as I remember the game was more or less still in BETA at that time.

You cant compare the release of WoW and GW2... Go and find out when WoW came out, and go and find out when GW2 came out.

Now compare, the years inbetween. Alot has happened through those years in technology. So please stop with your stupidity...

GW2 SHOULD be ALOT better than WoW, since WoW came first, and GW2 could see what they did wrong, and do it perfect....

#29 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 17 February 2013 - 10:31 PM

View Postugabuga, on 17 February 2013 - 10:29 PM, said:

You cant compare the release of WoW and GW2... Go and find out when WoW came out, and go and find out when GW2 came out.

Now compare, the years inbetween. Alot has happened through those years in technology. So please stop with your stupidity...

GW2 SHOULD be ALOT better than WoW, since WoW came first, and GW2 could see what they did wrong, and do it perfect....

Blizzard was also a very wellknown and experienced company even before WoW was released. ArenaNet have released TWO games counting GW2 and only one MMO (GW2).

#30 fatality39

fatality39

    Asuran Acolyte

  • Members
  • 105 posts

Posted 17 February 2013 - 10:32 PM

Yes, I'm sure 3 million people are playing consistently since launch? lol! Yet, we see threads like this all the time.  My guild alone has lost over 60 players since launch.  How do they measure concurrency?  Unique account log ins with each sale go up.  However, those the bought the game at launch would have to still log in consistently for it to go up unless they sold another million to replace those that left?  BTW, I'm sure all the past PR statements in MMOs were true as well.

Edited by fatality39, 17 February 2013 - 10:33 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users