BlaineTog, on 27 February 2013 - 07:33 AM, said:
You don't need to spec heavily into Elixers to get good condition removal, just grab Elixer C. I would kill for something as awesome as Elixer C on my Thief.
Also, the Wiki claims the Elixer Gun's Super Elixer
removes conditions even though the tooltip doesn't mention it. So there's that, if you're stuck on kits.
I know what the wiki says on super elixir, I personally typed that note in myself. I update the wiki regularly. One condition every 20s is all that is added with kit refinement on the elixir gun. While using it negates the condition removal of kit refinement of flame blast. Cutting the kit build condition removal out by 1/3...Elixir C has a 40s CD. Thieves can use skills that have no CD to remove conditions. That is a illogical comparison on your part though, because thiefs do not have CDs but issues with initiative. We do not get weapons skills that remove conditions as thieves do.
Phineas_Poe, on 27 February 2013 - 03:08 PM, said:
I don't see how the loss of it after still having access two Super Elixirs makes us "exceptionally crappy" at condition removal. healing.
No one suggested engies were "crappy" at anything, those were your words, not mine. I simply said that kit builds lost 1/3 of their condition removal. While still having zero stun breakers. My point in general is that most other professions have a set of utilities that are buffed by the same traits that will break stunn and remove conditions. Our only utility set that does this is elixirs.
ZCKS, on 27 February 2013 - 08:04 PM, said:
True enough, though you can use elixer S or elixer R for a stun breaker or elixir C for a condition remover.
Thats my point exactly. I dislike that I "must" use elixirs to remove conditions. I do not understand why the devs are so stubborn against spreading the stun breakers or decent options for condition removal on kits. Particularly after they make post claiming that we put ourselves at a disadvantage if we do not use them.
Unless they left out in patch notes somewhere that fumigate now effects the engineer as well, then it was a kit nerf no matter how you look at it. By this I am referring specifically to the kit refinement alone. The kits as a whole, certainly got well deserved fixes.
Not to mention that deplorable turrets working again is great. Its nice then I am soloing champions and I can toss turrets where he cannot reach them but they can reach him.
Edited by coglin, 27 February 2013 - 09:47 PM.