Question: Healing skill, where and when?
#1
Posted 20 February 2013 - 12:12 PM
And for Glyph of Elemental Harmony...sorry I have totaly no clue how I can use this proberly.
But I'm so used with the Signet, I don't know how to use the other 2. Any Idea which healing skill I should use in what kind of situation?
#2
Posted 20 February 2013 - 12:33 PM
GoEH is good underwater cuz 1/2s cast time there and also not that fast casts ...
#3
Posted 20 February 2013 - 01:15 PM
#4
Posted 20 February 2013 - 02:37 PM
Signet of Restoration really depend on your main hand weapons. You need to check the speed of your spell, mainly the auto-attack since its the attack you should use the most (and heal you the most). With the specter the average cast time is 1 second. So this gonna give you about 202 heal per second. If you use the staff, its pretty much 1s too (or 3/4 if you rarely use Fire Attunement). But if you go with Dagger, the cast time is more 0.5s giving you about 402 heal per second.
Glyph of Elemental Harmony give you 4894 heal with a cooldown of 25s for 196 heal per second. If you trait it you can have a 20s cooldown and now you heal yourself for about 245 heal per second. If you take into account the regen you got when in water you got 248 heal per sec (untraited) or 310 heal per sec (traited)
Ether Renewal give you 5000 heal on a 15s cooldown for 334 heal per second. But it take 4s of channeling. Dramatically decreasing your DPS output.
So basically Signet of Restoration is the way to go with Dagger in your main hand. This gonna give you way more heal while you don't have to worry about cast time and you can keep your DPS up.
With Staff and Specter, all three healing skill are good. The glyph is not constant, depending on if you trait it and if your in water attunement it go from the worst to one of the best healing skill. Ether Renewal is still alway the best healing skill, but I can't see pass the 4s channeling sorry. Its a deal breaker for me. But if you don't mind, then this skill give you the best healing of the three so choose it. Now between Glyph and Signet. The worst case scenario of the Glyph (untraited and not in water attunement), will not give you as much heal compare to the Signet, but the difference is not much. What is best for you depend on your gameplay. If you rarely play in water attunement and don't want to trait glyph, then the Signet is for you. For everybody else, the Glyph is a good bet.
#5
Posted 20 February 2013 - 07:36 PM
i never use Ether Renewal. like, ever. lol.
#6
Posted 21 February 2013 - 12:03 AM
GoEH is the heal skill that I've used the most. I'd agree with Fenice that it is perhaps the obvious choice with a +boon duration build. In my current build (which is still far from optimised) it heals for over 5.2K and grants one of the following boons depending on attunement at that time: 1 stack of might for 34s (which is near useless), protection for 5s (can be useful), regeneration for 17s which amounts to over 3.1K heal (definitely useful), or swiftness for 17s (useful). Essentially, when I need to heal I try to switch to water attunement to gain a small heal from the minor master trait in Water, dodge if appropriate to trigger Cleansing Wave from the EA trait, then use GoEH for the heal and regen.
SoR is the heal skill that I've tried briefly in recent times. The reasoning was that I hardly ever use my heal skill unless I fail to dodge a big attack that really knocks my health pool off. With small stray attacks, SoR and regeneration and all the other traits really help to keep my health pool up and it's great because I don't need to spend time healing up. But the importance of time spent healing is really overrated if it's just one plus second. Of course with Ether Renewal that changes things a lot because it has a significant cast time even though it has a far lower CD and heals for a good amount plus condition removal on each pulse. It looks like a good skill but I'll need to use it more before I can comment on it further.
With SoR I get about 240 heal per spell cast, and if I'm not mistaken it triggers with every attunement switch and with dodge because of the spell cast from EA. I did see a good video of an ele in a high 50+ fractal run using ER and it's a good skill in the right hands. I suppose all of them do work well.
#7
Posted 21 February 2013 - 12:45 AM
Bloggi, on 21 February 2013 - 12:03 AM, said:
On this cliffside fractal boss ER becomes an option because of the extra condition removal it offers (at a 15s cooldown). But I agree with the above posts, if I don't need the extra condition removal, I'd also prefer the other 2 heals because of the shorter cast time (than 3.5s for ER).
Edited by hatchet, 21 February 2013 - 12:51 AM.
#8
Posted 21 February 2013 - 01:27 AM
#9
Posted 21 February 2013 - 07:09 AM
I currently have 365 healing (30 water) and I find the healing with my gear and set up a bit nice, but it's not astonishing. How much are you guys healing for using SIgnet of Restor, Ether Renewal or Glyphs with higher healing power?
#10
Posted 21 February 2013 - 09:41 AM
yesterday I've already test the Glyph, must say I died more than before
I realy do miss the passive of the Signet
But simutanuly I've test out the 10stack might tactic with staff (some other topic) and that 1 extra might from Glyph is idd superb.
Quote
Then again, i'm only in Fotm lvl 24 maybe high level this is necessary
Edited by turkashi, 21 February 2013 - 09:47 AM.
#11
Posted 21 February 2013 - 02:00 PM
Mordana666, on 21 February 2013 - 07:09 AM, said:
I currently have 365 healing (30 water) and I find the healing with my gear and set up a bit nice, but it's not astonishing. How much are you guys healing for using SIgnet of Restor, Ether Renewal or Glyphs with higher healing power?
i used to run full clerics armor and accessories, and staff and i had 30 in water. you can heal for a pretty damn good amount, especially if you use staff and then add in Arcane Wave. but your damage sucks. if you're trying to maximize the usefulness to your party, don't go clerics, because if your party is good enough to stay alive on their own, you're pretty much stuck with useless heals and not doing damage. but if you just want to heal because you enjoy it, then have at it. i did it for a few months and it was pretty fun (and rewarding when people would thank you for all of the heals) before i got bored with it.
Edited by jthamind, 21 February 2013 - 02:25 PM.
#12
Posted 21 February 2013 - 03:22 PM
turkashi, on 21 February 2013 - 09:41 AM, said:
Then again, i'm only in Fotm lvl 24 maybe high level this is necessary
#13
Posted 25 February 2013 - 02:39 PM
Thanks!
#14
Posted 25 February 2013 - 07:02 PM
I just don't see the point in it aside from not having to worry about casting a spell which stops your DPS, which only really matters in like two situations anyway. If that's the only reason why people like the signet, then it's still beyond useless.
For actual healing, the glyph/ether renewal is superior in every way.
Edited by Eliirae, 25 February 2013 - 07:03 PM.
#15
Posted 25 February 2013 - 10:39 PM
For the vast majority of other dungeons outside of Fractals, SoR is actually surprisingly effective.
#16
Posted 26 February 2013 - 09:37 AM
I've test the ER as promised. must say I'm quite impressed. the fast cooldown is surly a great advantage in healing heavy battle.
Eliirae, on 25 February 2013 - 07:02 PM, said:
I just don't see the point in it aside from not having to worry about casting a spell which stops your DPS, which only really matters in like two situations anyway. If that's the only reason why people like the signet, then it's still beyond useless.
For actual healing, the glyph/ether renewal is superior in every way.
You can't realy see the 200healing as a direct healing, but more like a hot (healing of time) or as a regen. 200hp/skill isn't much, and you probably only do 1skill/sec.
But if you see in a fight: Burningspeed -> Ring of Fire -> switch attu -> aura -> switch attu -> earthquake -> Chruning earth
With this you'll already do a dessent dmg on the enemy, and you've healed 7x200 = 1400hp. While not even not casting a healing spell.
Personaly I got around 18 000HP, that's almost like 9% of my hp got healed
Edited by turkashi, 26 February 2013 - 09:39 AM.
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