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Massive Guides for Condition Necromancer (PvE, WvW, Fractals)


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#1 Lopez

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Posted 21 February 2013 - 03:17 AM

http://www.lopezirl.com

PvE: http://lopezirl.com/...s-guide-to-pve/

WvW and PvP: http://lopezirl.com/...world-vs-world/

I finally got around to updating these. Enjoy.

Edited by Lopez, 30 August 2013 - 05:10 AM.


#2 Vancext

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Posted 21 February 2013 - 09:08 PM

Awesome! Thanks Lopez! As I'm sure you know by now, these are widely used and appreciated by the necro community.

#3 Lopez

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Posted 03 March 2013 - 10:07 AM

I'm probably going to have to hold off on doing structured PvP, but I'm eyeing dungeon guides as revamps come into play. First up would obviously be AC.

#4 ArtimiseFlare

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Posted 08 March 2013 - 04:58 AM

View PostLopez, on 03 March 2013 - 10:07 AM, said:

I'm probably going to have to hold off on doing structured PvP, but I'm eyeing dungeon guides as revamps come into play. First up would obviously be AC.

Awesome, thanks for posting these. May I ask what armor you're wearing? I love the shoulders and such.

#5 Lopez

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Posted 09 March 2013 - 12:00 AM

Arah light armor.

Edited by Lopez, 09 March 2013 - 12:44 AM.


#6 ArtimiseFlare

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Posted 09 March 2013 - 11:52 AM

Thanks for the response, it certainly helped me a whole bunch on deciding on what I'd like to level and play next. I've always been drawn to the more complex classes, partially why I enjoy my Elementalist so much. Please keep up the great work, your guides rock! (by the way, love the look of your Asura Necro, she looks freaking bad ass!)

#7 Lopez

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Posted 24 March 2013 - 10:33 PM

Just a heads-up: I updated the world vs. world guide after some testing. I decided what's essentially the cookie-cutter structured PvP build works much better for world vs. world. The downside is it's no longer possible to change from my recommended PvE build to my recommended world vs. world build without paying for a re-spec, but I feel like the 3 silver or so is worth the gains in survivability and damage.

#8 SpelignErrir

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Posted 31 March 2013 - 08:38 PM

In your wvw guide: "If the guardian changes to a shield to block, that’s an ideal time to switch to staff and fear through the block."

Guardian shields don't have blocks. In fact, guardians don't have any active blocks.

#9 The Naked Necro

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Posted 08 May 2013 - 12:54 AM

Anytime someone asks me what build to use I point them to these guides.

#10 eLeetsauce

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Posted 10 June 2013 - 03:31 AM

This is exactly what I was looking for, thanks for this, I'm apparently blind when I scrolled through the forum page >.<

#11 chullster

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Posted 10 June 2013 - 02:04 PM

To add some balance I don't really like the trait choices for PvE, I prefer either a full terror or max condition damage/duration build myself.

As a guild to how stuff works it's good.

#12 madmaxII

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Posted 14 June 2013 - 07:56 PM

View Postchullster, on 10 June 2013 - 02:04 PM, said:

To add some balance I don't really like the trait choices for PvE, I prefer either a full terror or max condition damage/duration build myself.

Imo that's one of the primary problems when playing a condition necro. There is nothing in the Spite line that does any good for you besides the condition duration. All the physical damage traits and the power itself are totally wasted as your primary weapon, the scepter, has horrible power ratios and base damage. To make things worse, it is your only weapon that can maintain an acceptable high bleeding stack (still low compared to other professions) so there is no point in thinking about hybrid builds.

#13 Ryn22

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Posted 18 June 2013 - 06:47 AM

EDIT: Already answer elsewhere

Edited by Ryn22, 18 June 2013 - 11:08 AM.


#14 Caris

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Posted 08 July 2013 - 09:01 AM

View PostLopez, on 21 February 2013 - 03:17 AM, said:

Because of recent patch changes, all of the guides are severely outdated. They are being taken down for now or perhaps permanently. I’ll put them back up if I ever update them again.

Please update them. Your guides helped me alot, and made me love to play a conditionmancer.

#15 Lopez

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Posted 30 August 2013 - 05:10 AM

Updated the guides.

#16 Nikephoros

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Posted 30 August 2013 - 12:38 PM

What would be the reason anyone would consider bringing a condition based necromancer to a dungeon group instead of a grenade engineer?  Please sell me on the idea.

#17 Khadroth

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Posted 30 August 2013 - 01:32 PM

View PostSpelignErrir, on 31 March 2013 - 08:38 PM, said:

In your wvw guide: "If the guardian changes to a shield to block, that’s an ideal time to switch to staff and fear through the block."

Guardian shields don't have blocks. In fact, guardians don't have any active blocks.

Not sure what exactly you mean by "active" blocks but guardians have the most in the game. Aegis off of F3, Aegis off Retreat, Block off of Shelter Heal, and 3 Blocks off of Shield of Wrath on the Focus (not to mention invuln off your elite), all of which can be taken simultaneously if need be.  He could also be refering to the projectile destruction on the shield too.

Edited by Khadroth, 30 August 2013 - 01:34 PM.


#18 Satenia

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Posted 30 August 2013 - 02:51 PM

View PostLopez, on 30 August 2013 - 05:10 AM, said:

Updated the guides.

Nice work, I have been looking forward to your update.

A slight typo in the Traits section, when you explain the spite line, you wrote:
"Although it’s traditionally looked at as the power tree, it has a few goodies for condition necromancers. It gives power and condition damage, which are OK stats but not by any means the best."

I suppose that should be duration instead. It can be a bit misleading, especially as it's the first line you explain ;)

#19 Lopez

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Posted 30 August 2013 - 08:32 PM

Whoops, you're right. Thanks.

View PostNikephoros, on 30 August 2013 - 12:38 PM, said:

What would be the reason anyone would consider bringing a condition based necromancer to a dungeon group instead of a grenade engineer?  Please sell me on the idea.

AOE and wells. Epidemic is huge, and wells provide massive utility for controlling mobs and survivability.

Necromancers are basically the best class at mowing through trash.

Necromancers also have slightly more single-target DPS than grenade engineers because of a greater variety of conditions and better methods of applying them.

Edited by Lopez, 30 August 2013 - 08:34 PM.


#20 Phenn

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Posted 30 August 2013 - 09:32 PM

View PostLopez, on 30 August 2013 - 08:32 PM, said:

Necromancers are basically the best class at mowing through trash.

I love you for this statement.

Whether built for DD or ConD, this has been my experience over and over. No other class I've played can match it.

#21 takarazuka

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Posted 30 August 2013 - 10:09 PM

The new Dire stat combo (Condition, toughness, vitalty) as an alternative to Rabid if you want to go a bit more "tanky" with your condition spec.... discuss.

Edited by takarazuka, 30 August 2013 - 10:09 PM.

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#22 Phenn

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Posted 31 August 2013 - 01:56 AM

View Posttakarazuka, on 30 August 2013 - 10:09 PM, said:

The new Dire stat combo (Condition, toughness, vitalty) as an alternative to Rabid if you want to go a bit more "tanky" with your condition spec.... discuss.

You'd really have to figure out how much Barbed Precision, Dhuumfire, and Sigil of Earth added to your DPS. (Obviously.)

I could see the gear particularly if there was a melee or close-to-melee weapon/build that applied ConD, but since Scepter/Dagger and Staff keep you out of the action for the most part...

Dunno. I am to Dire on Necro what I am to Assassin's on Thief.

#23 Lopez

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Posted 31 August 2013 - 07:07 AM

Dire would be a massive DPS loss, and I don't see the reason for it. I don't ever struggle to survive unless I'm playing poorly.

#24 takarazuka

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Posted 31 August 2013 - 03:08 PM

Oh I totally agree that it would be an overall dps loss.  I was thinking about it last night at a bar (sad I know) and started to feel more conflicted about it's usage for a necro. Like Phenn said, it would be good if there was a melee range condition spec, but there isn't for us.

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