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What we can learn from the forums


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#31 kalendraf

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Posted 25 February 2013 - 10:13 PM

View PostLordkrall, on 25 February 2013 - 10:05 PM, said:

That OGaming site sounds like a really well-used site. Especially when looking at the reason for it going down and seeing that it was because of the lack of page views to pay the bills...
It was extremely active for the first 12-18 months, and continued to be fairly active until early 2007, but ANet's removal of elite status and removal from their preferred fansite link list had a definite effect on attracting new members.  It's also worth noting that some of the founding Guru members migrated from OGaming in the early days of GW1.

#32 Khrushchev

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Posted 25 February 2013 - 10:46 PM

View PostEl Duderino, on 25 February 2013 - 09:15 PM, said:

Yes, I realize my numbers are skewed by the official forums - which would have made this a lot easier if there were TWO official forums we could compare.

After a quick glance at the official forums:
In the Game Discussion Section, in the General Discussion section alone, there are 425 pages of 30 threads each.
12750 threads.

Quite a few more than the amount you posted here.

Hmmm. Lets do a bit of rough math.
Lets go ahead and round this and the posts here to an even 16000.
We'll even be generous and round up for the GW1Guru posts, to 5000 (Nearly 125% of actual value).

16000/3 = 5333
5000/1 = 5000

Hmmmmmmmm.

Not seeing anything worth noting, given that this is still a selective group of evidence.

Edited by Khrushchev, 25 February 2013 - 10:46 PM.


#33 Kymeric

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Posted 25 February 2013 - 11:21 PM

I was surprised when I opened this thread.  I was expecting a list of things learned from reading the forums, instead of analysis of post numbers and the like.  Not that that's bad, just different than what I thought it was going to be.

I expected the OP to be something more like:

What we can learn from the forums:

Most people in the game want gear progression, so ANet listened and gave it to us.
ANet doesn't listen to the players, in spite of the fact that most of them didn't want gear progression.

Every game that has ever been made was in better shape after six months than GW2, except for the ones that immediately died, which closely resembled GW2.

ANet cares about every area of the game except sPvP, Dungeons, Open world PvE, tPvP, Hardcore Players, WvW, Crafting, Profession Balance, and Casual Players which is why they spend so much time developing other areas.

You can state a preference for chocolate ice cream and people will earnestly, passionately try to persuade you that your taste is wrong.  If you state a dislike of chocolate ice cream, just as many people will do the same.

And things like that....

Edited by Kymeric, 25 February 2013 - 11:21 PM.


#34 Feathermoore

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Posted 26 February 2013 - 12:20 AM

The OP's information is not even close to inclusive enough for there to be any reasonable discussion from it. The idea is interesting, but you would have to include the posts from all of the various forums to have a valid comparison.

Then you have to find some way to account for the number of people actively using forums has increased across the board which would boost the GW2 numbers (think of it as inflation).

Anyways, the information could result in an interesting conversation, but the amount of work would need to be much higher that is currently shown. If anyone does end up collecting the data (I feel sorry for you, that is a huge number of forums that you have to hunt down) then feel free to post that information in a new thread.

Edited by Feathermoore, 26 February 2013 - 12:20 AM.

PSA: End of line.

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