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Question: Healing skill, where and when?


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#1 turkashi

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Posted 20 February 2013 - 12:12 PM

For very  long time I'm only using Signet of Restoration. Because I can't see the advantage of the other 2. Since the patch (don't know which) They buffed Ether Renewal, which you can run while using.
And for Glyph of Elemental Harmony...sorry I have totaly no clue how I can use this proberly.

But I'm so used with the Signet, I don't know how to use the other 2. Any Idea which healing skill I should use in what kind of situation?

#2 xtbx

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Posted 20 February 2013 - 12:33 PM

ER is primary PvE skill where you don't have to worry about interruption that much especially in staff builds where u don't cast that fast to use SoR passive that much ...

GoEH is good underwater cuz 1/2s cast time there and also not that fast casts ...

#3 Fenice_86

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Posted 20 February 2013 - 01:15 PM

i use the glyph because i like the boon that gives me since my build relies on boon's duration and support

#4 Thaddeuz

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Posted 20 February 2013 - 02:37 PM

The way I see it.

Signet of Restoration really depend on your main hand weapons.  You need to check the speed of your spell, mainly the auto-attack since its the attack you should use the most (and heal you the most). With the specter the average cast time is 1 second. So this gonna give you about 202 heal per second. If you use the staff, its pretty much 1s too (or 3/4 if you rarely use Fire Attunement). But if you go with Dagger, the cast time is more 0.5s giving you about 402 heal per second.

Glyph of Elemental Harmony give you 4894 heal with a cooldown of 25s for 196 heal per second. If you trait it you can have a 20s cooldown and now you heal yourself for about 245 heal per second. If you take into account the regen you got when in water you got 248 heal per sec (untraited) or 310 heal per sec (traited)

Ether Renewal give you 5000 heal on a 15s cooldown for 334 heal per second. But it take 4s of channeling. Dramatically decreasing your DPS output.

So basically Signet of Restoration is the way to go with Dagger in your main hand. This gonna give you way more heal while you don't have to worry about cast time and you can keep your DPS up.

With Staff and Specter, all three healing skill are good. The glyph is not constant, depending on if you trait it and if your in water attunement it go from the worst to one of the best healing skill. Ether Renewal is still alway the best healing skill, but I can't see pass the 4s channeling sorry. Its a deal breaker for me. But if you don't mind, then this skill give you the best healing of the three so choose it. Now between Glyph and Signet. The worst case scenario of the Glyph (untraited and not in water attunement), will not give you as much heal compare to the Signet, but the difference is not much. What is best for you depend on your gameplay. If you rarely play in water attunement and don't want to trait glyph, then the Signet is for you. For everybody else, the Glyph is a good bet.

#5 jthamind

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Posted 20 February 2013 - 07:36 PM

i run d/d, so there are times where i might take a big hit and need a heavy heal, so i go with GoEH. the heal amount is great, plus you get the boon. when i used to run my staff healing build with cleric's gear, i used SoR because that combined with regen from water attunement, Water 3 and 5 skills, and my massive healing power kept me at or near full health most of the time.

i never use Ether Renewal. like, ever. lol.

#6 Bloggi

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Posted 21 February 2013 - 12:03 AM

Personal experience:

GoEH is the heal skill that I've used the most. I'd agree with Fenice that it is perhaps the obvious choice with a +boon duration build. In my current build (which is still far from optimised) it heals for over 5.2K and grants one of the following boons depending on attunement at that time: 1 stack of might for 34s (which is near useless), protection for 5s (can be useful), regeneration for 17s which amounts to over 3.1K heal (definitely useful), or swiftness for 17s (useful). Essentially, when I need to heal I try to switch to water attunement to gain a small heal from the minor master trait in Water, dodge if appropriate to trigger Cleansing Wave from the EA trait, then use GoEH for the heal and regen.

SoR is the heal skill that I've tried briefly in recent times. The reasoning was that I hardly ever use my heal skill unless I fail to dodge a big attack that really knocks my health pool off. With small stray attacks, SoR and regeneration and all the other traits really help to keep my health pool up and it's great because I don't need to spend time healing up. But the importance of time spent healing is really overrated if it's just one plus second. Of course with Ether Renewal that changes things a lot because it has a significant cast time even though it has a far lower CD and heals for a good amount plus condition removal on each pulse. It looks like a good skill but I'll need to use it more before I can comment on it further.

With SoR I get about 240 heal per spell cast, and if I'm not mistaken it triggers with every attunement switch and with dodge because of the spell cast from EA. I did see a good video of an ele in a high 50+ fractal run using ER and it's a good skill in the right hands. I suppose all of them do work well.

#7 hatchet

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Posted 21 February 2013 - 12:45 AM

View PostBloggi, on 21 February 2013 - 12:03 AM, said:

...I did see a good video of an ele in a high 50+ fractal run using ER and it's a good skill in the right hands. I suppose all of them do work well.
This one with BRAiNZ by any chance :) ?  youtube.com/watch?feature=player_embedded&v=2lx1PKm8AMI
On this cliffside fractal boss ER becomes an option because of the extra condition removal it offers (at a 15s cooldown).  But I agree with the above posts, if I don't need the extra condition removal, I'd also prefer the other 2 heals because of the shorter cast time (than 3.5s for ER).

Edited by hatchet, 21 February 2013 - 12:51 AM.


#8 BlaineTog

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Posted 21 February 2013 - 01:27 AM

I'm a big fan of the Glyph.  It actually gives a lot of spike healing with a quick cast time and the boons are awesome.  I usually cast in Air (for Swiftness regardless of weapon) or Water (for the Regen), but Protection and Might can be really strong choices as well.

#9 Mordana666

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Posted 21 February 2013 - 07:09 AM

I run a Auramancer with boon duration D/D ele and am currently using AC armor and weapons with Knight's Gear. I have been contemplating a while now about changing my AC armor and weapons to full cleric set. Anyone using Cleric can tell me how useful the healing bonus has been to you? How much healing bonus do you have with the cleric set and how many cleric pieces do you have?

I currently have 365 healing (30 water) and I find the healing with my gear and set up a bit nice, but it's not astonishing. How much are you guys healing for using SIgnet of Restor, Ether Renewal or Glyphs with higher healing power?

#10 turkashi

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Posted 21 February 2013 - 09:41 AM

Thx all for the great info...

yesterday I've already test the Glyph, must say I died more than before :P
I realy do miss the passive of the Signet

But simutanuly I've test out the 10stack might tactic with staff (some other topic) and that 1 extra might from Glyph is idd superb.

Quote

This one with BRAiNZ by any chance ? youtube.com/watch?feature=player_embedded&v=2lx1PKm8AMI
imo, he get many dps lost, sometimes I he even use it when he's almost full hp.
Then again, i'm only in Fotm lvl 24 maybe high level this is necessary

Edited by turkashi, 21 February 2013 - 09:47 AM.


#11 jthamind

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Posted 21 February 2013 - 02:00 PM

View PostMordana666, on 21 February 2013 - 07:09 AM, said:

I run a Auramancer with boon duration D/D ele and am currently using AC armor and weapons with Knight's Gear. I have been contemplating a while now about changing my AC armor and weapons to full cleric set. Anyone using Cleric can tell me how useful the healing bonus has been to you? How much healing bonus do you have with the cleric set and how many cleric pieces do you have?

I currently have 365 healing (30 water) and I find the healing with my gear and set up a bit nice, but it's not astonishing. How much are you guys healing for using SIgnet of Restor, Ether Renewal or Glyphs with higher healing power?

i used to run full clerics armor and accessories, and staff and i had 30 in water. you can heal for a pretty damn good amount, especially if you use staff and then add in Arcane Wave. but your damage sucks. if you're trying to maximize the usefulness to your party, don't go clerics, because if your party is good enough to stay alive on their own, you're pretty much stuck with useless heals and not doing damage. but if you just want to heal because you enjoy it, then have at it. i did it for a few months and it was pretty fun (and rewarding when people would thank you for all of the heals) before i got bored with it.

Edited by jthamind, 21 February 2013 - 02:25 PM.


#12 hatchet

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Posted 21 February 2013 - 03:22 PM

View Postturkashi, on 21 February 2013 - 09:41 AM, said:

...imo, he get many dps lost, sometimes I he even use it when he's almost full hp.
Then again, i'm only in Fotm lvl 24 maybe high level this is necessary
I agree there's a lot of dps lost as the channel time for ER is so long compared to the other healing abiltiies. I can only guess he uses it when nearly full hp if he needs the condition removal, or because the ability has a 15s cooldown, to give 3 stacks of might to his party (he's running 4xrune of altriusm + 2xwater).  In his other fotm videos (some fotm 70+) he does tend to use glyph.

#13 infisio

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Posted 25 February 2013 - 02:39 PM

Just wanted to say thanks for this thread - I'm leveling an Ele and had this very question yesterday!  The D/D build I was working with uses ER and I was getting so frustrated by the cast time.

Thanks!

#14 Eliirae

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Posted 25 February 2013 - 07:02 PM

I've tried using the signet with D/D, which everyone says is apparently the best combo, but I'm not seeing it.  A small 200ish heal every time you cast when you have 10,000+ health is beyond useless, especially when any hit you take will be in the thousands.  But lets put this into perspective: at level 20, I have about 2kish health thanks to 10 points in water.  Even with the +healing, the signet will only heal me for 46 per cast.  When enemies hit me for 600+ a hit, healing for 46 will never be worth it.  Same concept at 80 with 10k and it healing 200.

I just don't see the point in it aside from not having to worry about casting a spell which stops your DPS, which only really matters in like two situations anyway.  If that's the only reason why people like the signet, then it's still beyond useless.

For actual healing, the glyph/ether renewal is superior in every way.

Edited by Eliirae, 25 February 2013 - 07:03 PM.


#15 Bloggi

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Posted 25 February 2013 - 10:39 PM

Just to add one small little point to this thread. For those who are fairly new to Fractal dungeons and are just getting to the point where Agony attacks start to occur and they have NO agony resistance, GoEH is a better bet. Reason here is that if you fail to dodge the agony attack (or can't avoid it, in the case of the Jade Maw fight), agony ticks for a lot of damage over a few seconds, then you need the highest burst heal possible, especially since the effectiveness of healing is also reduced.

For the vast majority of other dungeons outside of Fractals, SoR is actually surprisingly effective.

#16 turkashi

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Posted 26 February 2013 - 09:37 AM

Didn't knew this topic is still active :3
I've test the ER as promised. must say I'm quite impressed. the fast cooldown is surly a great advantage in healing heavy battle.

View PostEliirae, on 25 February 2013 - 07:02 PM, said:

I've tried using the signet with D/D, which everyone says is apparently the best combo, but I'm not seeing it.  A small 200ish heal every time you cast when you have 10,000+ health is beyond useless, especially when any hit you take will be in the thousands.  But lets put this into perspective: at level 20, I have about 2kish health thanks to 10 points in water.  Even with the +healing, the signet will only heal me for 46 per cast.  When enemies hit me for 600+ a hit, healing for 46 will never be worth it.  Same concept at 80 with 10k and it healing 200.

I just don't see the point in it aside from not having to worry about casting a spell which stops your DPS, which only really matters in like two situations anyway.  If that's the only reason why people like the signet, then it's still beyond useless.

For actual healing, the glyph/ether renewal is superior in every way.

You can't realy see the 200healing as a direct healing, but more like a hot (healing of time) or as a regen. 200hp/skill isn't much, and you probably only do 1skill/sec.
But if you see in a fight: Burningspeed -> Ring of Fire -> switch attu -> aura -> switch attu -> earthquake -> Chruning earth
With this you'll already do a dessent dmg on the enemy, and you've healed 7x200 = 1400hp. While not even not casting a healing spell.
Personaly I got around 18 000HP, that's almost like 9% of my hp got healed

Edited by turkashi, 26 February 2013 - 09:39 AM.





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