Guild Missions!
#1
Posted 26 February 2013 - 02:50 PM
http://www.guildwars...-guild-missions
#2
Posted 26 February 2013 - 02:56 PM
can't wait to see this live
#3
Posted 26 February 2013 - 03:04 PM
#4
Posted 26 February 2013 - 03:09 PM
Edited by Azure Skye, 26 February 2013 - 03:17 PM.
#5
Posted 26 February 2013 - 03:27 PM
Also I'm wondering how others will interfere with these events. Is there a possibility for grieving? Can you activate a bounty and have someone else kill it before you even get there and not get credit?
But the idea is really awesome imho and really makes the world much more dynamic.
#6
Posted 26 February 2013 - 03:31 PM
1. Is there a limit on how many guild members can join? I saw an article on ZAM and they are doing it with just 5 people. Then again, it's just a beta.
2. If this is happening in the open world, wouldn't the zones be jam-packed and will be as chaotic as WvW?
#7
Posted 26 February 2013 - 03:47 PM
#8
Posted 26 February 2013 - 03:48 PM
Swoopeh, on 26 February 2013 - 03:27 PM, said:
Also I'm wondering how others will interfere with these events. Is there a possibility for grieving? Can you activate a bounty and have someone else kill it before you even get there and not get credit?
But the idea is really awesome imho and really makes the world much more dynamic.
More ascended items!
#9
Posted 26 February 2013 - 03:53 PM
I don't see why the entry bar is so high and gated.
This is obviously aimed at WoW type players and large guilds who want raids in the game. The same type of players who wanted ascended gear. Glad to see where Anet are putting the resources and aiming for with this game *insert sarcasim*.
I think smaller guilds will suffer.
Seems like smaller guilds will be unable to complete alot of the content even if they gain access to it which would take them weeks or months.
Darkobra, on 26 February 2013 - 03:47 PM, said:
Quote
So basically everyone will now be rushing towards the larger guilds to farm these guild missions every week. GG Anet.
Edited by Eon Lilu, 26 February 2013 - 04:00 PM.
#11
Posted 26 February 2013 - 04:04 PM
#12
Posted 26 February 2013 - 04:05 PM
Eon Lilu, on 26 February 2013 - 03:53 PM, said:
I don't see why the entry bar is so high and gated.
This is obviously aimed at WoW type players and large guilds who want raids in the game. The same type of players who wanted ascended gear. Glad to see where Anet are putting the resources and aiming for with this game *insert sarcasim*.
I think smaller guilds will suffer.
Seems like smaller guilds will be unable to complete alot of the content even if they gain access to it which would take them weeks or months.
You only get event participation rewards apparently. Will have to see if that's the case.
So basically everyone will now be rushing towards the larger guilds to farm these guild missions every week. GG Anet.
#13
Posted 26 February 2013 - 04:08 PM
Azure Skye, on 26 February 2013 - 04:05 PM, said:
Fracturing community's, guild's and groups even more and making it impossible for the smaller guild's to generate influence, if the members all have 5 guilds for 5 different types of gameplay and are only very rarely representing, smaller guilds will be unable to unlock the upgrades...
So what will players do? They will do as you say, join a large guild mission guild to farm the missions with because that is the quickest and easiest way to do it. Either jumping between guilds or leaving the smaller guild completely.
Im starting to wish they brought out alliances and had the GW1 system...much better sense of community there.
It also looks like these guild missions give even better rewards than anything else in the game currently...
Quote
Edited by Eon Lilu, 26 February 2013 - 04:14 PM.
#14
Posted 26 February 2013 - 04:20 PM
Eon Lilu, on 26 February 2013 - 04:08 PM, said:
Up until the announcement of guild missions, there were threads being created on a weekly bases criticizing the lack of incentives for joining a guild. People wanted to tangible rewards for being a guild. A good social experience, emblems and influence boosts were not enough. Sort of exclusive content and exclusive rewards(at least for the time being) satisfied the people.
#15
Posted 26 February 2013 - 04:24 PM
asbasb, on 26 February 2013 - 04:20 PM, said:
There is a big difference between giving more incentives for players to join guilds and making guild missions the best rewarded content in the game.
Not even including the extra guild bonuses that could be unlocked, im talking about just the individual rewards...better than everything in the game currently and one of the only other ways to get precursors besides the mystic toilet....on top of 2 rares or exoctics, 50 silver per guild mission and access to more ascended gear..
Also I swear they said back in devolepment they never wanted to go higher like raid type content because they didn't want to stop small groups of players like 5 member groups from not being able to do content. Loads of players were asking in forums for raid content and they continously said it is not something they would do as they did not want to stop players being able to group up and do stuff together....
It's pretty obvious now Arena Net are aiming towards world of warcraft 2...not guild wars 2...first with ascended items and now guild missions... raids.
Guild Missions = WoW type Raids, the only differences are these will be open world raids not instanced and you will not be able to do these "raids" with pugs ONLY restricted to guilds.
Edited by Eon Lilu, 26 February 2013 - 04:52 PM.
#16
Posted 26 February 2013 - 04:41 PM
Firstborn12, on 26 February 2013 - 04:04 PM, said:
I think they will be the accessory slot. Quite cheap as well, 6 guild missions + 5gold each.
Really liking the preview of the rewards, they also look a lot more fun than the current dungeons.
#17
Posted 26 February 2013 - 04:51 PM
Eon Lilu, on 26 February 2013 - 04:24 PM, said:
That is true, but looking at the how the game is structured when it comes to rewards I can't see guild missions being inconsistent with how ANet chooses to handle other high quality(good money/time ratio) rewards. The more the game constricts your choice of play style, the higher the rewards generally are.
Players wouldn't do guild missions if they didn't feel they were worth it. 5% more gold per minute played compared to dungeons and dragons(lol) wouldn't have been a good enough incentive, just as ascended gear needs the be a significant amount more powerful than exotics to be worth the grind. That's the way most players work, or at least the ones GW2 wants to satisfy.
#18
Posted 26 February 2013 - 05:06 PM
The thing is that there is plenty of PvE content for 5 man groups, but not for bigger groups, so I find it completely reasonable that they are adding these. The rewards in many parts of the game are terrible and unfulfilling, yes and I agree that needs to be fixing. But since the new stuff like laurels and guild missions get better rewards, its pretty obvious that they are aware of the problem.
It's simply easier to add them to new systems instead of messing with existing systems, not to mention that new content draws in more players, while fixes to existing stuff are pretty lame PR-wise.
Of course it SHOULD be fixed, but the decision makes sense to me is what I want to say.
It is still possible that this will affect the community negatively, but really... I don't think making massive multiplayer content the most rewarding thing in a massive multiplayer game is that bad of an idea. And if this actually does promote more social interaction of any kind, I'm all for it.
But we will see how it works out in the end.
Edit: @ Eon Lilu
Edited by AsgarZigel, 26 February 2013 - 05:07 PM.
#19
Posted 26 February 2013 - 05:12 PM
Eon Lilu, on 26 February 2013 - 03:53 PM, said:
Seems like smaller guilds will be unable to complete alot of the content even if they gain access to it which would take them weeks or months.
The only thing stopping a small guild is the influence cost. Not enough people? reach out to fellow small guilds to join forces for these missions. Be social. Yes a small guild probably won't be able to do it with just their own guild, so what? is it that much of a burden to have connections to other small guilds and friends?
I'm in a guild with about 15 people, takes a hell of a lot of orginizing to get them all to be online, but not only that we have ties to many other small guilds and people we met outside in both PvE and WvW. These are ll friends that can join us when we are ready to kick one of these babies off and just enjoy it. Reach out to others, it wouldn't kill you to be social.
#21
Posted 26 February 2013 - 05:38 PM
Resolve, on 26 February 2013 - 05:26 PM, said:
Remove the influence cost? No.
Small guilds will invariably reach sustainability or become unsustainable and vanish, simple as that.
The inclusion of an alliance system within the framework of these guild missions will do a host more to improve the sustainability of small guilds than simply removing or reducing the influence cost(s).
Edited by heatrr, 26 February 2013 - 05:38 PM.
#22
Posted 26 February 2013 - 05:40 PM
heatrr, on 26 February 2013 - 05:38 PM, said:
Small guilds will invariably reach sustainability or become unsustainable and vanish, simple as that.
The inclusion of an alliance system within the framework of these guild missions will do a host more to improve the sustainability of small guilds than simply removing or reducing the influence cost(s).
Oh yes, an alliance system would be great but considering we don't even have cross-guild chat yet, I wouldn't even count that as an option at this point.
#23
Posted 26 February 2013 - 05:40 PM
dss_live, on 26 February 2013 - 05:12 PM, said:
The problem is no alliances in GW2, something they had in GW1, the other issue is sure you can team up with smaller guilds but only one guild will get the rewards and that guilds players will get the new individual rewards making it pointless for any smaller guild to team up...since only one guild would be rewarded the guild mission rewards and the merit rewards....all the other small guilds would get a big * you....
Having an Alliance of smaller guilds where they all are able to get the rewards no matter what guild triggers the missions, that would solve the smaller guilds issue.
Right now, smaller guilds have no chance of doing most of this content or getting the best rewarded content in the game without helping other larger guilds but without getting the same rewards....in effect, you would be slaves to the other guild...while getting none of the same rewards on an individual level or on a guild level.
Edited by Eon Lilu, 26 February 2013 - 05:49 PM.
#25
Posted 26 February 2013 - 06:02 PM
AsgarZigel, on 26 February 2013 - 05:06 PM, said:
Something they said in devolepment was part of how they designed the game for the 5 man group content and they would not go higher than that, and they were never aiming for "raids" or anything that involved large amounts of players, if players wanted that content they had the dragon events and group events in the game world...
Problem was Arena Net messed up those events where it does not take any organisation, everyone just spams 1 a zerg and wins the event...
It was originally suppose to scale properly where if a huge amount of players came, the event would scale upwards heavily and you could still fail the events if you did not do the secondary objectives or work together and be organised....The dragon events and other group events are pathetic, that is why players were crying out for larger guild event type content....because what they were promised in the GW2 game never bloody happend...
Nobody needs to do the secondary objectives, noone needs to organise, noone needs to do anything expect spam damage as a zerg and win....
So instead of fixing event scaling and making things in the game more challenging, they are adding WoW type raid content with the best rewards in the game and saying a big * you to smaller guilds....or even players without a guild.
Why not just fix event scaling and fix your game Anet? What happend to not being able to complete group events or the dragon events without the secondary obectives and the event scaling in diffulculty? What happend to the chance of failing an event if not organised?
Would not of even needed all this if it was how they said it would be from the start.
Edited by Eon Lilu, 26 February 2013 - 06:06 PM.
#26
Posted 26 February 2013 - 06:04 PM
#27
Posted 26 February 2013 - 06:15 PM
I just hope if we can make 2 or 3 group(our max) we will be able to do this stuff, if we need more, its gonna get wacky.
#28
Posted 26 February 2013 - 06:21 PM
#29
Posted 26 February 2013 - 06:22 PM
#30
Posted 26 February 2013 - 06:34 PM
Eon Lilu, on 26 February 2013 - 05:40 PM, said:
Having an Alliance of smaller guilds where they all are able to get the rewards no matter what guild triggers the missions, that would solve the smaller guilds issue.
Right now, smaller guilds have no chance of doing most of this content or getting the best rewarded content in the game without helping other larger guilds but without getting the same rewards....in effect, you would be slaves to the other guild...while getting none of the same rewards on an individual level or on a guild level.
thats not really what i meant with working together. On Aurora glade we HAVE an 'allience ' for smaller guilds, the SGC. We do events, dungeons runs and such by reaching to all the guilds that joined it.
Yes, only one guild would get the 'real' reward, therefor you make it a cycle, first x guild then y guild, each taking turn, giving them time to get the influence together and aiding each other. Its ridiculous to think that unless everyone benefits from it equally no one will help out, thats not true at all. ITs a take and give situation, they help you with yours and you help them with theirs.
Resolve, on 26 February 2013 - 05:26 PM, said:
lol its not that big of a burden you earn influence with litterally everything, you can even buy it. stop thinking that its something you must do as soon as possible and as many times as possible. There is an entry cost to it, ye. Maybe you shouldn't see it as 'how the hell am i gonna farm this now' and start looking at it as something you work towards and have this big event like once a month with all your friends frm the guild and maybe other guilds. Influence is the most easily accumulated, it comes by doing whatever you want. Even logging in gives you influence. Stop rushing into everything
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