XPhiler, on 19 February 2013 - 03:02 PM, said:
pehaps there is no reasonable way to lower the level cap but I would argue you can still achieve what you want to achieve within a level 80 mechanic if one wanted to.
You want freedom to travel where ever? upscaling
you want harder content? thats a balancing issue not a leveling issue
What I am trying to say I dont believe that what we're discussing are limitations because of the level 80 system. They're design choices that are designed specifically to address issues such as people rushing at level 1 to the most rewarding content in the game.
Scaling both up and down would mean that levels would be completely meaningless and could be removed - if the scaling was done right. Of course it isn't in GW2, there are a lot of irregularities.
There are many ways of ensuring that "level 1", as in completely new characters, rush to the final boss. One way would be to make the final boss actually challenging. But the main way is to put things in the way, things that are challenges in themselves. Take a classic dungeon for example, in a random game, there is nothing to prevent you from going to the final boss and killing him, in fact that's what the dungeon is about: you traversing it to reach the final boss. The thing that makes it take 2 hours or whatever is the fact that the dungeon is filled with all kinds of enemies that needs to be defeated before you reach the boss.
Then of course there are narrative elements to prevent a new character from reaching the final boss. For example you might need to do certain things, talk to certain NPCs and so on, to unlock access to the final boss. An example is GW1 Prophecies: to reach the lich, you must do certain things, for example you absolutely must defend Thunderhead Keep from a siege.
Before you derp up again, no, a limiting challenge is not the same thing as a group of open-world quests that unlock part of a level restriction.
rukia, on 19 February 2013 - 03:09 PM, said:
Nah, the theme is <nothing from GW1 is allowed in GW2>
QFT. They even changed the vocabulary from GW1. Tell me why gold coins are suddenly so much more valuable in GW2 than in GW1, and where are platinum coins? Why is "customized" changed to "soulbound"? And so on.