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World Boss Event Chests - Bad idea?


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#31 Cures

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Posted 27 February 2013 - 10:52 AM

now give me an ui to track which of them bosses ive done already and im a happy asura :)

#32 infisio

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Posted 27 February 2013 - 01:57 PM

Does anyone know of a list of what counts as a "World Event"?  

I did Maw last night, which was a WE, but it's only labeled as a Group Event.  Yet killing the Maurader in WF, while a Group Event, I guess is not a World Event, because the boss doesn't spawn a chest.

ETA:  I think I found something.  Does this look all-inclusive of chest-spawning world events?

http://guildwarstemp...=105&langKey=en

Edited by infisio, 27 February 2013 - 02:29 PM.


#33 Tyrantscreed

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Posted 27 February 2013 - 02:55 PM

I like this, now I'm not forced to go fight the dragons every time they pop up. Even though I liked the dragon fights near the beginning - 6 months in, it's a bit stale to me.

#34 tfckmk988

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Posted 27 February 2013 - 03:04 PM

granted i haven't done most of these bosses but IMO anything that gets more players doing more events other than the most popular ones is a good thing and i find it funny how so many people complain about grinding but then also complain when anet puts something that prevents a grind like farming a certain event over and over again

#35 Sword Hammer Axe

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Posted 27 February 2013 - 09:51 PM

This is what I see it do: Either you make an alt (which Arenanet would love, as you then have another character to spend time on. I say this as an altoholic), or you go around the world as they intended and kill different bosses. I think it's fair. Besides, seeing as the drop rate is now this amazing (I got 5 chests, giving me 6 rares and an exotic total) I think it's fair so the economy doesn't completely collapse. I mean, look at how ectos have already dropped in price lol.

#36 Shroomhead Fred

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Posted 27 February 2013 - 10:09 PM

This change seems like it's only a problem for people that want to farm certain events over n over.

For me the change is great, gives me a reason to actually go back and do temples/dragon events again.

#37 HawkofStorms

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Posted 27 February 2013 - 10:18 PM

If anything, I'm worried about this being a problem for the OPPOSITE reason.

I think the influx of golds/exotics with the improvement to the loot quality will really mess up the economy long term.

#38 Ledge Researcher Darrin

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Posted 28 February 2013 - 10:08 AM

Don't like it.  Doing more events all over the map?  The loot still isn't that good... maybe more Rares, but the prices on those have dropped a lot & the ectos have also come down.  It's really not worth the time to stop by every event on every map, especially since you have to depend on user information on the timers to get to every single zone in time to get to each boss.  Why would I want to drop in & out of newbie zones to grab a newbie boss event?  Maybe if they changed the reward for 100% the maps, I'd actually go back to low level zones to do them all. The event thing does nothing for me.

Maybe the Orr situation will be slightly improved, but the other big fights will take longer as people drop off.  Not that Tequatl & such are hard, but now they're going to be a bigger grind with fewer people.

The biggest thing has been dropping the prices on gear in the TP with the increase in loot across the board.  Now, anyone with a short period of time can almost be guaranteed a Rare or greater loot, whereas before it was more difficult to pull those off those chests.  Ecto pricing also has been hit.  It's not the buying of the gear that is the problem... it's making money off the TP that's going to be harder with the flood of new gear. Maybe you get more rares, but you're going to have to get more rare junk to sell in order to afford the gear that you actually want.

In the end, I will probably stop doing Shatterer & Claw of Jormag (way the heck away from Orr), and just do Tequatl when it pops up before going back to Orr since Sparkfly Fen is so much closer than those other places.  Never really liked the Jormag thing anyway.  I really don't see myself doing the low-level events, even if the chests drop rarer loot because the loot isn't as valuable now.  I'd rather find the things that actually make money on the TP.

#39 Gli

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Posted 28 February 2013 - 12:19 PM

Eh, something is not right with this. I just did the Frozen Maw event. Huge zerg of players, no step of the event sequence took more than 10 seconds, including the shaman boss. The boss went down so fast, I was actually worried about making it from the portals to the shaman in time to score some hits. Sure, it always scaled terribly, like most events, but awarding me 3 level 80 rares for doing that?

Upping the rewards should've gone together with fixing the event scaling. Right now it feels more like being rewarded just for being online at the right time than actually playing a game.

#40 Darkobra

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Posted 28 February 2013 - 12:28 PM

Fire elemental was down in under 20 seconds too. I brought up my concern with that with the people around me, they said it's because there are as many people doing it now as there was in the beta, except instead of level 10, we're level 80.

#41 WrathfulForce

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Posted 28 February 2013 - 01:36 PM

View PostLedge Researcher Darrin, on 28 February 2013 - 10:08 AM, said:

The biggest thing has been dropping the prices on gear in the TP with the increase in loot across the board.  Now, anyone with a short period of time can almost be guaranteed a Rare or greater loot, whereas before it was more difficult to pull those off those chests.  Ecto pricing also has been hit.  It's not the buying of the gear that is the problem... it's making money off the TP that's going to be harder with the flood of new gear. Maybe you get more rares, but you're going to have to get more rare junk to sell in order to afford the gear that you actually want.

Though with all the loot changes this should make it even easier to get the gear you want, unless you are talking about some items that can only be acquired via luck (precursors for example, drop or mystic forge, luck either way) and are that way extremely expensive on TP. But if we're talking about some craftable items, most of them require crafting materials and this update makes these materials easier to get: more loot bag drops and more rare and exotic drops from world bosses. So loot bags give out materials and you can salvage rare items for ectos.

And there's always the choice of doing dungeons if you want to earn gold without having to rely on luck.

So anyway, I'm happy with the changes. Was getting a bit tired of people complaining about the world boss loot. At least now you get rares very often (not 100% chance but very high anyway) and exotics more than once every 6 months ;)

#42 Deasya

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Posted 28 February 2013 - 03:17 PM

I did teq yesterday for the first time and had a ton of lag, also my guildies say they have allot more lag since the patch. Basicly the only way to ensure you get registerd hits on the boss is to just let your autoattack do the work. Is this true for other people aswel?

Problem is that I moslty use grenades to do damage, and that doesn't have an auto attack. I tried using them but I didn't see any damage pop so I started using pistols. I am however not traited for this so I don't do the damage I normally do wich will effect my rewards, wich for me were still crap. To sum it up because of this i'm not to happy with the changes.

#43 dss_live

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Posted 28 February 2013 - 03:28 PM

View PostDeasya, on 28 February 2013 - 03:17 PM, said:

I did teq yesterday for the first time and had a ton of lag, also my guildies say they have allot more lag since the patch. Basicly the only way to ensure you get registerd hits on the boss is to just let your autoattack do the work. Is this true for other people aswel?

Problem is that I moslty use grenades to do damage, and that doesn't have an auto attack. I tried using them but I didn't see any damage pop so I started using pistols. I am however not traited for this so I don't do the damage I normally do wich will effect my rewards, wich for me were still crap. To sum it up because of this i'm not to happy with the changes.

doesn't this ahve absolutely nothign to do with the changes but with the amount of people fighitng? I mean i get why it sucks, but i don't think these changes are to be blamed for it.

#44 DarkGanni

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Posted 28 February 2013 - 03:32 PM

View PostGli, on 28 February 2013 - 12:19 PM, said:

Eh, something is not right with this. I just did the Frozen Maw event. Huge zerg of players, no step of the event sequence took more than 10 seconds, including the shaman boss. The boss went down so fast, I was actually worried about making it from the portals to the shaman in time to score some hits. Sure, it always scaled terribly, like most events, but awarding me 3 level 80 rares for doing that?

Upping the rewards should've gone together with fixing the event scaling. Right now it feels more like being rewarded just for being online at the right time than actually playing a game.

This is something that needs tweaking IMO, adding a limit to low level area events such as 1 rare per player max.

I've also done jormag a couple of times, both yesterday and today. The rewards aren't any better, had the unlucky chance of getting only 1 gold as well whereas most of the players got 2. Rares aside, adding more greens to the chest won't make players richer big time, now if they added a guaranteed 1-3 random T6 material to compensate for the massive legendary grind, that would be better.

#45 matsif

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Posted 28 February 2013 - 03:33 PM

Anet screwed something up with the patch.  large scale events and any time there are more than like 5 mobs around drops my fps from around 80 to about 2.  At tequatl last night I was autoattacking every 30 seconds, maw is dead so fast you can't even tell, shadow behemoth was similar to maw and fire elemental as well, jormag had a horrible case of jorlag, shatterer was god awful...yeah the chests are better (I salvaged over 20 ectos yesterday), but it doesn't make up for the lagfest that these events have become.  I can't even imagine how a large zerg fight would be on my computer in WvW right now after the patch if it's this bad at the dragons or low level events.

View Postdss_live, on 28 February 2013 - 03:28 PM, said:

doesn't this ahve absolutely nothign to do with the changes but with the amount of people fighitng? I mean i get why it sucks, but i don't think these changes are to be blamed for it.

I thought that as well until I got the same lag in AC from a triple breeder spawnfest and my fps dropped similarly, which never happened before.  Guild mates are reporting the same thing.  Something was changed because I had no problems before the patch.

View Postinfisio, on 27 February 2013 - 01:57 PM, said:

ETA:  I think I found something.  Does this look all-inclusive of chest-spawning world events?

http://guildwarstemp...=105&langKey=en

it's not all inclusive.  Doesn't have the jungle wurm in caledon forest, temple of dwayna or melandru, hydra queen in bloodtide, or the steam ogre (requires a key).

Edited by matsif, 28 February 2013 - 03:35 PM.


#46 Sheepski

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Posted 28 February 2013 - 03:34 PM

View PostCaptain Bulldozer, on 27 February 2013 - 04:00 AM, said:

This is one of my concerns as well.  If you've already done the boss event once that day, why in the world would you stick around to do it again?  What if that means that it becomes increasingly hard to actually get the event completed, simply because there will be fewer people doing it than there might have been otherwise?

I also really don't like 24 hour resets.  What if I do it one night at 10pm because that's the only time I have to play, but the next night I can only play from 8-9pm?  That means I just have to skip it for the whole day.  A shorter reset would have been better in my opinion... it wouldn't have to be anything crazy, but something like every 6 or 12 hours would have been fine.

Does it not reset like the dailies? Allowing you to do the boss encounter whenever you wish during the day. Also people, it's per character, you're more than able to go farm it with multiple chars.

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#47 Deasya

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Posted 28 February 2013 - 03:36 PM

View Postdss_live, on 28 February 2013 - 03:28 PM, said:

doesn't this ahve absolutely nothign to do with the changes but with the amount of people fighitng? I mean i get why it sucks, but i don't think these changes are to be blamed for it.

But with these changes I can only get one chest per boss a day with crap rewards, that's my isue.

And it was only after the patch that I had this problem, my guildies have had this problem aswell. That's why i was asking if anyone had these problems aswell.

#48 dss_live

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Posted 28 February 2013 - 03:40 PM

View Postmatsif, on 28 February 2013 - 03:33 PM, said:

Anet screwed something up with the patch.  large scale events and any time there are more than like 5 mobs around drops my fps from around 80 to about 2.  At tequatl last night I was autoattacking every 30 seconds, maw is dead so fast you can't even tell, shadow behemoth was similar to maw and fire elemental as well, jormag had a horrible case of jorlag, shatterer was god awful...yeah the chests are better (I salvaged over 20 ectos yesterday), but it doesn't make up for the lagfest that these events have become.  I can't even imagine how a large zerg fight would be on my computer in WvW right now after the patch if it's this bad at the dragons or low level events.



I thought that as well until I got the same lag in AC from a triple breeder spawnfest and my fps dropped similarly, which never happened before.  Guild mates are reporting the same thing.  Something was changed because I had no problems before the patch.



it's not all inclusive.  Doesn't have the jungle wurm in caledon forest, temple of dwayna or melandru, hydra queen in bloodtide, or the steam ogre (requires a key).

View PostDeasya, on 28 February 2013 - 03:36 PM, said:

But with these changes I can only get one chest per boss a day with crap rewards, that's my isue.

And it was only after the patch that I had this problem, my guildies have had this problem aswell. That's why i was asking if anyone had these problems aswell.

I see, i haven't been able to login for a week or so so haven't been in tyria yet after the patch was introduced. But if it really is siomething that happens no  matter how many people there are around you then thats really an issue.

@Deasya, i see your point. If its something that was a negativ sideeffect from the patch i hope they deal with it soon. Sounds really annoying and i totaly see your point now.

#49 matsif

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Posted 28 February 2013 - 03:44 PM

View PostSheepski, on 28 February 2013 - 03:34 PM, said:

Does it not reset like the dailies? Allowing you to do the boss encounter whenever you wish during the day. Also people, it's per character, you're more than able to go farm it with multiple chars.

this is true.  I did tequatl, maw, and behemoth 3 times yesterday with different chars and got at least 1 rare each time instead of the typical blue crap that I normally got all 3 times.  it's definitely an improvement to anyone with more than one char that wants to "farm" those events, despite most of them being on rather long cooldowns outside of the maw, which is of course why there is always so many people at the maw now.  I remember doing dailies in december where there were 3 people at the event.

#50 Tregarde

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Posted 28 February 2013 - 08:44 PM

I also think this was a good idea. It certainly goes along with the spirit of how GW2 is meant to be.

And really, I don't see the problem. Many games have "lock outs" where you can only run through a particular dungeon once a day on each character. This is pretty much the same idea.

#51 davadude

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Posted 28 February 2013 - 08:48 PM

The only problem with this update in relation to world bosses is the insane amount of lag that came with it.

#52 christiansoldier

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Posted 28 February 2013 - 09:28 PM

View Postdavadude, on 28 February 2013 - 08:48 PM, said:

The only problem with this update in relation to world bosses is the insane amount of lag that came with it.

I just played the MAW and noticed no lag.  Which events are you refering too.  The only place I get ridculous lag is at the black citadel.  About 4 to 5 fps. I found turning off reflections totally fixed it.

#53 thartalion

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Posted 28 February 2013 - 09:37 PM

I did two chest events last night (Maw before and after daily reset) with my level 8 alt... and in each chest i got à level 39 rare. Not complaining, but is this intended? All the rest (mostly greens) was between lv6 and lv11.

#54 AKGeo

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Posted 28 February 2013 - 09:45 PM

View Postthartalion, on 28 February 2013 - 09:37 PM, said:

I did two chest events last night (Maw before and after daily reset) with my level 8 alt... and in each chest i got à level 39 rare. Not complaining, but is this intended? All the rest (mostly greens) was between lv6 and lv11.

You were "guaranteed" a rare in that item slot per the loot tables. (Essentially each item you get goes through the loot table and is given a "fine, masterwork, rare, or exotic" designator, then you get a random piece from those categories. the lowest available level rare you can get is 39. I'd be intrigued to see if someone gets a level 63 exotic from it at a lower level.

Edited by AKGeo, 28 February 2013 - 09:46 PM.


#55 thartalion

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Posted 28 February 2013 - 09:48 PM

View PostAKGeo, on 28 February 2013 - 09:45 PM, said:

You were "guaranteed" a rare in that item slot per the loot tables. the lowest available level rare you can get is 39.

Well that's pretty cool. But lv35 would be even cooler ;)

#56 Bloggi

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Posted 28 February 2013 - 10:45 PM

The whole situation is hilarious, to say the least. Previously I never did any of these events, but the allure of quality loot was just too great. So FWIW, what Anet did actually succeeded to a certain extent to draw people to such events. So now people have the the drive to run these events on just about every alt that is capable and doing it on up to three servers per day (one main and guesting on another two).

Now the hilarious bit is the lag. It is now not only a zerg fest. It is an auto-attack AFK zerg fest. I go to an event and can't use any utilities, can't heal, and can barely get in auto-attack. Sometimes it's better and some of my ground targetting skills get a chance to go off. I remember being in Lich form for an entire phase of Jormag's battle even though I was dead sure it was way longer than 30 seconds.

I got one rare for each chest which was reasonable money for me because I don't otherwise farm. Not sure about a rare being 'guaranteed'. My brother opened one chest yesterday and didn't get a rare or exotic. Good news of course is that the events are straightforward and quick with the huge number of players in the area and fairly rewarding for a couple of minutes of lag. Notice also just how quick the place goes dead again after the event is over.

#57 fatrodmc

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Posted 28 February 2013 - 11:46 PM

Sounds good. Now they just need to tell us when events are happening!

#58 Karuro

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Posted 01 March 2013 - 01:36 AM

The rarest loot I got from world chests were always upgrade components. Mostly gems.

Did the three dragons + fire elemental + maw yesterday and got rare lvl 80 weapons for once. It's an improvement on the financial front.
What isn't though, is that my skillbar isn't responding 95% of the time during these events.

Edited by Karuro, 01 March 2013 - 01:37 AM.


#59 Ledge Researcher Darrin

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Posted 01 March 2013 - 01:40 AM

View PostDeasya, on 28 February 2013 - 03:36 PM, said:

But with these changes I can only get one chest per boss a day with crap rewards, that's my isue.

And it was only after the patch that I had this problem, my guildies have had this problem aswell. That's why i was asking if anyone had these problems aswell.

For the ground target thing (on my Guardian, that's #2 for the Scepter), I just mouseover where I want it and press "2".  I don't know if I hit, but I'm in melee range for Tequatl, so if I'm swinging (autoattack), then I'm hitting, right?

Part of the issue is that the damage numbers don't seem to show up where they used to, so you have to swing the camera around just to see if you're doing anything.

But, as you say, the loot is crap.  I don't care if it's Rare... is there any use for Rare except to turn into Ectos now?  Sure, maybe some poor people have no Exotics, but that's also why you salvage your Rares... to give you other materials to make your own Exotics, if you want to.  The Rares just aren't worth anything any more.

If I want to farm events now, I'd rather hit Orr or Southsun Cove.  Maybe they'll whack the drops in those areas next, right?

#60 davadude

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Posted 01 March 2013 - 06:05 AM

View Postchristiansoldier, on 28 February 2013 - 09:28 PM, said:

I just played the MAW and noticed no lag.  Which events are you refering too.  The only place I get ridculous lag is at the black citadel.  About 4 to 5 fps. I found turning off reflections totally fixed it.

I'm running quad-SLI (don't ask), and have a great connection.  During boss events like the dragons, the mega destroyer, or the shadow behemoth, I cannot even  cast a single skill that is not my default "1" skill, and the game slows down from 200 frames to about 5.




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