#1
Posted 21 February 2013 - 06:50 PM
#2
Posted 21 February 2013 - 07:59 PM
Aggro is determined by many factors, chief among them are:
- Character Proximity
- Who is doing damage and how much.
Stealth breaks enemy aggro for as long as you remain invisible, but if there is no one else for the enemy to attack when you reappear, he'll come right back at you. If the enemy is shooting a barrage at you (ex: Hylek with blowgun) and you stealth in the middle of it, the rest of the attacks will continue to harm you.
.. Hope that helps a bit.
-Chaos
Edited by Chaos Archangel, 21 February 2013 - 07:59 PM.
#3
Posted 22 February 2013 - 11:45 PM
The same thing happens if you decrease their movement speed (Cripple, Freezing) or increase your own movement speed (Swiftness). Again the illusions must be "easier" for the mob to reach than you.
I use Phantasmal Warden or Feedback to deal with ranged, otherwise I have to break line-of-sight (which keeps me from attacking) for the ranged mob to switch aggro.
#4
Posted 23 February 2013 - 04:47 AM
#5
Posted 23 February 2013 - 01:14 PM
#6
Posted 23 February 2013 - 01:51 PM
GuanglaiKangyi, on 23 February 2013 - 04:47 AM, said:
Illusions should at least have the capacity to distract mobs and encounter bosses. That's not clones tanking, that's just clones taking one for the team.
It would be mesmers' own unique way to be in a "tanky" role.
The direction Anet has always wanted to take was to meld the distinction between PvE and PvP mechanics, and it started with the decision to not have aggro control skills which obviously wouldn't work in PvP on players.
There is no reason for mesmer mechanics to run counter to that ideal.
I do not see how effective clones distraction can result in the rest of the team afking in safety.
They just simply need to be equally viable a target to a mob/boss as a player, no more.
For what's worth though, my experience with the profession from 1-30+ were quite the opposite from the OP. My clones often served as pretty effective distraction for me against pve mobs, depending on the situation.
Sometimes I would need to start circle strafing when the mob found me to be a bigger threat instead, but my clones were capable of peeling it off me consistently enough.
Edited by Trei, 23 February 2013 - 02:01 PM.
#7
Posted 23 February 2013 - 11:11 PM
#8
Posted 26 February 2013 - 08:45 PM
#9
Posted 27 February 2013 - 01:45 AM
Chaos Archangel, on 21 February 2013 - 07:59 PM, said:
Aggro is determined by many factors, chief among them are:
- Character Proximity
- Who is doing damage and how much.
Stealth breaks enemy aggro for as long as you remain invisible, but if there is no one else for the enemy to attack when you reappear, he'll come right back at you. If the enemy is shooting a barrage at you (ex: Hylek with blowgun) and you stealth in the middle of it, the rest of the attacks will continue to harm you.
.. Hope that helps a bit.
-Chaos
Great points, and I would like to add that in high lvl areas the enemies will almost always fire attacks at you just before you stealth, such as chill, or immobilization so that you won't be out of range when your stealth is up. I would like to launch a petition about this because of the entirely weak lvl of stealth the "master of illusions" is capable of. Given that the thief and ranger have these skills that give them up to 15 seconds of stealth. It's really disheartening when a group runs off and leaves you in a tough area like in Arah where you will be the lowest armor class in the group. They will skate on by with either higher armor class and "more speed buff length" while the Mesmer will always be targeted for chill, immobilization, and extermination.
Somehow the "upper armor class" pugs on your team will toss you a stupid line such as "don't Mesmers have invisibility?". We only have 5 seconds with the elite, and 3 with decoy, and provided the information above you can totally be targeted and stopped in your tracks "while running" because your stealth will last all of 2 seconds if you cloak before entering the mob aggro. You "'will" decloak while still in range and be dragged down, unless your group has sense enough to run together in a group so that the heavier classes can help out if and "when" the caster gets tagged with the taser gun that those "illusionist, and dead eyes" in Arah have.
Bottom line, Mesmer stealth is only good for breaking aggro of 1 or 2 foes who are in pursuit and don't fire with deadly accuracy, and are far enough away that you don't "decloak" only to find your self yanked right back into combat. It sucks, and I am a Mesmer main so I've done some amazing escapes, but I just feel that we have to work way too hard considering we are the so called "masters of illusion".
Edited by Culture Shock, 27 February 2013 - 01:47 AM.
#10
Posted 04 March 2013 - 08:55 PM
That said, they have helped me take on packs of enemies that would have flattened my Warrior, and with me in almost pure power/precision/critdmg gear. Sometimes I'm screaming and running around in circles trying desperately to just not die - but then I finish a fight and there are 7 bodies around me, and then I start giggling.
#11
Posted 05 March 2013 - 12:17 AM
Culture Shock, on 27 February 2013 - 01:45 AM, said:
Somehow the "upper armor class" pugs on your team will toss you a stupid line such as "don't Mesmers have invisibility?". We only have 5 seconds with the elite, and 3 with decoy, and provided the information above you can totally be targeted and stopped in your tracks "while running" because your stealth will last all of 2 seconds if you cloak before entering the mob aggro. You "'will" decloak while still in range and be dragged down, unless your group has sense enough to run together in a group so that the heavier classes can help out if and "when" the caster gets tagged with the taser gun that those "illusionist, and dead eyes" in Arah have.
Bottom line, Mesmer stealth is only good for breaking aggro of 1 or 2 foes who are in pursuit and don't fire with deadly accuracy, and are far enough away that you don't "decloak" only to find your self yanked right back into combat. It sucks, and I am a Mesmer main so I've done some amazing escapes, but I just feel that we have to work way too hard considering we are the so called "masters of illusion".
While I'd love for longer lasting stealth, I could understand why we probably won't be getting any:
- People already cry "OVERPOWERED!" at the first sight of a Mesmer in sPvP. Stealth makes it very difficult to find the real mesmer among a sea of clones and flashy purple attacks. With torch, decoy, veil, and Mass Invis, Mesmer can be a targetting nightmare.
- Mesmer can do anything any other class can do, just not as good. The tradeoff is that we can mix and match abilities from other classes to devastating effect. Stealth, teleports, distortion, reflections, multiple dazes, and of course things like TIMEWARP already place us among the best classes. If our stealths lasted longer, Thieves would go out of business.
#12
Posted 05 March 2013 - 12:40 AM
Trei, on 23 February 2013 - 01:51 PM, said:
Illusions should at least have the capacity to distract mobs and encounter bosses. That's not clones tanking, that's just clones taking one for the team.
It would be mesmers' own unique way to be in a "tanky" role.
The direction Anet has always wanted to take was to meld the distinction between PvE and PvP mechanics, and it started with the decision to not have aggro control skills which obviously wouldn't work in PvP on players.
There is no reason for mesmer mechanics to run counter to that ideal.
I do not see how effective clones distraction can result in the rest of the team afking in safety.
They just simply need to be equally viable a target to a mob/boss as a player, no more.
For what's worth though, my experience with the profession from 1-30+ were quite the opposite from the OP. My clones often served as pretty effective distraction for me against pve mobs, depending on the situation.
Sometimes I would need to start circle strafing when the mob found me to be a bigger threat instead, but my clones were capable of peeling it off me consistently enough.
It's not perfect, clones are way too AoE susceptible and don't hold agro very well, but it does work to some of it's intended effect. Plus it being a solid shatter build means damage isn't bad and you're fairly resilient.
#13
Posted 05 March 2013 - 07:01 AM
Black Autumn, on 04 March 2013 - 08:55 PM, said:
That said, they have helped me take on packs of enemies that would have flattened my Warrior, and with me in almost pure power/precision/critdmg gear. Sometimes I'm screaming and running around in circles trying desperately to just not die - but then I finish a fight and there are 7 bodies around me, and then I start giggling.
I like to play Power/ Precision/ Toughness. I don't have to run as much and I actually let Risen hit me sometimes because I can take a bit a damage without worries. Oh and they still all die before it's over... lol Shhhh keep it secret, we don't want people to keep saying we are OP.
#14
Posted 05 March 2013 - 10:08 PM
Culture Shock, on 05 March 2013 - 07:01 AM, said:
That's probably a really good idea. Still sub-60 and all my gear only has 2 attributes on it, but I'm getting there. =)
God I hate Risen. The Thralls. Even crippled they're faster than me. So not cool.
#15
Posted 05 March 2013 - 11:06 PM
I find that attacking with the iZerker at max range, then using Mirror Blade and iZerker on cd does a decent job of either keeping aggro off me, or crippling and slowing the mob down enough that kiting isn't as much of an issue. I make sure that the auto attack is off, as immediately hitting a mob myself pretty much guarantees I'll pull it off my illusions, I usually give at least a second or two for tougher mobs. If something gets back within melee range after an iWave, I switch to staff and drop Chaos Storm on myself and the mob. when that falls off, Chaos Armor, Most mobs are dead before it gets anywhere near this point. If not, it's time to put my burrito down and play with both hands.
Obviously, this only applies to pve outside instances lol
My mesmer is just running unmodified whispers armor with gold zerker jewelry. When I checked her gear a second ago, I realized she has 6 empty upgrade slots =P. The only good piece of gear she has is Mark of the Tethyos Houses, which is Ascended with zerker stats (and also an empty upgrade slot
Also tagged with one or more of these keywords: mesmer, illlusion, aggro
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