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Update Notes for February 26th, Links to New Items and Recipes


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#91 Symbiont

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Posted 27 February 2013 - 02:29 AM

really arenanet? you add all kinds of stats variety but exclude the carrion (condi/power/vit) to the ascended gear?

#92 Khalija

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Posted 27 February 2013 - 02:37 AM

View PostTrei, on 27 February 2013 - 02:29 AM, said:

It was listed.
You need to read the notes again.

Clue: It wasn't about just the spykits.

It wasn't listed, but it is now. All of the latest update notes have been added to the OP - the font has been colored red to differentiate from the original update notes.

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#93 Neo Nugget

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Posted 27 February 2013 - 02:46 AM

I also noticed they fixed a problem with the light heavenly bracers.

Before: http://i.imgur.com/mVosD.jpg

After: http://i.imgur.com/RFIjNvt.jpg

This alone makes the patch a win in my book ;)

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#94 Shadow209

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Posted 27 February 2013 - 02:55 AM

You can't automatically spam "For Great Justice" outside of battle anymore by setting it as auto-attack.
Glitching attacks still works (tried GS 5 and Axe 5 on warr ao far)


#95 Dosearius

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Posted 27 February 2013 - 02:57 AM

more update notes added:

  • Fixed a bug that prevented players from resurrecting in Spirit Watch.
  • Fixed various server crashes.
source



Items
  • Ash Legion Spy Kit now has a 60-second cooldown.
  • Order of Whispers Spy Kit now has a 60-second cooldown.
Profession Skills
Elementalist
  • Renewing Stamina: This trait now has a 5-second cooldown between activations and has a 100% chance to activate, increased from 33%.
  • Soothing Disruption: Vigor and regeneration boons granted by activating cantrips have been reduced from 10 seconds to 6 seconds.
  • Zephyr’s Boon: Fixed a bug that caused Shocking Aura to apply double the boons of other auras.
Engineer
  • Deployable Turrets: This trait now works for all turret abilities in PvE. Also fixed a bug that caused engineers to have an incorrect tool belt skill when this trait is active.
  • Speedy Gadgets: This trait now properly affects Throw Mine.
  • Fast-Acting Elixirs: This trait now properly affects Elixir X’s tooltip.
  • Reinforced Shield: This trait now properly affects Static Shield during all portions of the skill.
  • Hair Trigger: Fixed a bug that prevented the engineer Hair Trigger trait from working correctly for some skills.
Necromancer
  • Well of Corruption: This skill’s icon is now the same whether or not the Focused Rituals trait is equipped.
Warrior
  • Healing Signet: Reduced low-level healing for this signet without changing healing at higher levels. This signet now heals for 12 points at level 2 instead of 25 and then scales up to heal for 200 points at level 80.
source

#96 Trei

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Posted 27 February 2013 - 03:10 AM

View PostKhalija, on 27 February 2013 - 02:37 AM, said:

It wasn't listed, but it is now. All of the latest update notes have been added to the OP - the font has been colored red to differentiate from the original update notes.
I assumed the reference to the kit being nerfed would have been about this:

"Removed the ability to use many karma
related items in WvW."

I guess a 60 sec CD is a bigger deal then.

#97 MeltyLotus

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Posted 27 February 2013 - 03:22 AM

I really want to know what this means.  "Eased the restrictions on global leash time." What is leash time?

#98 Shayne Hawke

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Posted 27 February 2013 - 03:27 AM

I'm trying to make an informed decision about how I should spend my tournament tickets, but I'm finding very little information about what's contained in each reward chest.

#99 IsThisNameTaken

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Posted 27 February 2013 - 03:47 AM

View Postinfisio, on 27 February 2013 - 12:21 AM, said:

Hmm... Anyone know where the two new waypoints are?  I had 100% map completion, but now it says I'm missing two WPs...

Actually, these two world waypoints were added in the previous patch :)
Both are in Orr: one in Straits, the other in Cursed Shore

Nerfing Ride the Lightning is kind of a bummer as I like to use it while traveling.
Also a shame that Vigor duration stacking with renewing stamina is gone :(

Edited by IsThisNameTaken, 27 February 2013 - 03:55 AM.


#100 Mekkakat

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Posted 27 February 2013 - 04:10 AM

am I the only one that thinks Spinal Shivers and Chill went from being good, to amazing? :P

Imho, Shivers is one of the best moves in the game now.

- I want that purple stuff.


#101 Azure Skye

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Posted 27 February 2013 - 04:43 AM

"Please be advised that a new build will be available in the next hour." another one? o.O

#102 Shiren

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Posted 27 February 2013 - 04:51 AM

There is a new WP in the Plain's of Ashford called Langmar's Estate in the south west corner of the map. There is also a shiny light nearby that says Guild Puzzle (I think). Must be Guild Mission content.

They also appear to have removed the bank vendor from the safe zone of the only borderland that had it. You now have to either have a keep with the upgrade, or go to a PvE location instead of going to spawn. They said they were going to do this and it appears they have now done it.

#103 Shayne Hawke

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Posted 27 February 2013 - 05:22 AM

View PostShiren, on 27 February 2013 - 04:51 AM, said:

There is a new WP in the Plain's of Ashford called Langmar's Estate in the south west corner of the map. There is also a shiny light nearby that says Guild Puzzle (I think). Must be Guild Mission content.

They also appear to have removed the bank vendor from the safe zone of the only borderland that had it. You now have to either have a keep with the upgrade, or go to a PvE location instead of going to spawn. They said they were going to do this and it appears they have now done it.

Or you can just go to one of the crafting stations in your home borderlands.  Plenty of banks to choose from there.

#104 Azure Skye

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Posted 27 February 2013 - 05:30 AM

Here is the more to the other update. o.o

  • Fixed a crash that can occur when previewing certain items
  • Fixed an issue with the Guild Mission activation not functioning correctly
  • Fixed a bug with a Guild Bounty Mission becoming blocked (not many players would have discovered this though, if any, due to the issue above)
  • Re-added visual effects to weapons made from the Mystic Forge that were recently removed:
    • Reaver of the Mists
    • Whisperblade
    • Illusion
    • Vision of the Mists
    • Lyss
    • Ilya
    • Spirit Links
    • Wall of the Mists
    • Abyssal Scepter
    • Ignus Fatuus
    • Mirage
    • Foefire’s Power
    • Aether
    • Azureflame
    • Eidolon
    • Foefire’s Essence
    • Urchin’s Needles

Edited by Azure Skye, 27 February 2013 - 05:30 AM.


#105 Khalija

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Posted 27 February 2013 - 05:38 AM

View PostNeo Nugget, on 27 February 2013 - 02:46 AM, said:

I also noticed they fixed a problem with the light heavenly bracers.

Before: http://i.imgur.com/mVosD.jpg

After: http://i.imgur.com/RFIjNvt.jpg

This alone makes the patch a win in my book ;)

But are they, along with the other bracers, still bugged with long sleeves? :D

View PostAzure Skye, on 27 February 2013 - 05:30 AM, said:

snip

Thanks! Added all of that to the OP.

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#106 Azure Skye

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Posted 27 February 2013 - 05:41 AM

View PostKhalija, on 27 February 2013 - 05:38 AM, said:

But are they, along with the other bracers, still bugged with long sleeves? :D



Thanks! Added all of that to the OP.
Did you get everything? o.O

https://forum-en.gui...ebruary-26-2013

#107 Khalija

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Posted 27 February 2013 - 06:02 AM

View PostAzure Skye, on 27 February 2013 - 05:41 AM, said:

Did you get everything? o.O

https://forum-en.gui...ebruary-26-2013

Yes... I put the additions in the appropriate categories.

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#108 Doctor Overlord

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Posted 27 February 2013 - 06:09 AM

Keg Brawl needs to be a regularly occurring Daily.  I had forgotten just how much fun that mini-game is!

I haven't read all the notes yet but I am liking this patch from what I've seen in the game.

#109 HederaHelix

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Posted 27 February 2013 - 06:12 AM

View PostMeltyLotus, on 27 February 2013 - 03:22 AM, said:

I really want to know what this means.  "Eased the restrictions on global leash time." What is leash time?
Global Leashing is how long a monster follows you when you aggro it.

#110 Shiren

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Posted 27 February 2013 - 06:22 AM

View PostShayne Hawke, on 27 February 2013 - 05:22 AM, said:

Or you can just go to one of the crafting stations in your home borderlands.  Plenty of banks to choose from there.

Keeps with the upgrade will be faster as you can WP to them (your keep on EB usually has a WP and a bank). The crafting stations are a considerable walk from spawn.

#111 Khrushchev

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Posted 27 February 2013 - 06:59 AM

View PostShadow209, on 27 February 2013 - 02:55 AM, said:

You can't automatically spam "For Great Justice" outside of battle anymore by setting it as auto-attack.
Glitching attacks still works (tried GS 5 and Axe 5 on warr ao far)

I'm not so sure it functions as it used to though. I'm getting the clientside animations, but not ones that show other players the glitch. Can anyone post if they're still able to get those to work (or otherwise)?

#112 escada_assassin

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Posted 27 February 2013 - 07:46 AM

"Loot chests are now created for items of rarity “rare” and above."

Can anyone tell me what's that about? What loot chests are they talking about? If they're talking about specific ones, like those that spawn after taking back a temple or are they talking about chests after completing a dungeon or any other chest?

Added new rewards to the laurels vendors in all major cities

Also this - what new rewards are they talking about? Not in game atm so can't check myself.


Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.

As in? More rares / exotics / greens / blues? Anyone finished yet such an event to access the end chest?

#113 Illein

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Posted 27 February 2013 - 08:09 AM

View Postescada_assassin, on 27 February 2013 - 07:46 AM, said:

"Loot chests are now created for items of rarity “rare” and above."

Can anyone tell me what's that about? What loot chests are they talking about? If they're talking about specific ones, like those that spawn after taking back a temple or are they talking about chests after completing a dungeon or any other chest?

Added new rewards to the laurels vendors in all major cities

Also this - what new rewards are they talking about? Not in game atm so can't check myself.


Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.

As in? More rares / exotics / greens / blues? Anyone finished yet such an event to access the end chest?

The loot chests are those steel or wood boxes that you see if a monster dropped something of a higher quality when you're in a group so you won't miss it. It didn't work properly and just randomly appeared even if there was a grey claw in it or something. Now it only appears when you get a "rare" quality item or higher.

The new rewards would be:

Ascended Earrings, Influence Tomes and a couple new stats on existing rings/amulets I believe.

Not sure about the Dragon Loot, haven't slain one since the patch - but in combination with the fact that you supposedly only can slay them once a day now instead of farming them every few hours, I assume your chances to actually getting something of value, if you were farming them - just decreased.

Edited by Illein, 27 February 2013 - 08:09 AM.


#114 I'm Squirrel

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Posted 27 February 2013 - 08:14 AM

The only outstanding thing about this patch was the trading post preview function and the wield/sheathe function in the preview box. But really, that's something that should've been in since release. Another lousy overlooked idea finally developed in the game

Guild missions could have been developed much better.Ddon't really understand how they work yet. I'm guessing that we can only do one guild mission every 24-72 hours.

#115 escada_assassin

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Posted 27 February 2013 - 08:15 AM

Thanks. Now only if more people could tell me about those better rewards from dragon chests / temple chests.

#116 AsgarZigel

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Posted 27 February 2013 - 08:27 AM

"Better rewards" probably just means better droprates with the same loot table.

#117 Fenice_86

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Posted 27 February 2013 - 09:17 AM

Quote

Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again

Omnomoberry Pies users will be happy of this lol...

#118 Katsumi Kei

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Posted 27 February 2013 - 09:57 AM

View PostSymbiont, on 27 February 2013 - 02:29 AM, said:

really arenanet? you add all kinds of stats variety but exclude the carrion (condi/power/vit) to the ascended gear?

Yes, i was hoping for that stat, but nothing again. Damn you , Arena Net!

As for the patch itself - I can't complain, they are fixing things and adding a few new ones - fine by me. But March update better add some new pvp content!

#119 Buran_Grey

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Posted 27 February 2013 - 11:37 AM

Not happy with the changes in the daily achievements and Ascalon Catacombs. The dailys now takes longer, which means less time to do    fun/proficient things, and the new ascendant gear is absurdly expensive, which means that I'll focus into provide that kind of accesories to only 1-2 of my characters.

   The problem with Ascalon is that now the bosses are a lot harder and last longer; this will make unwellcomed to pug teams the low level/undergeared characters, cutting the chances of unguilded players to level alternatives charracters (the other low level dungeons are  almost ghost towns in my server). So people will focus on their man characters and in doing only Citadel path 1 and HotW paths.

#120 Lordkrall

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Posted 27 February 2013 - 11:42 AM

Changes are however coming to ALL dungeons. This was simply the one that was completed as of now.
And I for one like it.
Explorable mode of dungeons are supposed to be somewhat hard and require teamwork and thinking, this have been rather lacking, most dungeons have simply been: Run in, kill it.




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