Except that big guilds are comprised of circles, and circles within circles, and circles that merrily overlap each other and mix up. It's not a big zergish blob that will automatically dumb you down the moment you join it with your friends. I really never understood the reasoning behind keeping to a small guild or playing solo in a game where you have guild influence you build over time, and in MMOs in general. Tiny guilds simply never ever work to enjoy the game to its fullest, while you are not torn away from your friends and thrown into a wicked maelstrom of strangers in a big guild.
More elaborate arguments behind my reasoning can be found here, please read if you intend to argue so i don't need to repeat myself.
I read your arguments in the post you linked. I disagree with a lot of them.I've got experience of different sized guilds so I know how good the large guilds can be but also know the downsides.
Here's few reasons why people don't want to be a megaguild: a) noise b)no commitment c)guild can be full of strangers that may not be the type of players you want to be around with at all.
A lot of players want to be in a guild that have the same type of mindset (ie. pvp, wvw, pve focused, dungeon running focused guild and so on) and even though you can form your own "circle" inside a megaguild, it's not the same as being a guild only with players that share your mindset. Alliances were awesome for this in GW1 as you could have your rather small ~25-50 player guild and still be a part of a bigger picture without having to "suffer" from the negative aspects of megaguild (don't get me wrong, megaguilds have a lot of great advantages but there are also disadvantages).
So, to briefly go through to abc reasons. Noise: sure you can just turn guild chat off if you don't want to see it but what's the point of guild chat then? No commitment and guild members can be entirely different type of players that you want to really hang around with. This is essentially the idea why some people don't want to be in megaguilds as they feel that they are just a part of a hub where they know only their close friends, not everyone wants to use guilds as hubs. They want to get to know most of the players within the guild and to my experience that is very difficult inside a very large guild because of the small circles that people are already part of.
Overall, to me it seems that the idea of large guild's advantages are basically the same as they are in GW1 alliances (minus the guild buffs which are not all that essential). The small groups (as you presented, circles) of megaguilds would just be their own guilds and as a whole they'd form an aliance with an alliance chat and all that good stuff.
So in the end I simply wanted to bring up few reasons why people want to be in their own less populated guilds. Feel free to disagree with them but in the end I feel that when it comes to guild missions it's just silly that they kind of require a player to be a part of a large guild (even though I'm in a lovely position where my guild can afford these upgrades).
I simply cannot understand why the tier 1 missions didn't have very small requirements (or no requirements at all) and higher tiers would have been aimed only at larger guilds. The way they currently are is very depressing for a lot of small guilds and is most likely to cause some small guilds to break down simply because the rewards are too attractive to most players.
edit: not to mention how silly it'd be for the big guilds themselves. People join just to be able to do guild missions with no other intentions :\
Edited by WrathfulForce, 28 February 2013 - 10:53 AM.