Should the cap have been level 20?
#1
Posted 18 February 2013 - 09:20 AM
you'd get to level 20 at the same rate you get to level 20 now. only all maps past level 20 are scaled to fit for level 20s.
i think it would have made a lot of sense, and given a greater sense of "endgame is what you do while you're levelling". it would also fix looting, since you'd have almost a whole world to explore and do DEs in, instead of now orr and dragons.
what are your thoughts?
#2
Posted 18 February 2013 - 09:47 AM
Believe it or not, some of us don't live in Orr or camp dragons. There is actually a whole world to explore and Anet has been trying to make the loot more appealing.
#3
Posted 18 February 2013 - 09:59 AM
Strawberry Nubcake, on 18 February 2013 - 09:47 AM, said:
Believe it or not, some of us don't live in Orr or camp dragons. There is actually a whole world to explore and Anet has been trying to make the loot more appealing.
Yes but would having the lvl cap be reduced to 20 reduce your enjoyment of exploring the world?
I can understand the OP's arguement that it would make players feel as though endgame is essentially all the content but I can also see it hindering the sense of progression other players enjoy.
Mind you, I feel that lowering the lvl cap to quasi-equalize loot quality across the world is a lazy way of going about it. ANet has shown some headway in balancing loot between maps. They have upcoming plans to further this so I'll hold my judgment till then.
#4
Posted 18 February 2013 - 09:59 AM
Leveling has always been the most boring part of GW1 and 2 and still is. No matter what they do, they cannot change the fact I don't have all my attribute points or maximum stats available before 80, so there's no point planning any build, anything looks wise or buying/crafting nice armour until you're 80, thus it's a waste of time.
#5
Posted 18 February 2013 - 10:06 AM
People who want character progression, can still do so. People who want to start with gearing up for a final build straight away, can also do just that. It would fit into their "play the game to have fun now"-philosophy. Although I don't know how much of that philosophy still stands.
You'd still have to run your toon to where you want it, and they might have to look at level- and lootscaling a bit more, but it's a valid option.
#6
Posted 18 February 2013 - 10:22 AM
But seriously, my fondest memories of GW2 were in areas where my character was down-levelled. Playing there allowed me to just focus on the game instead of constantly looking at the level of the foes - I was in locations that I wanted to be in for as long as I wanted to be in them, rather than being stuck in certain locations because some number prevented me from being able to move forward.
And it wouldn't be just levels - it would mean less gear to worry about, it would mean faster access to dungeons, it would mean faster access to WvW, ... it would completely open up the game. And with the lack of content in it - this is exactly what the game needs.
#7
Posted 18 February 2013 - 10:29 AM
Noob On Steroid, on 18 February 2013 - 10:06 AM, said:
People who want character progression, can still do so. People who want to start with gearing up for a final build straight away, can also do just that. It would fit into their "play the game to have fun now"-philosophy. Although I don't know how much of that philosophy still stands.
You'd still have to run your toon to where you want it, and they might have to look at level- and lootscaling a bit more, but it's a valid option.
Guess i am happy you are not GW2 designer.
#8
Posted 18 February 2013 - 10:30 AM
Downscaling is/was a nice experiment, but I think, in the end, a lvl-20 cap would've been better. For the loot, difficulty, balance and so on.
#9
Posted 18 February 2013 - 10:34 AM
#10
Posted 18 February 2013 - 11:08 AM
Also, if the level cap had been left at 20, there would be MUCH more room for challenging events, dungeons, etc.
We get downscaled every fudging time anyways, there's no absolutely no point to higher level caps. Well, except for requirements, but even those could be substituted by getting to certain points in the storyline or could be removed completely.
Edited by I'm Squirrel, 18 February 2013 - 11:09 AM.
#11
Posted 18 February 2013 - 11:14 AM
I, on 18 February 2013 - 11:08 AM, said:
Also, if the level cap had been left at 20, there would be MUCH more room for challenging events, dungeons, etc.
We get downscaled every fudging time anyways, there's no absolutely no point to higher level caps. Well, except for requirements, but even those could be substituted by getting to certain points in the storyline.
^This, just this. With scaling it's pointless anyway, seems the levels are an excuse to draw attention away from lack of decent content. They also should've stuck to instances, there were nearly as many dungeons in EoTN as there are now for frick sake.
Balance is a popular defense for higher numbers, but frankly it was a bit better off in GW1 (especially in terms if game stalling bugs) and this seems like a cop-out thing to say.
#12
Posted 18 February 2013 - 11:15 AM
#13
Posted 18 February 2013 - 11:16 AM
In short, the lv cap should have been thoroughly thought before being introduced.
#14
Posted 18 February 2013 - 11:19 AM
No matter what they do there will always be people that don't like it.
I for one don't really care, I did not play to level, I leveled while I played, didn't even think about it most of the time.
#15
Posted 18 February 2013 - 11:21 AM
Strawberry Nubcake, on 18 February 2013 - 09:47 AM, said:
Believe it or not, some of us don't live in Orr or camp dragons. There is actually a whole world to explore and Anet has been trying to make the loot more appealing.
yes, they've been trying. it's not up to standard yet, and i don't think they'll ever get the loot of <80 zones up to level 80 zones loot :\
Xsiriss, on 18 February 2013 - 11:14 AM, said:
Balance is a popular defense for higher numbers, but frankly it was a bit better off in GW1 (especially in terms if game stalling bugs) and this seems like a cop-out thing to say.
i'm not quite sure i understand what you're saying. you mean there were as many dungeons in EotN as there are now, but that's a bad thing? EotN was the 3rd expansion, so it seems like it's a GOOD thing there are already quite so many dungeons in.
Lordkrall, on 18 February 2013 - 11:19 AM, said:
No matter what they do there will always be people that don't like it.
I for one don't really care, I did not play to level, I leveled while I played, didn't even think about it most of the time.
well, i thought about that too. right now, you can get enough skill points from levelling alone to nearly complete all your non-elites. if the cap was at 20 (with the repeating levelling like gw1), you'd be unlocking long after you hit max-level, ie you'd have progression past max level.
#16
Posted 18 February 2013 - 11:31 AM
Thrown away potential if you ask me.
#17
Posted 18 February 2013 - 12:14 PM
#18
Posted 18 February 2013 - 12:26 PM
BTW Getting to l;evel 20 was easy and fast in factions/nightfall, but level 20 in prophesies was a good game progression of it's own. An alternative to having no levels it to have a really really long progression, one that takes years. The level 80 in GW2 is a bit pointless as it is so easy to get.
#19
Posted 18 February 2013 - 12:35 PM
#22
Posted 18 February 2013 - 12:45 PM
#23
Posted 18 February 2013 - 12:51 PM
Strawberry Nubcake, on 18 February 2013 - 09:47 AM, said:
Believe it or not, some of us don't live in Orr or camp dragons. There is actually a whole world to explore and Anet has been trying to make the loot more appealing.
I don't understand this at all. A level cap of 20 would have actually made it better for those people who don't "live in Orr or camp dragons" because all the other zones would have been properly adjusted for the new level cap. So the player can go to any zone without it being a complete breeze and get relevant rewards for playing.
#24
Posted 18 February 2013 - 01:05 PM
Zylo, on 18 February 2013 - 12:35 PM, said:
in the OT, i meant that levelling stopped at 20, and the gearcap would be level 20 exotics/ascended. it'd be pointless to remove 60 levels from the curve, but keep the gear progressing, since that would gate you from maps either way.
#25
Posted 18 February 2013 - 01:23 PM
Sandpit, on 18 February 2013 - 12:26 PM, said:
BTW Getting to l;evel 20 was easy and fast in factions/nightfall, but level 20 in prophesies was a good game progression of it's own. An alternative to having no levels it to have a really really long progression, one that takes years. The level 80 in GW2 is a bit pointless as it is so easy to get.
#26
Posted 18 February 2013 - 01:25 PM
Leveling to 80 by just playing GW2 is boring and it doesn't actually feel like I'm progressing through a story like in GW1. Hearts are essentially the same as the old "gather this, kill this" quests from other mmos, events are nice the first 5 times you do them, then are just essentially a repeatable quest that is boring and grindy and only useful for finishing the daily. crafting I view the same way as the quick level method after EotN was released by taking your character into the one dungeon with a triple xp scroll and hitting 80 in like 2 hours of total game time. Switching the character in at the end of AC explorable runs is annoying and only 1 or 2 party members can do it, but it's honestly the best way to level a character in the game. You come out of 50 levels in AC with full exotic weapons (multiple sets) and armor and probably enough karma to get at least a few exotic trinkets from orr temples, and you've made money the whole time instead of spending it buying new armor, porting all over the world for the PS, and such.
#27
Posted 18 February 2013 - 01:27 PM
Levels are seen as a status symbol by some people.
It is also a rather good way to see if someone at least have some experience with their profession. Removing levels would mean people would make it more or less impossible to find pugs, since most people wouldn't want to risk doing a hard dungeon with someone that started playing 2 hours ago and don't have a clue about their profession.
#28
Posted 18 February 2013 - 01:35 PM
Lordkrall, on 18 February 2013 - 01:27 PM, said:
Levels are seen as a status symbol by some people.
It is also a rather good way to see if someone at least have some experience with their profession. Removing levels would mean people would make it more or less impossible to find pugs, since most people wouldn't want to risk doing a hard dungeon with someone that started playing 2 hours ago and don't have a clue about their profession.
Wait let me think about it for a while.
Ok, I've thought about it, and I came to the conclusion that you are wrong. Levels as an indicator of actual skill is completely meaningless. Only some sort of braindead *ing retard would consider levels a status symbol.
"Check it out, I'm level 80"
"Heeeeyy me too."
"Yeah but my levels are better than your levels"
Edited by raspberry jam, 18 February 2013 - 01:36 PM.
#29
Posted 18 February 2013 - 01:37 PM
There are of course exceptions, but there are exceptions to everything.
#30
Posted 18 February 2013 - 01:41 PM
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