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Question to Guild Wars 1 vets

gw1 persistant gw2 lame

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#1 sanedude

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Posted 07 March 2013 - 03:43 PM

Okay, I'm not trying to complain, Guild Wars 2 is a good game, I just want to hear the thoughts of those who loved gw1. I played gw1 for 6 years, it made me into the nerd I am today, and it will go down as the hands down best video game in my book. My only question is...would you have rathered a persistant guild wars 1? I think that's what I was expecting those long years of waiting for gw2. I think that is the reason why I was slightly discouraged when I first played gw2. Again it is a great game, it just wasn't as fulfilling. I understand that a persistant gw1 could be a design issue, but the only problem I see is the graphics which could be tonned down to gw2's graphics(idk which is graphically better, all im saying is gw1's look better). Oh, and of course there would be new story, missions, terrains could be slightly different, different outposts, basically changes that would have happened over 250 years. Its just the core mechanics and gameplay of gw1 that would stay. So again, would you have just prefered a persistant gw1? I just felt that this is what the gw1 community was looking for (I could be idiotically wrong though :P ) .

P.S. I know that innovation was the key idea, but honestly a persistant world was innovation enough for guild wars imo.

Edited by sanedude, 07 March 2013 - 03:45 PM.


#2 Beta Sprite

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Posted 07 March 2013 - 04:06 PM

No.  I got into GW1 just after Factions came out, and I loved it, but I believe that the gameplay in GW2 is more fun.  The auto-movement and skill system in GW1 was more MtG than I would like, and I enjoy the freedom of dodging and using skills while moving.

If, however, they had made GW2 to be something like 10 years after GW1, but with all of the game mechanics of GW2...  That's a hard call.  I did really like the way the world was in GW1, although I'm not certain what they would have done to expand the story without creating entirely new countries to work out of.  I enjoy the setting that GW2 has right now, but if it had never been created, I could see GW2's mechanics working in a much earlier setting.

Edited by Beta Sprite, 07 March 2013 - 04:06 PM.


#3 matsif

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Posted 07 March 2013 - 04:24 PM

gameplay mechanics wise, GW2 is the better game.  The combat is more active, less reliant on energy bars that you rarely had control over, and IMO the classes are balanced for dungeons and the like than GW1 was by the time anet made shadow form able to have 100% uptime and ruined PvE farming forever.  I also love that there are no superbly-defined non-dps roles in the game such as healer because waiting for a monk was a pain.

GW1 had a superior story, superior skills overall as even prophecies had a better skill selection, and I liked being able to choose my whole bar instead of having 5 skills tied directly to a weapon with no choice.  The set up of the story quests/missions was also superior, as the story actually carried you to the end of the game in a fluid manner and didn't require grinding out zones/crafting/dungeons to get to the next story mission.  There was also more player services in the game such as running to zones that were a major form of income, something that GW2 severely lacks imo.

I played GW1 from release of prophecies until I got tired of everything for end game being tied to assassins and perma shadow form.  Comparing them isn't really a fair comparison as the games overall are entirely different.  There are parts of GW1 that I miss, but parts of GW2 that are a vast improvement over GW1.  Overall I think they are both good games and the best mmorpg's that I've played, despite anet's apparent stupidity at many moments.

#4 Coren

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Posted 07 March 2013 - 04:26 PM

GW1 was a game that welcomed me back into civilian life after my army days, my nerd days came back with the coming of Guild Wars release, and so, I am really biased to how great the game was, both on a content level, and an emotional level. The skill system was it for me and I wish they kept the full skill system in GW2, not just 5 utility skills.

GW2 is still more skill based than gear based compared to other MMOs (GW1 was my first cooperative only game, never played MMOs before), but I wished we could still have dual classes and full skill selection like in GW1, and instanced.

Instances make area changes easier to do, to make permanent changes to the world YOU made, because the instance changed according to you.

So yeah, love GW2, but I would've wanted instanced gameplay and full skill flexibility.

#5 ShezuTsukai

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Posted 07 March 2013 - 04:29 PM

Also No. I love the new play style and mechanics. What I found most boring was the auto targeting in GW1. All I had to do was cycle my skills and my toon just followed/moved to the next target. Also I do not miss micromanaging H/H.

I started playing GW1 just after Factions too. GW1 was my first MMO. For its time it was awesome. I wouldn't trade that time for anything. But now when I go back the game seems slow, cumbersome and isolationist. I love running into other players teaming up for a while or duking it out in WvW. Heck I've even partnered with other server players to help each other through the EB jp. Good times!

GW2 isn't perfect and there is nothing wrong with waxing nostalgic but Anet has done a good job of moving on and so should we.

#6 NuclearDonut

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Posted 07 March 2013 - 04:34 PM

GW2 is superior in combat/movement and class roles. I like that there is no dedicated healer, so keep that. However, GW1 has a vastly superior skill system. Give me an 8-slot skill bar with the ability to put whatever skills I want in there. I don't even need Secondary Professions, though I would love to have that mechanic back. The freedom of GW1's skill system is what makes that game worth playing, and GW2 simply doesn't have it.

#7 Khaal

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Posted 07 March 2013 - 04:49 PM

Overall, I think GW2 is a better game, but I do believe that some aspects of GW were better.  I know a lot of people would disagree with my choices and reasons so I won't go into it, but there were a lot of things I liked better in GW.

#8 The_Blades

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Posted 07 March 2013 - 04:51 PM

My opinion.

What GW2 has that is better than GW1:

- Combat flow.
- Open World
- Playable Races
- Team freedom to take whatever you want.
- Less elitists derp-pro-player-i'm the best.
- Cities.
- Trading post. (even as it is still beats spamming in kamadan)

What Gw1 had and was better.

- Story and story missions with other people.
- Dungeons
- PvP
- teamplay
- title system
- Characters
- Armor and weapon Art.
- less dyes but a better dye system (more is not the same as better).
- (Kill me now) Farming!
- specific dungeon weapon skins  (I'm aware its a eotn adition, and am hoping gw2 will have this included)
- Those secluded mini outposts (magumma stade anyone?)

That being said. I really liked GW1, but i also really like GW2

Edit: Just remembered something: death meant something in GW1, in GW2 unfortunatelly means nothing. you virtually cant fail anything in pve, unless you give up.

Edited by The_Blades, 07 March 2013 - 04:53 PM.


#9 I'm Squirrel

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Posted 07 March 2013 - 04:53 PM

Sorry, I really don't mean to be a jerk, but we had a HUGE thread on this already-- IF you're looking for opinions(but it's understandable you made this thread for discussion):

http://www.guildwars...s-think-of-gw2/

Here's what a posted a while back (September 2012):

Spoiler

It's now March 2013, and I still stand by what I say, although, i've grown to find GW2 addicting, but it's not anywhere near it's full potential of what it SHOULD'VE been.

I very much would've liked a persistent GW1 with the z-axis (jumping, swimming, etc).

The combat system, skill system, and other systems in GW1 was superior and more complex. And anyone who played MTG loved it.
The characters and storyline in GW1 was much better. (I played through two storylines in GW2 and don't remember anyone's name, pretty sad. Whilst I remember every name, location, item in GW1.)
There were much more dungeons, and they were superior. (They had 20 in EOTN, and only 8 in vanilla GW2)
The level cap in GW1 was perfect. No dumb 100 hour grind to max level.
The conditions, hexes, and boons, were a much better system than what we have right now.
The guild and alliance system SHOULD'VE been in GW2.
GvG should've been in GW2.
PvP lobbies were much better. Team arenas, random arenas, jade quarry, etc.
WvWvW was horribly developed.
The music of GW1 was much better.
I preferred the gold + platinum currency much more. Along with the economy of trading items, globs = currency.

Overall, I know this isn't a very descriptive post, but I know a lot of people will just flame me for my opinion, so... I still prefer EVERYTHING about GW1 > GW2, to say the least.

EDIT: The overall aesthetics of GW1 looked much better. In laymen terms, GW1 looked better "graphically."

Edited by I'm Squirrel, 07 March 2013 - 05:03 PM.


#10 Zhaitan

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Posted 07 March 2013 - 04:57 PM

GW1 evolved to be a great game for it's time. GW2 will be the great game over time as well.

A lot of hard work has gone into developing GW2. Sometimes, despite of all the hard work, reactive decisions are made that adversely impact the community experience temporarily; and, sometimes, antgonize a major section of the fanbase. But, over time, if there's funding, the game emerges to be a winner.

Gw2 has a lot of things going for it.

1. Solid Base to develop future releases, patches, expansions etc.
2. Beautiful living world. Has anyone explored Lornar's Pass in Gw2? It was also a very beautiful and dreaded zone in GW1.
3. Fluid combat system. Has anyone played a D/D ele in GW2 and tried to excel as one?
4. Almost no class bias. Everyone can really play whatever they like to play as long as they play decently.
5. Variety of things to do. You have jump puzzles, dungeons, WvW, exploration, mini-games, and many other things to keep you occupied as long as you like to do some of these things.

There are many other positives for GW2. Did I ever get bored with GW2 since it was released? Yes, a few times. I did other things and eventually picked up from where I left off. In an MMO world, that is a rarity. I think, it is important to decide what you like and find if the game has that kind of activity to offer to you. It is also important to develop tastes for new things.

Do I like 24/7 WvW zergfest? No. But, I do enjoy it sometimes. Do I enjoy playing people vs. person on an outmanned WvW map? Sometimes, if I not getting r@ped by 20 red dots everywhere I roam. Did I acquire the taste of speed boosting and protecting the Dolyaks or running supplies to Stonemists? Yes. I hate it at times, But, I know its important and somebody has to do it. So, why not me? Not to belabor the point, but, I think it is important to find things that you like and to develop taste for things that you did not like at first.

#11 Gileas898

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Posted 07 March 2013 - 05:02 PM

The combat system and the added features is the only thing that is better in GW2, in my opinion.

If they hadn't removed healers, the second profession, the skill variety, and the style of PvE from GW1 then GW2 would be a much better game.

#12 Bohya

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Posted 07 March 2013 - 05:13 PM

I've been a die hard Guild Wars veteran since late Prophecies and I would consider it the best game that I have ever played. I generally liked Guild Wars 2 in it's own way and I kept my expectations low for when it came out, but they promised lots and delivered on very little of it. They did excell on many areas though, such as sPvP, general combat, and world design. As of currently these are the things I am very disappointed in:

1) Dynamic events are a shitty zerg rush.
2) WvWvW is a laggy zerg rush.
3) Dungeons are boring and easy.
4) Dungeon bosses are boring and easy.
5) Personal storyline is absolute utter shite and pales compared to that of Guild Wars.
6) Optimisation is an absolute farce.

Essentially, other than the lore behind Guild Wars 2, it is an entirely different genre of game and it cannot be compared. Guild Wars 2 is an MMO, and MMOs function vastly different to... whatever Guild Wars 1 was meant to be.

#13 whodini

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Posted 07 March 2013 - 05:13 PM

View Postmatsif, on 07 March 2013 - 04:24 PM, said:

gameplay mechanics wise, GW2 is the better game.  The combat is more active, less reliant on energy bars that you rarely had control over, and IMO the classes are balanced for dungeons and the like than GW1 was by the time anet made shadow form able to have 100% uptime and ruined PvE farming forever.  I also love that there are no superbly-defined non-dps roles in the game such as healer because waiting for a monk was a pain.

GW1 had a superior story, superior skills overall as even prophecies had a better skill selection, and I liked being able to choose my whole bar instead of having 5 skills tied directly to a weapon with no choice.  The set up of the story quests/missions was also superior, as the story actually carried you to the end of the game in a fluid manner and didn't require grinding out zones/crafting/dungeons to get to the next story mission.  There was also more player services in the game such as running to zones that were a major form of income, something that GW2 severely lacks imo.

I played GW1 from release of prophecies until I got tired of everything for end game being tied to assassins and perma shadow form.  Comparing them isn't really a fair comparison as the games overall are entirely different.  There are parts of GW1 that I miss, but parts of GW2 that are a vast improvement over GW1.  Overall I think they are both good games and the best mmorpg's that I've played, despite anet's apparent stupidity at many moments.
Shadow form was later nerfed unless there was a sec Prof skill used I am unaware of. Feel free to correct me.  Still think gw2 mechanics is a little buggy especially in mallet

#14 Perm Shadow Form

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Posted 07 March 2013 - 05:18 PM

The game is way too simplified. Way too much.
PvE lacks content even thought they were developing the game for 5 years.
PvP is absolutely horrible compared to the GW1's PvP. WvW is a joke.

Yeah, Haven't logged in for more than a month now. Played GW1 for 5 years.

#15 Baron von Scrufflebutt

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Posted 07 March 2013 - 06:04 PM

I honestly do not care in the slightest about the persistent quality of the GW2 world: I love the idea of being able to group up with friends without having to go back to an outpost, but due to the shitty loot-system in down-scalled areas, an expansive system of vertical progression and waypoint fees that property is largely neglected.
Not only that, but with A.Net focusing on DEs, the world lost a ton of on-demand content making the whole experience even worse.


I wish the game gave me the option of loading every map in my own instance, with all the events in it (I imagine some events and foes would need to be removed from this game) being on-demand. That way I could play in the world of GW2, but have all the content at my disposal when I'd want to do it. Basically, it would function the same way the personal story does - the game would simply load you into a copy of the persistent world.

#16 sanedude

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Posted 08 March 2013 - 12:53 AM

View PostPerm Shadow Form, on 07 March 2013 - 05:18 PM, said:

The game is way too simplified. Way too much.
PvE lacks content even thought they were developing the game for 5 years.
PvP is absolutely horrible compared to the GW1's PvP. WvW is a joke.

Yeah, Haven't logged in for more than a month now. Played GW1 for 5 years.
This I agree with this, i hate the pvp in gw2. Loved picking from a large pool of skills, it took good strategy. less skill options in gw2, although movement is an improvement I guess.

#17 sanedude

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Posted 08 March 2013 - 12:59 AM

View PostI, on 07 March 2013 - 04:53 PM, said:

Sorry, I really don't mean to be a jerk, but we had a HUGE thread on this already-- IF you're looking for opinions(but it's understandable you made this thread for discussion):

http://www.guildwars...s-think-of-gw2/

Here's what a posted a while back (September 2012):

Spoiler

It's now March 2013, and I still stand by what I say, although, i've grown to find GW2 addicting, but it's not anywhere near it's full potential of what it SHOULD'VE been.

I very much would've liked a persistent GW1 with the z-axis (jumping, swimming, etc).

The combat system, skill system, and other systems in GW1 was superior and more complex. And anyone who played MTG loved it.
The characters and storyline in GW1 was much better. (I played through two storylines in GW2 and don't remember anyone's name, pretty sad. Whilst I remember every name, location, item in GW1.)
There were much more dungeons, and they were superior. (They had 20 in EOTN, and only 8 in vanilla GW2)
The level cap in GW1 was perfect. No dumb 100 hour grind to max level.
The conditions, hexes, and boons, were a much better system than what we have right now.
The guild and alliance system SHOULD'VE been in GW2.
GvG should've been in GW2.
PvP lobbies were much better. Team arenas, random arenas, jade quarry, etc.
WvWvW was horribly developed.
The music of GW1 was much better.
I preferred the gold + platinum currency much more. Along with the economy of trading items, globs = currency.

Overall, I know this isn't a very descriptive post, but I know a lot of people will just flame me for my opinion, so... I still prefer EVERYTHING about GW1 > GW2, to say the least.

EDIT: The overall aesthetics of GW1 looked much better. In laymen terms, GW1 looked better "graphically."

Sorry probably should have posted there, but yes I wanted to see discussion. I wasn't looking to explain why gw1 is a better game or ways to change gw2, I was just curious if others would have preferred the idea of a persistent gw1 like I do.

#18 st_clouds

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Posted 08 March 2013 - 01:53 AM

Gw2 still way better. Combat more fluid, dynamic, fast paced. Also more chance for an upset unlike in GW1 where your fate is sealed with the skills you picked at the beginning of the match.

Plus each class has more option. Less elitism and class discrimination. Overall a more pleasant game to play.

Too bad for all the elitist snobs that got left out in GW2. It seems like they're all out of their element and have made GW2 forums their trolling ground.

Good riddance. Lol.

Oh yeah, GW1 was like a gang turf war. A few gangs acted like the big shot to coerce, bully, intimidate and put down the rest of the playerbase who knew they could never compete - not for lack of skills, but rather for the crime of being loyal to other, smaller guilds. Heck how many guilds actually had enough member to fight GvG without henchmen?

GW2 puts the power back to the casual players, giving them the ability to fend for themselves, even w/o the backing of a powerful kingpin. So now the former gang bangers are crying foul, coz regular player is able to faceroll them in PvP with relative ease.

So cry me a river.

Edited by st_clouds, 08 March 2013 - 01:59 AM.


#19 Leyana

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Posted 08 March 2013 - 04:08 AM

We already have a thread for this over here: http://www.guildwars...s-think-of-gw2/

Discussion on what you think GW2 could have been falls neatly into the scope of that thread.

Thanks.




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