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Chests+ Events swarmed by players causing lag

chest event lag

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#1 Mahaedros

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Posted 03 March 2013 - 06:57 AM

Large groups of players in one spot to loot a chest- like never before in the history of Guild Wars 2.

People have commented on topics such as guesting... and lag... and drop rates...and all kinds of other stuff but everyone can agree that after each of these events have been completed, there are...

A lot of people standing around for quite a few minutes.

Wouldn't it be great if you had some sort of "Hot Event/ Hot Quest" available that you could join with all the people you just brought down the Claw of Jormag with...(or any of the dragons/ World Event bosses).

Personally, I can't complement Guild Wars 2 enough for focusing on combat with larger groups(more than others MMORPG's that I have played)- I hope there is potential for expanding on World Events to have Dynamic Chain Events-   maybe after one World event ends, several portals open and players from the completed event can choose to join one of several different events throughout Tyria.  Just seems like there is some potential here...

When so many people currently are gathering in one spot for an event that it would be nice to "keep it going."

#2 Resolve

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Posted 03 March 2013 - 02:56 PM

Honestly I'd prefer that the lag from these events was the #1 priority.

But yeah I agree with what your saying. World Event chains would be great.

#3 Relentless Raven

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Posted 04 March 2013 - 06:08 PM

I'm sure it's a combination of Guesting and the increased drop rates. Hell, even Maw, Fire Elemental, and Shadow Behemoth are laggy. I got stuck in an overflow server for Shatterer last night.

#4 Al Shamari

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Posted 04 March 2013 - 06:24 PM

I just want to clear up that this isn't really a "lag" issue, it's a latency issue. Laggy game play would be one thing, not seeing any spell/action movements for a duration of a boss fight is another.

#5 AKGeo

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Posted 04 March 2013 - 07:35 PM

It's a framerate lag at best, server lag at worst. And it's very telling when you're considering that they're planning on removing culling from WvW, which has even more players at peak times fighting with the same skills.

A simple option would be to introduce an option to not see skill animations of non-party members, except for fields on the ground. Another option would be the ability to choose to display other players as generic figures when in an area with more than X number of players per square meter, or similar statistic, in order to limit the amount of textures and polygons needed to be loaded and displayed at any given time.

Another gripe I've got about these events is their scaling. The Maw shaman goes down literally in seconds. SECONDS. I had time on my guardian, who stayed at the shaman while the portals were being closed so I could time the life drain from the start, to do one whirling wrath and two autoattacks (only visible due to the numbers on the screen) before he was dead. Three guildies couldn't make it from the portals to the shaman in time to get even one hit in, even with ranged weapons. An HP boost scaling with the number of people at the event is required. Same with the other low-level events like Behemoth.

#6 matsif

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Posted 04 March 2013 - 07:52 PM

the lag I notice is skill casting time.  Movement works fine, chat works fine, looting works fine, attacks trigger every 30 seconds, I can't use any other skills than autoattack, etc.  It's server side as on my end I can still go to websites during these events (I frequently just browse forums during shatterer because I don't even have to move), and it is all due to the amount of people at the events now that you are guaranteed at least 1 yellow drop now.

solutions to me would include:
1) remove skill animations and effects of non-party members
2) remove the chest from anyone guesting on the server.  Guesting players now only receive the chest on their home server to lessen the strain on overpopulated servers from guesting.

Edited by matsif, 04 March 2013 - 07:52 PM.


#7 El Duderino

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Posted 04 March 2013 - 08:01 PM

I'm not sure if it would help, but if the events were more dynamic in regards to their timing and not so plan-able, then it may decrease the amount of players and thereby decrease the lag. Of course, guilds would broadcast the event to their guildies, but it may be that by the time it takes to get there, the boss would be defeated. Basically, find a way to make it so we don't have hundred of players waiting in an area for 5-10 minutes because the boss is coming up next.

I do think that the next step from ANet is to make the boss' difficulty scale with the amount of players. So it may be that we have near invincible bosses in the near future if the same amount of people keep farming them daily.

#8 Arewn

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Posted 04 March 2013 - 08:27 PM

The lag is really bad quiet often... x.x they really need to either find a way to fix or circumvent it (split up the players or something?).

I find it amazing that so many people gather in the open world for these events, it really reinforces the fact that this game is an MMO, so I really would not want to see these go down the drain. In fact I'd love it if Arena Net provided more support such as official timers of when an event's window starts, it would avoid the disappointement of waiting 30 mins to find out the timer was broken or off. They just really need to find a way to deal with the lag...

(and maybe add dueling to give us more to do while waiting :P)

#9 mdapol

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Posted 04 March 2013 - 08:50 PM

View PostEl Duderino, on 04 March 2013 - 08:01 PM, said:

I'm not sure if it would help, but if the events were more dynamic in regards to their timing and not so plan-able, then it may decrease the amount of players and thereby decrease the lag. Of course, guilds would broadcast the event to their guildies, but it may be that by the time it takes to get there, the boss would be defeated. Basically, find a way to make it so we don't have hundred of players waiting in an area for 5-10 minutes because the boss is coming up next.

I do think that the next step from ANet is to make the boss' difficulty scale with the amount of players. So it may be that we have near invincible bosses in the near future if the same amount of people keep farming them daily.

I really wish I could "Like This" more than once.  If these events are going to be so popular they have to be re-made more epic feeling.  Long fights with multiple stages where it's not possible to just straight out dps the boss. Make the environmental weapons and defenses more of a required part of the fight, so if some people do not defend them the event fails.  Like in the initial example video of the Tequatl fight where that is the design intent.

In fact I think that's the source of the problem I have with these events, they have no designed failure-state.  It is completely possible for one player to pew pew on these bosses and slowly "win" even if it takes them hours.  That's not epic in my book.

Edited by mdapol, 04 March 2013 - 08:51 PM.


#10 RedTide

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Posted 04 March 2013 - 09:15 PM

I hate this new system.

Guesting is ruining the Crystal Desert server (and others I am assuming). Events happen so fast now that if you cast some boons or are a few seconds late or stop to res someone you miss out. Maw drops in seconds now where as before it was at least 1-3 mins. The starting areas used to be barren except for a few events, now at any given time there are hundreds of people in the zones. It went from being to few to way to many. Had one guy tell me his entire guild was guesting on our server (125 peeps). Anet needs to balance this somehow as it has swung to far in the other direction now and I know I am not the only bothered by it. Map chat is filled with QQ'ing and it is justified for once.

#11 El Duderino

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Posted 04 March 2013 - 09:22 PM

View PostRedTide, on 04 March 2013 - 09:15 PM, said:

Had one guy tell me his entire guild was guesting on our server (125 peeps).

That is just so dumb. Why would anyone need to guest 125 people on another server?!

That is definitely part of the problem too. Guesting is getting out of control. There needs to be some sort of limit.

#12 xarallei

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Posted 04 March 2013 - 09:26 PM

Not sure how they can fix the lag problem, but I hope they do. I like massive open world events. However, I must say they need to buff the bosses. The ones in Orr seem fine, but the other ones should be buffed. They die so quickly. ;-; Of course, it's probably because there are so many 80s in full gear and these bosses are mostly lower level. Need to work on the scaling a bit.

#13 Wordsworth

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Posted 04 March 2013 - 10:36 PM

NA can get pretty bad, with the reset at 1PM or 4PM. Basically everyone who gets off work and school  will be at the first dragon after reset. There's only maybe one or two more times they can catch the circuit after that if they're spread 2-4 hours apart. Meaning just about everyone who wants to do the dragon circuit is more or less forced into mostly two time frames. Three if you're a late sleeper.

ANet should just increase the frequency of the dragon events. People won't be forced into such a tight time frame and the more events we get going the fewer and fewer people will be around during the course of the day, hopefully with enough from later time zones to  avoid failing. The only problem with regards to farming now that the new chest system we got is people with many, many alts... But really, what weren't they farming with those alts before?

Edited by Wordsworth, 04 March 2013 - 10:37 PM.


#14 DerKomp

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Posted 04 March 2013 - 11:18 PM

They do have world even chains that many players can participate in if they choose. They are all the pre-events to these bosses, but they end up getting completed by like 2 people while 100 or so are just waiting at the boss spawn point. Point is: not every event can end in a giant chest, but you can still play with other people in chain events like you want. There will not be so many join you though because most are interested in a reward over content.

#15 HawkofStorms

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Posted 04 March 2013 - 11:21 PM

It is pretty terrible lag.  The maw is particularly funny/bizzare since the boss can almost be killed in the 15 seconds of time it takes you to run from the portal preevent back to the boss.

The loot is just SO good that you kinda "have" to keep doing it in order to keep up with the Jones.
I've seen a lot of people blame guesting, but I've seen absolutely zero evidence that guesting is really even the problem.  I really think these events are just that popular that larger servers like JQ are filing the zones pretty much by themselves.

I have however, noticed it seems slightly better over the last day or so.  I think once the "newness" of this wears off not as many people will do it.  Also a lot of people are really frustrated with the lag.  Which means a lot of people have quit doing these events because of the lag, which leads to fewer people playing them, which leads to less lag.
Also, if the ecto market continues to crash out from this, doing this may not be that profitable for much longer.

Edited by HawkofStorms, 04 March 2013 - 11:23 PM.


#16 Reason on Cooldown

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Posted 04 March 2013 - 11:21 PM

I agree with making these more event chain driven, rather than cyclical.  I don't think a guild broadcasting the event is going to create as much traffic as people camping on timers.  Especially since you have to stay close to catch the even start.  You can't be doing things across the map, unless you trust people to broadcast the start, and that it doesn't end in seconds.

On a similar note, I like these new "Shiverpeaks Slayer" "Krytan Slyer" dailies.  It's an ATTEMPT to get people into the rest of the world.  However, unless you have at least 3 of those a day (usually there's only one, if any), all you're doing is dictating where the cram of people is going to be that day.  You're not populating the map, you're just moving the "zerg" from area to area.  They need to give people reasons to be anywhere and everywhere on the map EVERYDAY.  Not just the narrow band they dictate.  Otherwise, here today, deserted tomorrow.

I still think they need to make high level drops (especially high level crafting mats like lodestones, etc...) drop everywhere, but in targeted regions.  For example, corrupted lodestones, can drop anywhere in shiverpeaks (or maybe just off of icebrood/sons of svanir in those maps).  Different people are going to have different needs, and therefore will migrate to those parts of the map.  But all the other parts will be populated with other people with different needs.

Or perhaps make some sought after items only available from specific karma vendors throughout the world, that ONLY become available after long event chains (like the Orr temples).  Make them expensive enough so most people will have to come back a few times, not just one and done (unless they really save their nickels and dimes).

These ideas alone would keep the WHOLE word populated.  And not just a narrow region on the day ANet dictates it.

#17 Ledge Researcher Darrin

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Posted 05 March 2013 - 02:53 AM

Guesting is still a good thing, but why should people get a chest reward per dragon per server per day? They need to fix that. This can't have been the reason why they implemented Guesting... but Guesting shouldn't go away over this nonsense. There's so many good reasons for Guesting... but there's no reason I should get shunted into Overflow on my own server because of these things. There simply can't be that many people on my server who haven't done the event at that time of day!  I don't even go to Overflow in Lion's Arch any more... but for Shatterer? Overflow!

Just fix the dragon events so there's no dumb incentive to swarm other servers. I don't care if the events are deserted because the player pool is down on my server... that's why you have a guild on your server - to organize for these events.

As it is, the events are just stupid zerg fests because of the change to the chests & the Guesting. They need to eliminate the stupid reason to Guest for these chests, and just limit Guesting to doing dungeons & such with friends on other servers.

#18 Zhaitan

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Posted 05 March 2013 - 02:49 PM

Guests should get no chests but regular DE reward.

ANET needs to open an international district type link for dungeons so that I can again play w/ my EU friends. I spent a lot of time playing with my friends from EU in GW. Some of those people still play GW2 and want to play together w/ me. But, unfortunately, that's not possible in GW2.

Makes me sad.

#19 Coren

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Posted 05 March 2013 - 04:17 PM

It's actually quite cook to see so many people :) we just have to wait and see how ANet handles the lag.

Makes for epic fights of... Auto attacks :)

#20 matsif

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Posted 05 March 2013 - 05:09 PM

View PostCoren, on 05 March 2013 - 04:17 PM, said:

It's actually quite cook to see so many people :) we just have to wait and see how ANet handles the lag.

Makes for epic fights of... Auto attacks :)

nothing is epic about the shadow behemoth/fire ele/entire maw chain being done in 3 minutes, or not being able to use any attacks outside of autoattack during the dragons, and even then it only triggers every 10 seconds.  Or being sent to an overflow when I'm on my home server.

Remove chests for guests and I can almost guarantee that lag will go down.  It won't die entirely from this change because I still think there are more people doing the events on their home servers than ever before, but it will help at least slightly.

#21 tfckmk988

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Posted 05 March 2013 - 05:46 PM

View PostZhaitan, on 05 March 2013 - 02:49 PM, said:

Guests should get no chests but regular DE reward.

ANET needs to open an international district type link for dungeons so that I can again play w/ my EU friends. I spent a lot of time playing with my friends from EU in GW. Some of those people still play GW2 and want to play together w/ me. But, unfortunately, that's not possible in GW2.

Makes me sad.

read this on another thread

View PostRumstein, on 04 March 2013 - 10:25 PM, said:

When the patch hit, you were able to loot the chest on multiple servers. So people would guest for jormag, shatterer, etc, as of march 3rd, you cannot anymore (they hotfixed/patched it)


#22 matsif

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Posted 05 March 2013 - 05:51 PM

View Posttfckmk988, on 05 March 2013 - 05:46 PM, said:

read this on another thread

which was a response to my question:

View Postmatsif, on 01 March 2013 - 08:59 PM, said:

random question, if you guest to a server do you get the event chest even if you already did the event on another server?  Because that could explain a lot of the lag, people guesting to repeat events for an extra drop.

I highly doubt that one patch made this many more people play these events.

so, you still get the chest on your first try regardless of what server you're on.  What he's saying to do (and what I agree with) is to remove the chest all together for guests, forcing them to do the events on their home server.

#23 tfckmk988

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Posted 05 March 2013 - 06:00 PM

View Postmatsif, on 05 March 2013 - 05:51 PM, said:

which was a response to my question:


so, you still get the chest on your first try regardless of what server you're on.  What he's saying to do (and what I agree with) is to remove the chest all together for guests, forcing them to do the events on their home server.

and remove the reward for people who want to do the event on that character with their friends on another server

doesn't seem like a reasonable fix to me

i think the lag will go away as people are going to get bored of doing the same bosses everyday and go back to doing dungeons or WvW or pvp

#24 matsif

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Posted 05 March 2013 - 06:13 PM

View Posttfckmk988, on 05 March 2013 - 06:00 PM, said:

and remove the reward for people who want to do the event on that character with their friends on another server

doesn't seem like a reasonable fix to me

i think the lag will go away as people are going to get bored of doing the same bosses everyday and go back to doing dungeons or WvW or pvp

1) people aren't going to get bored of a guaranteed at least 1 rare per event chest when you aren't even guaranteed a rare drop in a dungeon.  The events weren't that great before the update, and yet they were still swarmed with people for a chest that basically gave you blues the whole time.

2) If you have to guest all the time to play with your friends, maybe you should seriously think about getting some gems and swapping servers.  Removing the chest for guests will get rid of people just guesting because they don't like their server's activity level and force them to bring up the activity level of their home server, if only for these events.  It won't get rid of all the lag as some people will get gems and transfer and there are more people playing it on the servers overall w/out the guesting anyways, but it will remove people just guesting because they don't like the activity level of their own servers.

#25 tfckmk988

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Posted 05 March 2013 - 06:38 PM

View Postmatsif, on 05 March 2013 - 06:13 PM, said:

1) people aren't going to get bored of a guaranteed at least 1 rare per event chest when you aren't even guaranteed a rare drop in a dungeon.  The events weren't that great before the update, and yet they were still swarmed with people for a chest that basically gave you blues the whole time.

2) If you have to guest all the time to play with your friends, maybe you should seriously think about getting some gems and swapping servers.  Removing the chest for guests will get rid of people just guesting because they don't like their server's activity level and force them to bring up the activity level of their home server, if only for these events.  It won't get rid of all the lag as some people will get gems and transfer and there are more people playing it on the servers overall w/out the guesting anyways, but it will remove people just guesting because they don't like the activity level of their own servers.

1. some people don't play the game entirely because of loot...
2. i agree that if people are having to guest to play with their friends they should just change servers i think the most fair way would be for guesting to not be guaranteed a rare that should reduce it although they may just improve infastructure to handle the extra load too or it could be mostly player based lag and not server side hard to tell really

#26 Malganis

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Posted 05 March 2013 - 06:53 PM

View Posttfckmk988, on 05 March 2013 - 06:00 PM, said:

and remove the reward for people who want to do the event on that character with their friends on another server

doesn't seem like a reasonable fix to me

i think the lag will go away as people are going to get bored of doing the same bosses everyday and go back to doing dungeons or WvW or pvp

I am thinking the same thing as you.   I have friends from GW1 who choose different servers.   We still play together once a week.   I dont want to be punished with no loot because I choose to party with them one day.

I think the issue is being able to get chests on different servers.    Guesting enables you to hop servers and get the loot with the same character.

Or maybe we're just over-reacting to it now and after a month or so this issue will go away as people get bored.

#27 TargetedIndividual

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Posted 09 March 2013 - 03:10 AM

Not sure how old this topic is but I too experience a great deal of lag during events like the shatterer.

I thought it was my pc but after talking to a pc tech who builds pc's for a living I was told that my current pc is way over the system requirements for Guild Wars 2 so I'm thinking it's a server issue.

I also came across a thread on the GW2 forums saying the problem with the lag during events happened after a patch.

Here is the link to that thread:https://forum-en.guildwars2.com/forum/support/tech/Group-event-LAG/first#post1601128

#28 Craywulf

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Posted 09 March 2013 - 03:48 AM

Excuse my ignorance but what event are we talking about?

#29 beadnbutter32

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Posted 09 March 2013 - 04:04 AM

You can call it whatever you want, but the Maw is seriously broken now.  It used to be a bit of a challenge with dodging the bosses red circles of doom, but I guess they cut that out cause now these zergs just face tank him in under 15 seconds.  Run up to commotion, spam autoattack, stand still, after 15 seconds, walk over to where the chest usually is, but you can't see it, just like you can't see most of the people there, and collect out of thin air your loot, some dynamic event!  It's dynamically broken.

The thing I don't understand is these big events worked pretty well during the beta weekends.  What has changed to cause stuff to degrade so badly?

Did they up the server population caps too much back when there was the WvW cue issue?  If so, they should turn it back down, as there is no reason to make us PVE only players suffer because of WvW issues.  If that is the case, it's the tail wagging the dog.

Also, I don't think guesting has anything at all to do with these performance issues.  Guesting is just a distraction.

No one has any factual data to support the possibly wrong assumption that due to better rewards, more people are doing these events.  There is no question that a combination of the living story, and the new dalies is concentrating more players in each world into the two zones these funnel people into.  There is no proof that there are any more people logged on, just before they were spread out over more zones, doing FOTM etc.  Once one of these events is over, I just don't see thousands of players running around the same zones.  The player density looks like it aways has.

So we have no proof that increased numbers has anything to do with how crappy popular events have become.  What we do know for a fact is, that it was after a certain patch earlyer this month when the issue suddenly appeared.  The fact that they have not immediately reverted to before this patch, indicates a problem has been hatched that so far, they have not been able to fix.

Edited by beadnbutter32, 09 March 2013 - 04:18 AM.


#30 Strawberry Nubcake

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Posted 09 March 2013 - 04:31 AM

View PostCraywulf, on 09 March 2013 - 03:48 AM, said:

Excuse my ignorance but what event are we talking about?
Any event with a chest.  Shadow Behemoth, Claw of Jormag, Fire Elemental, etc.

I showed up 45 minutes early to kill Shadow Behemoth so I didn't get sent to an overflow because of guests... guess what happened!  Lag and then err7 as soon as the pre event started.  I was thrown into an overflow when I reconnected.

(╯°□°)╯︵ ┻━┻

Edited by Strawberry Nubcake, 09 March 2013 - 04:32 AM.





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