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Few Location Based Loot Drops


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#1 El Duderino

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Posted 06 March 2013 - 06:53 PM

Anyone miss the days of going to playing an area is GW1 and hoping to get a storm bow, or a celestial skin or a chaos axe?

What about the icy dragon sword that only dropped in the imp caves?

Yes, I know that there are weapons that only drop in fractals, and if you farm a dungeon a million times, you get enough tokens to get some awesome armor - but what about doing some events in a area with the small hope of getting that perfect rare drop that only drops in a few places?

I miss that.

I think it is a way they could get players in to under-inhabited areas.

EDIT. PLEASE READ:

I am referring to specific skins of rare quality that would make them highly desirable being dropped in specific areas - not as chest rewards by specific bosses.

The idea would be that even though you may have a very small chance of getting said item, it would be enough to make people re-look at an under-populated area as a place to play and explore by adding the very rare change of getting a highly desirable drop in the form of a weapon or even a piece of armor.

Edited by El Duderino, 06 March 2013 - 07:40 PM.


#2 Al Shamari

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Posted 06 March 2013 - 06:55 PM

Completely agreed, I continually wonder why they took out some of the unique loot in the game in exchange for the boring system in place now. There's rarely any excitement in the loot tables anymore, everything is systematic and you rarely get a surprise.

#3 Alex Dimitri

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Posted 06 March 2013 - 07:02 PM

Well after last patch i got Dusk from Malchor`s Leap Veteran Spark so they did do something for drops, but i do agree game needs more "unique" drops (open world and dungeons) that would get back that "thrill" i might get it this time !
We really need this in GW2, also it would make collectors (like myself, Voltaic/tormented weapons) very happy. Playing content over and over without proper motivation makes people just begin to hate some place !

#4 Arewn

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Posted 06 March 2013 - 07:06 PM

I miss that too, they've got it a bit but... ehh
I'd like to be able to go to a specific cave in frostgorge or something for a chance at my Etched Einhander, rather then "high level shiver peak zones". And even at that, there's not many instances of this and the Einhander isn't that special (beyond it's use to make another weapon out of it..).
Like the mystic forge, I think the token system is good, but shouldn't be exclusively used. They need more things beside it.

Edited by Arewn, 06 March 2013 - 07:08 PM.


#5 Lordkrall

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Posted 06 March 2013 - 07:07 PM

There actually ARE items like that in GW2 aswell.
Final Rest comes to mind, there are also, as far as I know certain items that can only drop in certain regions or from certain chests.

#6 infisio

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Posted 06 March 2013 - 07:08 PM

I agree.  I remember that there was a whole set of weapons you could only get from killing Urgaz.  There were these daggers I really wanted that only came from beating one particular boss.  Sadly, they never dropped, but you can be sure I visited that boss on more than one occasion to try my luck.

I may be naive about game and software design, but I don't imagine that would be too hard to implement and I do think it would bring more players over to under-populated areas if the rewards were good enough (Says the person who never fought the Shatterer until they adjusted the loot drops...)  Oooh, ooh, like bosses dropping boss specific Ascended gear... Mmmmmmm.... makes me salivate :)

#7 Eon Lilu

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Posted 06 March 2013 - 07:09 PM

View PostEl Duderino, on 06 March 2013 - 06:53 PM, said:

Anyone miss the days of going to playing an area is GW1 and hoping to get a storm bow, or a celestial skin or a chaos axe?

What about the icy dragon sword that only dropped in the imp caves?

Yes, I know that there are weapons that only drop in fractals, and if you farm a dungeon a million times, you get enough tokens to get some awesome armor - but what about doing some events in a area with the small hope of getting that perfect rare drop that only drops in a few places?

I miss that.

I think it is a way they could get players in to under-inhabited areas.

Same thing would happen thats what happening with dragon events, everyone jumping servers between events and players can't even do them on thier own servers because they get chucked into overflow's....thanks to players from other servers....

I would like it too, but it would just turn into farm fest 8000 like the meta event chests.

Edited by Eon Lilu, 06 March 2013 - 07:10 PM.


#8 Arich

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Posted 06 March 2013 - 07:09 PM

View PostEl Duderino, on 06 March 2013 - 06:53 PM, said:

Anyone miss the days of going to playing an area is GW1 and hoping to get a storm bow, or a celestial skin or a chaos axe?

What about the icy dragon sword that only dropped in the imp caves?

It seems like that old feature would be even more useful in GW2 with the transmutation stones.

#9 Greyhawk

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Posted 06 March 2013 - 07:10 PM

View PostLordkrall, on 06 March 2013 - 07:07 PM, said:

There actually ARE items like that in GW2 aswell.
Final Rest comes to mind, there are also, as far as I know certain items that can only drop in certain regions or from certain chests.

you beat me to it, almost every world boss has a specific exotic that drops only from thier chest.
i can think of 2 staves, and a few accessory's off hand.

#10 Captain Bulldozer

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Posted 06 March 2013 - 07:14 PM

Yeah loot in GW1 felt better in a lot of ways.  Part of the fun for me in GW1 was designing a specific farming build for an area... then going and effectively killing mobs designed for groups of 8 players.  The farming itself felt much more fun than GW2 does for me as well.  Farming now feels mostly like "normal playing"... though in GW1 it was distinctly different.  There are few drops you'd want to go out of your way to get (as most of the best stuff is generally gotten with dungeon tokens, crafting, or flushing the mystic toilet) and the ones that do drop seem to drop just about anywhere with extremely low rarity.

I'm glad Anet upped the world boss' chest loot, but getting an exotic drop is still pathetically rare, despite the fact that there's not really any good reason to use anything but exotics or above for any serious length of time.  Perhaps in the future, we'll see more specific loot tied to new areas, but for now it feels pretty boring.

#11 El Duderino

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Posted 06 March 2013 - 07:16 PM

View PostEon Lilu, on 06 March 2013 - 07:09 PM, said:

Same thing would happen thats what happening with dragon events, everyone jumping servers between events and players can't even do them on thier own servers because they get chucked into overflow's....thanks to players from other servers....

I would like it too, but it would just turn into farm fest 8000 like the meta event chests.


This was never a problem in GW1 because the drops were very rare, or they didn't have the perfect stats, etc.

View PostGreyhawk, on 06 March 2013 - 07:10 PM, said:

you beat me to it, almost every world boss has a specific exotic that drops only from thier chest.
i can think of 2 staves, and a few accessory's off hand.

I think you guys are missing the point by a sliver. We don't want boss specific drops, we want location specific drops.

I don't want to have to farm boss X a hundred times hoping to get a drop. I want to go explore a specific region, do what I want to do, and maybe a baddie will drop something that is really nice and only specific to that region.

In that sense, there isn't really anything like that in GW2 on the scale it was in GW1.

Edited by Leyana, 06 March 2013 - 11:15 PM.
Didn't need the last bit


#12 Al Shamari

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Posted 06 March 2013 - 07:17 PM

I don't think the opening post is talking about "event specific" drops, such as Final Rest, etc. He's talking about open world or dungeon specific loot. For example, we could use Southsun Cove as an example. The Karka could have added to their loot tables, an interesting exotic weapon that reflect the area, etc. It wouldn't mean everyone would be zerging to the area at a specific time, or guesting to specific servers to do so, etc. Because the monsters would be available for farming 24/7, the loot table for the specific weapon would just be small (similar to, but not as minuscule as a precursor). You could have say, 10 of these items added around the world in a single patch so that not everyone would be farming in Southsun Cove for the next month, etc.

Edited by Al Shamari, 06 March 2013 - 07:17 PM.


#13 infisio

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Posted 06 March 2013 - 07:21 PM

View PostEl Duderino, on 06 March 2013 - 07:16 PM, said:

I think you guys are missing the point by a sliver. We don't want boss specific drops, we want location specific drops.

Yep, I missed the point because I got so excited about the old Boss drops ;)   But I do remember that I enjoyed going through Urgaz's Warren for the unique skins that dropped only there.  Most often, like you said, the stats weren't what I needed, but it was fun to try just for the chance that the awesome skin would drop with just the right stats.

#14 Lordkrall

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Posted 06 March 2013 - 07:22 PM

There are area specific loot as well.
I have yet to see a single "Orrian" weapon in Shiverpeaks for one, since they seems to only drop in, you know, Orr.

#15 Al Shamari

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Posted 06 March 2013 - 07:25 PM

View PostLordkrall, on 06 March 2013 - 07:22 PM, said:

There are area specific loot as well.
I have yet to see a single "Orrian" weapon in Shiverpeaks for one, since they seems to only drop in, you know, Orr.
Maybe we need to walk everyone through what is a very simple concept. Rare and sought after area specific loot. Not simply a "set" of skins that showcase the area, but a very specific and well designed single weapon that drops in a specific area. Similar to the Icy Dragon Sword or Voltaic Spear, etc.

The "area specific loot" in the game now is nothing sought after, it's nothing rare or unique to the loot tables, it's not farmed, it's not desired for the most part, etc. And the skins are normally applied to every weapon in the game. Unlike named exotics or precursors.

Edited by Al Shamari, 06 March 2013 - 07:28 PM.


#16 MisterB

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Posted 06 March 2013 - 07:32 PM

Krytan skin weapons drop in Kryta, Steam weapons drop in the Shiverpeaks and Ascalon, Glyphic weapons drop in Maguuma, and Orrian weapons drop in well, Orr. GW1 had regional skins too, but I believe this thread and the OP is referring to more uncommon or rare skin weapons.

I really like the Krytan skin weapons, and the fact that they are more common really doesn't matter to me.

#17 Beta Sprite

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Posted 06 March 2013 - 07:35 PM

I hadn't really thought about it.  I can see how you might want to be able to go to a certain location to find a certain weapon or armor skin, but it personally doesn't bother me.

Aren't there a few sets that you only see in specific areas?  Off the top of my head, there are the glyphic weapons in Maguuma and the Orrian in Orr.  I also don't recall seeing norn weapons outside of the Shiverpeaks.  Perhaps some of the drops are regional, but not enough for it to really register?

Edit:  Ninja'd by MisterB with a better list.

Edited by Beta Sprite, 06 March 2013 - 07:35 PM.


#18 Al Shamari

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Posted 06 March 2013 - 07:37 PM

Duderino, it appears as though you may need to explain the concept better in the opening post. People still appear to be lost... I can't fathom how or why.

#19 El Duderino

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Posted 06 March 2013 - 07:38 PM

Thank you MisterB and Beta Sprite. I did not realize that there were specific skins that dropped in specific places such as you mentioned.

I think MisterB nailed it on the head, though, about the rarity/desirability of the items.

I am definitely thinking about rare skins that would be highly desirable.

View PostAl Shamari, on 06 March 2013 - 07:37 PM, said:

Duderino, it appears as though you may need to explain the concept better in the opening post. People still appear to be lost... I can't fathom how or why.

I will edit it.

#20 Baron von Scrufflebutt

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Posted 06 March 2013 - 07:50 PM

1. Boss-chests' madness.
2. CoF's cookie.

The above two examples showcase what would most likely happen if area-specific drops were implemented. And since I doubt the folks at A.Net are smart enough to be able to negate these negative side-effects, I am MUCH more in favour of gold staying the grind of choice.

#21 Pariah

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Posted 06 March 2013 - 07:51 PM

I for one have only seen Glyphic and Verdant weapons drop in the Maguuma areas, the Flame etc. weapons in Ascalon/Charr areas, and the Norn/Shaman weapons in the Shiverpeaks. Of course there's also the aforementioned Orrian weapons that have the nice water-dripping effect. But I have to agree the named green weapons were fun in the first game too.

#22 Lordkrall

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Posted 06 March 2013 - 07:55 PM

I find it quite interesting that you are talking about specific drops as in GW1 (from specific areas or bosses) but when they have the exact same thing in GW2 it is apparently not the same?

Voltaic Spear dropped from chests in a very specific dungeon.
IDS dropped from a specific type of mob in a specific area.

How is that really any different from a very special mob in GW2 dropping a very special item?

But then again, I am of course trolling because I don't think exactly like you, so probably quite pointless to even point this out. (Funny how the mods seems to ignore some peoples rule-breaking but being extremely fast when it comes to other lesser cases).

#23 Al Shamari

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Posted 06 March 2013 - 07:56 PM

View PostLordkrall, on 06 March 2013 - 07:55 PM, said:

I find it quite interesting that you are talking about specific drops as in GW1 (from specific areas or bosses) but when they have the exact same thing in GW2 it is apparently not the same?

Voltaic Spear dropped from chests in a very specific dungeon.
IDS dropped from a specific type of mob in a specific area.

How is that really any different from a very special mob in GW2 dropping a very special item?

But then again, I am of course trolling because I don't think exactly like you, so probably quite pointless to even point this out. (Funny how the mods seems to ignore some peoples rule-breaking but being extremely fast when it comes to other lesser cases).
Please explain...

Edited by Al Shamari, 06 March 2013 - 07:57 PM.


#24 MisterB

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Posted 06 March 2013 - 08:03 PM

View PostLordkrall, on 06 March 2013 - 07:55 PM, said:

I find it quite interesting that you are talking about specific drops as in GW1 (from specific areas or bosses) but when they have the exact same thing in GW2 it is apparently not the same?

Voltaic Spear dropped from chests in a very specific dungeon.
IDS dropped from a specific type of mob in a specific area.

How is that really any different from a very special mob in GW2 dropping a very special item?

You're comparing different things, and it appears you may be unable to understand the difference.

Since I've said already I like Krytan weapons, I'll just say that there are probably thousands of foes in a very huge region spanning multiple explorable areas that all have a chance to drop these. Storm Bows only dropped from some foes and chests in the Underworld, with few exceptions. The Icy Dragon Sword only dropped from ~30 Ice Imps in one cave in one explorable area, and nowhere else, and it wasn't guaranteed.

What you are talking about would be comparing the regional weapons in GW1 to those found in GW2, not the rare skin weapons found in specific locations.

Edited by MisterB, 06 March 2013 - 08:05 PM.


#25 Al Shamari

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Posted 06 March 2013 - 08:05 PM

View PostMisterB, on 06 March 2013 - 08:03 PM, said:

You're comparing different things, and it appears you may be unable to understand the difference.

Since I've said already I like Krytan weapons, I'll just say that there are probably thousands of foes in a very huge region spanning multiple explorable areas that all have a chance to drop these. Storm Bows only dropped from some foes and chests in the Underworld, with few exceptions. The Icy Dragon Sword only dropped from ~30 Ice Imps in one cave in one explorable area, and nowhere else, and it wasn't guaranteed.

What you are talking about would be comparing the regional weapons in GW1 to those found in GW2, not the rare skin weapons found in specific locations.
Thank you, just thank you.

#26 Lordkrall

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Posted 06 March 2013 - 08:10 PM

View PostMisterB, on 06 March 2013 - 08:03 PM, said:

You're comparing different things, and it appears you may be unable to understand the difference.

Since I've said already I like Krytan weapons, I'll just say that there are probably thousands of foes in a very huge region spanning multiple explorable areas that all have a chance to drop these. Storm Bows only dropped from some foes and chests in the Underworld, with few exceptions. The Icy Dragon Sword only dropped from ~30 Ice Imps in one cave in one explorable area, and nowhere else, and it wasn't guaranteed.

What you are talking about would be comparing the regional weapons in GW1 to those found in GW2, not the rare skin weapons found in specific locations.

No, I am comparing the items dropped at a specific location in GW1 (Ice Imps, Slavers Exile chest) to the items dropped at specific locations in GW2 (specific bosses).

I really don't see how that is different. In both cases the items drops from very specific parts of the game and they are both rare (the special named exotics (with unique skins) that drop from chests are far from guaranteed.)

Edited by Lordkrall, 06 March 2013 - 08:10 PM.


#27 MisterB

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Posted 06 March 2013 - 08:13 PM

View PostLordkrall, on 06 March 2013 - 08:10 PM, said:

I really don't see how that is different.

You have made that very clear.

#28 Captain Bulldozer

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Posted 06 March 2013 - 08:21 PM

Before this whole thread goes up in flames over who does or doesn't understand whatever, let's look at it practically.  If there were a place like the ice cave in Mineral Springs added to GW2, with a nice special drop (like the IDS) would this be feasible?  With a persistent world farming is (and must be) dealt with differently for the sake of design.  Suppose such a cave were in GW2... then you'd possibly have to fight with dozens of other farmers all competing for the drop you wanted.  So, the result would quite possibly be a "farming zerg"  which wouldn't be that great of an idea as far as I'm concerned.

Yes, GW1 had better more fun farming.... but that was in no small part due to the game design. And that is something incompatible with GW2's design in many ways.

Edited by Captain Bulldozer, 06 March 2013 - 08:22 PM.


#29 Lordkrall

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Posted 06 March 2013 - 08:21 PM

View PostMisterB, on 06 March 2013 - 08:13 PM, said:

You have made that very clear.

And I suppose you have no interesting in explaining HOW it is different? :)

#30 Al Shamari

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Posted 06 March 2013 - 08:39 PM

View PostCaptain Bulldozer, on 06 March 2013 - 08:21 PM, said:

Before this whole thread goes up in flames over who does or doesn't understand whatever, let's look at it practically.  If there were a place like the ice cave in Mineral Springs added to GW2, with a nice special drop (like the IDS) would this be feasible?  With a persistent world farming is (and must be) dealt with differently for the sake of design.  Suppose such a cave were in GW2... then you'd possibly have to fight with dozens of other farmers all competing for the drop you wanted.  So, the result would quite possibly be a "farming zerg"  which wouldn't be that great of an idea as far as I'm concerned.

Yes, GW1 had better more fun farming.... but that was in no small part due to the game design. And that is something incompatible with GW2's design in many ways.
This is why you don't just add one of these weapons to one area of the game. Say you add one, per dungeon, in one patch. Then you have the activity in dungeons spread out throughout the game. It would be no different than the excitement and participation in fractals early in their life.

Then, another patch you add some of these weapons in areas in the persistent world, not one, but several. Again, spreading the activity so it isn't a zergfest in a single area.

Edited by Al Shamari, 06 March 2013 - 08:57 PM.





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