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[Guide] The Chaosmancer [Heavy Boon Support - Tank]

support mesmer boons staff chaosmancer

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#1 Chaos Archangel

Chaos Archangel

    Asuran Acolyte

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Posted 19 February 2013 - 01:13 AM

Don't want to be a Shatter/Mantra/Confusion Mesmer? Love playing support? Introducing the:
CHAOS MAESTRO

Dramatic, I know, but it got your attention didn’t it? It’s an appropriate title, both lore-wise & given that the build requires a Staff and though it seems as if you're just casting spells randomly, you're actually picking and choosing whatever boon you need for any situation.

What kind of Mesmer is this?
-An Inspiration Mesmer is any type of support-oriented Staff/Signet of Inspiration Mesmer that can supply and maintain at least 7 out of 9 boons whenever they please. The staff is crucial for this, as it is capable of applying 6 boons on command.
Boon manipulation is only one way to support allies, you also come with an arsenal of hampering conditions. Nearly every attack in the Mesmer arsenal buffs or debilitates. Many do both simultaneously. The Maestro build capitalizes on this, allowing for greater support versatility. Wouldn't be Chaos Magic if you weren't unpredictable.

But how useful could that be if Mesmer boons do not last long?
In most cases it does not matter how long they last (they DO last long here, though), but how often you can keep them up. A competent Maestro Mes will always have his allies:
-Moving faster(Swiftness)
-Dodging twice as often(Vigor)
-Constantly healing - recovering faster from downed - resisting bleeds/burns (Regeneration)
-Doing more damage than normal (Might&Fury)
Among a myriad of other things without being forced to require a major damage sacrifice. There is no one perfect Inspiration-build just as there is no perfect Mantra, Shatter, or Confusion Build. But a Maestro should stand above any other type of Mesmer when it comes to team support.

How do I do it?
Staff, 20 Chaos (X) / 15 Inspiration (III), 35% boon duration, and Signet of Illusions. These ingredients are the core of an Inspiration Mesmer.

  PROS
- Strong regeneration (300-350per tick) and burst heals
With Mantras, we can heal 2800HP every 3 and a quarter(3¼) seconds. In that time, Regeneration would’ve ticked three times(900-1050HP) Allowing us to heal for nearly 4000HP every3 seconds.
- Able to provide nearly  EVERY BOON everytime you cast Signet of Inspiration.
When played properly, every 2nd Chaos Storm will provide every boon except Stability for atleast 5 seconds.
- Tanky with strong reflective abilities.
/dance While enemies own themesleves off your retaliation and  projectile reflection.
/dance Even if they don’t, because they probably can’t kill you anyway.

- Persistent Combo Field Generation
Ethereal Fields are almost exclusively provided by Mesmers, and Chaos Armor is one of the greatest buffs.
- Versatile trait selection.
The build is flexible enough to add your own flavor, ‘cuz not everyone wants to be a carbon copy.

  CONS
- Below average damage output.
The other Mesmer-types (Shatter, Confusion, ect.) will still out-damage you.
- Communication is Key.
It is much harder to assist people when they don't know how you help them

As a Maestro, nearly every skill you use comes with the decision to either assist allies or controlling enemies.  Often, you'll be forced to do both.
In battle, your attention will be on preserving teammates rather than finding the best place to directly do damage. You’ll be constantly moving to keep near to allies and supply them with boons endlessly.

In addition to being able to apply any boon you want whenever you want, perhaps the most unique strength of this build is it’s ability to frequently apply every boon at the same time (For now, we’ll call it the Boon Storm.) to up to five people.  Do not underestimate the power of having increased damage, crit chance, damage reduction, health regeneration and more while sitting inside of a Time Warp dome. It puts a smile on your face in dungeons every time. It’s worth noting that when soloing, your surprisingly resilient clones benefit from regeneration, protection, and retaliation.

As this is a support build, you’ll have to pay attention to as much of the battlefield as you can and strategically place regeneration-granting Phantasms on specific enemies near allies. Though you’re primary skill is support, you do function as an off-tank when needed. Practice learning two types of roles to fully utilize this build to it’s maximum potential.
(Warning: This build takes practice and communication. If you are new to the Mesmer class, I would not recommend it.)

* Chaos Maestros love Chocolate Raspberry Creams. (1 silver at Trading Post.)
_____________________________________________________________


                                                      THE BUILD
Traits & Skills

Sword* / Focus* – Staff
Mantra of Recovery / Feedback* / Veil* / Signet of Inspiration / Mass Invisibility*
0/10/30/30/0*
or 0/20/20/30/0 (WvW - Deceptive Evasion & Shattered Conditions)

* Heal numbers assume you are using Cleric's or Magi's armor & trinkets.
Superior Runes of Altruism
Superior Sigil of Life* - Superior Sigil of Battle*
Chocolate Omnomberry Cream.
(There is no specific armor, and only 20 Chaos / 15 Inspiration is mandatory, allowing for creative flexibility * =Can be altered based on personal taste)

10\DUELING II, X
Your damage mostly comes from crits off iWarden. With the proper gear:

/Phantasmal Fury will give your Phantasms 46% crit chance which is crucial if you don’t want your friends to laugh at your pitiful damage behind your back. Having a base crit chance of 25% is important to proc Critical Infusion which is essentially your own personal perma-vigor.
/Protected Mantras adds a significant amount of Toughness to you AND your phantasms everytime you charge a mantra. Great if you're adding heals to your support.

30\CHAOS IV*, X
While Boon Duration and Toughness are important to this build, you’d be just fine with at least 20 points in Chaos specifically for Chaotic Dampening. Of the first tier traits:
/Descent Into Madness is good for travelling & map completion as it’ll likely give you swiftness when it procs.
/Illusionary Defense Improves your passive tanking ability.
/ Master of Manipulation since any of the Manipulation Skills benefit the build.
/Prismatic Understanding & Bountiful Interruption Both add more ways for you to gain boons.

This tree will allow you to passively gain 10 seconds of regeneration(atleast 3000HP) when your health hits 75% as well as gain 3 seconds of protection every 15 seconds. Technically it procs every time you regenerate, but you’ll always be regenerating. Not only does that help your survivability, but its good to keep in mind when you’re about to drop your Boon Storm.

30*\INSPIRATION  III,VIII*
The Inspiration tree holds the most important traits for this build, and lordy there are a lot of fine selections here. Yet again, while 30 points are recommended, no more than 20 points are required. Medic’s Feedback/ Glamour Mastery/Mender’s Purity/Vigorous Revelation/ Restorative Mantras , /Warden’s Feedback are all very strong choices in a support build. Vigorous Revelation is arguably the most crucial trait to take, followed by Warden’s Feedback. The minor traits vastly improve Phantasm performance, with Phantasmal Healing being providing your main source of Regeneration.

Restorative Mantras adds a reliable healing element to your playstyle. In general, your Restorative Mantras healing is most effective on yourself and other classes who have around 15k-20k Vitality.
• Learn to cast Mantra of Pain > Mantra of Recovery > Mantra of Pain in that order. In less than 10 secs, you’ll have healed your team for 8400HP, (And Regeneration would heal at least 3000HP in 10 seconds). It is NOT recommended to sit back and spam mantra heals in a desperate attempt to save lives. You’ll fall behind and give everyone an excuse to blame their incompetence on you.

• Since you only require 20 in Chaos/Inspiration to maintain this build, there are 30 flexible points to add wherever you’d like.  (Recommended: 25 Illusions / 5 Dueling)

• Runes of Altruism allow you to proc 3 stacks of Might for 15 seconds, and Fury for 8 seconds whenever you heal. With the recommended boon duration (45%), you can keep reapplying this effect every time Might fades. Mantra of Recovery is best for this.

RUNE VARIANTS
- 2xSuperior Rune of Water 2xSuperior Runes of the Monk 2xMajor Rune of Sanctuary
(+25% boon duration at the cost of Might & Fury on heal. The most boon duration you can obtain from runes)
- 6x Runes of Dwayna
( AoE Regeneration on Healing. I'd prefer this if it didn't also exchange 15% boon duration for 20% regeneration duration. )
_____________________________________________________________________________________


BUILD VARIANTS

HYBRID >>> PRISMATIC MAESTRO "You think I'm running away? Pfft. I bend light for more than just a cozy place to hide."

20/20/30/0/0 Domination: IV, IX Dueling: V, X Chaos: III, X, XII

Scepter or Sword/Torch - Staff  ( Superior Runes of Lyssa / Rampagers, Rabid, or Berzerker Armor)

Feedback / Decoy / Signet of Inspiration /Mass Invisibility

One of the few exceptions to my usual preference of traiting into Inspiration. This build grants superior team defense using Prismatic Understanding for Protection/Aegis/Regeneration off Torch, Decoy and Mass Invisibility. IMO, this build lends itself to condition damage quite well, but can also be specced for more power or support depending on your rune setup.

-----

SHATTER >>> PURIFIER MAESTRO "I should start charging for all this stripping I'm doing! Oh yeah, and for the boon stripping too..."

20/20/0/30/0  Domination: I or IV, VII - Dueling: V, X - Inspiration: II, IX or VIII, XI

Sword-Focus/Staff (Superior sigil of Purity)

Null Field / Phantasmal Disenchanter / Feedback

With less focus on boon sharing, this build's team utility comes in the removal of ally conditions and enemy boons; decoy and Mirror Images are also good choices here. The reduced focus on boon sharing eliminates some of the gear/rune restrictions of the other support setups. Though you may ask "What kind of Shatter build doesn't go 30 into Illusions?" Shattered Conditions and Shattered Concentration both work per clone shattered.. So Deceptive Evasion tends to be enough clone generation. The traits in those trees (and selected skills) are very flexible for your own flavor while still maintaining its supportive abilities.

-----

SHATTER >>> LOCKDOWN MAESTRO "You can't attack.. but you can give me your boons."

0/20/20/0/30 Dueling: IV, X - Chaos: III, X or VIII - Illusions: - VI,X XII

Sword-Focus/Staff (Runes of the Mesmer)

Feedback or Null Field / Arcane Thievery / Signet of Inspiration

Imbued Diversion is a surprisingly strong trait after the patch. Using iLeap(close) + Phase Retreat(Mid) + Deceptive Evasion(Far) to stagger your clones at different distances to keep multiple enemies locked down and smashing their keyboards. Phantasms are important here, so save them for AFTER you shatter your clones. If you're feeling lucky, you can earn big rewards from Bountiful Interruption to share with your team. Alternatively, you can take the 20 from Chaos into Inspiration for mantra heals or other support.
(Protip: Keep an eye out for Necros, HGH engineers, or others you can steal massive boons from.)


-----

PHANTASM >>> WAR MAESTRO (I swear.. Naming these things is the best part) "The best defense is an obnoxious, gratutious, over-compensating offense."

20/5/20/25/0 or 20/0/20/0/30  Dueling: VI, X - Chaos: IV, VIII Inspiration: X or Illusions III, VII, X

Greatsword/Staff (Sigil of Battle on Both) - Superior Runes of Altruism or full Boon Duration.

Signet of Inspiration / Signet of Illusions / Mantra of Pain* / Mantra of Recovery*

Even without Bountiful Interruption, you're able to constantly supply 12+ stacks of Might (or 420+ power). This build has two variants: Traiting into Inspiration for mantra heals, this "minion-master" type setup allows you to summon Phantasms and focus on building might stacks while providing AoE Mantra heals.
*The healing and mantras are optional, alternatively you can slide those points into Illusions to add an extra bounce on greatsword(thus more might), faster attacking Phantasms, and overall cooldowns.
_____________________________________________________________________________________

THE BOON STORM
What’s the Fuss About?


( A Chaos Maestro variant with 4 Altruism Runes & 2 Superior Water runes, thus the lack of Fury. Also, Omnomberry Creams (20% boon duration) are not in use here. HUGE thanks to Alissah who took the time to create, edit, and awesomeify the video!)

The Superior Runes of Lyssa grant the user all boons for 5 seconds every time you use an Elite Skill. The Chaotic build does the same, everytime you use Signet of Inspiration. For your entire team.

That means EVERY 45 SECONDS YOU'LL BE APPLYING ALL BOONS(Eff you, Stability) for AT LEAST 5 SECONDS. How? Call 1-800-005-86#1
* Start with Sword/Focus. Make sure you have atleast one Mantra of Recovery charge prepped.
* Lead with Blurred Frenzy. Cast iWarden, place Temporal Curtain at his feet. (Regeneration/Remove Condition)
* Shatter Warden. Run to curtain, cast iLeap/Swap ontop of curtain. (Swiftness/Retaliation/Vigor)
* Shatter clone. Swap to Staff, Phase Retreat ontop curtain. Shatter clone (Vigor/Retaliation)
* Cast Chaos Storm, iWarlock, Mantra Charge, Chaos Armor (Everything else)
* Signet of Inspiration.  /dance /laugh /cheer /dance
(Sword 2 >> Focus 5 >> Focus 4&Shatter >> Sword 3&Shatter >> Staff 2&Shatter >> Staff 5 [Staff 3 - Heal - Staff 4 inside of storm ] >> Signet. )

All of the boons. Longer duration than Lyssa. No elites needed.
•  A successful Boon Storm should apply
12+ seconds of 6x Might/Retaliation/Vigor/Swiftness/Fury/ Aegis
5+ seconds of Regeneration / Protection


Now I admit, that was pretty complicated. Not only that, but sometimes you just don't have enough time or options for such a lengthy setup.  Here's a Diet Coke version:

BOON STORM LITE
* Run through your Temporal Curtain, Switch to Staff, Phase Retreat off your Curtain
* Shatter the clone
* Cast Phantasmal Warlock (or dodge if you have no target)
* Cast Chaos Storm,  heal and cast Chaos Armor near end of storm
* Shatter the illusion
*Signet of Inspiration.

(Charge mantra beforehand. Focus 4, run through rupture >> Staff 2 atop light field >> Staff 5 [F1-Staff 4-Heal while inside storm >> Signet )

The numbers are lower and less predictable, but you honestly only need a Staff, Vigorous Revelation, and Runes of Altruism to be able to apply every boon at once.
__________________________________________________________________

Communication is Key
One of the reasons support builds tend to fall behind in effectiveness, is because your teammates really don’t know what you have to offer or how to adapt their playstyle to match yours. Never be afraid to take a second to inform your group of what you bring to the table.

“Hey guys. Just so you know, I am a support build”
-Elitist Guardian-A support build? Ugh, this guy is probably bad.
“If you can stand near me, I apply constant Vigor. My Phantasms give good Regeneration.”
-Elitist Guardian-Pfft, that’s it?
“Ill type ‘TW’ before I cast [Time Warp]. When you can, try and stand/combo(Blast or Leap finisher preferred) inside of any magical purple circles and run over any purple streaks. Every other time I cast [Chaos Storm] I can give all boons in the game to everyone inside."
-Elitist Guardian- OK.. What? Wow.

In those three posts, you’ve just given a pretty decent summary of how you work and what to do (Protip. Hold the shift key and leftclick your skills to display them in the chatbox. This will help you quickly explain the benefits of Chaos Storm to your party). Team synergy may not happen instantly, but you’ll be able to synchronize better with your group now that they know what to look out for. This makes everyone’s job worlds easier AND has the added bonus of recognition for all the support you put in. For specific numbers..
----------
Swiftness - 17 secs. Applied every 20 secs.
Might - 15 secs. 3 stacks at least. Applied every 15 secs.
Vigor – 7 secs (Note: it does not matter how many clones you shatter at once, you’ll always get 7 seconds per shatter used. 28 seconds with every shatter blown)
Regeneration – 3 seconds per tick from Phantasm. Constantly reapplied.
Protection 5 secs from Chaos armor. Reapplies for 3 seconds every 15 secs.
Fury – 8 seconds. Applied every 15 secs
Retaliation – 20+ seconds from leap combo off Temporal Curtain. Recharges 20 secs.
Aegis- 5 seconds atleast. Signet of Inspiration and Chaos Storm procs this often.

_____________________________________________________________________________________


THE BOONS

Why They Matter
An unfortunately high number of people overlook the usefulness of boons. Regeneration is largely ignored, Protection doesn’t last long enough to notice, Might means nothing if it isn’t at least 5 stacks, Swiftness only seems useful out of combat, Retaliation doesn’t do enough noticeable damage, who cares about Aegis if it only blocks a single hit? Misconceptions like these, in addition to how poorly Healing Power scales, have shied many people away from support-oriented builds in favor of DPS or Tanking. Try to apply the following buffs at the same time.

Swiftness/Vigor/Regeneration- (Temporal Curtain/Clone Shatters/Living Phantasms)
Regeneration is more effective with the less damage we take. Having a high Healing Power allows Regen to mitigate effects of Bleeding/Burning. At 1300 healing power classes with lower vitality (15k) can benefit so much from Regeneration that it feels reminiscent of a First-Person Shooter when they find cover in combat. Since our regeneration gives atleast1500HP every 5 seconds, it is good to have iWarlock Phantasms set in farther behind a group to allow allies to heal up while they lose agro.

Swiftness allows you to avoid projectile and AoE attacks without having to waste a dodge, as well as keep within buffing proximity of your allies much more easily.

Vigor allows you to dodge twice as often. ‘Nuff said. It is one of the best boons you can apply, but remember that when you shatter Vigorous Revelation radiates from you,  and not your clones. You must be standing near allies to grant them vigor.

Aegis/Protection/Retaliation (Chaos Storm, Chaos Armor)
Aegis is much more useful than it seems at first glance. Granting Aegis to a downed ally protects him from a stomp, and Aegis is great for blocking obnoxiously telegraphed “This-Is-Probably-Gonna-OneShot-You” attacks, it also gives you further combat advantage against Blinded enemies.

Protection reduces incoming damage by 33%. That’s a lot. Protection, combined with Retaliation, makes up a huge part of your melee tanking.

Retaliation scales off power, which works well with Cleric’s armor. The damage on it’s own isn’t good, but combined with Confusion or other damaging conditions, it can become devastating.  You can maintain permanent Retaliation by successfully comboing iLeap and Phase Retreat over your Temporal Curtain.
It is also good to drop Chaos Storm on your clones and Phantasms so that Aegis and Retaliation improve their effectiveness.

Might/Fury-(Winds of Chaos/6x Runes of Altruism)
Might Increases both direct damage and condition damage; it takes about 7 stacks of Might for the damage to become noticeable. (At level 80, 35 per stack. A ridiculous 875 at 25 stacks. Make friends with an ele and a shortbow thief who know about fire fields and blast finishers.) While it isn’t anything to scream about, you’ll be constantly applying 3 Might stacks in any given battle. This makes your Phantasms/Allies a bit more damaging, but the constant Fury(20% crit chance increase; Suddenly your lousy 22% crit chances now crits nearly half the time.) is the real reason you want to keep close to your team & strategically place staff clones to bounce  their Winds of Chaos off certain allies.
_____________________________________________________________________________________

THE SKILLS
This build forces you to view your abilities slightly differently, as all of your skills have an added utility that you must take advantage of in order to remain effective. Creative thinking and quick improvisation will make you shine on the battlefield and have you smiling stupidly at your own cleverness.

SWORD
1) Mind Slash comboYou won’t be autoattacking often, but keep in mind that this strips boons. You+3sword clones can remove 4 boons every few seconds. Shrivel even the strongest enemies with three sword clones and Chaos Storm.
2)Blurred Frenzy- Invulnerability for 3 seconds is nothing to sleep on, especially when you have Distortion waiting to be popped for another potential 3 seconds. This move makes Chaos Armor even more glorious.
3) Illusionary Leap- One of your creativity moves. Successfully landing iLeap gives you a stunbreak for 5 seconds and a potential immobilize(wonderful for PvP & assisting iWarden). It also throws a clone at the enemy like a projectile, and cripples them for a forgettable moment. At near maximum casting range, you can cast iLeap and then swap to staff to Phase Retreat, the clones will be far enough apart that Diversion will make them daze the opponent separately.
Remember that both activations of Illusionary Leap count as a combo finisher, meaning that if you cast it within chaos storm you can allow yourself 8 seconds of Chaos Armor.  Practice using iLeap and immediately shattering the clone either before or after swap to give vigor to allies.


FOCUS
4) Temporal Curtain17 seconds of swiftness, 5 second cripple, a LIGHT combo field, an interrupt, a (traited)reflective wall, AND a pull!? On a (traited)20 second cooldown!? Tell anyone who claims the Focus is bad to go kick kittens. Here is another ability that benefits highly from the creativity of it’s wielder. The LIGHT combo field it provides is your main source of Retaliation, and Whirl/Projectile finishers that pass through it cure conditions.

5)Illusionary Warden- Your best buddy, iWarden deserves a facebook friend request. In addition to being one of the strongest Phantasms in the Mesmer arsenal, the iWarden also happens to be a stationary projectile absorbing/reflecting, regeneration granting, condition removing machine. Cast it, and stand inside it’s bubble attack when you fight. Always cast this right before you cast Temporal Curtain. Make sure to aim at it’s feet when you cast to ensure it’s combo effect.


STAFF
1)Winds of Chaos- Don’t even look at the offensive nature of this move. For both you, and your clones, all you should be concerned about is that it provides nonstop Might and Fury to your allies.  When soloing and tanking, its always ideal to have atleast one clone casting this on your target.

2)Phase Retreat- Before I even begin, PLEASE learn the CAT LEAP(20 secs in) by Osicat. Cool, now that we’ve gotten that out of the way, know that Phase Retreat is an instant cast, which means that you can use it in the middle of other skills. If you run Mantras, this is crucial to remember. Since it is a leap finisher, you’ll often be using this inside of Chaos Storm or Feedback. Shatter the clone it summons for Vigor, or leave it alive for Might/Fury.
(Protip: If you disable autotargetting, you can cast Chaos Storm, run to the north edge of the circle, and Phase Retreat for the chaos armor teleporting outside of the storm. Then allows you to still obtain all 6 boons from the full duration from the storm.)


3)Illusionary Warlock- The second most damaging attack in our arsenal, the Warlock also benefits from being a stationary ranged phantasm. Strategically place these guys around the battlefield  near allies to give them regeneration, or stack two close together to form your own little “regeneration station.” Whatever you do, try not to shatter them.

4)Chaos Armor- When you activate it, it gives you an instant 5 seconds of protection. You have two other ways of applying Chaos Armor through combo fields, but none guarantee the protection buff like this does. Save this for either when you are in danger, or are about to pop your Boon Storm.
You’ll have Chaos Armor up at least once every 10 seconds, this buff grants protection, regeneration, and swiftness whenever you are struck while simultaneously blinding/crippling/confusing the attacker. Having Chaos Armor while sitting inside Chaos Storm makes you ridiculously damage resistant.


5)Chaos Storm- Don’t be shy. Go ahead and /dance inside of your Chaos Storm. You deserve it, because you just applied Retaliation/Swiftness/Aegis to your allies while horribly impeding the enemy. You DID cast it on your allies, right?  In both PvP and PvE, Chaos Storm is a lifesaver. Its defensive benefits far outweigh its considerable CC abilities and is the most important move in this build.

* If you remember nothing else: Temporal Curtain >> Chaos Storm >> RecoveryMantra Charge >> Chaos Armor >> Signet of Inspiration is the core of your awesomeness.
_____________________________________________________________________________________


  b]SUPPORT - MESMER STYLE [/b]
Eating dinner? Watching TV? Sending awkward break-up text messages? Shame on you. If your teammates could see you right now, they’d scoff at your lack of effort and make rude gestures at you. Conveniently, they can’t see you. So how do you keep up the illusion of trying hard without putting in that much effort?

-Roll a Warrior.

No, I jest. Roll a condition Necro.

• Dont forget your defenses; Blurred Frenzy, Illusionary Leap, Temporal Curtain, Distraction, Distortion, Feedback, Chaos Armor, and Chaos Storm should always be constantly in use.

• Do not be afraid to start channeling Mantras in the middle of a fight, but make sure you have a method of defense. As a general rule, use a Staff when channeling Mantras in the middle of battle.(Increased Toughness/Chaos Storm/Phase Retreat/Chaos Armor)

• Keep an eye on the status bar of your team. Try and keep Regeneration and cast Mantra heals on on Medium/Light armor allies. Give swiftness on melee characters.  Might/Fury to DPS allies.

• Try to always have two Phantasms and a Staff clone up at all times. You want to make sure you have as many Phantasms up as possible, and as near to eachother/yourself as they could be. Not only does this give you constant regeneration, but procs Protection every 15 seconds.

• Learn to Shatter. Sword clones are entirely dispensable, Staff Clones if you must, Phantasms if you have no choice. Maintaining Vigor is more important than anything a clone can give you.

• A successful Maestro needs to have good Crowd Control. Temporal Curtain Cripples/Pulls enemies away from allies. Swap from iLeap is an AoE immobilize. Chaos Storm Chills/Weakens/Dazes

• Try to get into a habit of shattering clones without shattering phantasms. (Shatter before the cast time is complete for the Phantasm summon)

• Keep swiftness on yourself constantly to keep up with all allies. Make sure allies know to cluster inside of Chaos Storm.

•Fight INSIDE your Combo Fields.

Your heals and regeneration are much more effective on squishy allies with lower Vitality. Running around with your hands out screaming “Agony! Torment!! Pain!!!” behind a tanky Necro or Warrior will do little more than annoy them.

High HP: Necro - Warrior

Medium HP: Engineer - Ranger - Mesmer

Low HP: Thief -Elementalist

It is NEVER recommended to sit back and spam mantra heals in a desperate attempt to save lives of anyone other than the squishiest characters. You’ll fall behind and give everyone an excuse to blame their incompetence on you.

• Do not underestimate the power of reflection. Projectiles are one of the most common forms of attack, and this build allows you to send that damage back at its source. Great for bosses, and many dungeons (such as Caudecus Manor).

__________________________________________________________________

And that’s that. This build takes a lot of practice to be effective, but it effectively fills a playstyle gap and shows off more of the versatility of the Mesmer class. It is not for everyone, of course, and likely will never become as popular as many easier, more damaging builds. But for those who want a little extra challenge, an alternate way to be effective in a group, and love being super supportive, then this build just might work for you.

-Will be putting videos up soon, when computer is repaired.
-Always open to constructive advice/criticism.
-Working on a PvP variant.

-Chaos
[Special Thanks to Kasama, Pyroathiest, and Easymode X for helping forge this build, as well as all the others who posted in this thread.

Edited by Chaos Archangel, 06 August 2013 - 08:31 PM.


#2 Ottoman

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Posted 19 February 2013 - 01:25 AM

Show us some in-game footage!!!!! :P

#3 jpg1

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Posted 19 February 2013 - 04:52 AM

Pretty Good build - I think it's pretty refreshing to see something other than a Berserker build for a Mesmer.

I like the fact that you did not insist on getting a Cleric's armor set for the build - I'm not really sure how well Healing Power Scales with Mesmer. (I'm originally a Guardian, and I know for a fact that it's a half-baked stat for the class.)

I think people can actually get Knight's or Precision/Condition/Toughness armor for this build. (You can even get Carrion Trinkets to add to your survivability)  Given that you have points in Dueling, single target conditions might still be effective for this build. You have Chaos Storm, Sharper Images, and possibly Debilitating Dissipation to add to your damage potential.

This is definitely worth a try - good work! :)

#4 Sebiale

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Posted 19 February 2013 - 09:37 PM

I'm really liking the look of it.
Currently trying to decide if I want to test it with Chaotic Transference (and the extra 5% boon duration) or Phantasmal Strength . . .

#5 Sebiale

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Posted 19 February 2013 - 11:50 PM

Not sure if it's because I'm testing it against the dummies, but I can't get the Boon Storm right.
I seem to be getting the proper amounts of Retaliation, Aegis, Regen, and Protection, but everything else is lasting far less than 12 seconds, and I'm not getting 6 stacks of anything.

My build.

ETA: I think maybe I was doing the last part of the combo wrong. I seem to be getting the proper times now, but there's still no stacks.


ETA2: A potential problem with Boon Storm--due to the many steps required for its full effect, it's very easy, especially during boss fights for the procedure to be interrupted (there's not much grace time between steps), which makes the end effect rather less impressive than if pulled off perfectly.

Edited by Sebiale, 20 February 2013 - 03:24 AM.


#6 Chaos Archangel

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Posted 20 February 2013 - 05:54 AM

View PostOttoman, on 19 February 2013 - 01:25 AM, said:

Show us some in-game footage!!!!! :P
I will gladly do that once my crappy computer (Its not crappy, its an Alienware m15x that came broken out the box and I lived with it in denial that the videocard didn't keep overheating =[ ) gets fixed. I'll try and borrow a friend's computer to get some up by next week though.

View Postjpg1, on 19 February 2013 - 04:52 AM, said:

Pretty Good build - I think it's pretty refreshing to see something other than a Berserker build for a Mesmer.

I like the fact that you did not insist on getting a Cleric's armor set for the build - I'm not really sure how well Healing Power Scales with Mesmer. (I'm originally a Guardian, and I know for a fact that it's a half-baked stat for the class.)

I think people can actually get Knight's or Precision/Condition/Toughness armor for this build. (You can even get Carrion Trinkets to add to your survivability)  Given that you have points in Dueling, single target conditions might still be effective for this build. You have Chaos Storm, Sharper Images, and possibly Debilitating Dissipation to add to your damage potential.

This is definitely worth a try - good work! :)
Haha Thanks!
I appreciate it man, it really means a lot.
You know, I think you're right. You could even sacrifice the Might/Fury on heal to gather some Condition Damage runes though the 15% boon duration loss would hurt. Could even wiggle some more points into Illusions for added Condition Damage & traits (I'd go with II, VII) . I'd guess 0/15/20/15/20

View PostSebiale, on 19 February 2013 - 11:50 PM, said:

Not sure if it's because I'm testing it against the dummies, but I can't get the Boon Storm right.
I seem to be getting the proper amounts of Retaliation, Aegis, Regen, and Protection, but everything else is lasting far less than 12 seconds, and I'm not getting 6 stacks of anything.

My build.

ETA: I think maybe I was doing the last part of the combo wrong. I seem to be getting the proper times now, but there's still no stacks.


ETA2: A potential problem with Boon Storm--due to the many steps required for its full effect, it's very easy, especially during boss fights for the procedure to be interrupted (there's not much grace time between steps), which makes the end effect rather less impressive than if pulled off perfectly.

I cant describe how much I'm honored by the complements, and thanks for giving the style a shot. I made some edits to the guide (Swapped Sigil of Water with Sigil of Battle on staff). With Sigil of Battle equipped to Staff and Runes of Altruism, when you pop your heal (I chose mantra because it's instant) inside of chaos storm, it should drop 12x stacks of might (6 for you) on allies.

I also added a LITE version of the storm, to be able to apply the boons much quicker for less duration. You can do this entirely from Staff, though you have to hope for a bit of luck that Chaos Storm doesn't proc Aegis 4 of its 6 pulses rather than Retaliation or Swiftness.

Edit: Drop Feedback or Null Field for Chaos Armor while enacting the storm, having Chaos Armor helps tremendously, especially since you'll pop your second Chaos Armor near the ritual's end.

Though the extra 5% in Chaos makes your boon duration a bit fluffier, IMO it isn't really worth it compared to 25 in Inspiration, which noticeably boosts your Phantasm's damage.

Edited by Chaos Archangel, 20 February 2013 - 06:18 AM.


#7 Sebiale

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Posted 21 February 2013 - 02:09 AM

Quote

* Run through your Temporal Curtain, Switch to Staff, Phase Retreat off your Curtain
* Shatter the clone
* Cast Phantasmal Warden (or dodge if you have no target)
* Cast Chaos Storm,  heal and cast Chaos Armor near end of storm
* Shatter the illusion
*Signet of Inspiration.
You sure that shouldn't be PWarlock? Otherwise you need to wait through weapon swap CD and you lose all the boons you had.

Also, a major hurdle to the full boon storm is the relatively short duration of the TCurtain, I frequently miss getting phase retreat off by the time it fades, usually due to the time it takes to actually run to the curtain since the warden requires an enemy before he can be placed. But maybe that will become less of an issue the more I practice.

Edited by Sebiale, 21 February 2013 - 02:28 AM.


#8 Chaos Archangel

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Posted 21 February 2013 - 07:32 AM

Oops. Yeah, I meant Warlock, I have a bad habit of doing that. As far as the curtain, it helps to run to an enemy with blurred frenzy, and then cast the iWarden. That way you can drop the temporal curtain at the iWarden's feet and already be in melee range to do your ileap/swap/phase retreat without having to move much.

When there's nothing nearby you can target, simply run to wherever you wanna place yourself for the storm before you drop the curtain, giving you 5 secs to swap to staff and phase retreat.

Another day and more tests: I've found that Deceptive Evasion, while convenient for producing a shatter factory, is not needed when the staff can produce a clone to shatter every 5 seconds. I've taken 10 points out of my Dueling tree to put into Domination to lower the cooldown of the signet and add a little more power, and it's been working quite well!

#9 Sebiale

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Posted 21 February 2013 - 06:37 PM

I like that idea. :)
Although if you don't take Deceptive Evasion, then is Phantasmal Fury still worth getting?

#10 Chaos Archangel

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Posted 21 February 2013 - 07:18 PM

IMO, most definitely.

Even if you don't use Sword & Focus, phantasms are much more effective when they crit practically half the time. The iWarden and iDuelist especially benefit with their multi-hit attacks. If I didn't love the focus's utility so much I'd try out the pistol, which may work better damage-wise and for applying regeneration with the stationary clones.

#11 jpg1

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Posted 22 February 2013 - 06:39 AM

View PostChaos Archangel, on 20 February 2013 - 05:54 AM, said:


Haha Thanks!
I appreciate it man, it really means a lot.
You know, I think you're right. You could even sacrifice the Might/Fury on heal to gather some Condition Damage runes though the 15% boon duration loss would hurt. Could even wiggle some more points into Illusions for added Condition Damage & traits (I'd go with II, VII) . I'd guess 0/15/20/15/20


I think the set-up wouldn't need the additional Condition Damage from Runes. IMO, it's actually an insignificant change.  I think you'd want more Boon Duration still, so let's stick to that. I would prefer hitting up my Mind Wrack Critical Chance though, instead of granting Retaliation (Which is quite unclear with the Trait's description, as well as the fact that in general PVE I wouldn't really use Cry of Frustration often. I do get your desire to own mobs with both Confusion + Retaliation. But they just attack to slow to even make it count.)

The bouncing trait is a definite must if you're going Illusions 20 - the way you're heavily using staff I think it's pretty great to spread those conditions and boons one extra time. I think the Clones are affected with the additional bounce as well.

I just a bit worried with the fact that we're not getting Deceptive Evasion in the proposed set-up. It's essentially free regeneration and protection for even just a short while.

#12 Sebiale

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Posted 22 February 2013 - 07:33 PM

So far as I know, the extra bounce only applies to the player, not the clones.
How does Deceptive Evasion give regen?

#13 Chaos Archangel

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Posted 22 February 2013 - 08:04 PM

I'd originally taken DE(Deceptive Evasion) to make it easier to spawn clones to shatter, but a traited Staff works almost as well. I proposed CoF giving retaliation because, if I'm not mistaken, it multiplies by the amount of clones you shatter, allowing up to 21 seconds of retaliation instantly if you shatter 3 clones. This essentially makes the normally useless (outside a condition build) CoF now give Vigor AND retaliation in addition to dropping come confusion on the enemy, which makes it easier to spred retal to the party.

And yeah, the bounce trait definitely only affects the player unfortunately.

Only your phantasms give regen, not clones, so DE wouldn't have any effect on that.
I'm tempted to stick two Superior Runes of Water into my build for the added boon duration, but I'd lose out on constant fury application to make all the other boons last longer. =/ ... I guess it's a matter of personal taste.

Edited by Chaos Archangel, 22 February 2013 - 08:07 PM.


#14 jpg1

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Posted 25 February 2013 - 02:30 AM

Ah OK - thank you for clearing that up with the Bouncy trait. I actually haven't tried the build as I am still completing my Precision - Condition Build. (Rampager) I have yet to conclude its efficacy since I haven't placed the 6 Lyssa Runes. I think the Boon Sharing with Lyssa is still a good all around burst skill for the whole party. However, that build is using a 10/30/0/0/30 which is pretty far from your build. I think with a little work and review I could probably come up with something that combines the learning from that build and yours.

I think my end goal is to have a trait set-up that would allow me to accommodate both Rampager's Set-Up and your Tankier version with just switching armors. So at least the build itself CAN use any gear set-up to produce a variety of support roles. I'm really not a fan of placing the Mesmer into a box that says Berserker (DPS) and I think your build is very helpful in  giving me a lot of options to do so.

#15 jpg1

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Posted 25 February 2013 - 08:38 AM

So I've given the matter some thought over lunch and I think your proposed 0/15/20/15/20 might do the trick for me. (So super thanks!)

I will try out the build and get used to not having Deceptive Evasion.

As for the Gears, I have two in mind that I will keep in my bags. (Excluding the MF armor I have when I completed Tailor Crafting)

1) My Rampager's Set with six Superior Runes of Lyssa. Trinkets would be Chrysocola Orichalcum Jewelry of the Rampager. And back piece (at the moment) would be Guild Assassin's Backpack of the Rampager. This set-up will give you Decent Critical Chance, a ton of Power and Condition Damage.The Chysocola Trinkets will put your health pool at around 19,000+ if I'm not mistaken.With Rampager's you actually get more Precision compared to Berserker's. Sad part is, you don't get the huge jump on Critical Damage, and instead get Defense Ignoring Condition Damage that is a bit messy if you go in a group, but absolutely workable if you run solo.

2) Would be the Rabid Set (Condition Damage, Precision, Toughness) with matching weapons. Trinkets will be more or less the same. (But if I had free stock of materials I would probably go with Knight's Trinkets with Carrion Upgrades. This will compensate the lack of Power a bit, and still increase your overall Toughness and Precision. The increase of HP and Condition Damage might decrease compared to the first set.) I am currently reviewing your recommendations for Runes, and I would suppose anything that would effectively increase Boons will be effective. On the flip side, there's also a Rune Set that could be used to promote condition damage/duration instead of boon duration.

So I guess I really have to thank you for expanding my options as a Mesmer. I've noticed that the 10/30/0/0/30 build isn't doing well for me because the build is actually very squishy - spreading a bit on the other traits actually seems very inviting for me at the moment. So keep up the good work.

Edited by jpg1, 25 February 2013 - 08:39 AM.


#16 Chaos Archangel

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Posted 25 February 2013 - 05:20 PM

I was sick in bed and miserable before I read your reply, it honestly brings smile to my face.

The entire purpose of my writing the build was to bring more of a spotlight on the various supportive roles a Mesmer can play effectively, the fact that I succeeded, even a little bit, makes the hours of writing and testing all worth it. And I must extend thanks myself, you've given me alternate gear sets to study and incorporate. Its not a matter of if it'll work, its simply a question of how to make it work. Any gear with toughness should have just as much tankiness as mine. Toughness outshines vitality in mitigating damage.
I'm not a fan of Lyssa runes only because I'd rather place more specific runes in my build (5xNightmare/1xUndead or Necro for conditions usually). But I could imagine how useful Boonstorm + Lyssa'd MassInvis + InspireSignet would be.

This Inspiration Mesmer Thread offers other good support Mesmer builds as well. I'll be posting videos and writing Shatter/Mantra/Condition/Glamour support variants soon, thanks again and later bro.

#17 jpg1

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Posted 26 February 2013 - 03:34 AM

So I've tried the Trait set-up with my partial Rampager Gear (I lack one Fine Transmutation stone to complete the Lyssa set-up. Which isn't actually all that important when when running alone but anyway.)

It's a bit tricky not to have the Deceptive Evasion available, but the Traits make the Mesmer more thick, and the boons just really keep pouring in. While I haven't nailed your specific chain, the management of boons with the build is really just nice. The Vigor from shatter is just pretty awesome. I will have to run it more this weekend to see how well it would manage in a party.

I'm thinking of experimenting with a 0/20/20/10/20 build tonight. While the additional Regeneration from Phantasms is quite appealing, I think offensively I would rather put 5 more points towards Dueling to unlock either Deceptive Evasion or Duelist's Discipline. I usually run with a pistol instead of a Focus as I haven't mastered the use of that off-hand.

Also I should correct myself - the 0/15/20/15/20 build only puts your HP at around 18.9K which is fairly decent as you have quite a boost toward Toughness from investing into Chaos.

#18 Songbringer

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Posted 26 February 2013 - 02:34 PM

So, I have been looking for a mesmer build and while I went with a different one I thought I would ask a couple of questions. I do plan on gearing up and trying this build out but probably not for a few weeks as I don't plan on playing mesmer as my main and was more of a I am bored of playing my main so I am going to switch roles for this run type of thing.

Maybe someone who is a little more "mathy" then me could run the numbers to determine if the added boon duration would be better then the loss to power.

Have you thought about giver armor/trinkets? That would increase your boon duration. Also, why choc. raspberry creams over choc. omnomberry creams? Seems like you are losing 6% boon duration there.

The more times I read your guide the more I am interested in trying it... :cool:

Edited by Songbringer, 26 February 2013 - 02:35 PM.


#19 jpg1

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Posted 28 February 2013 - 04:45 AM

View PostSongbringer, on 26 February 2013 - 02:34 PM, said:

So, I have been looking for a mesmer build and while I went with a different one I thought I would ask a couple of questions. I do plan on gearing up and trying this build out but probably not for a few weeks as I don't plan on playing mesmer as my main and was more of a I am bored of playing my main so I am going to switch roles for this run type of thing.

Maybe someone who is a little more "mathy" then me could run the numbers to determine if the added boon duration would be better then the loss to power.

Have you thought about giver armor/trinkets? That would increase your boon duration. Also, why choc. raspberry creams over choc. omnomberry creams? Seems like you are losing 6% boon duration there.

The more times I read your guide the more I am interested in trying it... :cool:

I think it's a matter of preference. Off-hand though, the build did already suggest that its focus was more on sharing boons instead of dishing out damage. The damage generating component of the build was detailed in the investment in Dueling - bulk of your damage will really come from your phantasms, and most probably from the short burst from Blurred Frenzy when you get it off cooldown. Aside from that I think damage is more of a byproduct of the build.

If you would follow the discussion, however, you can see that I personally have been trying the build out in different gears. As of the moment, I'm using the modified version from the discussion (0/15/20/15/20) with a full Rampager Set. I'd say it handles pretty well compared to a 10/30/0/0/30 build which is more focused on damage. It can handle a few mobs with Veterans at a time without worrying too much (Take into consideration that the modified version does not have Deceptive Evasion, which reduces your clone production a bit.)

I think the 0/15/20/15/20 is really flexible; you can incorporate more power to your build if need be by using a different Gear Set. You could probably make use of Knight's so you have Power and Precision but still retain tanking properties with Toughness. I'm still weighing whether I'm getting Knight's or Rabid (Precision/Condition/Toughness) at this point as my second set of Gears for this build. Chances are the Knight's would be favorable if you're planning to get runes that extend boon duration. The boons will really help you be in combat longer to make use of that boost in Power and Precision.

#20 Chaos Archangel

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Posted 28 February 2013 - 02:42 PM

And Giver's Armor / Snowflake Jewelry are bugged right now. They don't actually give any boon duration. =[

Chocolate Raspberry Creams only cost around 1s for 14% (bugged too, actually and only gives 10% right now. Glitch Wars...) boon duration, Chocolate Omnomberry Creams cost around 5s for 20%.  The Omnom is of course the better choice, but still cost five times as much as the raspberry for a 6%(10% right now -_-) increase.

It's worth the money... I'm just broke as hell. =D

#21 Songbringer

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Posted 28 February 2013 - 04:11 PM

Ah ok well thanks for the info. I actually discussed this build with a friend of mine and going giver's would be extremely unfavorable for anything(class, build, whatever) according to him. He put it in terms of zerker gear that gives +crit damage and giver that gives +boon dur.  He said that the math was something along the lines of at most you are giving up 16 stat points for +1 crit damage while giving up closer to 50-70 stat points for +1 boon dur.  Now, I didn't do the math myself and I don't know if he was guestimating or not but that is a lot of stat points for boon dur. I don't know what armor set would go better with this build whether rampager, rabid or cleric's like in the build description but I definitely would say after talking with my friend giver's sucks...even if it weren't bugged.

#22 Sebiale

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Posted 28 February 2013 - 06:02 PM

This is what I'm going for with my mesmer.

#23 brownlord

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Posted 02 March 2013 - 06:02 PM

Hey Im interested in this build. Would P/V/T armor work with this build and PVT trinkets as well? Thanks

#24 jpg1

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Posted 04 March 2013 - 02:55 AM

View Postbrownlord, on 02 March 2013 - 06:02 PM, said:

Hey Im interested in this build. Would P/V/T armor work with this build and PVT trinkets as well? Thanks

You can make use of a PVT Armor, however, you would need to boost your Precision using your trinkets. You need a bit of Precision on this build to have constant Vigor. This is regardless whether you're following the original build or the modified 0/15/20/15/20 set-up.

Some notes from my last weekend's dungeon run alongside a Rampager Mesmer using a 0/30/0/10/30 build.
I'm currently using Rampager with Lyssa Runes (Same as other Mesmer) plus Carrion + Rampager Trinkets. (On a 0/15/20/15/20)
  • Outclassed in terms of damage. On normal hits shatter does about 800 - 1,000 damage on normal hit, and a little above that with a critical hit. Seems to me that I need to replace my Coral Jewels for Rubies in the Trinkets.
  • Boon duration is better. The other Mesmer does the same TW + Insipiration Boon-share but relies on signet of Midnight to prolong the boons. I on the other hand, have 20% extension by default.
  • Defensive off-set. I don't have Deceptive Evasion so I can't hide behind a wall of clones. However the Toughness + Vitality + Vigorous Revelation serves well in keeping myself alive.

Edited by jpg1, 04 March 2013 - 03:02 AM.


#25 brownlord

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Posted 04 March 2013 - 03:05 AM

Is knights the best for this build? i wanna tank and support with boons as well. Thanks.

#26 Chaos Archangel

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Posted 05 March 2013 - 12:05 AM

View PostSebiale, on 28 February 2013 - 06:02 PM, said:

I haven't had the chance to test with Apothecary's gear, but I definitely wanted to try it in a condition spec. That's a really good-looking setup you have there, what utility skills are you using?
Keep in mind that since you're a conditioin build, it is likely that your main source of damage would come from Staff Clones rather than your phantasms. I'd swap out Phantasmal Fury, perhaps even take the 5 points from Dueling and drop it into Illusions for 33% confusion duration and the additional condition damage. Or even slide it into Domination to get the Vuln on Daze minor trait. 20 stacks of vulnerability on a boss is VERY useful, especially in a support build.


View Postbrownlord, on 02 March 2013 - 06:02 PM, said:

Hey Im interested in this build. Would P/V/T armor work with this build and PVT trinkets as well? Thanks
Any gear setup can work with such a build, it is more the runes and traits that make a major difference. P/V/T will make you incredibly difficult to kill, especially with perma-vigor, but that doesn't necessarily make you a tank. A tank has to be able to hold aggro, so a decent amount of damage output is crucial in addition to having a high toughness and always being in the mob's face. PVT won't give you that damage without a bit of precision, but KNIGHT'S may be more of what you're looking for.
Keep in mind that this build is very reactive, sometimes you don't HAVE to tank and are better suited to pass boons. Sometimes passing boons may not be as effective as the crowd control the Sword, Focus, and Staff can apply. You'll be an awesome tank, but try and be flexible and creative too.

Edited by Chaos Archangel, 05 March 2013 - 12:06 AM.


#27 Sebiale

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Posted 06 March 2013 - 12:56 AM

View PostChaos Archangel, on 05 March 2013 - 12:05 AM, said:

I haven't had the chance to test with Apothecary's gear, but I definitely wanted to try it in a condition spec. That's a really good-looking setup you have there, what utility skills are you using?
Keep in mind that since you're a conditioin build, it is likely that your main source of damage would come from Staff Clones rather than your phantasms. I'd swap out Phantasmal Fury, perhaps even take the 5 points from Dueling and drop it into Illusions for 33% confusion duration and the additional condition damage. Or even slide it into Domination to get the Vuln on Daze minor trait. 20 stacks of vulnerability on a boss is VERY useful, especially in a support build.
I haven't tested it, but that's not how I understand it to work. Daze from diversion doesn't stack, so unless you pace the Illusion appropriately each time, you're looking at 5-15 Vuln, which still isn't bad, but I think I'd be better served putting the extra 5 points into Chaos. Chaotic Transferrence with the amount of Toughness I have planned would give slightly less than 100 more cond. dmg, as opposed to the 50 in Illusions.
And if I'm not going to worry about my Phantasms, I could transfer 5 from Insp. to Chaos as well for a further 5% boon duration.

Alternatively, I could take those 10 points and go for Empowered Illusions, but I'm not sure how Empowered Illusions work with condition damage . . .

I would go full Apothecary, but I unfortunately that would lack a bit too much crit chance IMO for me to feel safe relying on Vigor proccing, so I also added some Magi armor.

My usual utility skills are Feedback, Null Field, and Signet of Insp. with Time Warp (hence Glamour Mastery).

#28 Chaos Archangel

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Posted 06 March 2013 - 02:23 PM

View PostSebiale, on 06 March 2013 - 12:56 AM, said:

I haven't tested it, but that's not how I understand it to work. Daze from diversion doesn't stack, so unless you pace the Illusion appropriately each time, you're looking at 5-15 Vuln, which still isn't bad, but I think I'd be better served putting the extra 5 points into Chaos. Chaotic Transferrence with the amount of Toughness I have planned would give slightly less than 100 more cond. dmg, as opposed to the 50 in Illusions.
And if I'm not going to worry about my Phantasms, I could transfer 5 from Insp. to Chaos as well for a further 5% boon duration.

Alternatively, I could take those 10 points and go for Empowered Illusions, but I'm not sure how Empowered Illusions work with condition damage . . .

I would go full Apothecary, but I unfortunately that would lack a bit too much crit chance IMO for me to feel safe relying on Vigor proccing, so I also added some Magi armor.

My usual utility skills are Feedback, Null Field, and Signet of Insp. with Time Warp (hence Glamour Mastery).
I did the same thing. Magi's weaponry/trinkets with a small investment in Dueling had me at a solid 25% crit chance.

The daze duration doesn't stack, but  the Vulnerability will stack even all the clones shatter on the opponent at once.  This, in addition to the Domination 5 minor trait, can still boost you up to atleast 20 stacks of vulnerability when you pop diversion. I recommend this because Vulnerability will not only improve your Phantasm damage, but the entire team's damage against the target. Empowered Illusions still won't be very effective because your Phantasms won't be doing much burst damage, and the trait won't improve condition damage.
However, you may want to try to get 15 points in dueling for Sharper Images. Bleed on Crit will make your clones noticeably more damaging.

#29 Chaos Archangel

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Posted 30 April 2013 - 03:14 PM

WOW guys, I just noticed a major typo in the build section. Signet of Illusions should've been Signet of Inspiration! Sorry for any mixups, and vid is still coming soon.. I promise x.x

#30 gasp10

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Posted 09 May 2013 - 11:57 AM

i make a build similar to this.
i love it, it's based on boon but have the correct balance in damage too.
i mix the boon build with the shatter build.
http://en.gw2skills....1lrLjXSds6MEZJC
i equip soldier armor + weap/jewel zerk.
with the bouncing attack the GS 2 bounce 4 time meaning 6-9 stack of might. shattering illusion give 3 stack of might. i can mantain 16-21 stack of might costantly without big combo or swapping weap when in solo




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