#1
Posted 28 February 2013 - 01:52 PM
I ask this because earlier today I was working on dailies in a border land. Krait Island was grey so I decided to hit it. This would yield several kills and a veteran. So I did my usual jump in the middle, drop caltrops, lay down poison field, and proceed to dagger storm. This usually drops half and leaves the rest except vet bleeding and poisoned enough to quickly finish off.
A preponderance of Necro wells left me past half health so I hit a smoke cloud and stealthed. The vet and four others gave chase. I dodge rolled, went behind a wall and pillar, hit shadow refuge to extend stealth and heal. They continued to use range attacks, chase, and the vet even used his ranged kd all while I am in stealth, dodging, and hiding behind blocking terrain.
So I ask again if mobs can chase, attack, maintain aggro, and basically see a stealthed character is stealth even viable now?
#2
Posted 28 February 2013 - 02:01 PM
#3
Posted 28 February 2013 - 02:07 PM
#4
Posted 28 February 2013 - 02:35 PM
In other words if you don't have aggro you won't gain it but if you have it you can't lose it.
#5
Posted 28 February 2013 - 02:38 PM
#6
Posted 28 February 2013 - 02:46 PM
I have to admit, I was playing on my thief a bit yesterday and didn't really notice all that much difference between stealth now and stealth before the patch, so I don't really know, but your experiences intrigue me, perhaps I shall do some play-tests in PvE just for kicks and giggles when I get a chance.
On the one hand, yeah this would be disheartening to see stealth pushed to this...pigeon-hole of a BS activator and that's it (if that's the case and the intended function, why do we have an entire trait-line devoted to making stealth and stealth skills better?). But on the other hand, it is certainly something to adapt to, and the thief class players have certainly adapted since launch to a variety of new experiences on our thieves, so perhaps we'll figure out how to make it work anyway?
*shrugs* Only time will tell.
#7
Posted 28 February 2013 - 03:00 PM
ShezuTsukai, on 28 February 2013 - 02:35 PM, said:
In other words if you don't have aggro you won't gain it but if you have it you can't lose it.
seems to me that you should report the bug in the main forums won't hurt either way
#8
Posted 28 February 2013 - 03:05 PM
Edited by heatrr, 28 February 2013 - 03:05 PM.
#10
Posted 28 February 2013 - 03:25 PM
When you stealth, you no longer drop off the monster aggro table.
Previously... when you use stealth your aggro resets to 0, now it keeps the same value, but goes nowhere in the time you stealth (you could be 2nd with 1500/1400/1300/1200/1000, stealth, and then come back at 3rd with 1600/1500/1400/1200/1100 - These are stupid numbers to illustrate a point).
It in no way means that monsters attack through stealth. Generally though, If a mob is using a channeled/multiple shot ability, it will continue hitting the same spot when stealth starts, this is most likely what you are experiencing (honestly, krait are notorious for this). It is not a "hitting through stealth" thing, just a "you are still in the projectile path" thing.
#11
Posted 28 February 2013 - 03:39 PM
Now creatures seeing through stealth is a new one to me. It makes sense if they are immune to blind effects but otherwise I don't see a point.
#12
Posted 28 February 2013 - 03:46 PM
heatrr, on 28 February 2013 - 03:05 PM, said:
#13
Posted 28 February 2013 - 03:48 PM
#14
Posted 28 February 2013 - 03:56 PM
#15
Posted 28 February 2013 - 04:41 PM
But yeah it would totally ruin invisibility for PvE.
#16
Posted 28 February 2013 - 05:06 PM
adra12, on 28 February 2013 - 04:41 PM, said:
But yeah it would totally ruin invisibility for PvE.
While i agree with the statement, that is no means to justify a change like this (if this isnt just a glitch for a few people). You dont fix one class by gimping another class.
Though I am with those who have not had this problem. Will really pay attention tonight, but i have not had mobs continue pursuing while in stealth (aside from the obvious channeled skills).
#17
Posted 28 February 2013 - 09:45 PM
The change as Rumstein explained means that now when you stealth you no longer drop off the NPCs aggro table. They shouldn't be attacking you while in stealth unless you're getting hit with a channeled attack that was precast before you hit stealth.
Report it if it happens again.
#18
Posted 28 February 2013 - 09:59 PM
#19
Posted 28 February 2013 - 10:10 PM
Rumstein, on 28 February 2013 - 03:25 PM, said:
Any channeled mob attack will trace you in stealth.
#20
Posted 28 February 2013 - 11:19 PM
#21
Posted 01 March 2013 - 12:43 AM
#22
Posted 01 March 2013 - 12:57 AM
#23
Posted 01 March 2013 - 01:31 AM
They attack and KD me. I throw up a stealth skill to save my hide because I'm a defenseless sitting duck now, but nope.
They happily keep attacking me through stealth until I'm defeated.
Haven't been in AC yet post-update though.
#24
Posted 01 March 2013 - 01:34 AM
That's the bug imo. If you come back outside of their aggro they shouldn't aggro you. It's normal for it happen when you in it. But now stealth casues them to chase you until they reach their limit. It's like running across a map as a warrior expect one hit can kill you in a instant.
#25
Posted 01 March 2013 - 03:29 AM
Please tell me the WvW stays in and then we can watch the cheese players leave the thief class and look for a new op face roll class to play in WvW.
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