Warrior and Rune of Melandru
Posted 19 February 2013 - 06:15 PM
Im currently running a tanky build in wvw that uses mostly knights gear, Trinkets are a bit mix matched for variety and some damage. I'm pretty happy with where my damage is now so I'm just trying to boost my ability to stay alive. I've been using runes of melandru because they sounded like a great thing to have in WvW since conditions and stuns are everywhere. I can't help but wonder though if 25% shorter duration's are actually worth it. It seems that most conditions are reapplied so often that the shorter duration might not matter at all. As for the stuns, 25% less time of 1 or 2 seconds only amounts to .25 or .5 seconds. In life or death situations where you have a sliver of health i can see it helping if all your stun breaks are on cooldown.
I guess really what I want to know is that if i want to keep my toughness and surviveability up, would it be better to switch to something like dolyak runes where im getting a straight up hp bonus instead?
Any Input is appreciated. Thanks!
Posted 21 February 2013 - 01:00 PM
Posted 21 February 2013 - 06:23 PM
Posted 24 February 2013 - 08:06 PM
Posted 25 February 2013 - 08:15 PM
Edited by ProfGast, 25 February 2013 - 08:15 PM.
Posted 25 February 2013 - 09:43 PM
Posted 25 February 2013 - 10:32 PM
In fact, in the example above, Melandru runes may actually be superior given that if they're timing the stun drops, they may not expect you to recover that fast, giving you an opening to roll out of their reach. Either way neither rune can completely eliminate the need for a stunbreaker, though Lyssa has its own perks as a condition removal tool as well.
Posted 25 February 2013 - 11:26 PM
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