Jump to content

  • Curse Sites
Help
- - - - -

Current state of PvP.


  • Please log in to reply
18 replies to this topic

#1 Deathgod Ryuu

Deathgod Ryuu

    Fahrar Cub

  • New Members
  • 14 posts

Posted 21 February 2013 - 01:41 PM

I made this thread on reddit and would also like to receive feedback from gw2guru community as well.

I haven't experienced the whole experience of PVP in Guildwars 2 (as in reaching level 80 and so on and so forth) but I would like to put down my 2cents.

SPVP

Hotjoin
  • Excessive Number - 5v5 should be implemented (maximized).
  • Noticeable Leavers and Awayers - 75% percent of hotjoin matches within 3-7 minutes have either individuals being away from their keyboard or leaving. I can honestly fail to recall one single match where I had the same team since start.
  • Absolutely zero communication - 99% of my matches have got players that do not type a single word for 15 minutes.
Free Tournament
  • Balance issues 1o - This applies to the former section too. What I mean is that it would be better if there was a formula in having a specific range of rank for team competition, such as 0-10 rank team vs 0-10 rank team.
  • Balance issues 2o - Allowing overabusive combinations. I assume two elementalists in one team is abusing enough or other combos you could think of.
General Implementations to be considered
  • 1v1
  • 2v2
  • 3v3
  • Deathmatch mode
WvW
  • Lack of waypoints - Every single time I die, I feel like I have to participate in a marathon to actually get to the point which I was one nanosecond ago?
  • Lack of accessibility and duration of free roaming or duo (spreading out the zerg better)?
Conclusion

Apart from all the technical bits, I feel like those aforementioned changes should be implemented because the current PvP mechanism has one major flaw; it is counter-productive in actually learning not only your class vs other classes but also your class role in a team.

Most important out of them all

Guilds Ranking. I would love to be able to see the rankings of each Guild in PVP as a whole and specifically (spvp/tpvp, wvw) for each continent. It would save a lot of time searching for hints and info on which guild is actually hardcore in PvP. It would also stand out small-scale guilds that focus specifically on either SPvP and TPvP and promote them.

What are the thoughts of this community?


My blog for gaming in GW2

http://massauthority.blogspot.co.uk/

PS: Links for guilds in GW2

Edited by Deathgod Ryuu, 28 February 2013 - 03:38 PM.


#2 Dirame

Dirame

    Golem Rider

  • Community Contributors
  • 2250 posts
  • Server:Vabbi

Posted 21 February 2013 - 06:20 PM

Hot-joins seem to be all about chaotic fun so stressing out over that is like wondering why you can't control air.

And on Free Tournies, I think they definitely need that ladder system there as well because it's already in paids. It's probably going to show up in the next patch in 4 days but that's just my thoughts really, not fact.

#3 tfckmk988

tfckmk988

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:VA
  • Profession:Engineer
  • Server:Kaineng

Posted 21 February 2013 - 07:28 PM

I haven't tried pvp yet and I probably should to be honest its not my favorite type of game mode (mostly because of numerous gankings i had when i played WoW)

i think 2v2 is scheduled to be implemented

what is the current size of a hotjoin? if you think 5v5 needs to put in?

#4 Deathgod Ryuu

Deathgod Ryuu

    Fahrar Cub

  • New Members
  • 14 posts

Posted 23 February 2013 - 11:59 AM

View PostDirame, on 21 February 2013 - 06:20 PM, said:

Hot-joins seem to be all about chaotic fun so stressing out over that is like wondering why you can't control air.

And on Free Tournies, I think they definitely need that ladder system there as well because it's already in paids. It's probably going to show up in the next patch in 4 days but that's just my thoughts really, not fact.

I have started to enjoy hotjoins after allowing it to be just there as a chaotic fun event to be honest. But I still think some changes out to happen there as well.

Have we got any news about any forthcoming patch?

View Posttfckmk988, on 21 February 2013 - 07:28 PM, said:

I haven't tried pvp yet and I probably should to be honest its not my favorite type of game mode (mostly because of numerous gankings i had when i played WoW)

i think 2v2 is scheduled to be implemented

what is the current size of a hotjoin? if you think 5v5 needs to put in?

It is 8v8 so I would prefer it to cap at 5v5.

And speaking of which I had a discussion with a friend of mine and to be honest both of us occassionally miss getting ganked as we doing Pve.

#5 TAKBonez

TAKBonez

    Fahrar Cub

  • Members
  • 15 posts
  • Location:Sandy Eggo
  • Profession:Engineer
  • Guild Tag:[KnT]
  • Server:Blackgate

Posted 23 February 2013 - 07:25 PM

There isn't more WP's in WvW for a reason. U and ur guild/server need to work on taking and upgrading a keep on that map so u can get a wp. Swiftness helps to & carry and item for ur class that gives u swiftness. Even if u don't use it switch to it while outta combat for the swiftness and keep either ur "H" tab open or ur inv an quickly switch out right b4 combat. Also it hleps to stick with a commanders group u'll die less.

#6 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3314 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 23 February 2013 - 08:22 PM

View PostDeathgod Ryuu, on 21 February 2013 - 01:41 PM, said:

-snip-

sPvP
Hotjoin:
  • 8v8 is allright, 5v5 with random people can be to calm in certain matches, not enough action.
  • Leavers are an integral part of this kind of play, it's hotjoin for something, people join & leave as they please.
    But I must agree, the amount of empty/2 people lobbies are to high, in my opinion they should just fill a lobby before creating a new one, they could even re-evaluate and fill lobbies after every match, people don't care in hot-join.
    No communication, again, a intergral part of PvP in this form.
Free tournament:
  • Agree with this point, although this mechanic shouldn't increase qeue times, if there are no teams of your rank at the moment, you should still be pitched against other teams.
    There is nothing to be lost in free tournaments.
  • Limiting combinations is a big no-no..
    It works in other e-sports because there is a much wider range of possibilities (champions in MOBA's), but it wouldn't in GW2, there simply isn't enough choice to warrant limitations.
General Implementations:
  • They said they might look into other modes (perhaps with an expansion?) but for the moment they focus on one single mode.
    Which is the best way to go if you aim for a e-sport.
WvW:
  • The lack of WP's is a very good thing, how would you feel if you are defending a point and every attacker you kill has a respawn 30 seconds away?
  • This will be adressed in next update, they upped the limit for the swords to appear + the new progression system might encourage more spread-out play instead of zergs.
Guild ranking would be nice, although pretty hard to realise because of the multi-guild system and the free PvP instead of bound to guild PvP we know from GW1.

Edited by Gilles VI, 23 February 2013 - 08:22 PM.


#7 Wrassler

Wrassler

    Asuran Acolyte

  • Members
  • 64 posts

Posted 24 February 2013 - 01:41 AM

gw2 spvp is on the verge of death, almost all the top teams/players have quit per Helseth who is on a top team himself and has been involved with the state of the game webcasts:

https://forum-en.gui...rst#post1496622

#8 Deathgod Ryuu

Deathgod Ryuu

    Fahrar Cub

  • New Members
  • 14 posts

Posted 25 February 2013 - 01:04 AM

View PostWrassler, on 24 February 2013 - 01:41 AM, said:

gw2 spvp is on the verge of death, almost all the top teams/players have quit per Helseth who is on a top team himself and has been involved with the state of the game webcasts:

https://forum-en.gui...rst#post1496622

That gave me a good headache. Will definitely have a proper read this week. Thanks for the responces so far. Will reply as soon as I can.

#9 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 687 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 25 February 2013 - 01:52 AM

Hotjoin is what it says on the tin. You join as leave as you please. I've reached r39 so far, and I can't honestly say I've seen any of the problems your decribing. Leavers are leavers, it's designed so you don't get peanalized because it doesn't matter. Personally, I wait until the end of the round to leave, unless I'm killing time while I wait for tournament. I am yet to see ANYONE afking, as it gets you no-where. 8v8 is fine imo. There are 5v5 arenas, use those if you wish.

Don't kid yourself, people in hot-join are there for fun, grinding rank, and testing builds.

tPvP is where you ought to see communication. Maybe 80% of the teams I've joined, paid or free, use TS. I belive there is something around that matches your team to a similar ranked team if you're waiting a while, not 100% on that though. Forcing a cap on x professions is not a good idea, and goes against what GW1, and GW2 have been going for. In GW1, more than 1 profession could act as healer, only allowing 1 X per team goes against that. Moreso in GW2, as every profession can do everything (to lesser and greater extents), you could have 1 d/d damage ele, and 1 staff support ele. Similarly, you could have an offensive guard and a bunker guard.

WvW needs some polishing whatever way you slice it. I am not bothered personally about the WPing, as thats the risk you run for being with the zerg. Culling is not yet fixed imo, despite being told that it is.

Overall, I must say some of your pvp (not wvw) points sound very much like you'd prefer some variety of Tank/Healer/DPS setup, which is not what GW2 is about.

#10 Murderer

Murderer

    Asuran Acolyte

  • Members
  • 121 posts
  • Location:SoCal
  • Profession:Warrior

Posted 27 February 2013 - 02:11 AM

Spvp in this game is a joke, anyone who says other wise is just here to troll or a fanboy. The new no paid tournaments are an even bigger joke, its amazing how you can be rank 5 and get placed against a full premade with the highest pvp rank. I thought it was based on your scores?

#11 Dirame

Dirame

    Golem Rider

  • Community Contributors
  • 2250 posts
  • Server:Vabbi

Posted 27 February 2013 - 08:25 PM

It has been changed. I think everyone has 0 rating right now and if you queue as a rank 5 group you will play against anyone with 0 rating doesn't matter if they are rank 30 or 1. If you start winning a lot, you start getting placed against tougher and tougher opponents that match your rating or are in a certain rating bracket.

It is annoying that we are not pit against one another based on rank and all that but, it's the nature of the beast. All we can do is express the disappointment on their official forums.

Edited by Dirame, 27 February 2013 - 08:26 PM.


#12 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 687 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 28 February 2013 - 02:06 AM

View PostMurderer, on 27 February 2013 - 02:11 AM, said:

Spvp in this game is a joke, anyone who says other wise is just here to troll or a fanboy. The new no paid tournaments are an even bigger joke, its amazing how you can be rank 5 and get placed against a full premade with the highest pvp rank. I thought it was based on your scores?

Well, I'm niether a troll or fanboy, but I'd say pvp in GW2 is a darn sight better than many at the offset due to the complete separation from pve.

I am dissppointed at the lack of paids in the new update, and the new map seems hopelessly class/role locked.

Overall though, I'd say it's not bad.

#13 Fernling306

Fernling306

    Seraph Guardian

  • Members
  • 1471 posts

Posted 28 February 2013 - 03:11 AM

View PostAndemius, on 28 February 2013 - 02:06 AM, said:


Overall though, I'd say it's not bad.

You are naive to think this. Everyone has quit the pvp side of the game already. There is only handful of people that still actually play the SPvP in this game because of how bad it is. 99% of all major players(actually good competitive players) have quit the game with absolutely no intentions on supporting developers that mess up this bad.
This patch was suppose to be the patch that would save PvP, but it did the complete opposite.

#14 Setharos

Setharos

    Asuran Acolyte

  • Members
  • 73 posts
  • Location:Portugal
  • Guild Tag:[Dust]
  • Server:Desolation

Posted 28 February 2013 - 03:49 AM

how so? It did gave more acess to new players to tournament now, also added a new type of map, tuned down some builds(ele bunker, nerf on mesmer portal) and gave most classes other build options. PvP still lack tough features like spectator mode, ability to save/swap builds like on gw1. It might not be everything you wanted but still is a step on the right direction. Gotta wait for the March to update what else will be added/changed.

Edited by Setharos, 28 February 2013 - 03:53 AM.


#15 Murderer

Murderer

    Asuran Acolyte

  • Members
  • 121 posts
  • Location:SoCal
  • Profession:Warrior

Posted 28 February 2013 - 05:47 AM

View PostAndemius, on 28 February 2013 - 02:06 AM, said:

Well, I'm niether a troll or fanboy, but I'd say pvp in GW2 is a darn sight better than many at the offset due to the complete separation from pve.

I am dissppointed at the lack of paids in the new update, and the new map seems hopelessly class/role locked.

Overall though, I'd say it's not bad.

The new map is terrible, they made eles even more god like for this map. I played a match with 3 and they can get that orb almost to a control point before a normal class can get to the alter to pick it up.

#16 Dirame

Dirame

    Golem Rider

  • Community Contributors
  • 2250 posts
  • Server:Vabbi

Posted 28 February 2013 - 09:23 AM

View PostMurderer, on 28 February 2013 - 05:47 AM, said:

The new map is terrible, they made eles even more god like for this map. I played a match with 3 and they can get that orb almost to a control point before a normal class can get to the alter to pick it up.

Get an Engi, grab ToolKit, pull them back. Grab Guardian with Hammer, Judge's Intervention, knock them off the bridge. Grab thief, Immob, immob, immob. Grab Necro, Spectral Grasp, freeze till november. Staff Ele, Immob, freeze, static field, Gust. Ranger, traps, traps, dog pets to knockdown, fear and immob. Mesmer, tp in front of the carrier, KB with GS, pull them back with focus or Grab Confounding Suggestions trait and use Staff to slow them to a crawl.

If an Ele gets the orb to a point before you realize it, then you really aren't playing right.

#17 PheBelladona

PheBelladona

    Fahrar Cub

  • Members
  • 40 posts

Posted 28 February 2013 - 02:31 PM

this was an important update and needed people to be measured against win/loss rather than rank which has a very strong link with time played not necessarily success. so they reset everything to the new matchup system. yes it will have some issues at the start with r4s vs r40s but this will work itself out soon and give a legitimacy to rankings.

#18 Deathgod Ryuu

Deathgod Ryuu

    Fahrar Cub

  • New Members
  • 14 posts

Posted 28 February 2013 - 03:27 PM

I hope this post is thought provoking but would you consider applying the League of Legends PvP System in Guild Wars 2? Please state your reasons.

#19 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 687 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 02 March 2013 - 08:58 PM

View PostFernling306, on 28 February 2013 - 03:11 AM, said:

You are naive to think this. Everyone has quit the pvp side of the game already. There is only handful of people that still actually play the SPvP in this game because of how bad it is. 99% of all major players(actually good competitive players) have quit the game with absolutely no intentions on supporting developers that mess up this bad.
This patch was suppose to be the patch that would save PvP, but it did the complete opposite.

Thanks for calling me naive and throwing random statistics around with nothing to back it up. I didn't sat it was perfect, nor that everything has been fixed by the patch.

View PostMurderer, on 28 February 2013 - 05:47 AM, said:

The new map is terrible, they made eles even more god like for this map. I played a match with 3 and they can get that orb almost to a control point before a normal class can get to the alter to pick it up.

I'm completely with you on this. The new map sucks. It's a zerg fest in hot-join, and a place where the good tournament teams can stomp the solos and randoms.

I'm also unimpressed with the removal of paid tournaments.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users