st_clouds, on 21 February 2013 - 06:08 PM, said:
Then I have 200 slots in GW2, not 10.
This is a game. I want to get in and have fun. Not theorycraft in forums, or spend hours building the "right" group instead of playing the game.
You don't have 200 slots in GW2. How did you come up with that?
Also, you weren't required to theorycraft in forums, some did, some didn't. It was a personal choice.
You don't think people right now are theorycrafting in forums about the best setups for armor, runes, gear, skills in GW2? They are. Just wait. And as content gets harder, it will be come more selective. You simply can't get around this.
st_clouds, on 21 February 2013 - 06:15 PM, said:
Dude a lot of those were gimmick! They died a long time before GW2 ever came around.
One other thing that was crappy in GW1, we had hexes and we had condition, even when they both did the same exact thing. Except that to remove hex, you need hex removal, to remove condition you need condition removal. Those kinds of things did nothing for gameplay except to make it turn again into a glorified game of rock paper scissors.
Let me repeat, hexes and conditions were REDUNDANT gameplay mechanics that did nothing to enrich the experience except to turn it into a game of rock paper scissors.
Contrast that we with GW2, where you have all those elements plus some actual new mechanics, that's unique. Not just copying the same effect and providing different counters. Eg. you have dodging, cloaking, stealthing, teleporting, weapon swapping, and much much more. Plus more diversity in runes/upgrades besides making your character hit harder.
Gimmick does not mean it wasn't a viable build. All of the builds he mentioned worked. Gimmicks are just a product of imbalance. Some would suggest that GW2 needs balancing as well - so your argument is moot.
Also, there were lots of hexes that didn't make your red bar go down. Diversion was probably the best hex in the game in PvP and it did nothing to red bars and there isn't a condition like it.
If you would have read this thread more carefully, you would know that MANY of GW2's mechanics are simplified versions of GW1 mechanics.
Dodge is an easier way to kite.
Stealthing and cloaking were already in GW1. See the skill shadow form. I can provide others if necessary.
Teleporting was already in the game. See assassins.
Weapon swapping has been simplified from 4 slots that poeple who were good at the game used to 2 slots that are simply just a part of the game because it is easier.
Edited by Leyana, 22 February 2013 - 01:51 AM.
Let's not quote war.