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Making dungeon tokens part of the UI


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#1 Luthor Huss

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Posted 24 February 2013 - 03:30 PM

Just wondering if it would be a good idea to make dungeon tokens part of the UI like Laurels are right now, as they are used as and behave exactly like laurels.


They could just add another tab on the hero screen, under the achievement icon.

#2 Baron von Scrufflebutt

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Posted 24 February 2013 - 03:59 PM

I'd prefer a universal dungeon token instead.
Which, I imagine, I already a stretch since they are in the business of selling vanity in the cash shop and tokens/storage are pretty much as big of an vanity item as they get.

#3 LifeScarcity

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Posted 24 February 2013 - 05:11 PM

I would prefer that the tokens could be deposited to collectibles.
Yes another tab with all dungeon tokens, plus to increase the amount of tokens(and only) to 1000 because depositing 250 tokens is a joke.

#4 Gilles VI

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Posted 24 February 2013 - 05:14 PM

View PostRitualist, on 24 February 2013 - 03:59 PM, said:

I'd prefer a universal dungeon token instead.
Which, I imagine, I already a stretch since they are in the business of selling vanity in the cash shop and tokens/storage are pretty much as big of an vanity item as they get.

Universal tokens would be a very bad decision, as people farming CoF p1 really don't deserve a full Arah armor set..

#5 Takato

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Posted 24 February 2013 - 05:25 PM

View PostLifeScarcity, on 24 February 2013 - 05:11 PM, said:

I would prefer that the tokens could be deposited to collectibles.
Yes another tab with all dungeon tokens, plus to increase the amount of tokens(and only) to 1000 because depositing 250 tokens is a joke.

Depositing 250 of anything is a joke. They should all be infinite or have some high cap.

#6 Lordkrall

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Posted 24 February 2013 - 05:51 PM

View PostTakato, on 24 February 2013 - 05:25 PM, said:

Depositing 250 of anything is a joke. They should all be infinite or have some high cap.

Why?
If it where they would more or less NEVER sell any bank slots or such.

Be happy we have any kind of stackable non-bankspace at all ^^

#7 Valkaire

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Posted 24 February 2013 - 06:09 PM

Didn't Colin just mention this happening in that last interview? Making them easier to store that is.

Edited by Valkaire, 24 February 2013 - 06:10 PM.


#8 Jentari

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Posted 24 February 2013 - 06:39 PM

Making them easier to store is the key.  On the UI would be fine with me IF I had a way to turn them off and not see them when I don't want to.

#9 Takato

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Posted 24 February 2013 - 10:52 PM

View PostLordkrall, on 24 February 2013 - 05:51 PM, said:



Why?
If it where they would more or less NEVER sell any bank slots or such.

Be happy we have any kind of stackable non-bankspace at all ^^

Implying our 8 total bank slots aren't already full with countless junk.
Removing the need to store 8 different tokens will obviously stop people from buying bank slots.


#10 Jetjordan

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Posted 24 February 2013 - 10:58 PM

yes to making them a deposit-able collectible.

HUGE no to making a universal token.  that would cheapen the system like crazy.  Everyone would just run Cof p1 for everything.  I'm making my way towards Kudzu so I've had to learn to do TA and I'm really enjoying it.  This is a good design choice imo.

Edited by Jetjordan, 24 February 2013 - 10:58 PM.


#11 I'm Squirrel

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Posted 24 February 2013 - 11:01 PM

^no to making them collectibles.

yes to making them currency (like karma and laurels).

#12 Desild

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Posted 25 February 2013 - 12:06 AM

Or they should just make tokens into tradeable crafting materials, and have us decide what blimpy stats we want with our dungeon gear instead of transmuting it. And more stat combos too! Like, using two types of materials on the insignia.

#13 Lordkrall

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Posted 25 February 2013 - 07:24 AM

View PostTakato, on 24 February 2013 - 10:52 PM, said:

Implying our 8 total bank slots aren't already full with countless junk.
Removing the need to store 8 different tokens will obviously stop people from buying bank slots.

In several cases it is rather probable yes.
What else would you fill your bank with?




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