Thanks!
Stats to focus on for Mesmer in PvE?
#1
Posted 24 February 2013 - 09:40 AM
Thanks!
#2
Posted 24 February 2013 - 10:11 PM
For you, however, I'd recommend starting with a little toughness and vitality, with a bigger focus on toughness (kinghts gear is a good place to start). This is a complex class and you will make mistakes in the start. Personally I'm still running with two pieces of knight's gear with the rest zerker since I find that gives me just enough toughness for when I miss a dodge or something.
As for WvW, check here https://forum-en.gui...Pve-Shatter-Cat as WvW is not my area.
#3
Posted 25 February 2013 - 09:42 AM
Elrathan, on 24 February 2013 - 10:11 PM, said:
For you, however, I'd recommend starting with a little toughness and vitality, with a bigger focus on toughness (kinghts gear is a good place to start). This is a complex class and you will make mistakes in the start. Personally I'm still running with two pieces of knight's gear with the rest zerker since I find that gives me just enough toughness for when I miss a dodge or something.
As for WvW, check here https://forum-en.gui...Pve-Shatter-Cat as WvW is not my area.
Very ture. I would have to agree that there really is a ton of options when avoiding damage with a Mesmer.
However, I would really love to see some more flexibility with the class - I've been playing mine for a little over 100 hours (my second class, after my Guardian) and still have that notion of support stuck with me. I think Mesmers have their own style of doing support roles, and I would prefer treating the usual Berserker route as a fallback. You will never go wrong with it unless you do not know how to manage cool downs as you have pointed out. One of the few interesting reads I've had with the Mesmer is the this right here.
While you can see that this build suggests the use of the other trait trees not directly linked to damage-generation, the bonus to toughness and vitality are mere byproducts of a support style for a Mesmer. As I've tried pointing out it actually has a bit of flexibility when it comes to Gear selection.
#4
Posted 28 February 2013 - 08:53 PM
#5
Posted 01 March 2013 - 05:55 AM
Xienzato, on 28 February 2013 - 08:53 PM, said:
The typical route as you say is a build based on Berserker Set (Power/Precision/Critical Damage %). Most builds you will see here will be about that - this build can contribute to huge damage bursts since Shatters and Phantasm Damage are influenced by your character's Power and Precision. They don't gain anything from Condition Damage however.
The set that you are mentioning is Rampager - I am actually running with this set at the moment and I would say that damage-wise is just decent. I don't reach the damage count that other players mention in this forum that reach 8-9K. I may be doing around 60 - 70% of that. The Condition Damage is really only good to maintain some damage on a single target that you inflict bleed on. You can easily stack that given a 20/20/0/0/30 build. Again it's a trickle of damage compared to the bursts a usual Zerker Mesmer can do.
It's the issue of Critical Damage % versus Constant Condition damage. You really need to keep the bleeds constant for you to be able to match the Bursts coming from a Zerker build.
But then again - you still Shatter and Damage with Phantasm. At this point I really can't say where the damage levels match up.
#6
Posted 27 March 2013 - 09:39 PM
#7
Posted 02 April 2013 - 09:49 AM
#8
Posted 03 April 2013 - 11:04 PM
Thankfully, WvW/PvP is a lot more flexible for us... there are a million different options, and aside from the silly "one jewel" restriction in sPvP you're really not limited in any way. You can build your Mes however you best like to play him and still be very competitive. It's not a bad idea to slot some toughness/vit since smarter opponents in groups will typically 'test' your resilience and mark you out if you're a squishy target. For a burst build I'm usually comfortable riding at ~17k effective health, 18k if I'm lucky, with the rest specced for pure damage. This gives decent wiggle room to recover from heavy enemy burst while sacrificing very little in the way of armor choices.
A lot of our more interesting stuff that doesn't see much use in PvE opens up, too: for example, if you spec for full confusion damage and take a combo like scepter/torch, you can watch players literally kill themselves.
Edited by shimmerless, 03 April 2013 - 11:12 PM.
#11
Posted 04 April 2013 - 05:21 PM
Xienzato, on 28 February 2013 - 08:53 PM, said:
In my experience the Mes has two competitive sources of conditions: one is vulnerability (from traits) and the other is confusion. Sadly confusion is only exceptionally powerful in PvP, since mobs have slow AA windups (not to mention the overall issue with damage conditions in PvE).
On the other hand, vuln is very useful in PvE, even more so if you're not grouping with Warriors who can chain OMM. There are two traits in our power line, Dazzling and Rending Shatter. One is a minor, and Rending Shatter is not only cheap but does work with Illusionary Persona. This means you can very rapidly place a max vuln stack (in an AoE no less) without really sacrificing anything in your build.
Other than vuln, I would argue conditions are a wash for a pure PvE Mes.
#13
Posted 04 April 2013 - 11:33 PM
Xephenon, on 04 April 2013 - 08:18 PM, said:
If you were talking about advice given to someone doing only 40+ fractals, I can see where you could make this argument, but vit is being recommended here as an assist for someone who is new to the class, so I don't see any problem with it.
Edited by Dahk, 04 April 2013 - 11:37 PM.
#14
Posted 05 April 2013 - 12:19 AM
Dahk, on 04 April 2013 - 11:33 PM, said:
If you were talking about advice given to someone doing only 40+ fractals, I can see where you could make this argument, but vit is being recommended here as an assist for someone who is new to the class, so I don't see any problem with it.
A group should have plenty of condition removal for mistakes, be it through Guardian using Soldier runes or finishers through a light combo field or any other means such as Null Field. The AC spider is avoidable if you stand out of the red circles.
While I'd agree take a more defensive approach when learning, never take full Soldiers as you will be relying on your defence too much and dragging the fight to an uncessary length. Full Knights is fine.
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