World Boss Event Chests - Bad idea?
#31
Posted 27 February 2013 - 10:52 AM
#32
Posted 27 February 2013 - 01:57 PM
I did Maw last night, which was a WE, but it's only labeled as a Group Event. Yet killing the Maurader in WF, while a Group Event, I guess is not a World Event, because the boss doesn't spawn a chest.
ETA: I think I found something. Does this look all-inclusive of chest-spawning world events?
http://guildwarstemp...=105&langKey=en
Edited by infisio, 27 February 2013 - 02:29 PM.
#33
Posted 27 February 2013 - 02:55 PM
#34
Posted 27 February 2013 - 03:04 PM
#35
Posted 27 February 2013 - 09:51 PM
#36
Posted 27 February 2013 - 10:09 PM
For me the change is great, gives me a reason to actually go back and do temples/dragon events again.
#37
Posted 27 February 2013 - 10:18 PM
I think the influx of golds/exotics with the improvement to the loot quality will really mess up the economy long term.
#38
Posted 28 February 2013 - 10:08 AM
Maybe the Orr situation will be slightly improved, but the other big fights will take longer as people drop off. Not that Tequatl & such are hard, but now they're going to be a bigger grind with fewer people.
The biggest thing has been dropping the prices on gear in the TP with the increase in loot across the board. Now, anyone with a short period of time can almost be guaranteed a Rare or greater loot, whereas before it was more difficult to pull those off those chests. Ecto pricing also has been hit. It's not the buying of the gear that is the problem... it's making money off the TP that's going to be harder with the flood of new gear. Maybe you get more rares, but you're going to have to get more rare junk to sell in order to afford the gear that you actually want.
In the end, I will probably stop doing Shatterer & Claw of Jormag (way the heck away from Orr), and just do Tequatl when it pops up before going back to Orr since Sparkfly Fen is so much closer than those other places. Never really liked the Jormag thing anyway. I really don't see myself doing the low-level events, even if the chests drop rarer loot because the loot isn't as valuable now. I'd rather find the things that actually make money on the TP.
#39
Posted 28 February 2013 - 12:19 PM
Upping the rewards should've gone together with fixing the event scaling. Right now it feels more like being rewarded just for being online at the right time than actually playing a game.
#40
Posted 28 February 2013 - 12:28 PM
#41
Posted 28 February 2013 - 01:36 PM
Ledge Researcher Darrin, on 28 February 2013 - 10:08 AM, said:
Though with all the loot changes this should make it even easier to get the gear you want, unless you are talking about some items that can only be acquired via luck (precursors for example, drop or mystic forge, luck either way) and are that way extremely expensive on TP. But if we're talking about some craftable items, most of them require crafting materials and this update makes these materials easier to get: more loot bag drops and more rare and exotic drops from world bosses. So loot bags give out materials and you can salvage rare items for ectos.
And there's always the choice of doing dungeons if you want to earn gold without having to rely on luck.
So anyway, I'm happy with the changes. Was getting a bit tired of people complaining about the world boss loot. At least now you get rares very often (not 100% chance but very high anyway) and exotics more than once every 6 months
#42
Posted 28 February 2013 - 03:17 PM
Problem is that I moslty use grenades to do damage, and that doesn't have an auto attack. I tried using them but I didn't see any damage pop so I started using pistols. I am however not traited for this so I don't do the damage I normally do wich will effect my rewards, wich for me were still crap. To sum it up because of this i'm not to happy with the changes.
#43
Posted 28 February 2013 - 03:28 PM
Deasya, on 28 February 2013 - 03:17 PM, said:
Problem is that I moslty use grenades to do damage, and that doesn't have an auto attack. I tried using them but I didn't see any damage pop so I started using pistols. I am however not traited for this so I don't do the damage I normally do wich will effect my rewards, wich for me were still crap. To sum it up because of this i'm not to happy with the changes.
doesn't this ahve absolutely nothign to do with the changes but with the amount of people fighitng? I mean i get why it sucks, but i don't think these changes are to be blamed for it.
#44
Posted 28 February 2013 - 03:32 PM
Gli, on 28 February 2013 - 12:19 PM, said:
Upping the rewards should've gone together with fixing the event scaling. Right now it feels more like being rewarded just for being online at the right time than actually playing a game.
This is something that needs tweaking IMO, adding a limit to low level area events such as 1 rare per player max.
I've also done jormag a couple of times, both yesterday and today. The rewards aren't any better, had the unlucky chance of getting only 1 gold as well whereas most of the players got 2. Rares aside, adding more greens to the chest won't make players richer big time, now if they added a guaranteed 1-3 random T6 material to compensate for the massive legendary grind, that would be better.
#45
Posted 28 February 2013 - 03:33 PM
dss_live, on 28 February 2013 - 03:28 PM, said:
I thought that as well until I got the same lag in AC from a triple breeder spawnfest and my fps dropped similarly, which never happened before. Guild mates are reporting the same thing. Something was changed because I had no problems before the patch.
infisio, on 27 February 2013 - 01:57 PM, said:
http://guildwarstemp...=105&langKey=en
it's not all inclusive. Doesn't have the jungle wurm in caledon forest, temple of dwayna or melandru, hydra queen in bloodtide, or the steam ogre (requires a key).
Edited by matsif, 28 February 2013 - 03:35 PM.
#46
Posted 28 February 2013 - 03:34 PM
Captain Bulldozer, on 27 February 2013 - 04:00 AM, said:
I also really don't like 24 hour resets. What if I do it one night at 10pm because that's the only time I have to play, but the next night I can only play from 8-9pm? That means I just have to skip it for the whole day. A shorter reset would have been better in my opinion... it wouldn't have to be anything crazy, but something like every 6 or 12 hours would have been fine.
Does it not reset like the dailies? Allowing you to do the boss encounter whenever you wish during the day. Also people, it's per character, you're more than able to go farm it with multiple chars.
Question, feedback or issue? Pm me!
#47
Posted 28 February 2013 - 03:36 PM
dss_live, on 28 February 2013 - 03:28 PM, said:
But with these changes I can only get one chest per boss a day with crap rewards, that's my isue.
And it was only after the patch that I had this problem, my guildies have had this problem aswell. That's why i was asking if anyone had these problems aswell.
#48
Posted 28 February 2013 - 03:40 PM
matsif, on 28 February 2013 - 03:33 PM, said:
I thought that as well until I got the same lag in AC from a triple breeder spawnfest and my fps dropped similarly, which never happened before. Guild mates are reporting the same thing. Something was changed because I had no problems before the patch.
it's not all inclusive. Doesn't have the jungle wurm in caledon forest, temple of dwayna or melandru, hydra queen in bloodtide, or the steam ogre (requires a key).
Deasya, on 28 February 2013 - 03:36 PM, said:
And it was only after the patch that I had this problem, my guildies have had this problem aswell. That's why i was asking if anyone had these problems aswell.
I see, i haven't been able to login for a week or so so haven't been in tyria yet after the patch was introduced. But if it really is siomething that happens no matter how many people there are around you then thats really an issue.
@Deasya, i see your point. If its something that was a negativ sideeffect from the patch i hope they deal with it soon. Sounds really annoying and i totaly see your point now.
#49
Posted 28 February 2013 - 03:44 PM
Sheepski, on 28 February 2013 - 03:34 PM, said:
this is true. I did tequatl, maw, and behemoth 3 times yesterday with different chars and got at least 1 rare each time instead of the typical blue crap that I normally got all 3 times. it's definitely an improvement to anyone with more than one char that wants to "farm" those events, despite most of them being on rather long cooldowns outside of the maw, which is of course why there is always so many people at the maw now. I remember doing dailies in december where there were 3 people at the event.
#50
Posted 28 February 2013 - 08:44 PM
And really, I don't see the problem. Many games have "lock outs" where you can only run through a particular dungeon once a day on each character. This is pretty much the same idea.
#51
Posted 28 February 2013 - 08:48 PM
#52
Posted 28 February 2013 - 09:28 PM
davadude, on 28 February 2013 - 08:48 PM, said:
I just played the MAW and noticed no lag. Which events are you refering too. The only place I get ridculous lag is at the black citadel. About 4 to 5 fps. I found turning off reflections totally fixed it.
#53
Posted 28 February 2013 - 09:37 PM
#54
Posted 28 February 2013 - 09:45 PM
thartalion, on 28 February 2013 - 09:37 PM, said:
You were "guaranteed" a rare in that item slot per the loot tables. (Essentially each item you get goes through the loot table and is given a "fine, masterwork, rare, or exotic" designator, then you get a random piece from those categories. the lowest available level rare you can get is 39. I'd be intrigued to see if someone gets a level 63 exotic from it at a lower level.
Edited by AKGeo, 28 February 2013 - 09:46 PM.
#56
Posted 28 February 2013 - 10:45 PM
Now the hilarious bit is the lag. It is now not only a zerg fest. It is an auto-attack AFK zerg fest. I go to an event and can't use any utilities, can't heal, and can barely get in auto-attack. Sometimes it's better and some of my ground targetting skills get a chance to go off. I remember being in Lich form for an entire phase of Jormag's battle even though I was dead sure it was way longer than 30 seconds.
I got one rare for each chest which was reasonable money for me because I don't otherwise farm. Not sure about a rare being 'guaranteed'. My brother opened one chest yesterday and didn't get a rare or exotic. Good news of course is that the events are straightforward and quick with the huge number of players in the area and fairly rewarding for a couple of minutes of lag. Notice also just how quick the place goes dead again after the event is over.
#57
Posted 28 February 2013 - 11:46 PM
#58
Posted 01 March 2013 - 01:36 AM
Did the three dragons + fire elemental + maw yesterday and got rare lvl 80 weapons for once. It's an improvement on the financial front.
What isn't though, is that my skillbar isn't responding 95% of the time during these events.
Edited by Karuro, 01 March 2013 - 01:37 AM.
#59
Posted 01 March 2013 - 01:40 AM
Deasya, on 28 February 2013 - 03:36 PM, said:
And it was only after the patch that I had this problem, my guildies have had this problem aswell. That's why i was asking if anyone had these problems aswell.
For the ground target thing (on my Guardian, that's #2 for the Scepter), I just mouseover where I want it and press "2". I don't know if I hit, but I'm in melee range for Tequatl, so if I'm swinging (autoattack), then I'm hitting, right?
Part of the issue is that the damage numbers don't seem to show up where they used to, so you have to swing the camera around just to see if you're doing anything.
But, as you say, the loot is crap. I don't care if it's Rare... is there any use for Rare except to turn into Ectos now? Sure, maybe some poor people have no Exotics, but that's also why you salvage your Rares... to give you other materials to make your own Exotics, if you want to. The Rares just aren't worth anything any more.
If I want to farm events now, I'd rather hit Orr or Southsun Cove. Maybe they'll whack the drops in those areas next, right?
#60
Posted 01 March 2013 - 06:05 AM
christiansoldier, on 28 February 2013 - 09:28 PM, said:
I'm running quad-SLI (don't ask), and have a great connection. During boss events like the dragons, the mega destroyer, or the shadow behemoth, I cannot even cast a single skill that is not my default "1" skill, and the game slows down from 200 frames to about 5.
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