I recently changed up my build which is now based on Health regen/ being able to take hits (toughness)/ Initiative regen/ stealth.
I'll list a summary of what the power is of my build:
CND = cloak and dagger the fifth skill of dagger/dagger build.
Health regen ( when you are in stealth you receive around 300 health a second, so the longer you are in stealth the better your survivability) Good example of long stealthing in my video catch me if you can.
Initiative regen: Every stealth gives you 2 initiative, making cnd a worthwhile skill to spam aslong as you stay in stealth for the full duration so you can regen the rest of the cost, this allows you to keep using cnd constantly which allows you to be in stealth for aslong as you want. (If you have a hard time timing it look at the icon of the stealth once it starts flashing very fast you can start casting your cnd)
Stealth: The most important part of the stealth build is knowing to time your cnd (This must be practised!), when you use an ability that stealths you and you attack while being in stealth it gives you a stealth debuff.. this stops you from restealthing again for 3 seconds, so we want to avoid this by not attacking while we are in stealth. How can you stay in stealth then? You time your cnd right when the stealth finishes, enemy players can't see where you are or see you for less than half a second this keeps the pressure on the enemy they have to keep guessing where you are and you can keep regenerating your health while dealing damage with cnd. (If you have a hard time timing it look at the icon of the stealth once it starts flashing very fast you can start casting your cnd) Also very important to attack from the side/back for bonus damage. When your target is low enough you could finish him off with the backstab ( first skill of d/d) this does massive damage from the back I saw mine go upto 12.000 damage on my build.
Targetting: Always go for the weaker targets first this will make your job much easier when fighting a group alone, going for the upleveled players ( you can see this by the green arrow next to their name ) first. Upleveled players have horrible stats which allows you to do massive damage on them after you finished them of you want to go for thieves, if there are no thieves continue on going on light armor/medium armor players unless you are certain that the heavy armor is a berserker build ( you can find this out by testing your cnd damage on him when it is 4k+ it is ussually a berkerkerbuild ). I would avoid going after bunker build elementalists ussually they have two daggers in their hand, just check your damage with cnd on them if its below 3k ignore them while you take care of the rest.
Always keep remembering don't be to arrogant ( i still make that mistake quite a lot ). Keep your enemies guessing where you are and take them out one by one.
Downing players (If you use my new build, you can use blinding powder instead of signet of shadows, however this does interupt your downing)
If you have checked through my skills you will see that I use Signet of shadows for the aoe blind this is my favorite skill when downing players, because it allows me to cast signet of shadows while I am downing a player, it does not interupt your finisher. Best is to learn all the classes downed skills so you know what to do when they are downed. I'll give you a brief list with their important downed skills.
Has a knockback that he can cast instantly pushing everyone away that is around him, it is instant cast so it is hard to predict. When I down a guardian I use signet of shadows straight away this blinds the guardian and makes his knockback miss.
Their most important downed skill is the one that allows them to briefly stealth and put a decoy down, but they need a target! so if you are in stealth they can not cast it on you which stops them from stealthing. I do not think Signet of shadows works on them.. atleast it hasn't worked for me. So what I do is I cnd them before i finish them off. If he does get to cast the skill always remember the first mesmer that shows up is the clone, so look around for the second one.
His downed skill is a pull which also interupts your finisher you can avoid it by cnd'ing and standing in his back when finishing him off, if you don't think you can stealth cast your signet.
Can teleport away immeadly and right after stealth for a few seconds. I don't finish of thieves I just auto attack them or do heavy backstabs after the teleport go to his new location and keep hitting him there even if he stealths you will still hit him!.
Has a fear when he is downed which also interupts your finisher you can avoid it by cnd'ing and standing in his back when finishing him off, if you don't think you can stealth cast your signet.
Can turn in the mist right away which allows him to walk for few seconds while being invulnerable, so i suggest just auto attacking/backstabbing him until he mists then follow him to his new location and finish him off.
Throws a hammer to knock you down, however this one is very slow so you can see him lift up his arm and aim before he throws it (this takes about 1-2 seconds) So when you see this motion use signet.
Aoe interupt, signet immeadly! The ranger skill has no cast time even in stealth it will interupt you.
I use lower level food, since I do not feel I earn in enough in wvw alone to afford the expensive level 80 food. It is almost as effective if you are rich go for the level 80 version.
Normal use: Hardened Sharpening stones + Bowls of Butternut squash soup
When survivability is needed: Hardened Sharpening stones + Bowls of orrian Truffle and Meat Stew
Watch me in action:
1 vs 1 Warrior
Problems with a PvE commander?
Duels thief vs thief
Catch me if you can
Solo WvW part 2 (old build)
Solo WvW part 1 (old build)
Armor + Weapons:
Edited by koroshi, 20 April 2013 - 05:37 PM.