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Necromancer Patch Notes 2/26/2013

necromancer patch notes buffs yay

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#1 Reverse Ghost

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Posted 28 February 2013 - 03:25 AM

Posted Image Necromancer (PvE Forums // PvP Forums // Skill Calc // Wiki Link)



Traits

Spite

Chill of Death: This trait now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.


Curses

Weakening Shroud: This trait now applies two stacks of bleeding to be consistent with the Enfeebling Blood weapon skill.


Death Magic

Flesh of the Master: This trait now properly affects Jagged Horrors.

Minion Master: This trait now affects Mark of Horror from the necromancer’s Lich Form.

Necromatic Corruption: This trait now functions with Bone Fiend, Shadow Fiend, Flesh Wurm, and Jagged Horror.

Protection of the Horde: This trait now functions with Jagged Horror minions.

Spiteful Vigor: This trait now functions with racial abilities Prayer to Dwayna and Healing Seed.


Blood Magic

Bloodthirst: This trait now functions with the Vampiric Rituals and Vampiric Master traits.


Soul Reaping

Mark of Revival: This trait now functions with the Greater Marks trait.




Weapon Skills

Axe

Rending Claws: Vulnerability application from this ability have been increased from 5 seconds to 7 seconds.

Ghastly Claws: Damage from this ability has been increased by ~10%.


Focus

Spinal Shivers: This ability now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.


Warhorn

Locust Swarm: The radius of this ability has been increased by ~16% and now has the range of a normal melee ability.




Utilities

Spectral Wall: This skill’s combo field will now appear where the wall is instead of on top of the necromancer.

Summon Blood Fiend: This minion’s healing effect has been increased by ~80%.

Well of Corruption: This skill’s icon is now the same whether or not the Focused Rituals trait is equipped.





Discuss! I'm really happy with these Axe and Focus changes in particular, as it is a weapon set that I really wanted to like but just seemed lackluster.

Lots of Death Magic buffs (bug fixes) that have been a long time coming.

Now if only we can get a fix for Greater Marks...

Luminous beings are we, not this crude matter.


#2 Khrushchev

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Posted 28 February 2013 - 04:13 AM

The axe buffs are a step in the right direction, but I still don't consider it worth taking.

#3 Serris

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Posted 28 February 2013 - 01:49 PM

axe NEEDS to cleave. necros have no cleave ability, the only thing that comes close is the staff.
letting axes cleave would give the set a specific purpose, which it now kind of lacks.
that said, any buff to my necro is welcome.

#4 Xenomortis

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Posted 28 February 2013 - 06:26 PM

The axe changes are meaningless;
I also consider the "buff" to Locust Swam to be a nerf; now it's less reliable as a general purpose IMS.

The rest largely appear to be bug fixes.

#5 takarazuka

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Posted 28 February 2013 - 06:29 PM

Yea, i am not sure if the ~10% increase to Ghastly Claws is enough to make it decent really.  I still like my shiny dagger...

The change to Chill of Death is only really useful in PVP.... very little application in PVE since most mobs don't have many boons or any.

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#6 Yski

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Posted 28 February 2013 - 06:45 PM

The axe could use a larger increase in damage or faster cast times. I'd love to use it for minion builds since the vulnerability would combine well with them, but it still isn't strong enough to justify losing dagger.

The best damage available + a decent heal + an immobilize vs low damage vulnerability stacking + a decent burst skill on low cd that has the cast time of a full dagger chain and way lower total damage + cripple/retaliation. Better survivability, better damage and better cc way outweight slightly better support and range.

I like the increased healing from blood fiend though, makes me want to feed my minions in hot join again. It's a bad healing skill agains any decent opponent, but I like it. :D

Edited by Yski, 28 February 2013 - 06:48 PM.


#7 Konli

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Posted 28 February 2013 - 07:45 PM

Hidden nerf / bug introduced with patch:

Can no longer weapon swap while in deathshroud.

This is a significant nerf if intentional.

#8 kendro1200

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Posted 28 February 2013 - 10:55 PM

View PostKonli, on 28 February 2013 - 07:45 PM, said:

Hidden nerf / bug introduced with patch:

Can no longer weapon swap while in deathshroud.

This is a significant nerf if intentional.

Ouch that does suck.

#9 snethss

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Posted 01 March 2013 - 04:21 AM

View PostKonli, on 28 February 2013 - 07:45 PM, said:

Hidden nerf / bug introduced with patch:

Can no longer weapon swap while in deathshroud.

This is a significant nerf if intentional.

This is a stealth fix, not a nerf.

...there were things you could do to abuse this...to be intentionally vague.

#10 Malganis

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Posted 01 March 2013 - 06:36 AM

As an axe/focus using necromancer, I am happy for these changes.

#11 kendro1200

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Posted 02 March 2013 - 08:11 PM

View Postsnethss, on 01 March 2013 - 04:21 AM, said:

This is a stealth fix, not a nerf.

...there were things you could do to abuse this...to be intentionally vague.

Anything along the lines of resetting cooldowns of weapons or DS skills?  Only issues I could imagine happening.
(like essentially mashing keys right in the middle of the weapon swap to attempt to use the skill before it could be registered on cooldown?)

Edited by kendro1200, 02 March 2013 - 08:12 PM.






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