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Pet Combination for a Trapper Ranger


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#1 Graham_Specter

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Posted 23 February 2013 - 10:38 PM

Hey guys,

I'm working toward a trap build suggested by a friend - full Rampager's, Axe/Warhorn and Shortbow - with 30 MM, 30 Skirm and 10 BM. Utilities are Healing Spring, Flame Trap, Search and Rescue and Spike Trap, with Entangle as the elite. All good so far, right?

Well, the issue is largely in my terrestial pet setup. I use the Rainbow Jellyfish and Shark underwater, that actually seems like a pretty decent combo, all told. But aboveground, I have no idea. The damage of this build predominantly comes from conditions, but spiders die awfully fast - at least the Black Widow does. I'm considering a Carrion Devourer and a Bear/Canine in the second slot.

Can any other condition Rangers offer input onto what the best pet combos are for this sort of damage? Also, how do you feel it plays in higher end PvE? I know object damage will be an issue, but there's enough dedicated DPS in my guild dungeon composition that it shouldn't be a problem.

#2 Jetjordan

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Posted 23 February 2013 - 11:08 PM

Hyena is great.  2x KD and they combo on fields.  You'll have 2 giggling menaces that are attacking a chain downed foe while on fire!  I also like the lynx since his f2 combos on fields as well and he adds a ton of bleeds.  Don't use devourers as they will push foes out of your traps.  I would take a spider as the back up for hyenas.  Immobilizing a foe right as you lay down your traps they shouldn't last long enough to bother your pet.  Also use Entangle between hyenas and immobilize CD.  Really just space out Entangle and spider F2 around the Hyenas KDs and you'll be fine.  I farm Karka solo with LB/SB with traps and Lynx/hyena and I rarely have a downed pet. (usually due to typing in GC)

#3 Graham_Specter

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Posted 23 February 2013 - 11:53 PM

View PostJetjordan, on 23 February 2013 - 11:08 PM, said:

Hyena is great.  2x KD and they combo on fields.  You'll have 2 giggling menaces that are attacking a chain downed foe while on fire!  I also like the lynx since his f2 combos on fields as well and he adds a ton of bleeds.  Don't use devourers as they will push foes out of your traps.  I would take a spider as the back up for hyenas.  Immobilizing a foe right as you lay down your traps they shouldn't last long enough to bother your pet.  Also use Entangle between hyenas and immobilize CD.  Really just space out Entangle and spider F2 around the Hyenas KDs and you'll be fine.  I farm Karka solo with LB/SB with traps and Lynx/hyena and I rarely have a downed pet. (usually due to typing in GC)

Awesome! I'd often begrudged Hyenas for seeming sorta meh - but having the same cloning ability the stupid wolves bust out would be great. I'll be using Axe/Warhorn instead of Longbow, though, if that still works? No offense to the Longbow... I just don't like it much. And I'm not sure how well a Rampager's Longbow would gel with the rest of my set.

#4 Jetjordan

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Posted 24 February 2013 - 05:11 AM

^I use the longbow in my build because I farm in MF gear that is power/precision based for the most part.

#5 Graham_Specter

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Posted 24 February 2013 - 06:39 AM

View PostJetjordan, on 24 February 2013 - 05:11 AM, said:

^I use the longbow in my build because I farm in MF gear that is power/precision based for the most part.

Okay - So different strokes require different weapon combos?

I get it.

As long as this build's viable in dungeons, mate, I'm fine.

#6 Jetjordan

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Posted 24 February 2013 - 03:43 PM

View PostGraham_Specter, on 24 February 2013 - 06:39 AM, said:

As long as this build's viable in dungeons, mate, I'm fine.

In dungeons there are 2 things to think about with a build like this.  

1.) am I the main condition applying party member?  Dungeons really just need 1-2 based players MAX.
2.) bring at least one ranged pet for boss encounters.  The devourer is great for this since his knock-back wont usually work on big bosses.  I typically roll marsh drake and the first devourer (whichever that one is) for all of the poison.  using SB you should be able to keep a boss poisoned for an entire fight by your lonesome.

I switch skills and pets on the fly in dungeons regularly.  Bear for condition heavy areas, dual drakes vs tons of mobs, ranged pets vs melee stomping bosses, ect...  You really can't use the same 2 pets all the time and hope to maximize your effectiveness as a ranger.  We are one of the more adaptable classes because we can not only switch utilities, but also our pets to fit any given situation.

#7 Graham_Specter

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Posted 24 February 2013 - 05:58 PM

View PostJetjordan, on 24 February 2013 - 03:43 PM, said:

In dungeons there are 2 things to think about with a build like this.  

1.) am I the main condition applying party member?  Dungeons really just need 1-2 based players MAX.
2.) bring at least one ranged pet for boss encounters.  The devourer is great for this since his knock-back wont usually work on big bosses.  I typically roll marsh drake and the first devourer (whichever that one is) for all of the poison.  using SB you should be able to keep a boss poisoned for an entire fight by your lonesome.

I switch skills and pets on the fly in dungeons regularly.  Bear for condition heavy areas, dual drakes vs tons of mobs, ranged pets vs melee stomping bosses, ect...  You really can't use the same 2 pets all the time and hope to maximize your effectiveness as a ranger.  We are one of the more adaptable classes because we can not only switch utilities, but also our pets to fit any given situation.

Hmm, good point. And come to think of it, I do dungeon regularly with a -lot- of people who stack condition damage. Actually just had the thought right now that changing to Berserker gear might not be all bad... Honestly, Longbow does have its perks - even though I might not be able to see them just yet. Shame 'Zerker gear is so expensive right now.

#8 Trei

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Posted 25 February 2013 - 02:02 AM

If you'd noticed, the black widow currently seems to be bugged as it has nearly half the amount of hit points compared to other spiders.
That may explain why you feel it dies faster than others.

Chill was also one condition I have personally grossly underestimated until recently.
It really helps defensively as it slows down your opponents' skill refresh/cooldown, which translates to more survivability for you and your pet. Chill also makes it easier to pull away from the target when needed.

I'm using frost trap a great deal more nowadays because of that.

#9 Dahk

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Posted 25 February 2013 - 02:39 AM

View PostTrei, on 25 February 2013 - 02:02 AM, said:

If you'd noticed, the black widow currently seems to be bugged as it has nearly half the amount of hit points compared to other spiders.
That may explain why you feel it dies faster than others.
Yea, for some reason, this is the case for the white raven as well.

#10 Okkum

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Posted 18 March 2013 - 02:22 PM

If I don't need a range pet for certain boss fights I stick with a Jaguar (For high direct damage, to make up for my lack of it) and a fern hound (mainly for looks as im a sylvari :P but the knock down and regen howl is also pretty good too). But Lynx could be a good substitute as they're very good damage with a lot of bleeds. But remember our pets don't get our condition damage so they could potentially cap our bleeds at 25 with weaker ones. Another good set of pets do use if you don't want your pets to be stomped around is the jungle stalker and red moa for their might and fury f2 skills. Keep them on passive and just have them on swap for decent buffs!

Now to your second point, high end dungeon wise, as long as you don't have a horrible amount of condition user's we're really good! we have quite good aoe conditions with traps and we generate a few good combo fields, plus I like to think we're quite good at controlling mobs with our cripples, immobilizes and such.

p.s. trap rangers are a hell of a lot more fun than zerker with double bows @_@




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