Well, I know many people (And I am myself one of them) who hate GW2's combat. To be correct, I would enjoy GW2 IF the combat was strategical in any way.
*Removal of monks and healers, which led to one and flawed way of playing PvP(Capture the point), as well as unorganized and split up battles(1vs1, 2vs2. Also, PvE and WvW is a complete mess, but thats another story) which led to
*Removal of proper roles of professions(Dps, control, heal) replaced with new roles that are completely umbalanced and/or dont work(You go dps or you go tank or you go nothing, support does not even exist, control is non-existent in the sense that it is included in Dps builds) which led to
*Removal of skills with a proper soul
(We can even say soul, because who doesnt remember Diversion in GW1? While in GW2 I completely forgot it even existed) which means
*Removal of interrupts, CCs and conditions that are meaningful on the battlefield which, with the previous point, means
*Removal of build customization, build wars and consequent varied team builds with meta-shifts and stuff, which leads to
*Boring, stale and unstrategical combat. Couple it with the
*Removal of energy replaced by dodging, which provides a sense of action but in reality destroys the tactical sense of skills.
And you have one the most dumbed down experiences ever.
Edited by unraveled, 19 February 2013 - 08:44 PM.
Removed personal attack.