Curious to see if those mentioned Bounty Hunt Encounters have any sort of raid mechanics behind them or are basically dumbed down to the most basic of DPS Races in order to stay within the 15 Minute mark for all 5 of them.
I can really relate to some of the worries in this thread as I've probably spent at least 75 % of my time in MMORPGs in a smaller guild - usually built around 10 people who were blowing through content together and really got to know each other over the years.
That said, ever since before Guild Wars 2 launched I sort of knew that I'd want to be part of a larger guild for it - simply out of practicality and to get to know something new. Quickly turned out that there really are a whole range of benefits to it. Starting with WvW a bigger group of people interested to play together there, makes a huge impact on your server's moral and performance, it's a lot easier to share very time consuming activities for those people in charge and you rarely have no person on to either level with, do dungeons or fractals with.
I also wondered why so many people in Guild Wars 2 clung to their small guilds, especially for WvW as there really didn't seem to be much of a benefit to it. Usually in bigger guilds (say ours with about ~200 people left in it, after we booted ~200 inactive ones the last week) you still have about 30 people you know and maybe 10 people who you really do a LOT with. It's quite natural I think that there will always be a bit of a clique metality and it's not the end of the world. Hell - chances are you won't like every last of those 100-500 people but you know what? You don't need to.
Anyway, so if you really don't want to join a bigger guild for reasons of your own, why not bundle together with people in similar situations and try to tackle these missions along-side of them and share the bounty.
You don't necessarily need an Alliance-System for that to work either, hell you just hop on Teamspeak with them, each in their own channel if you really feel like your guild's intimacy is affected and then each one does his job with a modicum of communication between leaders. Don't let the lack of a system discourage you to work together.
Regarding the Interview: I still don't get why it's called "on the upcoming February update" when it talks about everything but. I mean it's all clairvoyancy of the future and wishful thinking of the things they are going to implement save for the Guild mission info and the fact that the Commander Tome won't be accountbound.
Hope the second(third?) part of that interview will be a bit more about the current stuff going on and not what their 5 year plan looks like
Kudos anway, was a great read despite that little tidbit of criticism.
PS.: I don't really see the problem with 10 players being declared a "small" guild in GW 2 - I mean seriously, 5 players are a party. If they do guild related content, it seems quite natural that it would at LEAST be 1 step above party content you can do already.
<10 players in your guild being online is not a guild, it's the inner circle of a friendslist with its own chat
Edited by Illein, 21 February 2013 - 07:27 AM.