Loot reward based in damage imput??? WTF Anet, what an epic fail. What about the support professions/build, that keep spamming boons for the party and does not sufficient damage??
Exactly, just silly and lazy they made it that way, only damage counts meaning warrior = best chance of the best loot and every other profession has a lower chance because of less damage...
Completely stupid system.
Also, im sure others will disagree and I do admit I have zero proof and is completely speculation on my part, I think these "accidental restrictions" stories are complete and utter bullshit. Personally and again its just my opinion, I believe they put the "accidental loot restrictions" into the game intentionally but after seeing how noticable it was, with the rage coming from the community, Anet did what they seem to do best, back peddle and cover it up while making up some story to save face...
Im guessing they did not expect the restrictions to be as obvious as they were, also all the players who kept saying "your just getting bad rng" well that kind of shows that was utter rubbish in most cases.
Just a thought but I find it extremely hard to believe with Anets track history of diminishing returns, past restrictions and the ability they have of saying one thing but later going back on it....I find it extremely hard to believe they just "accidentily caused restrictions" that just accidentily effected the way loot / rewards were working and that just happend to be less than it was before....
Anet you are becoming masters at the new sport of back peddling bad design decisions while trying to make yourselves smell of roses.
Sorry if this sounds harsh but as said, I find it extremely hard to believe considering recent events from devolepment to launch to 6 months later...to say this was an accident or mistake made to the game build....sorry I do not buy it.
Even rare items lately salvaged with Black Lion Salvage Kit don`t yield Ecto anymore (every 3rd does) like 1 max 2 !
I mean there is so much wrong with loot in this game that is hard to list all problems, saying that loot is bad is just such a HUGE understatement !!!!
Thats another thing, some say it's all in people's heads but honestly, there seems to be a change in ecto rates when salvaging, its alot less of a chance then it used to be, how did "accidental restrictions" cause that? Have they investigated that by any chance?
Whole story just seems like a PR department trying to spin a bad business / design choice.
Edited by Eon Lilu, 18 February 2013 - 10:52 PM.