I missed GW1's beta, but I played since a week or two after its release. ~6,500 hours, last I checked.
I had a great time in GW1, it remains one of my favorite games. But even way back, the combat was just not that varied or dynamic to allow for all this strategic depth some seem to remember. GW2 does that kind of combat much, much better, whatever other flaws it might (and in fact does) have.
Care to elaborate how GW2's combat system is so much better than GW1's? Because, I would argue the opposite.
I mean, you got rid of any real ability to design builds other than what the devleopers want you to have.
You can run through characters, which mean kiting is pretty much ineffective compared to what it used to be.
They added the ability to jump, but that doesn't help you in combat (that I am aware of).
They added the dodge mechanic, which isn't all that impressive.
They pretty much took away utility from the game altogether, no dedicated healing class, nothing like the previous mesmer class, even ranger is severely gimped in abilities from before.
So, how exactly is it SO much better? Sure, you may like it better, but to claim it as being SO much better seems to be a stretch.
Edited by El Duderino, 19 February 2013 - 03:06 AM.