Questing Like Usain Bolt
Posted 06 March 2013 - 03:11 AM
Firstly I'm wondering: just how fast can one get their character to move (I mean average speed)? As I said, my profession of choice for this was an air-attuned elementalist - it had several passive speed boosts if wielding daggers, or swiftness if wielding a staff. Then there's the engineer who, with a certain trait, can have permanent swiftness if you can live with having to switch out a kit every 5 seconds.
The second thing I'm wondering is: is it actually worth using as many speed boosts as possible to reduce travel time while levelling? Does the speed cancel out the extra time taken to kill mobs due to the abandonment of damage-dealing traits?
And no, this isn't a serious suggestion about trait builds, nor is it a long-term plan of mine to trade damage for speed - it's just something I do for fun while levelling.
Posted 06 March 2013 - 04:01 AM
ive recently rolleda ranger and rangers have the signet of the hunt where youre movement speed is increased by 25% permanently and i feel much more natural when im running around and it really makes a difference.
but other than that i dont use anything else to boost my speed.
Posted 06 March 2013 - 04:19 AM
Max speed boost is +33%, and most professions can maintain that constantly (or near constantly) with some effort (correct traits, utilities and weapon sets, rotating skills on cool down, etc). There's a couple of threads floating around on building for continuous speed, but I find the +25% is good enough for me, particularly as it's a passive ability. Also there's also no particular affect on damage from using the signet and the activation effects are reasonable in a pinch.
But yeah, the normal run speed is to slow, don't know if the extra speed helps with my levelling but it certainly makes me feel better about it!
After levelling my thief to 80 with signet of shadows equipped for most of it, I haven't been able to bring myself to level an alt until the necro signet boost was raised to +25%
Edited by brokerib, 06 March 2013 - 04:20 AM.
Posted 06 March 2013 - 09:10 AM
Posted 06 March 2013 - 11:01 AM
Posted 06 March 2013 - 11:29 AM
What you're looking for, and I believe the elementalist might be the best for this, are mods which enhance overall movespeed or enhance swiftness. There's a rune set which increases the swiftness buff from 33% to 40%, or something like that. Elementalist, if I recall, has one or two similar buffs.
With regards to leveling, you're probably right in assuming that at some point you'll be trading killing speed for movespeed. Overall, you won't be hitting anything impressive like perma swiftness, or even be able to use the rune set I mention above, and you'd probably benefit from periodically respecing your traits in order to pull it off (ie sometimes it'll be more effective to use a damage oriented build, while for other level ranges you might get away with being nominally damage oriented while still also picking up a key movespeed trait).
Edited by Millimidget, 06 March 2013 - 11:34 AM.
Posted 06 March 2013 - 03:36 PM
I personally think in combat movement speed is too slow, but with lots of runes of pack and other traits, near party perma-swiftness brings that back up to normal level.
Posted 06 March 2013 - 03:40 PM
Posted 06 March 2013 - 04:21 PM
And thieves speed +25% sig, 50% while stealthed, quickness on dodge, and shadow steps make them pretty fast all the time with negligible loss of killing power.
Posted 06 March 2013 - 04:56 PM
Posted 08 March 2013 - 02:10 AM
My warrior - signet mastery trait, signet of rage skill, boon duration runes on armor, 30 points in tactics. 48 seconds boots on 48 second recharge. I can live with 1 second downtime for casting signet.
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